BrunoMorini Posted April 4, 2016 Share Posted April 4, 2016 On 02/04/2016 at 4:48 PM, speedwaystar said: @rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently. what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui). EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together. EDIT2: doh, of course it's the alpha channel :/ very pretty! Where under that EVE Manager? Link to comment Share on other sites More sharing options...
Janu Hull Posted April 4, 2016 Share Posted April 4, 2016 I'm having an issue where I can't access the ingame GUI. Can anyone help troubleshoot that? Link to comment Share on other sites More sharing options...
rbray89 Posted April 4, 2016 Author Share Posted April 4, 2016 52 minutes ago, Janu Hull said: I'm having an issue where I can't access the ingame GUI. Can anyone help troubleshoot that? ALT+0 is the GUI KeyCode Link to comment Share on other sites More sharing options...
Janu Hull Posted April 4, 2016 Share Posted April 4, 2016 18 minutes ago, rbray89 said: ALT+0 is the GUI KeyCode Appreciated, thank you. Link to comment Share on other sites More sharing options...
lextacy Posted April 4, 2016 Share Posted April 4, 2016 WIll EVE finally be unified since now we are at 1.1? I dont like how there is hundrends of specific builds for linux, x86, x64. If i I lost you already, what I mean is will anyone no matter what flavor of 1.1 they will ALL use the same EVE version? Link to comment Share on other sites More sharing options...
rbray89 Posted April 4, 2016 Author Share Posted April 4, 2016 47 minutes ago, lextacy said: WIll EVE finally be unified since now we are at 1.1? I dont like how there is hundrends of specific builds for linux, x86, x64. If i I lost you already, what I mean is will anyone no matter what flavor of 1.1 they will ALL use the same EVE version? That's how it is now with the pre-release. Link to comment Share on other sites More sharing options...
lCristol Posted April 4, 2016 Share Posted April 4, 2016 (edited) Hi folks, I have a question a slight hope, that somebody here could get this done. I couldn't. In Astronomers Visual Pack there were two config files, which provided an surface glow for all planets and an atmosphere which looked kind of like scatterer. But without the usage of scatterer. The two configs - which I used till the 1.1 pre release together with EVE 7-4, the new ksprc and scatterer - made the game look abolutely stunning. I could even play without ksprc and scatterer and it still looked amazing. But since 1.1 the old EVE doesn't works anymore. And after quite some hours spend on merging this two configs with the new EVE I couldn't get it to work. I was even thinking about suggesting on the bugtracker to includ this configs together with EVE for the official 1.2 graphic overhaul. Or use it as an inspiration. The configs in question are the following: 10 Astronomer's Atmosphere.cfg: CLOUDS_SETTINGS { GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Kerbin altitude = 21500 volume = False color { r = 0.3 g = 0.55 b = 1 a = 0.4 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Laythe altitude = 20000 volume = False color { r = 0.35 g = 0.5 b = 1 a = 0.55 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0.0001 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Duna altitude = 10000 volume = False color { r = 1 g = 0.4 b = 0.2 a = 0.8 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 0.005 offset { x = 0 y = 0 } speed { x = 1E-06 y = 0 } } scaled_shader_floats { falloffPower = 2 falloffScale = 5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 2 falloffScale = 5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 100 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Eve altitude = 60000 volume = False color { r = 0.71 g = 0.6 b = 1 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 0.005 offset { x = 0 y = 0 } speed { x = -1E-06 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 200 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 200 rimDistance = 0.0001 } } } } and 12 Astronomer's Surface Glow.cfg: CLOUDS_SETTINGS { GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Mun altitude = 8000 volume = False color { r = 1 g = 1 b = 1 a = 0.3 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0.004218218 y = 0 } speed { x = 2E-05 y = 0 } } scaled_shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Minmus altitude = 5730 volume = False color { r = 0.44775 g = 0.57375 b = 0.52425 a = 0.3 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 2.5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 5 falloffScale = 