rbray89 Posted September 17, 2014 Author Share Posted September 17, 2014 How many more hamburgers do I need to buy you rBray? =)I'd like to provide any testing help you may need. I want to get a vidcast of my MSL delivery mission done soon but am seeing too many artifacts and little oddities with my 64 bit 24.2 setup.Holler at me on #kspmodders if you'd like my help in testing. I've been buying KSP gift codes for people with donations. Right now, there isn't much that can be done I'm afraid. I'm knee-deep in real-life commitments, and don't have any spare time for anything else. It will get better, but not for a couple weeks I'm afraid. I'm really sorry guys. Link to comment Share on other sites More sharing options...
Beale Posted September 18, 2014 Share Posted September 18, 2014 Great mod!Quick question to anybody.I notice in a lot of config packs, people achieve a "haze" around atmosphere-less moons and planets that fades when you get closer (And also makes really great looking terminators).When I've tried to make a haze, it appears as a single cut off point in space, that you spaceship passes through (looks kind of bad).Just wondering if anybody can offer a quick tip on how to get the "haze" look. Link to comment Share on other sites More sharing options...
dtoxic Posted September 18, 2014 Share Posted September 18, 2014 hi i'am totally new to this mode and did a search on the forums but i just cant find the fix forNullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0i get that every time i enter the game or when i go to space center no crashes occurred but it does spam the log and will eventually crash when using a lot of mods is there a solution to this? Link to comment Share on other sites More sharing options...
The Space Man Posted September 18, 2014 Share Posted September 18, 2014 @dtoxiI get that too. I posted about it earlier but got no reply Link to comment Share on other sites More sharing options...
dtoxic Posted September 18, 2014 Share Posted September 18, 2014 @dtoxiI get that too. I posted about it earlier but got no reply guess will have to wait till some kind sir tells us if there is a fix or not Link to comment Share on other sites More sharing options...
MaxP Posted September 20, 2014 Share Posted September 20, 2014 NullReferenceException: Object reference not set to an instance of an objectat Clouds.Clouds.Update () [0x00000] in <filename unknown>:0Clever people says, that you need to delete BoulderCo folder Link to comment Share on other sites More sharing options...
dtoxic Posted September 21, 2014 Share Posted September 21, 2014 Clever people says, that you need to delete BoulderCo folder and how i;am i supposed to use the textures that come with it then? magic? Link to comment Share on other sites More sharing options...
pingopete Posted September 21, 2014 Share Posted September 21, 2014 How many more hamburgers do I need to buy you rBray? =)I'd like to provide any testing help you may need. I want to get a vidcast of my MSL delivery mission done soon but am seeing too many artifacts and little oddities with my 64 bit 24.2 setup.Holler at me on #kspmodders if you'd like my help in testing.Me too, and for these reasons also, if there's anyway I can help test, if you don't have time or something, please let me know! Link to comment Share on other sites More sharing options...
Jethro Bodine Posted September 21, 2014 Share Posted September 21, 2014 I've been buying KSP gift codes for people with donations. Right now, there isn't much that can be done I'm afraid. I'm knee-deep in real-life commitments, and don't have any spare time for anything else. It will get better, but not for a couple weeks I'm afraid. I'm really sorry guys.Bro, I'm still enjoying the heck out of the old, old, old version of the mod. And I couldn't even begin to express how much your mods (ActiveTextureManagement, especially) have enhanced my KSP experience.There's absolutely no need to apologize. The new stuff looks freakin' amazing and I'm 100% certain will be worth the wait. Take your time, and many, many, many thanks! Link to comment Share on other sites More sharing options...
