Darinth Posted April 16, 2018 Share Posted April 16, 2018 If you (or anybody else) wants these, they weren't generated in the most scientific of methods (I used the limited knowledge of geometry and trig to calculate conservative guesses based on in-game observable size comparisons), but these should be reasonable if a bit conservative guesses on the capacities for the bi/tri/quad couplers and the mini-to-small and large-to-huge adapters. Spoiler @PART[adapterSmallMiniTall]:FINAL { MODULE { name = ModuleFuelTanks volume = 62 type = Structural basemass = 0.05 } } @PART[Size3to2Adapter]:FINAL { MODULE { name = ModuleFuelTanks volume = 2600 type = Structural basemass = 0.2 } } @PART[stackQuadCoupler]:FINAL { MODULE { name = ModuleFuelTanks volume = 500 type = Structural basemass = 0.175 } } @PART[stackTriCoupler]:FINAL { MODULE { name = ModuleFuelTanks volume = 400 type = Structural basemass = 0.15 } } @PART[stackBiCoupler]:FINAL { MODULE { name = ModuleFuelTanks volume = 300 type = Structural basemass = 0.1 } } @PART[adapterLargeSmallQuad]:FINAL { MODULE { name = ModuleFuelTanks volume = 600 type = Structural basemass = 0.2 } } @PART[adapterLargeSmallTri]:FINAL { MODULE { name = ModuleFuelTanks volume = 500 type = Structural basemass = 0.15 } } @PART[adapterLargeSmallBi]:FINAL { MODULE { name = ModuleFuelTanks volume = 400 type = Structural basemass = 0.1 } } Quote Link to comment Share on other sites More sharing options...
invultri Posted July 24, 2018 Share Posted July 24, 2018 (edited) I am making my own tank (welded panels to make rectangular tanks) and am trying to figure out how to determine the units of volume such that I can add MFT to it. For the 2.5m short tank ( Rockomax8BW ? ) I can see it has a volume of 800, however pi * 1.25^2 * 1.25 is not equal 800, what is the thing that I am missing? Edited July 24, 2018 by invultri Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 24, 2018 Author Share Posted July 24, 2018 @invultri: KSP's resources are mostly 5L/u (or 200u/m3) (exceptions are XenonGas and Ablator). However, what you are "missing" is that the tank is assumed to have the internal structure of a capsule (ie, rounded ends) rather than a simple barrel. I worked out that a Jumbo-64 (and the other 2.5m tanks) are actually pretty close to correct in both capacity and mass for a certain thickness of iron (about 9mm iirc). Quote Link to comment Share on other sites More sharing options...
invultri Posted July 24, 2018 Share Posted July 24, 2018 29 minutes ago, taniwha said: @invultri: KSP's resources are mostly 5L/u (or 200u/m3) (exceptions are XenonGas and Ablator). However, what you are "missing" is that the tank is assumed to have the internal structure of a capsule (ie, rounded ends) rather than a simple barrel. I worked out that a Jumbo-64 (and the other 2.5m tanks) are actually pretty close to correct in both capacity and mass for a certain thickness of iron (about 9mm iirc). @taniwha Thanks for the explanation, I was missing that 200u/m3. A 2.53 tank is 15.625 m3, giving it a raw volume of 3125 units, versus the 2454 of the cylindrical x16. Making it ~27% bigger, 1600*1.27 = 2037units. Lets round that to 2000units (25% bigger) and call that fair Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 7, 2018 Share Posted August 7, 2018 How is this particular mod similar and how is it different from configurable containers and interstellar fuel switch? Does anyone have a screen shot or two of what the interface looks like while trying to swap fuel types in game for this mod? I don't like the look of Configurable Containers, but I do like the slider in the part info for Interstellar Fuel Switch.... Thanks.... JoE Smash Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2018 Share Posted August 7, 2018 4 minutes ago, JoE Smash said: How is this particular mod similar and how is it different from configurable containers and interstellar fuel switch? Does anyone have a screen shot or two of what the interface looks like while trying to swap fuel types in game for this mod? I don't like the look of Configurable Containers, but I do like the slider in the part info for Interstellar Fuel Switch.... Thanks.... JoE Smash Similar in theory to IFS, I find that IFS is better Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 7, 2018 Share Posted August 7, 2018 1 minute ago, linuxgurugamer said: Similar in theory to IFS, I find that IFS is better I like the interface of switching fuels with IFS, because its simple and looks stock. Configurable containers has this whole extra popup window that I don't really like using. I looked for pics of what this mod looks like in the internet....and in this thread and I don't see any.... Does it do anything to mess with the unit of fuels measurement.....like real fuels does? That's one of the things I am confused about... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2018 Share Posted August 7, 2018 19 minutes ago, JoE Smash said: I like the interface of switching fuels with IFS, because its simple and looks stock. Configurable containers has this whole extra popup window that I don't really like using. I looked for pics of what this mod looks like in the internet....and in this thread and I don't see any.... Does it do anything to mess with the unit of fuels measurement.....like real fuels does? That's one of the things I am confused about... No, it's just another way to switch the fuels in a tank Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 7, 2018 Share Posted August 7, 2018 Can someone using it take a screen shot of the interface please? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted August 7, 2018 Share Posted August 7, 2018 @JoE Smash, In the seven hours you've been looking for a picture why didn't you just install it and see for yourself. I prefer MFT over IFS because I didn't want the IFS parts pack and I don't want to deal with always downloading and deleting items after an update. MFT does what I want. In the right click menu you get typically two buttons that change on context (Show/Hide UI) and (Remove All Tanks/Add Tank). Unless you are splitting a tank into multiple fuel types Mono & Liquid/Fuel + Oxidizer in one tank you don't need the UI to change a tank from one type to another. To switch fuels on a tank you would delete all tanks, MFT detects the engine type installed for the stage and gives you a button for that fuel type, click it and the tank is now set for that fuel. If you don't have an engine installed you have to use the UI. For example, in the picture, if I swap the rocket engine for the LV-N, I'd right click on the tank, choose remove all tanks, and the button changes to 100% Liquid fuel, click that and I'm done. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 9, 2018 Share Posted August 9, 2018 @taniwha now that Squad is moving on to v1.5 when you get time could we have a v1.4.5 build so the incompatible popup goes away? If you feel it's too much trouble to release a new build only for that - don't. Just asking. Quote Link to comment Share on other sites More sharing options...
