xv323 Posted March 30, 2016 Share Posted March 30, 2016 (edited) 1 hour ago, gozzle said: I am seeing the exact same problem you describe here, orange segments and all I'm also on Mac, but running 10.11.4 on a heavily modded install (I've just worked out that 64bit for Mac has been possible for at least 6 months and I never knew!) I tried rolling back to the 7-4 release as well, but that was showing the same bug... However, moving to the low resolution version of 7-4 finally did the trick. Not sure why this is, but I'd rather low-res clouds than none at all! Hopefully this bug will be irrelevant with the coming of v1.1, but thought I'd point out a work around for now. Hey man - thanks for the tip! This worked out for me and definitely counts as a great workaround. Fingers crossed for 1.1, although I didn't get the game via steam so I can't yet try out the beta. I found out about the 64-bit workaround a while back as well, so far haven't used it for my 1.0.5 install as I've been keeping that as a non-modded install for now. My heavily-modded install is still 1.0.4 and I used the 64-bit hack for that. Saved my life in terms of all the mods I wanted to stick on there! For anyone else reading, would still very much appreciate it if anyone can tell me what the the origin is of the original bug both me and @gozzle are getting, and if there's a fix for it. Edited March 30, 2016 by xv323 Link to comment Share on other sites More sharing options...
rbray89 Posted March 30, 2016 Author Share Posted March 30, 2016 1 hour ago, davidy12 said: @rbray89: Apparently there are CITIES ON THE MUN!!! What version is this? KSP? Logs? I need info to fix issues. Link to comment Share on other sites More sharing options...
Puggonaut Posted March 30, 2016 Share Posted March 30, 2016 20 hours ago, rbray89 said: KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip EDIT: Fixed Link There is a God , thank you so much for the update Link to comment Share on other sites More sharing options...
Starfire70 Posted March 31, 2016 Share Posted March 31, 2016 (edited) rbray, I created an account for the initial purpose of thanking you (and sent you a donation). My jaw continues to drop playing the KSP 1.1 beta with EVE. Edited March 31, 2016 by Starfire70 Link to comment Share on other sites More sharing options...
morph113 Posted March 31, 2016 Share Posted March 31, 2016 For some reason my Kerbin only has very little clouds. I just started playing KSP again now after haven't played for a long time, and I remember clouds to be like in the video from the first post in this thread, with lots of clouds. I have KSP version 1.1 beta and the latest EVE files for the 1.1 version. I have no other mods installed and run KSP on max settings in 64 bit. Is this normal, see my screenshot, or is something not working right with the clouds for me? I also tried "better atmospheres", but it seems to be completely outdated and doesn't change anything. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 2 hours ago, Starfire70 said: rbray, I created an account for the initial purpose of thanking you (and sent you a donation). My jaw continues to drop playing the KSP 1.1 beta with EVE. Thanks! It means a lot! Link to comment Share on other sites More sharing options...
morph113 Posted March 31, 2016 Share Posted March 31, 2016 Ok nevermind, I managed to ad an additional thick layer of clouds on a little higher altitude by editing the clouds.cfg and using one of the kerbin cloud texture files from the better atmospheres mod. It looks exactly the way I wanted it now. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 35 minutes ago, morph113 said: For some reason my Kerbin only has very little clouds. I just started playing KSP again now after haven't played for a long time, and I remember clouds to be like in the video from the first post in this thread, with lots of clouds. I have KSP version 1.1 beta and the latest EVE files for the 1.1 version. I have no other mods installed and run KSP on max settings in 64 bit. Is this normal, see my screenshot, or is something not working right with the clouds for me? I also tried "better atmospheres", but it seems to be completely outdated and doesn't change anything. Yeah, it is done on purpose... You can open the cloud.cfg in the BoulderCo\Atmosphere folder and change the ALPHAMAP_B to ALPHAMAP_A to switch to the denser clouds. You can also use the GUI with ALT+0, though it may be more complicated to figure out. Link to comment Share on other sites More sharing options...