2.5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 100 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Moho altitude = 6818 volume = False color { r = 0.5 g = 0.4 b = 0.25 a = 0.3 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 4.5 detailDistance = 0.00875 minimumLight = 1 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 1.5 falloffScale = 3 detailDistance = 2E-06 minimumLight = 1 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Moho altitude = 1000000 volume = False color { r = 1 g = 0.9 b = 0.6 a = 0.75 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 0.005 offset { x = 0 y = 0 } speed { x = -0.005 y = 0 } } scaled_shader_floats { falloffPower = 2 falloffScale = 0.8 detailDistance = 0 minimumLight = 0 fadeDistance = 10000 rimDistance = 1 } shader_floats { falloffPower = 2 falloffScale = 0.8 detailDistance = 0 minimumLight = 0 fadeDistance = 10000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Ike altitude = 12750 volume = False color { r = 1 g = 1 b = 1 a = 0.2 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 2 falloffScale = 1 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 2 falloffScale = 1 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Dres altitude = 5700 volume = False color { r = 1 g = 1 b = 1 a = 0.15 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 0.4 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Tylo altitude = 11300 volume = False color { r = 1 g = 0.95 b = 0.83 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Vall altitude = -269200 volume = False color { r = 0.7 g = 0.95 b = 1 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 1 } shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.9708738 } } } CLOUD_LAYER { SAVED { body = Pol altitude = -39100 volume = False color { r = 1 g = 0.93 b = 0.75 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Bop altitude = -56600 volume = False color { r = 1 g = 0.83 b = 0.7 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 1.8 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 1.8 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Eeloo altitude = 8000 volume = False color { r = 1 g = 1 b = 1 a = 0.2 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0.004218218 y = 0 } speed { x = 2E-05 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 4 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 4 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } } I tried to get it into the new format used by the EVE to use those with the "AnyCPU-EVE" for 1.1 pre release. But it looks like this old format is lost on the new EVE. I have an album left where astronomers clouds are running with the two configs and ksprc. Please ignore the Enterprise. The atmosphere is coming only from the two configs: https://imgur.com/a/5H3aI Is it somehow possible to convert the configs into a format that suits the new EVE? Please help me, Obi Wan Kenobi. You're my only hope! Could I pretty please bump this once? ... whoops Edited April 4, 2016 by lCristol Link to comment Share on other sites More sharing options...
rbray89 Posted April 4, 2016 Author Share Posted April 4, 2016 1 hour ago, lCristol said: Could I pretty please bump this once? ... whoops All I can really say, is try to convert it yourself. Use the GUI (ALT+0), play around with settings, etc. Link to comment Share on other sites More sharing options...
Butterbar Posted April 4, 2016 Share Posted April 4, 2016 (edited) Nevermind, reinstall fixed the issue. Edited April 4, 2016 by Butterbar Link to comment Share on other sites More sharing options...
jlcarneiro Posted April 4, 2016 Share Posted April 4, 2016 5 hours ago, lCristol said: Could I pretty please bump this once? ... whoops Do you mean a glow like this: If so, I failed miserably when trying to convert it myself. If you succeed, please, tell the rest of us! Link to comment Share on other sites More sharing options...
Starfire70 Posted April 5, 2016 Share Posted April 5, 2016 On 4/3/2016 at 3:28 AM, Bizz Keryear said: I love it but for final version it would be cool to have a once click solution to remove clouds & such from map view (for picking landing sides) or removing the cloud layer when zoomed in max or such Get the SCANsat mod and make a map, it's great fun! Once you complete a radar map, it's like having the big screen at NASA's mission control, showing you the current and next orbit plots, your periapsis and apoapsis locations, and of course your spacecraft's current position. It's incredibly useful for planning landings on the other worlds. Link to comment Share on other sites More sharing options...
