SpaceLaunchSystem Posted March 31, 2015 Share Posted March 31, 2015 x86 if running the 32-bit version on Windows or OS X. x64 if 64-bit on Linux. We don't talk about x64 Windows.Thanks! Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted March 31, 2015 Share Posted March 31, 2015 (edited) Hello,I have a problem with ATM accessing folders I dont want it to access: MAINLY: BoulderCo Environments/Clouds.How can I STOP this?! If I can bypass Boulder I can run ATM with AVP/BoulderCo. ALSO I dont want it to touch OuterPlanet Mod Dirs. I have BuilderCo at: ATM = 223 Megs and Gamedata = 87 Megs.Edit: Believe it or not and dont ask me how but I dropped a bunch of cloud layers and have OPM/ATM and TR all working at the same time. I havnt a clue but I am tweaking parts to give me more RAM now...heh ! Oh it could have been that I needed Hyperedit with NO CFGs and OPM installs NEED to be ORIGINAL files; I have to remap the moons AFTER running ATM/TR...I am gonna try to add the CFGs from Hyperedit I did withouth ATM and it worked who knows...it works anyways with ALOT less clouds.Cmdr Zeta Edited April 1, 2015 by Cdr_Zeta Link to comment Share on other sites More sharing options...
SpaceLaunchSystem Posted March 31, 2015 Share Posted March 31, 2015 This mod does a great job of resizing textures and making them not look ugly. There are just a few textures I feel someone should make a config to NOT resize. Here they are:1. Stock 1-kerbal and 3-kerbal command pods2. (KASA) NASA IXS Class Warpship for RoverDude's Stand-Alone Alcubierre Drive (and The Original)3. Pteron Micro Shuttle Link to comment Share on other sites More sharing options...
Black-Talon Posted April 1, 2015 Share Posted April 1, 2015 My problem is this: I want certain folders NOT TO HAVE TEXTURES MESSED WITH No matter what I use for 'compress' the imagecache files still show up in the folder...please explain if this is actually happning in game/or memory whether or not the files are created.I have a problem with ATM accessing folders I dont want it to access: MAINLY: BoulderCo Environments/Clouds. How can I STOP this?!Stopping ATM from "messing," "touching," or "accessing" is impossible I'm afraid. But what should be understood is that it is not compressing or resizing or adding mipmaps or unloading texture from memory unless you tell it to (or unless one of the configs that comes with ATM tells it to).What it does do, that cannot be stopped and have ATM in use, is the preloading and caching all images in the DTX format that Unity loads all images into. ATM, when it first sees a texture, converts to this DTX format and saves a cached copy of it in this state in the textureCache folder. In this way, it can load the cached version much much faster the next time you load the game. Squad indicated they were looking to have all the stock textures saved in this format to optimize load times for 1.0.This mod does a great job of resizing textures and making them not look ugly. There are just a few textures I feel someone should make a config to NOT resize.Textures only resize if there is a config that enables to folder. And after that will the "scale" setting be applied. With the "basic" setup, textures aren't scaled at all. Do you have a config that's enabling those folders? Open it up and either disable it or override the scale parameter for that folder.Hope these two things help further your quest to get ATM setup to meet your needs. Link to comment Share on other sites More sharing options...
Ricardo79 Posted April 1, 2015 Share Posted April 1, 2015 I know this will sound dumb, but which one do I install? x86 or x64?for a 64bit KSP it is x64 for a 32bit Ksp it is the x86. (regardless of the OS itself)There is another option something like basic and agressive. Basic is "lighter" agressive will give you more "compression" therefore more free memory. Link to comment Share on other sites More sharing options...
sarbian Posted April 1, 2015 Share Posted April 1, 2015 Hello,I have a problem with ATM accessing folders I dont want it to access: MAINLY: BoulderCo Environments/Clouds.How can I STOP this?! If I can bypass Boulder I can run ATM with AVP/BoulderCo. ALSO I dont want it to touch OuterPlanet Mod Dirs. I have BuilderCo at: ATM = 223 Megs and Gamedata = 87 Megs.Edit: Believe it or not and dont ask me how but I dropped a bunch of cloud layers and have OPM/ATM and TR all working at the same time. I havnt a clue but I am tweaking parts to give me more RAM now...heh ! Oh it could have been that I needed Hyperedit with NO CFGs and OPM installs NEED to be ORIGINAL files; I have to remap the moons AFTER running ATM/TR...I am gonna try to add the CFGs from Hyperedit I did withouth ATM and it worked who knows...it works anyways with ALOT less clouds.Cmdr ZetaThere is a config file, you just have to add section to it to protect some dirs. Link to comment Share on other sites More sharing options...
Rabada Posted April 4, 2015 Share Posted April 4, 2015 for a 64bit KSP it is x64 for a 32bit Ksp it is the x86. (regardless of the OS itself)There is another option something like basic and agressive. Basic is "lighter" agressive will give you more "compression" therefore more free memory.Out of curiosity, what would happen if the x64 ATM basic was installed into a 32bit Win KSP game? I installed the x64 version with CKAN by mistake and it seemed to work. I installed the x86 basic ATM when I noticed my mistake. Link to comment Share on other sites More sharing options...
sarbian Posted April 4, 2015 Share Posted April 4, 2015 There is no native part in ATM so it is more an issue of code optimisation by the compiler (as far as I know). Things MAY be slower but I doubt the difference is that noticeable Link to comment Share on other sites More sharing options...
