LordOfMinecraft99 Posted July 30, 2017 Share Posted July 30, 2017 Does this work with 1.3? Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 30, 2017 Share Posted July 30, 2017 26 minutes ago, LordOfMinecraft99 said: Does this work with 1.3? As one might surmise from the thread title, no, not yet Quote Link to comment Share on other sites More sharing options...
LordOfMinecraft99 Posted July 31, 2017 Share Posted July 31, 2017 8 hours ago, blowfish said: As one might surmise from the thread title, no, not yet Some mods work with both... I just thought maybe this would too. Can't wait! Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 31, 2017 Share Posted July 31, 2017 15 minutes ago, LordOfMinecraft99 said: Some mods work with both... I just thought maybe this would too. Can't wait! In general, anything with a plugin isn't going to work (a few exceptions). I meant to release this for 1.3, but some continuing issues on 1.2.2 (which the RO ecosystem is still firmly on) and various RL stuff have prevented it thus far. Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 31, 2017 Share Posted July 31, 2017 RealFuels v12.2.2 for KSP 1.2.2 Fix bug in how tank surface area is calculated Fix tank copying when cloning via symmetry Don't delete tanks during loading or part placement Fix patches marked :FINAL Disable part heating due to engine on RF engines, since engine overheat is handled separately and engine heat shouldn't spill to other parts Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 31, 2017 Share Posted July 31, 2017 RealFuels v12.2.3 for KSP 1.3 Recompile for KSP 1.3 Please make sure you have the correct version for whichever version of KSP you are running, they are not cross-compatible Also maybe avoid upgrading via CKAN for a couple of days, could be some issues that need to be fixed due to the way the metadata is set up Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 31, 2017 Share Posted July 31, 2017 (edited) If you have KSP 1.2.2, do not install v12.2.3 via CKAN. It is for KSP 1.3 and will not work. Sorry for the inconvenience, working with the CKAN people to get this sorted. The metadata is fixed Edited August 2, 2017 by blowfish Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 31, 2017 Share Posted July 31, 2017 Thank you @blowfish! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 31, 2017 Share Posted July 31, 2017 Is it correct that propellant stability does not play a role with RF but without RO? I just recognized that the propellant is stable for a couple of minutes without any acceleration... Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 31, 2017 Share Posted July 31, 2017 17 minutes ago, Gordon Dry said: Is it correct that propellant stability does not play a role with RF but without RO? I just recognized that the propellant is stable for a couple of minutes without any acceleration... It matters with RF stockalike too. If you have a significant amount of boiloff the propellant will stay stable because it's assumed that the venting will create ullage. Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 2, 2017 Share Posted August 2, 2017 The CKAN metadata is fixed now, so feel free to use it. Note though that RF won't show up for KSP 1.3 until either RF Stockalike or RO updates. Quote Link to comment Share on other sites More sharing options...
Canis Dirus Leidy Posted August 2, 2017 Share Posted August 2, 2017 (edited) Current version (12.2.3) don't remove (automatically) stock resources from fuel tanks. Just add empty volume: Tried on clean (just RF/Solver Engines and Kerbal Engineer) 1.3.0 install. Logs don't show anything suspicious. Edited August 2, 2017 by Canis Dirus Leidy Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 2, 2017 Share Posted August 2, 2017 6 hours ago, Canis Dirus Leidy said: Current version (12.2.3) don't remove (automatically) stock resources from fuel tanks. Just add empty volume: Tried on clean (just RF/Solver Engines and Kerbal Engineer) 1.3.0 install. Logs don't show anything suspicious. I noticed this, too. Not a huge deal for me, as I can just hit "remove all tanks" and put the right fuel in. Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 2, 2017 Share Posted August 2, 2017 Hmm, might be related to a change @taniwha made on the ModularFuelTanks side. I'll look into it. Probably just need to include a patch removing those resources by default Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 2, 2017 Share Posted August 2, 2017 1 hour ago, blowfish said: Hmm, might be related to a change @taniwha made on the ModularFuelTanks side. I'll look into it. Probably just need to include a patch removing those resources by default When patching just be careful you don't remove any resources that aren't going to be managed by RF Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 2, 2017 Share Posted August 2, 2017 ConfigurableContainers got some patches which create double entries (visible or under the hood). I guess a simple patch like this could help? @PART[*]:HAS[@MODULE[ModuleTankManager]]:NEEDS[modularFuelTanks|RealFuels,ConfigurableContainers]:AFTER[ConfigurableContainers] { !MODULE[ModuleTankManager] {} } Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 2, 2017 Share Posted August 2, 2017 (edited) 53 minutes ago, Gordon Dry said: ConfigurableContainers got some patches which create double entries (visible or under the hood). I guess a simple patch like this could help? @PART[*]:HAS[@MODULE[ModuleTankManager]]:NEEDS[modularFuelTanks|RealFuels,ConfigurableContainers]:AFTER[ConfigurableContainers] { !MODULE[ModuleTankManager] {} } The convention for the most part is for other switching mods to disable themselves in the presence of RF, not for RF to disable them. Since RF is usually the one you want to keep (and it's a fairly common mod) it's easier to maintain this way, and better not to include a bunch of patches in RF that will only activate occasionally. So I think this patch should go in the Configurable Containers mod. Edited August 2, 2017 by blowfish Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 4, 2017 Share Posted August 4, 2017 (edited) What could be the reason that in VAB no resources are shown when there are several pre-filled tanks? Edited August 4, 2017 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 4, 2017 Share Posted August 4, 2017 I'm trying to figure out how to add tank space for life support supplies for Kerbalism to use with Real Fuels. Right now, when I load a pod in the VAB, my capsule is actually over capacity due to the LS supplies, and in the case of the VSPR Mk1-2 pod, I am unable to add any RCS fuel, and I wind up with 10000 Nitrogen. I'll upload a picture later if need be. Any ideas on the best way to fix this? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 4, 2017 Share Posted August 4, 2017 Hmm. Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 4, 2017 Share Posted August 4, 2017 @Gordon Dry to be completely honest I'm having a lot of trouble figuring out what you're trying to do. The information is spread across multiple posts and I can't follow it. Quote Link to comment Share on other sites More sharing options...
