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Work-in-Progress [WIP] Design Thread


GusTurbo

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On 17-12-2015 09:07:53, FlipNascar said:

I've also found that it does weird things to bearings... And it needs way more power. Still, it's ever so slightly more efficient than the driveshaft I am tinkering with. I think you're right, bigger blades. I may just switch to a single shaft with huge blades. But I think I need to get more efficiency out of the setup before putting it back in the water.

Bubbadvelin built exactly that - a few pages back maybe? Pretty neat. But yeah, might be a good candidate for the antennae drive!

The problem with wing parts is their incredible buoyancy, I tried such a setup before and observed the problems with the bearings but I'm too occupied creating my own mod to bother. A stock solution might be possible to use steel plates, stacked like we did with 0.90 propellers. The steel plates are not buoyant, can be submerged constantly and thus reduce drag and strain on the bearings. The drawback is the reduced lift/thrust compared to wing parts but then again, you can build far bigger engines because thrust/weight ratio's are on a whole different level with marine vessels. As an example, my 77 meter, 8600 tons frigate has two steam powered thrusters (converted Panthers) producing 2200 kN each, and they propel it to a top speed of around 20 m/s.

Anyway, I love all these developments! I hope you guys will build big marine diesels with me once I have the injection system ready.

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6 hours ago, Azimech said:

The problem with wing parts is their incredible buoyancy, I tried such a setup before and observed the problems with the bearings but I'm too occupied creating my own mod to bother. A stock solution might be possible to use steel plates, stacked like we did with 0.90 propellers. The steel plates are not buoyant, can be submerged constantly and thus reduce drag and strain on the bearings. The drawback is the reduced lift/thrust compared to wing parts but then again, you can build far bigger engines because thrust/weight ratio's are on a whole different level with marine vessels. As an example, my 77 meter, 8600 tons frigate has two steam powered thrusters (converted Panthers) producing 2200 kN each, and they propel it to a top speed of around 20 m/s.

Anyway, I love all these developments! I hope you guys will build big marine diesels with me once I have the injection system ready.

That's an interesting idea, i've not tried with everything submerged because partially submerged didn't work. If I can submerge the entire thing then I don't need to worry about the cogs, but I feel like it didn't spin at all when I had everything submerged... I may be remembering incorrectly.

1 hour ago, selfish_meme said:

Stock revolving prop prototype, tried several variations and it's getting better, it already handles medium G manoeuvres and revolves at around 50ms

What parts did you use?

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4 hours ago, FlipNascar said:

What parts did you use?

This is using the mk0 fuel tank and thermometers, I tried spider engines and i-beams, but this works the smoothest and best so far, I am using a similar arrangement for my tank gun vertical bearing. Still needs some tweaking but is probably the most consistent prop bearing I have tried yet.

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CSS Virginia is almost done. QbB5yy9.png

Qpfk9XF.png Gun deck, with gunpowder stores in the foreground.

pKvcd1G.png Firing a broadside.

Now I just have to make it faster. Its top speed right now is 1.5 m/s and no ocean in the world would be big enough to contain the ship's turning circle. 

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Just now, pTrevTrevs said:

CSS Virginia is almost done. QbB5yy9.png

Qpfk9XF.png Gun deck, with gunpowder stores in the foreground.

pKvcd1G.png Firing a broadside.

Now I just have to make it faster. Its top speed right now is 1.5 m/s and no ocean in the world would be big enough to contain the ship's turning circle. 

Could the motors push a projectile? It could release from a seperator at the same time as the rockets fired. Could be cool.

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1 minute ago, Majorjim said:

Could the motors push a projectile? It could release from a seperator at the same time as the rockets fired. Could be cool.

Eh, I thought of that, and I think it would work, but the ship is already 370 parts, and having projectiles sticking out in front of the cannons might ruin the shape. I can try it though. 

Maybe that would be something to add to USS Monitor, it should be smaller and have less parts than this beast.