Mapoko Posted April 6, 2015 Share Posted April 6, 2015 Hello. How do I compress my textures and keep my flag from blurring. I am fine with other textures reduction for performance, but my flag to become some blur is not something I like. How to avoid compressing it ? Link to comment Share on other sites More sharing options...
somnambulist Posted April 7, 2015 Share Posted April 7, 2015 Hello. How do I compress my textures and keep my flag from blurring. I am fine with other textures reduction for performance, but my flag to become some blur is not something I like. How to avoid compressing it ?You need to add an exception for the flag. The easiest way to do it is create a folder in GameData called something like "000Flags" and dump your flags into that folder. Once that's sorted, copy and paste the following into a text fileACTIVE_TEXTURE_MANAGER_CONFIG{ folder = 000Flags enabled = true OVERRIDES { 000Flags/.* { compress = true mipmaps = false scale = 1 max_size = 0 } }}Save the file as '000Flags.cfg' and put it in 'GameData/ActiveTextureManagement/ActiveTextureManagerConfigs/' Link to comment Share on other sites More sharing options...
Mapoko Posted April 7, 2015 Share Posted April 7, 2015 Thank you ! Worked nicely. Now I protected my toolbar icons as well. No more black squares. Link to comment Share on other sites More sharing options...
Cyst Posted April 8, 2015 Share Posted April 8, 2015 Day 6.I don't know what to expect, but I fear I won't live long enough to see it for myself.20% compressed.I'm losing hope.Seriously, it's been 3 hours or so and not even a fourth is compressed. xD Link to comment Share on other sites More sharing options...
Starwaster Posted April 8, 2015 Share Posted April 8, 2015 (edited) Day 6.I don't know what to expect, but I fear I won't live long enough to see it for myself.20% compressed.I'm losing hope.Seriously, it's been 3 hours or so and not even a fourth is compressed. xDIf this were Facebook, your post would be known as 'Vaguebooking'If you're having trouble, say what it is clearly and concisely. Are you crashing? Or is the program hanging on loading? Or is it neither crashing or hanging but you just aren't seeing the savings you hoped for?What?Edit: If you are crashing or hanging, post your logs. If you don't know where to find your logs then read this thread: http://forum.kerbalspaceprogram.com/threads/92229-Melificent's-Guide-To-Finding-Your-Logs Edited April 8, 2015 by Starwaster Link to comment Share on other sites More sharing options...
Mapoko Posted April 8, 2015 Share Posted April 8, 2015 I have 2GB worth of mods and it took less than a hour, but I guess it depends on the configuration. i7 CPU. If you are on slower CPU it may take 2x 4x 8x or even 16x the time. May pretty much blow up to 16-32 hours. It took 8 solid hours for a friend of mine, but he started it in the evening and in the morning it was OK. Now his KSP loads pretty fast, compared. Link to comment Share on other sites More sharing options...
nguyenmanhtuan69258 Posted April 9, 2015 Share Posted April 9, 2015 Hey guys. I'm running ksp 32 bit version so I need to download ATM x86, right? And I don't understand what diffirent between Basic and Aggressive (I'm using x86-Basic-Release.zip right now for my ksp). Thank you if someone answer my question. Link to comment Share on other sites More sharing options...
MatterBeam Posted April 9, 2015 Share Posted April 9, 2015 Hey guys. I'm running ksp 32 bit version so I need to download ATM x86, right? And I don't understand what diffirent between Basic and Aggressive (I'm using x86-Basic-Release.zip right now for my ksp). Thank you if someone answer my question.86 is the correct version.aggressive compresses ALL textures for better memory savings. However, it can compress icons into black squares so unless it bothers you, its the best solution. Link to comment Share on other sites More sharing options...
bubbleawsome Posted April 9, 2015 Share Posted April 9, 2015 Is there a way to uninstall it? I seem to have messed up. Link to comment Share on other sites More sharing options...
somnambulist Posted April 10, 2015 Share Posted April 10, 2015 Is there a way to uninstall it? I seem to have messed up.Just delete it. ATM saves it compressed textures to cache and does not directly touch the actual files. Link to comment Share on other sites More sharing options...
Cyst Posted April 10, 2015 Share Posted April 10, 2015 No, I've but expected it to be faster. Overall it took 7 hours, no crashing happened. Link to comment Share on other sites More sharing options...
ultrasquid Posted April 10, 2015 Share Posted April 10, 2015 That first run will take a long time (though 7 hours is quite a lot) but now all the compressed textures are in the cache, so starting KSP should be much faster thereafter (unless you delete the cache or add more mods, in which case it will recompress any removed/new textures) Link to comment Share on other sites More sharing options...
bakanando Posted April 13, 2015 Share Posted April 13, 2015 Is there a way to compress the files without actually loading the game? I suppose this would take less time, as the program would have more resources at its disposal. Link to comment Share on other sites More sharing options...
Kozak Posted April 15, 2015 Share Posted April 15, 2015 I have a question that i'd like to have answered ASAP! Is it OK for me to only extract the B9 Aerospace folder from the winrar file that curseforge gives you? Link to comment Share on other sites More sharing options...
Jeb Coleman Posted April 15, 2015 Share Posted April 15, 2015 How do I install it? It always crashes. Link to comment Share on other sites More sharing options...
somnambulist Posted April 15, 2015 Share Posted April 15, 2015 How do I install it? It always crashes.The first load of KSP after you install ATM can take a very long time and *may* crash. If it crashes, relaunch the game and let ATM continue processing textures. Link to comment Share on other sites More sharing options...
Jeb Coleman Posted April 17, 2015 Share Posted April 17, 2015 thanks Link to comment Share on other sites More sharing options...
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