quarrion Posted April 5, 2016 Share Posted April 5, 2016 Hey, I still can't bring EVE menu using key combinations. I am using pre-release on KSP 1.1 on Ubuntu 14.04 Key combinations used: Shift + E, Shift + 0, Ctrl + 0, Ctrl + E, Alt + 0, Alt + E, neither in Menu, nor in Map mode or in flight. Link to comment Share on other sites More sharing options...
rbray89 Posted April 5, 2016 Author Share Posted April 5, 2016 4 hours ago, quarrion said: Hey, I still can't bring EVE menu using key combinations. I am using pre-release on KSP 1.1 on Ubuntu 14.04 Key combinations used: Shift + E, Shift + 0, Ctrl + 0, Ctrl + E, Alt + 0, Alt + E, neither in Menu, nor in Map mode or in flight. It's ALT+0. Try both left and right ALTs. Link to comment Share on other sites More sharing options...
Aerelith Posted April 5, 2016 Share Posted April 5, 2016 Where can I find alternate textures of clouds for 1.1? The stock clouds in EVE are too small and I want more realistic clouds. Link to comment Share on other sites More sharing options...
lCristol Posted April 5, 2016 Share Posted April 5, 2016 On 31. März 2016 at 1:30 PM, lCristol said:Hi folks, 22 hours ago, jlcarneiro said: Do you mean a glow like this: If so, I failed miserably when trying to convert it myself. If you succeed, please, tell the rest of us! Yupp wupp ... OK, i see. I'll try but so far it was not really successfull. But if I get anything going, I'll shout out to you all. Link to comment Share on other sites More sharing options...
Volt Posted April 5, 2016 Share Posted April 5, 2016 (edited) Is it normal for EVE sky to be pushing my 7790 core temp up to 100 degrees? I know I have a terrible cooling setup, but I'm surprised this mod can do that to a not-too-terrible GPU. Is it just too pretty for my old PC? All I know is, I never want to hear the grindy noise of a fan that's been at 100% RPM for too long again. Edited April 5, 2016 by Volt Link to comment Share on other sites More sharing options...
rbray89 Posted April 5, 2016 Author Share Posted April 5, 2016 10 minutes ago, Volt said: Is it normal for EVE sky to be pushing my 7790 core temp up to 100 degrees? I know I have a terrible cooling setup, but I'm surprised this mod can do that to a not-too-terrible GPU. Is it just too pretty for my old PC? All I know is, I never want to hear the grindy noise of a fan that's been at 100% RPM for too long again. It's doing LOTS of math What does scatterer do to it? Link to comment Share on other sites More sharing options...
Volt Posted April 5, 2016 Share Posted April 5, 2016 (edited) 3 minutes ago, rbray89 said: It's doing LOTS of math What does scatterer do to it? Not tried yet because I understand EVE and Scatterer aren't playing in 1.1P right now! I kind of don't want to try now that you've said that... one rapid unplanned almost-disassembly of the plastic components of my GPU is enough for me... these days I find myself missing the AMD reference coolers with the ducted cooling to the outside of the case; it's no use blowing air over the cores and into the case if the case has less vents than an attack submarine. Edited April 5, 2016 by Volt Link to comment Share on other sites More sharing options...
selfish_meme Posted April 5, 2016 Share Posted April 5, 2016 9 hours ago, rbray89 said: It's ALT+0. Try both left and right ALTs. I found it needs ALT+RIGHT-SHIFT+0 on Linux because RIGHT-SHIFT is the modifier key on Linux, but EVE wants ALT as well still. 9 minutes ago, Volt said: Not tried yet because I understand EVE and Scatterer aren't playing in 1.1P right now! I kind of don't want to try now that you've said that... one rapid unplanned almost-disassembly of the plastic components of my GPU is enough for me... these days I find myself missing the AMD reference coolers with the ducted cooling to the outside of the case; it's no use blowing air over the cores and into the case if the case has less vents than an attack submarine. @blackrack has fixed the rectangles in the sky issue and the OpenGL issue, it's all good now Link to comment Share on other sites More sharing options...