ECarinae Posted March 31, 2016 Share Posted March 31, 2016 I'm not sure if I missed something, but it's difficult to find answers considering the new state of the pre-release, but I cant seem to get the mod working. From a fresh install (Maybe I'm missing other mods that are required?) I went to the gitghub, clicked "Download ZIP" And then extracted it to the GameData folder. I don't have a BoulderCo folder anywhere, is that a dependency for EVE? I mostly leave modding to CKAN because I'm not very familiar with what mods go with what, ect. Thanks for any help Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 1 minute ago, ECarinae said: I'm not sure if I missed something, but it's difficult to find answers considering the new state of the pre-release, but I cant seem to get the mod working. From a fresh install (Maybe I'm missing other mods that are required?) I went to the gitghub, clicked "Download ZIP" And then extracted it to the GameData folder. I don't have a BoulderCo folder anywhere, is that a dependency for EVE? I mostly leave modding to CKAN because I'm not very familiar with what mods go with what, ect. Thanks for any help I need more info. KSP version? KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip This is the pre-release. Everything else should use the main download link. Note that there are TWO zips that both have to be extracted. Link to comment Share on other sites More sharing options...
ECarinae Posted March 31, 2016 Share Posted March 31, 2016 4 minutes ago, rbray89 said: I need more info. KSP version? KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip This is the pre-release. Everything else should use the main download link. Note that there are TWO zips that both have to be extracted. Ah, I suppose I would need a config for it to work Not sure where I got the initial link I downloaded from but the one you just gave had both files. Thanks for your quick help! Love the work Link to comment Share on other sites More sharing options...
lCristol Posted March 31, 2016 Share Posted March 31, 2016 (edited) Hi folks, I have a question a slight hope, that somebody here could get this done. I couldn't. In Astronomers Visual Pack there were two config files, which provided an surface glow for all planets and an atmosphere which looked kind of like scatterer. But without the usage of scatterer. The two configs - which I used till the 1.1 pre release together with EVE 7-4, the new ksprc and scatterer - made the game look abolutely stunning. I could even play without ksprc and scatterer and it still looked amazing. But since 1.1 the old EVE doesn't works anymore. And after quite some hours spend on merging this two configs with the new EVE I couldn't get it to work. I was even thinking about suggesting on the bugtracker to includ this configs together with EVE for the official 1.2 graphic overhaul. Or use it as an inspiration. The configs in question are the following: 10 Astronomer's Atmosphere.cfg: CLOUDS_SETTINGS { GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Kerbin altitude = 21500 volume = False color { r = 0.3 g = 0.55 b = 1 a = 0.4 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Laythe altitude = 20000 volume = False color { r = 0.35 g = 0.5 b = 1 a = 0.55 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0.0001 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Duna altitude = 10000 volume = False color { r = 1 g = 0.4 b = 0.2 a = 0.8 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 0.005 offset { x = 0 y = 0 } speed { x = 1E-06 y = 0 } } scaled_shader_floats { falloffPower = 2 falloffScale = 5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 2 falloffScale = 5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 100 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Eve altitude = 60000 volume = False color { r = 0.71 g = 0.6 b = 1 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 0.005 offset { x = 0 y = 0 } speed { x = -1E-06 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 200 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 0 minimumLight = 0.5 fadeDistance = 200 rimDistance = 0.0001 } } } } and 12 Astronomer's Surface Glow.cfg: CLOUDS_SETTINGS { GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Mun altitude = 8000 volume = False color { r = 1 g = 1 b = 1 a = 0.3 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0.004218218 y = 0 } speed { x = 2E-05 y = 0 } } scaled_shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 2.5 falloffScale = 4 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Minmus altitude = 5730 volume = False color { r = 0.44775 g = 0.57375 b = 0.52425 a = 