KerTrotsky Posted September 23, 2014 Share Posted September 23, 2014 (edited) hi i'am totally new to this mode and did a search on the forums but i just cant find the fix forNullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0i get that every time i enter the game or when i go to space center no crashes occurred but it does spam the log and will eventually crash when using a lot of mods is there a solution to this?I too am getting a number of these in my KSP.log file, all related to the clouds situation. So far as I know there isn't a fix for this. Edit Update : It was necessary to delete both the Boulder Co and EvE folders in GameData to get rid of the NullReferenceException instances. Doing this resulted in zero NREs during subsequent testing. Conclusion : the Eve pack and Clouds.dll need some kind of update for 0.24.2 KSP compatibility. If you play with a number of mods, the quantity of NREs here will slow your game down to a crawl, even with texture reduction, and even with a hot computer. Until the fix is in, I will have to uninstall the entire set of visual enhancements provided by Astronomer - while these are quite beautiful and add a bunch to the game, I simply can't abide 3 or 4 FPS due to the NREs imposed by the EVE/Oblivion set.Edit Update : Deleted the BoulderCo and EvE folders from GameData resulted in zero NullReferenceExceptions in subsequent testing. Edited September 23, 2014 by KerTrotsky Link to comment Share on other sites More sharing options...
rbray89 Posted September 23, 2014 Author Share Posted September 23, 2014 I too am getting a number of these in my KSP.log file, all related to the clouds situation. So far as I know there isn't a fix for this. Edit Update : It was necessary to delete both the Boulder Co and EvE folders in GameData to get rid of the NullReferenceException instances. Doing this resulted in zero NREs during subsequent testing. Conclusion : the Eve pack and Clouds.dll need some kind of update for 0.24.2 KSP compatibility. If you play with a number of mods, the quantity of NREs here will slow your game down to a crawl, even with texture reduction, and even with a hot computer. Until the fix is in, I will have to uninstall the entire set of visual enhancements provided by Astronomer - while these are quite beautiful and add a bunch to the game, I simply can't abide 3 or 4 FPS due to the NREs imposed by the EVE/Oblivion set.Edit Update : Deleted the BoulderCo and EvE folders from GameData resulted in zero NullReferenceExceptions in subsequent testing.Dang... OK. Well I guess I should try and find time to tackle this. I think I know where it is coming from. Link to comment Share on other sites More sharing options...
Enriched Uranium Posted September 23, 2014 Share Posted September 23, 2014 Hey rbray89, I had finally some time to look into the new release (6-6). Good work around the poles! Here are a few issues/suggestions I still have: you can get my corrected cloud layer at http://ster.kuleuven.be/~peterp/KSP/8kNASAprocessed.png (pixel level errors cleaned up, and a slight scaling) - although you will need to turn this PNG into a tga with alpha, but since you did that with the original Blue marble image, that can not be a big problem for you I guess Is there any chance someone has this already converted into tga and would let me have a copy? I can't get this converted larger than half size right now. Link to comment Share on other sites More sharing options...
Motokid600 Posted September 24, 2014 Share Posted September 24, 2014 (edited) How do I install the dev 9-2 version? There are many folders that accompany GameData. CityLights, Clouds, EveManager, PQSManager, Terrain, Utils then some other files. Do these folders and files go into the KSP folder along side the application? Or All into gamedata overwriting in place of the 7-4 ones? Im trying to use pingopete's RSS Visual Enhancement. Edited September 24, 2014 by Motokid600 Link to comment Share on other sites More sharing options...
Gaalidas Posted September 24, 2014 Share Posted September 24, 2014 Gamedata is usually where all modifications go. Link to comment Share on other sites More sharing options...
Motokid600 Posted September 24, 2014 Share Posted September 24, 2014 Not unless 9-2 is anything like an ENB. Link to comment Share on other sites More sharing options...
cremasterstroke Posted September 24, 2014 Share Posted September 24, 2014 IIRC the Overhaul 9-2 download includes all the source files as well, which aren't relevant to you. All the files required for installation are in the GameData folder - just drop the BoulderCo and EVE folders into your GameData. I'd also say a clean install (ie manually deleting the EVE folder and everything inside BoulderCo bar the ATM configs folder prior to installing) would be a good idea. Link to comment Share on other sites More sharing options...