blackrack Posted April 5, 2016 Share Posted April 5, 2016 1 hour ago, Volt said: Is it normal for EVE sky to be pushing my 7790 core temp up to 100 degrees? I know I have a terrible cooling setup, but I'm surprised this mod can do that to a not-too-terrible GPU. Is it just too pretty for my old PC? All I know is, I never want to hear the grindy noise of a fan that's been at 100% RPM for too long again. Honestly if your GPU is hitting 100 degrees you probably have a problem with your GPU cooler or the thermal paste. Link to comment Share on other sites More sharing options...
Volt Posted April 6, 2016 Share Posted April 6, 2016 9 minutes ago, blackrack said: Honestly if your GPU is hitting 100 degrees you probably have a problem with your GPU cooler or the thermal paste. I think the problem is with airflow. There's almost no airflow movement through my case despite my having two fans extracting air out the rear (admittedly directed at a wall about 8inches away). The XFX model I have blows air over the card but then allows it to pass back into the case, probably causing a toroidal type movement where the heated air is recycled over and over. Basically, it's a really terrible design and I understand why I paid so little for it now. My PC is a long series of modifications on a very old chassis put together when I was living entirely off my parents, and it's reached its limit in all areas. I never expected casing cooling to be the killer issue, but that's a testament to the quality of mid-end tech through the years I've had this PC. Because of my goals in the next few months there's no point in buying a new setup. I certainly can't blame visual mods for maxing out my crap. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 6, 2016 Share Posted April 6, 2016 2 hours ago, Volt said: Not tried yet because I understand EVE and Scatterer aren't playing in 1.1P right now! I kind of don't want to try now that you've said that... one rapid unplanned almost-disassembly of the plastic components of my GPU is enough for me... these days I find myself missing the AMD reference coolers with the ducted cooling to the outside of the case; it's no use blowing air over the cores and into the case if the case has less vents than an attack submarine. I know the feeling. On a bad day my laptop's processor idles at 95 degrees... It's not a very fun time! Especially when it shuts itself down while I'm in the middle of something! Link to comment Share on other sites More sharing options...
Volt Posted April 6, 2016 Share Posted April 6, 2016 Just now, VenomousRequiem said: I know the feeling. On a bad day my laptop's processor idles at 95 degrees... It's not a very fun time! Especially when it shuts itself down while I'm in the middle of something! The CPU? Oh deary me. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 6, 2016 Share Posted April 6, 2016 (edited) 3 minutes ago, Volt said: The CPU? Oh deary me. Yeah, I wouldn't be surprised if the chip itself is practically welded to the mount. It's a decently powerful machine but the fact that I have to carry a auxiliary cooling pad with it makes it a little inconvenient. Any tips? Edited April 6, 2016 by VenomousRequiem Link to comment Share on other sites More sharing options...
Volt Posted April 6, 2016 Share Posted April 6, 2016 (edited) 3 minutes ago, VenomousRequiem said: Yeah, I wouldn't be surprised if the chip itself is practically welded to the mount. It's a decently powerful machine but the fact that I have to carry a auxiliary cooling pad with it makes it a little inconvenient. Any tips? My Dad had a gaming laptop that was utterly choked with dust. Other than that... the energy required to run a modern 3D game is simply too high to be channelled away through the tiny air passages and heatsinks of a laptop, no matter how well designed. As far as I'm concerned a PC is necessary. The fact that I can't even run EVE on this perfectly okay PC kinda indicates I have a problem, though, as blackrack said. Also, we are derailing! I wish someone could solve my endless GPU cooling problem (it was a nightmare with my old reference 5770 too, that ran at 105 in most modern games hence why I wanted to replace it *facepalm*) but it's as easy as spending £300 on a new PC, which I'm not willing to do just to abandon the poor thing when I head to training. Edited April 6, 2016 by Volt Link to comment Share on other sites More sharing options...
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