Kevin Kyle Posted November 2, 2018 Share Posted November 2, 2018 Well....... I guess I have 2 choices. start over, or take a big hit on contracts and ships. Maybe start a new build ....again....lol and then a new career. Dont know what to do. Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 2, 2018 Author Share Posted November 2, 2018 (edited) 4 minutes ago, Kevin Kyle said: Well....... I guess I have 2 choices. start over, or take a big hit on contracts and ships. Maybe start a new build ....again....lol and then a new career. Dont know what to do. You can edit the save file, just back it up. Search for the lines DMPartRequestParameter, and look under the DMMagneticSurveyContract nodes. PARAM { name = DMPartRequestParameter state = Complete disableOnStateChange = False values = 0,0,0,0,0 Body = 1 Requested_Parts = dmmagBoom,dmUSMagBoom,dmUS2MagBoom|rpwsAnt,USRPWS,dmUS2RPWS Vessels = ea1fb61c-e37d-403b-b9f5-73d0feff21da } Add the US2 parts so that the Requested_Parts line looks like the above. Then reload the save and it should work fine. Just don't change anything else about the contract, and some of the other lines for that node will probably be different for you, so only change the Requested_Parts line. I'll see about updating soon with all of the configs setup right. There are also configs for KIS, SCANsat, CTT and probably some others that need to be set for the US2 parts. Edited November 2, 2018 by DMagic Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted November 2, 2018 Share Posted November 2, 2018 Sure, Im brave....I can edit that file....what could possibly go wrong.......:) I dont guess I have much to lose. I bet I have more issues than just that but I dont know. Anyway, thanks for the info. I will try and edit it here a bit later and report back what I find. Thanks :) Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted November 2, 2018 Share Posted November 2, 2018 Ok , that fixed the part compliance issue but if you look at the image here, you can see that the eccentricity isnt checked either and the orbit is way better than that. Maybe that will fix itself in an orbit. https://www.dropbox.com/s/0ltxurgxtpzutak/CurrentContractStatus.jpg?dl=0 Quote Link to comment Share on other sites More sharing options...
Dimentia Posted November 2, 2018 Share Posted November 2, 2018 May be "orbit at least" is what orbit ess > 0.18 Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted November 2, 2018 Share Posted November 2, 2018 Maybe but I wouldnt think so but Im going to try that. Problem is now, all my ships that have a connection to the DSN are wanting to spin on their axis and if I let them, they would spin to destruction. Only thing stopping that at this moment is mechjeb. My normal SAS doesnt seem to be able to stop the spin and why would they spin at all? Something is suddenly badly wrong. I cant imagine what I have done. Going to go think this over and see if I can come up with an answer to this. Wait....I know why they are spinning............DOH! I shnould go get a hammer and smash a finger or 2. :) Stupid XBox controller. lol Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted November 3, 2018 Share Posted November 3, 2018 OOOOOK ! I think we are all good here. Edits worked and now the contract is going to complete. I understand how I will do my orbits for these better now and the edit made the parts good to go. :) Only thing left is to wait out the time requirement to fully complete the contract. Thanks to everyone. I bet my other contracts are fine. I just havent reached orbit with them yet. All good I bet Quote Link to comment Share on other sites More sharing options...
Cataclism Posted November 4, 2018 Share Posted November 4, 2018 I´ve just "discovered" this mod, as I´m relatively new to KSP and have seen it on the updates list on CurseForge. THANK you for it! Itá amazing (and you´ve also included tips about the eventually accumulated science! :-D ) Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 14, 2018 Share Posted November 14, 2018 Is there any reason that the magnetometer ore-scanner function no longer works? (as in I cannot select it to activate in an action menu regardless of what scanner I pair it with) The function still appears in the action group menu as well, but it never activates when assigned to a key... Quote Link to comment Share on other sites More sharing options...
Machine Maker Posted December 2, 2018 Share Posted December 2, 2018 Is this mod backwards compatible with KSP 1.4 version? In general, are updates for newer mod versions compatible with previous versions? Quote Link to comment Share on other sites More sharing options...
DMagic Posted December 5, 2018 Author Share Posted December 5, 2018 @X1machinemaker1X I think this is fine for 1.4 or 1.5. There is no general rule for this, every mod is different and every KSP update is different. @RB101 There are probably some resource scanning modules that need to be updated for some of these parts. Quote Link to comment Share on other sites More sharing options...
MaximumThrust Posted December 11, 2018 Share Posted December 11, 2018 On 10/25/2018 at 11:46 AM, DMagic said: The stock science parts for US2 are not included in this release, those will be released as a part of US2 at a later date. @DMagic in US1 the Seismic Accelerometer and the Negative Gravioli Detector where put together, as the same part. This bothered me, because for orbital vessels the accelerometer have no use. Would be great if you consider that for US2. And also consider making ScanSat parts for US2. Thanks Quote Link to comment Share on other sites More sharing options...
singlet Posted December 29, 2018 Share Posted December 29, 2018 Support for the new US2 parts seems to be missing in the DMagicCommunityTechTree.cfg file. Could you please add CTT support for them? Quote Link to comment Share on other sites More sharing options...
HeyThisIsntFallout Posted December 31, 2018 Share Posted December 31, 2018 Quick question: was it intentional for the SIGINT satellite to have no power draw? Just planning a Minmus mission and don't want to be surprised if I needed solar panels as large as the satellite itself, to maintain power. Quote Link to comment Share on other sites More sharing options...