Motokid600 Posted September 24, 2014 Share Posted September 24, 2014 Thanks! Works good. Link to comment Share on other sites More sharing options...
wrsomsky Posted September 28, 2014 Share Posted September 28, 2014 Is there, or can you add, a way to make a layer fade in and out over time, say over 30-120 seconds? That would make the aurora effects such as from "Better Atmospheres" much more aesthetic. Static auroras are somehow disturbing to me... :-) Link to comment Share on other sites More sharing options...
gamesca Posted September 28, 2014 Share Posted September 28, 2014 "I'm running KSP on a Mac and it looks all weird and has splits and stuff.You will have to use Low-res. Macs don't support the 8K textures." well where is the low-res stuff. i can find the high-res but not low-res. help? Link to comment Share on other sites More sharing options...
somnambulist Posted September 29, 2014 Share Posted September 29, 2014 "I'm running KSP on a Mac and it looks all weird and has splits and stuff.You will have to use Low-res. Macs don't support the 8K textures." well where is the low-res stuff. i can find the high-res but not low-res. help?https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/Release-7-3LR Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted September 30, 2014 Share Posted September 30, 2014 https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/Release-7-3LRThanks, I was looking for that too. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 30, 2014 Share Posted September 30, 2014 Dang... OK. Well I guess I should try and find time to tackle this. I think I know where it is coming from.It'd be nice if it was. Clouds.dll is a regular feature in my crash logs as well. Link to comment Share on other sites More sharing options...
DemoCar82 Posted October 1, 2014 Share Posted October 1, 2014 Just got into adding mods, but have been checking mods individually, (not super in depth each in game though)... however I have found a conflict between BoulderCo and EVE, that at the end of the loading screen the game crashes to desktop. This is from the output_log.txtDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 517507550B | peak: 0B | reserved: 546189039B [ ALLOC_GFX ] used: 663545035B | peak: 0B | reserved: 686455698B [ ALLOC_CACHEOBJECTS ] used: 3672B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 7300B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 194364B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory!Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 517507550B | peak: 0B | reserved: 546189039B [ ALLOC_GFX ] used: 663545035B | peak: 0B | reserved: 686455698B [ ALLOC_CACHEOBJECTS ] used: 3672B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 7300B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 194364B | peak: 0B | reserved: 8388608B (Filename: Line: 909)d3d: failed to create 2D texture id=677 w=8192 h=4096 mips=14 d3dfmt=21 [out of memory]Crash!!!AND, this is from the error.txtKSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:017fd554.Error occurred at 2014-09-30_212220.C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Cushaway.67% memory in use.0 MB physical memory [2658 MB free].0 MB paging file [0 MB free].0 MB user address space [423 MB free].Read from location 00007ffc caused an access violation.The mods I have installed are when I crash:BoulderCoChattererDeadly ReentryDistant ObjectsEngineerEnviromental Visual EnhancementsKerbal Joint ReinforcementKethaneKitoppia SpaceKW RocketryLionhead Aerospace IncMP_NazariNASA MissionOblivion AerospaceOpen Resource SystemORS Resource PackProcedural FairingsReal ChuteSmoke ScreenSquadTexture ReplacerThunder AerospaceTreeloaderModule Manager 2.3.5HELP PLEASE Link to comment Share on other sites More sharing options...
undercoveryankee Posted October 1, 2014 Share Posted October 1, 2014 A conflict between ATM and EVE is unlikely since they're both by the same author. But you are seeing an out-of-memory error. Make sure all of the ATM configs under BoulderCo are still there. Since both mods have folders that go under BoulderCo it's easier to goof up. If the ATM configs are all there, try dropping down to the lower-res EVE textures. Link to comment Share on other sites More sharing options...
GrimT Posted October 2, 2014 Share Posted October 2, 2014 One way of improving the detail textures is by placing two or more layers of clouds on top of each other with different velocities for the detail textures but the same velocity for the main texture. Anyways I been playing around with sandstorms on Duna, here what I got so far:http://www.filedropper.com/rollingduststormsondunaJust copy the zipped cloud folder on top of the one in BoulderCo folder. All I did was create a texture for the sand/dust storms, I made 4 layers with this texture having the same velocity, layers are at 125, 1325, 2525, 3725 meters and go from 0-75% transparency. So the higher you are the more transparent the sandstorm.Next up more complex clouds on Eve.Is this hosted anywhere else? I'm not keen on installing 3rd party downloader/installer/uninstaller software. Link to comment Share on other sites More sharing options...
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