terminalmonky Posted August 4, 2017 Share Posted August 4, 2017 I would like to add USI-LS Supplies, Fertilizer, and Mulch to the tank options in the Real Fuels menu. Unfortunately I am completely new to this and the configs so far are complete greek to me. Not looking for a tutorial just a starting place to dig into. Would this be part of the Community Resource Pack, a real fuel CFG somewhere, or what? I see supplies listed in the Community Resource Pack but they are not listed in the Real Fuels HSP list. Not sure if that has anything to do with it but its just something I found poking / stumbling around. I know there are separate containers for USI-LS but the fact that you can use Real Fuels to add every other kind of resource including Food, Water, Oxygen, etc which are not even used with USI-LS then I figured it should be possible. Thanks in advance for any help. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 4, 2017 Share Posted August 4, 2017 14 minutes ago, terminalmonky said: I would like to add USI-LS Supplies, Fertilizer, and Mulch to the tank options in the Real Fuels menu. Unfortunately I am completely new to this and the configs so far are complete greek to me. Not looking for a tutorial just a starting place to dig into. Would this be part of the Community Resource Pack, a real fuel CFG somewhere, or what? I see supplies listed in the Community Resource Pack but they are not listed in the Real Fuels HSP list. Not sure if that has anything to do with it but its just something I found poking / stumbling around. I know there are separate containers for USI-LS but the fact that you can use Real Fuels to add every other kind of resource including Food, Water, Oxygen, etc which are not even used with USI-LS then I figured it should be possible. Thanks in advance for any help. Look at RealFuels/Resources/RealTankTypes.cfg Then look for the TANK_DEFINITION ServiceModule and then at the TANK nodes contained therein. Food, Water and Oxygen are present in there so look at how they are put together. But, with the example I've just given you I'm not actually sure why you need to do anything else. ServiceModule also covers things like command modules so you can already add life support resources to those parts. Quote Link to comment Share on other sites More sharing options...
terminalmonky Posted August 4, 2017 Share Posted August 4, 2017 21 minutes ago, Starwaster said: Look at RealFuels/Resources/RealTankTypes.cfg Then look for the TANK_DEFINITION ServiceModule and then at the TANK nodes contained therein. Food, Water and Oxygen are present in there so look at how they are put together. But, with the example I've just given you I'm not actually sure why you need to do anything else. ServiceModule also covers things like command modules so you can already add life support resources to those parts. Thanks @Starwaster. USI-LS does not use Food, Water, and Oxygen though. It uses Supplies, Mulch, and Fertilizer. So the Mk1pod has the below module loaded. This tells it that there is a ServiceModule RealFuel Tank correct? So if I looked at the weights and added Supplies to the ServiceModule TANK_DEFINITION in the RealTankTypes.cfg that would be headed in the right direction I think. Thanks again for the help. MODULE { name = ModuleFuelTanks volume = 25.515 type = ServiceModule basemass = -1 TANK { name = ElectricCharge amount = full maxAmount = 515 utilization = 1000 } TANK { name = Hydrazine amount = full maxAmount = 25 } } Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 4, 2017 Share Posted August 4, 2017 @terminalmonky Correct. Also, volume, amount/maxAmount are in liters, mass is how much mass per volume unit is added and utilization should be left at 1 unless it's a compressible resource like a gas. notes are optional and will appear in the tank listing when the part is viewed in the VAB Quote Link to comment Share on other sites More sharing options...
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