DMagic Posted January 10, 2019 Author Share Posted January 10, 2019 Version 1.4.2 is out; get it on Space Dock. It fixes support for the Universal Storage 2 science parts for contracts, Community Tech Tree node positions, and SCANsat scanners. It also has an updated KSPedia entry to reflect the new US2 parts. It should work fine on any KSP 1.4.x - 1.6.x version. @HeyThisIsntFallout Do you mean power draw while the SIGINT dish isn't doing anything? No, it doesn't draw power. Only when you are using it as an antenna and transmitting data should it draw power. Quote Link to comment Share on other sites More sharing options...
_Zee Posted January 23, 2019 Share Posted January 23, 2019 I updated to 1.4.2 today and I see some errors on startup. PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USASERT/USASERT/dmUSAsert' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USGoo/dmUSGoo' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USMat/dmUSMat' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) And it goes on like that about 10 more times. Not sure if I screwed up an install somehow? Quote Link to comment Share on other sites More sharing options...
_Zee Posted February 2, 2019 Share Posted February 2, 2019 I also ran into this script error, I'm not sure if its actually related to your mod but yours is the last one mentioned before this pops up. [DMOS] DMagic Icon [dmVessel] Inserted Into FinePrint Database (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DMOS] DMagic Icon [dmXRayIcon] Inserted Into FinePrint Database (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 481) Script error: OnPreCull The message may not have any parameters. The message will be ignored. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 192) output_log.txt Quote Link to comment Share on other sites More sharing options...
Dountoun Posted February 7, 2019 Share Posted February 7, 2019 Hello people, I'm having trouble finding 1 specific science part. The US2 Science JR, I suppose the Kerbals lost it somewhere, but I did love the part and i'd like to find it. I have read the manual and it says it should be somewhere. I'm running KSP 1.6.1.2401 and the latest version of US2 (US1 not installed) and DMOS. If you need a log of some kind, I will add it. I hope someone here can help me find it. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 7, 2019 Share Posted February 7, 2019 Have you tried the Quick Search mod? Quote Link to comment Share on other sites More sharing options...
Dountoun Posted February 7, 2019 Share Posted February 7, 2019 I have not tried the Quick Search mod, but that also doesn't really help me find what is lost. I just noticed in game (also stock game with only DMOS + US2) that all stock science parts for US2 are missing. Could this be because my KSP version is 1 update newer then what US2 is updated for? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 8, 2019 Share Posted February 8, 2019 24 minutes ago, Dountoun said: I have not tried the Quick Search mod, but that also doesn't really help me find what is lost. I just noticed in game (also stock game with only DMOS + US2) that all stock science parts for US2 are missing. Ok, I didn't understand what you meant by 'lost' and 'find it'. You're saying that it's not installed. Are you thinking of the SC-901 Science Micro or are you referring to what was originally a wedge version of the Science Jr? I can't recall if there was one. I can confirm that there is no US2 Science Jr in my install either but there is a Science Micro (KSP 1.6.1, US 2 v 1.6.0.9, DMOS v1.4.2). 29 minutes ago, Dountoun said: Could this be because my KSP version is 1 update newer then what US2 is updated for? I don't think so. The vast majority of mods built for 1.6.0 (and even 1.5.x) will work iin 1.6.1. Quote Link to comment Share on other sites More sharing options...
SpinkAkron Posted February 8, 2019 Share Posted February 8, 2019 (edited) 3 hours ago, Dountoun said: Hello people, I'm having trouble finding 1 specific science part. The US2 Science JR, I suppose the Kerbals lost it somewhere, but I did love the part and i'd like to find it. I have read the manual and it says it should be somewhere. I'm running KSP 1.6.1.2401 and the latest version of US2 (US1 not installed) and DMOS. If you need a log of some kind, I will add it. I hope someone here can help me find it. In USMat.cfg ,it is defined as TechRequired = Unresearcheable so it doesn't show up by default The only references I can find to it being placed is DMagicCommunityTechTree.cfg @PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = miniaturization @entryCost = 15000 @cost = 9000 } That means it requires Community Tech Tree. Do you have that installed? *Edit* It also requires Universal Storage - NOT Universal Storage 2. Edited February 8, 2019 by SpinkAkron Quote Link to comment Share on other sites More sharing options...
DMagic Posted February 8, 2019 Author Share Posted February 8, 2019 (edited) The stock science parts for Universal Storage are no longer included in Orbital Science. The old parts are for Universal Storage 1, which is no longer supported. A future update to US2 will include new wedges for all of the stock science parts. @_Zee That probably means that the Orbital Science code was the last thing written to the log file before the error. All that code is doing is changing the location metadata for some icons so that they work with contracts. The XRay icon is the last one modified. The log entries from your other post are related to the deprecated US1 science parts. Edited February 8, 2019 by DMagic Quote Link to comment Share on other sites More sharing options...
Dountoun Posted February 8, 2019 Share Posted February 8, 2019 Ahh I see, that explains why I couldn't find it. Thx for the explanation and keep up the amazing mod work. Quote Link to comment Share on other sites More sharing options...
Eugene Moreau Posted February 19, 2019 Share Posted February 19, 2019 On 2/7/2019 at 8:13 PM, DMagic said: The stock science parts for Universal Storage are no longer included in Orbital Science. The old parts are for Universal Storage 1, which is no longer supported. A future update to US2 will include new wedges for all of the stock science parts. @_Zee That probably means that the Orbital Science code was the last thing written to the log file before the error. All that code is doing is changing the location metadata for some icons so that they work with contracts. The XRay icon is the last one modified. The log entries from your other post are related to the deprecated US1 science parts. I assume this applies the US2 combo wedges for 2hot/presmat and seismic/gravmax parts as well? Can't find and US2 versions of those either. Quote Link to comment Share on other sites More sharing options...
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