0.3 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 2.5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 5 falloffScale = 2.5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 100 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Moho altitude = 6818 volume = False color { r = 0.5 g = 0.4 b = 0.25 a = 0.3 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 4.5 detailDistance = 0.00875 minimumLight = 1 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 1.5 falloffScale = 3 detailDistance = 2E-06 minimumLight = 1 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Moho altitude = 1000000 volume = False color { r = 1 g = 0.9 b = 0.6 a = 0.75 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 0.005 offset { x = 0 y = 0 } speed { x = -0.005 y = 0 } } scaled_shader_floats { falloffPower = 2 falloffScale = 0.8 detailDistance = 0 minimumLight = 0 fadeDistance = 10000 rimDistance = 1 } shader_floats { falloffPower = 2 falloffScale = 0.8 detailDistance = 0 minimumLight = 0 fadeDistance = 10000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Ike altitude = 12750 volume = False color { r = 1 g = 1 b = 1 a = 0.2 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 2 falloffScale = 1 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 2 falloffScale = 1 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Dres altitude = 5700 volume = False color { r = 1 g = 1 b = 1 a = 0.15 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 0.4 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Tylo altitude = 11300 volume = False color { r = 1 g = 0.95 b = 0.83 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Vall altitude = -269200 volume = False color { r = 0.7 g = 0.95 b = 1 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 1 } shader_floats { falloffPower = 5 falloffScale = 5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.9708738 } } } CLOUD_LAYER { SAVED { body = Pol altitude = -39100 volume = False color { r = 1 g = 0.93 b = 0.75 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 2.5 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Bop altitude = -56600 volume = False color { r = 1 g = 0.83 b = 0.7 a = 0.1 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0 y = 0 } speed { x = 0 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 1.8 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 100 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 1.8 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 1000 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Eeloo altitude = 8000 volume = False color { r = 1 g = 1 b = 1 a = 0.2 } main_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1 offset { x = 0.004218218 y = 0 } speed { x = 2E-05 y = 0 } } scaled_shader_floats { falloffPower = 3 falloffScale = 4 detailDistance = 0.00875 minimumLight = 0.5 fadeDistance = 120 rimDistance = 1 } shader_floats { falloffPower = 3 falloffScale = 4 detailDistance = 2E-06 minimumLight = 0.5 fadeDistance = 120 rimDistance = 0.0001 } } } } I tried to get it into the new format used by the EVE to use those with the "AnyCPU-EVE" for 1.1 pre release. But it looks like this old format is lost on the new EVE. I have an album left where astronomers clouds are running with the two configs and ksprc. Please ignore the Enterprise. The atmosphere is coming only from the two configs: https://imgur.com/a/5H3aI Is it somehow possible to convert the configs into a format that suits the new EVE? Please help me, Obi Wan Kenobi. You're my only hope! Edited March 31, 2016 by lCristol Link to comment Share on other sites More sharing options...
ShadowZone Posted March 31, 2016 Share Posted March 31, 2016 12 hours ago, rbray89 said: I need more info. KSP version? KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip This is the pre-release. Everything else should use the main download link. Note that there are TWO zips that both have to be extracted. I am on the KSP 1.1 pre-release (build 1174) and I don't get any clouds with your current pre-release EVE. Got the Atmosphere configs extracted in the boulderco folder. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 4 minutes ago, ShadowZone said: I am on the KSP 1.1 pre-release (build 1174) and I don't get any clouds with your current pre-release EVE. Got the Atmosphere configs extracted in the boulderco folder. Any other mods? Log file? Link to comment Share on other sites More sharing options...
davidy12 Posted March 31, 2016 Share Posted March 31, 2016 19 hours ago, rbray89 said: What version is this? KSP? Logs? I need info to fix issues. It's 1.1 Link to comment Share on other sites More sharing options...
