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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)


TriggerAu

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  • 4 weeks later...

Real Fuels also creates a bunch of new Icons, But unless your using Real Fuels I dont think you need them.

The other bad link for pheonix_ca's icons, you CAN copy them from the imgur album in the OP. I dont know how many there are supposed to be, but it looks like there are a lot of them in the Album.

Edited by BlackHat
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Hi there, love this mod and have been using it forever. I did a fresh install of KSP 1.6.1 and reinstalled my mods, including this one (v2.9.3.0, and haven't noticed any major problems on the front-end. 

But looking through my log now, I'm seeing a variety of issues (I won't bother you with other non-KSPARP mods), specifically this code:

[EXC 19:21:01.958] NullReferenceException: Object reference not set to an instance of an object
	KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue ()
	KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker ()
	KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper ()

I'm seeing it a few times in the log. I can provide more detail if necessary.

Any idea what this error is doing? Thanks for any input!

Edited by scottadges
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  On 12/24/2018 at 2:56 AM, Drew Kerman said:

@TriggerAu I don’t normally suggest this because having mods stock and locked into the quarterly dev cycle stinks when maintainers could be adding new features and fixes faster but both Alternate Resource Panel and Alarm Clock seem pretty locked in for features. Have you ever considered integrating them into stock?

Expand  

I'm reviewing this thread for some EXCEPTION issues I was seeing in my log when I scrolled to this post.

Add a +1 from me for getting KSP-ARP & Kerbal Alarm Clock added to stock. Yes please!

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  • 2 weeks later...
  On 2/22/2019 at 5:13 AM, scottadges said:

But looking through my log now, I'm seeing a variety of issues (I won't bother you with other non-KSPARP mods), specifically this code:

[EXC 19:21:01.958] NullReferenceException: Object reference not set to an instance of an object
	KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue ()
	KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker ()
	KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper ()

I'm seeing it a few times in the log. I can provide more detail if necessary.

Any idea what this error is doing? Thanks for any input!

Expand  

Hi @TriggerAu, any input on this EXCEPTION that I've been seeing in my logs for a while? It's gotten to the point where I think ARP is causing instability in my game, so unfortunately I have to remove this from my mod list.

Hopefully this will get updated for KSP 1.6.1 or this kind of issue might otherwise get resolved, if you have any insight into what's going on there.

Thanks!

Edited by scottadges
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  • 3 weeks later...
  • 1 month later...

Hello.

KSP 1.7 - Heavily Modded - CKAN-only Installs (except Infernal Robotics)

Mods (Overwrite 1.4.x -> thru -> 1.7.x) :

  Reveal hidden contents

 


Alternate Resource Panel functioned correctly (for all my needs) until I set:

  • "Show staging in Map View."
  • Launched a basic rocket:
  Reveal hidden contents

 

  • Launched in Staging View.
  • Switched to Map View.
  • SRBs expired, hit Space Bar to jettison them...
  • Then crash, but with pop-up and logging.

 

#KSP-LOG & #EDU-LOG  [Search via #FSW for relevant breakouts.]
The text won't copy into the forums, I have tried uploading a partially formatted version:
https://ufile.io/6asx38ez - WordDoc File - 13.1mb
(Partially formatted because, well frankly the dump file is huge, hopefully you'll know what to look for.)

Thanks to any and all who are able to provide help with this problem.

Edited by faulk_wulf
Added Ship Data and Modlist.
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  • 4 months later...
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  • 2 weeks later...
  On 8/29/2019 at 1:15 PM, N3N said:

Hey @TriggerAu,

So it doesn't work in 1.7.3?

Or are there still problems (like the ones above)?

Expand  

I found such problems in 1.7.3 (the mod is completely incompatible):
1. when the game is restarted (reload), it starts to lag and freezes, does not respond to buttons
2. if you enter the tracking station, exit it, then try to enter the VAB everything freezes
3. the same thing between VAB and hangar

I hope they will make a version for 1.7.3. someday, not just for 1.8

Edited by *MajorTom*
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  On 10/25/2019 at 4:55 AM, Brigadier said:

I have ARP running just fine in 1.7.3.  I think your problem is elsewhere.

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you right :cool:. i reinstall this mod and looks OK not any bugs... I don’t understand what it was. but it was definitely in this mod ... maybe some files was damaged

Edited by *MajorTom*
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Is there any way to add a way to change the scale of the window? I recently went from 2k to 4k when playing KSP, and I'm finding the window is a bit small now. But considering how much better it is than the stock resource panel, it's still a must have for me. 

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  On 10/31/2019 at 5:08 PM, Brigadier said:

There's nothing in ARP's settings that would suggest this is possible.  Perhaps the KSP UI scaling is your only choice.

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I did the KSP scaling to like 150% which makes everything a nice size but the alternative resource panel is unaffected. I was hoping maybe an option could be added in a future update if time permits.

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  On 10/31/2019 at 5:35 PM, Jesse-Lacey said:

I did the KSP scaling to like 150% which makes everything a nice size but the alternative resource panel is unaffected. I was hoping maybe an option could be added in a future update if time permits.

Expand  

It was a thought.

There's a GitHub page listed on the OP.  Consider posting an issue or a feature request there because it's easier to track these sort of things on GitHub than having to trawl through forum posts.  I'm sure TriggerAu would appreciate a pull request, if you're up to it :D

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  On 11/1/2019 at 2:06 AM, Kerbal101 said:

Really curious if this mod is compatible with 1.8? Anyone? :)

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Compatible?  No idea.

Working?  Yes.  At least for me.

 

Don't be afraid to try out mods on your own.  You have a different mix of mods from me, and from every other player.  Certain mods may interact with each other, and one player's experience will not match your own.  There is one, and only one, person that can tell you whether a given mod is going to work with your system and collection of mods.  Sadly, she's busy with other things, so the next best thing is to try it yourself and see if it works for you.

And remember to make backups before you start screwing around with files.

Edited by razark
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