taniwha Posted August 13, 2018 Author Share Posted August 13, 2018 I've been busy lately. I hope to have some free time soon. Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 4, 2018 Author Share Posted November 4, 2018 I've released MT 5.11.1 for KSP 1.5.1. It's really just a version check tweak and recompile: it should be compatible with 1.4 still (I did my initial testing with 1.4's MFT). Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 4, 2018 Share Posted November 4, 2018 On 1/12/2014 at 7:54 AM, TaranisElsu said: temperature = the temperature the resource is stored at, i.e. close to absolute 0 for LH2 or -186C for LOx This information is confusing - °C or °K ?? Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 4, 2018 Author Share Posted November 4, 2018 4 hours ago, Gordon Dry said: This information is confusing - °C or °K ?? Actually, it is pretty clear: "absolute 0" very specifically refers to 0K or -273.15°C. However, I agree that the language could do with tightening up. However, it's not really relevant for MFT (only for RealFuels which is a separate mod using the same code base). Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 5, 2018 Share Posted November 5, 2018 Does lossrate still work in the current version? Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 6, 2018 Author Share Posted November 6, 2018 @dlrk: Did lossrate ever work in MFT? it is not meant to work in MFT as that would be a Real Fuels feature. Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 6, 2018 Share Posted November 6, 2018 It's on the MFT wiki, so I assumed it was an option for MFT tank configs Quote Link to comment Share on other sites More sharing options...
ss8913 Posted November 22, 2018 Share Posted November 22, 2018 so, before 1.5.1 ... MFT was compatible with B9 part switch... I had made some modulemanager patches to add MFT capability to the MarkIV system parts... now it says that "B9 part switcher and ModuleFuelTanks cannot manage the same resource" and forces KSP to hard-exit to desktop... what changed/what happened? any way to fix it without completely recoding all the MarkIVSystems part configs to stop using the useless B9 tank switcher module (LFO/MP don't cut it.. I'm using interstellar fuels like HTP, hydrazine, etc, and have no use for stock fuels). Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted November 22, 2018 Share Posted November 22, 2018 @ss8913 It's not MFT throwing the error, it's B9 part switcher. Whoever wrote that POS decided quitting to desktop is the only way to deal with compatibility with MFT. It had nothing to do with MFT. I use the Mk2 and Mk3 expansions and those both recently switched to B9PS and it does the same crap of quitting to desktop when B9PS is used on a part with the MFT module. I had to find any parts using B9PS and comment out the MFT patch. If they're not compatible and B9 is a hard requirement why include a patch for MFT at all? Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 22, 2018 Share Posted November 22, 2018 (edited) 9 hours ago, ss8913 said: so, before 1.5.1 ... MFT was compatible with B9 part switch... I had made some modulemanager patches to add MFT capability to the MarkIV system parts... now it says that "B9 part switcher and ModuleFuelTanks cannot manage the same resource" and forces KSP to hard-exit to desktop... what changed/what happened? any way to fix it without completely recoding all the MarkIVSystems part configs to stop using the useless B9 tank switcher module (LFO/MP don't cut it.. I'm using interstellar fuels like HTP, hydrazine, etc, and have no use for stock fuels). The MFT patches should remove the fuel switching ModuleB9PartSwitch (or if it also switches meshes, remove the fuel switching capability from it) Edited November 22, 2018 by blowfish Quote Link to comment Share on other sites More sharing options...
ss8913 Posted November 23, 2018 Share Posted November 23, 2018 9 hours ago, blowfish said: The MFT patches should remove the fuel switching ModuleB9PartSwitch (or if it also switches meshes, remove the fuel switching capability from it) yeah I think I see how to do it but ... previous B9 versions didn't do this; now it does.. unfortunately the way MarkIV is written it's going to require almost a complete rewrite of their part configurations. Damn. those are useful parts. Maybe I'll talk to the MarkIV maintainer about it. Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 23, 2018 Share Posted November 23, 2018 18 hours ago, ss8913 said: yeah I think I see how to do it but ... previous B9 versions didn't do this; now it does.. unfortunately the way MarkIV is written it's going to require almost a complete rewrite of their part configurations. Damn. those are useful parts. Maybe I'll talk to the MarkIV maintainer about it. I've been trying to get dirty data cleaned up lately, but I could be convinced that this should be a warning rather than a fatal error (still gives you a dialog but allows you to dismiss rather than exiting). Really fuel switching should be disabled in the config if another resource management system is present on the part, but I don't think there's any universal way to do that, there are too many edge cases. Quote Link to comment Share on other sites More sharing options...
ss8913 Posted November 25, 2018 Share Posted November 25, 2018 perhaps I will try a mod/recompile of B9 and change it from fatal to warning and see what happens... Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 9, 2018 Author Share Posted December 9, 2018 I have released version 5.11.2 of ModularFuelTanks. This fixes the delta-v indicator for ships with edited tanks (especially for LV-N). Quote Link to comment Share on other sites More sharing options...
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