ShadowZone Posted March 31, 2016 Share Posted March 31, 2016 10 minutes ago, rbray89 said: Any other mods? Log file? only Kerbal Engineer Redux (the 1.1 version) log: http://pastebin.com/Kx84EvSM thx for the quick reply! Love your work on EVE Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 8 minutes ago, ShadowZone said: only Kerbal Engineer Redux (the 1.1 version) log: http://pastebin.com/Kx84EvSM thx for the quick reply! Love your work on EVE Your configs are old. Delete the old BoulderCO folder, and add the one from the zip file. 15 minutes ago, davidy12 said: It's 1.1 Still can't help you without the other things I mentioned. Link to comment Share on other sites More sharing options...
xv323 Posted March 31, 2016 Share Posted March 31, 2016 @rbray89 I know you must be busy with the 1.1 stuff but could I pester you to take a look at the issue I've been having? I posted about it on the previous page including an imgur album and a log file. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 7 minutes ago, xv323 said: @rbray89 I know you must be busy with the 1.1 stuff but could I pester you to take a look at the issue I've been having? I posted about it on the previous page including an imgur album and a log file. That is an issue specifically effecting Macintosh machines. Basically the graphics implementation can't handle the high resolution textures in use. Luckily the build for 1.1 pre-release (and going forward) will be able to address this by using a cube-map system rather than a single texture. Link to comment Share on other sites More sharing options...
xv323 Posted March 31, 2016 Share Posted March 31, 2016 Just now, rbray89 said: That is an issue specifically effecting Macintosh machines. Basically the graphics implementation can't handle the high resolution textures in use. Luckily the build for 1.1 pre-release (and going forward) will be able to address this by using a cube-map system rather than a single texture. That's good news! Thanks for your reply, I'll keep an eye out. Can't use 1.1 at the mo as I bought KSP direct from Squad's own store instead of via steam, but I'll try it out when I can. Link to comment Share on other sites More sharing options...
ShadowZone Posted March 31, 2016 Share Posted March 31, 2016 18 minutes ago, rbray89 said: Your configs are old. Delete the old BoulderCO folder, and add the one from the zip file. The AnyCPU-EVE-Release.zip (if that's the one you mean) only contains the "EnvironmentalVisualEnhancements" folder. Am I missing something here? Link to comment Share on other sites More sharing options...
morph113 Posted March 31, 2016 Share Posted March 31, 2016 7 minutes ago, ShadowZone said: The AnyCPU-EVE-Release.zip (if that's the one you mean) only contains the "EnvironmentalVisualEnhancements" folder. Am I missing something here? Actually you should have downloaded a zip named "AnyCPU-EVE.zip", this file contains 2 zip files. One is named "AnyCPU-EVE-Release.zip" and the other one "AnyCPU-Configs-Release.zip". The one named "AnyCPU-Configs-Release.zip" contains the BoulderCO folder with the config and texture files. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 (edited) 16 minutes ago, ShadowZone said: The AnyCPU-EVE-Release.zip (if that's the one you mean) only contains the "EnvironmentalVisualEnhancements" folder. Am I missing something here? Please use the link I've been sharing: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip Looks like the link on the OP was wrong. Sorry for the inconvenience! Edited March 31, 2016 by rbray89 Link to comment Share on other sites More sharing options...
ShadowZone Posted March 31, 2016 Share Posted March 31, 2016 11 minutes ago, morph113 said: Actually you should have downloaded a zip named "AnyCPU-EVE.zip", this file contains 2 zip files. One is named "AnyCPU-EVE-Release.zip" and the other one "AnyCPU-Configs-Release.zip". The one named "AnyCPU-Configs-Release.zip" contains the BoulderCO folder with the config and texture files. 3 minutes ago, rbray89 said: Please use the link I've been sharing: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip Thanks, now I got clouds Link to comment Share on other sites More sharing options...
jlcarneiro Posted March 31, 2016 Share Posted March 31, 2016 15 hours ago, rbray89 said: Yeah, it is done on purpose... You can open the cloud.cfg in the BoulderCo\Atmosphere folder and change the ALPHAMAP_B to ALPHAMAP_A to switch to the denser clouds. You can also use the GUI with ALT+0, though it may be more complicated to figure out. Hehehe! People is so fascinating! I prefer lighter clouds. I'll mantain the pre-release clouds.cfg as it is, but how do I change 1.0.5's? I've looked for ALPHAMAP and didn't find anything... Besides the syntax seems a bit different... Link to comment Share on other sites More sharing options...
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