Oh no, once I get both ships done, I'm gonna have to load them both up and take screenshot of them fighting like at the Battle of Hampton Roads. My computer is gonna die.

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Just now, pTrevTrevs said:

Eh, I thought of that, and I think it would work, but the ship is already 370 parts, and having projectiles sticking out in front of the cannons might ruin the shape. I can try it though. 

Maybe that would be something to add to USS Monitor, it should be smaller and have less parts than this beast.

Oh no, once I get both ships done, I'm gonna have to load them both up and take screenshot of them fighting like at the Battle of Hampton Roads. My computer is gonna die.

Yeah but what a way to go! You can always record it with the physics delta slider all the way to the right and just speed the footage up in edit.

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1 hour ago, pTrevTrevs said:

Eh, I thought of that, and I think it would work, but the ship is already 370 parts, and having projectiles sticking out in front of the cannons might ruin the shape. I can try it though. 

Maybe that would be something to add to USS Monitor, it should be smaller and have less parts than this beast.

Oh no, once I get both ships done, I'm gonna have to load them both up and take screenshot of them fighting like at the Battle of Hampton Roads. My computer is gonna die.

These are awesome small rounds, they are about 8 parts each but the fly straight as a die and can vaporise structural plate on impact, quite heavy though

ECHtcxp.png

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On 12/18/2015 at 0:01 PM, sgt_flyer said:

A new work in progress for my Soyuz (took me some time to fine tune this damn thing :P and even then, the grid fins deployement is still twitchy ^^ - but still, it's as close both in form and function to the real thing that i could manage :p)

Here's the link to my previous post, if you want to see what the soyuz spacecraft looks like :)
http://forum.kerbalspaceprogram.com/index.php?/topic/60345-work-in-progress-wip-design-thread/&do=findComment&comment=2305142

so here's an album of on pad tests of the abort system / fairing ejection :)

 

 

Awesome!  This is going to be the best Soyuz replica I've ever seen.

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I'm developing a strongback vehicle to transport my reusable shuttle's booster after landing and later raise it again for launch. This is so I can use the shuttle on Laythe.

 

 

Unfortunately the rockets used to rotate the tower incinerated the chassis... but hey, it's WIP!

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1 hour ago, RocketPilot573 said:

I'm developing a strongback vehicle to transport my reusable shuttle's booster after landing and later raise it again for launch. This is so I can use the shuttle on Laythe.

Unfortunately the rockets used to rotate the tower incinerated the chassis... but hey, it's WIP!

How about some monoprop tanks and several mono engines there? Shouldn't burn the chassis.

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49 minutes ago, pTrevTrevs said:

Well, that wasn't too hard.

Dammit, I jinxed myself! The thing doesn't float, and the bearing is giving me trouble! Does anyone know which parts have naturally positive buoyancy?

Here, have a cool shipwreck picture, at least I can give you that...

lgkhvpL.png

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2 hours ago, pTrevTrevs said:

Dammit, I jinxed myself! The thing doesn't float, and the bearing is giving me trouble! Does anyone know which parts have naturally positive buoyancy?

Here, have a cool shipwreck picture, at least I can give you that...

lgkhvpL.png

The wing parts and structural fuselages have good floatation, empty fuel tanks, anything other than full ore tanks, i-beams and structural plate really ;), which bearing did you use and what problems, the interior fairing one is smoother action, and you should counterbalance weight in the turret. If you send me the craft file I can check it out too.

Edited by selfish_meme
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I think what I'm working on will blow your mind...

I've been working on this for about 4-5 months across many versions, with help from JetEngineStar on the wings (thanks man). It has 32 Goliath jet engines and weighs around 600t from memory. I think it is the largest flying machine ever built in KSP that uses wings and lift to carry it through the sky instead of rockets. It has just over 600 parts and carries 550 kerbals. Still working out the kinks, like landing....

25DzB.png

For size comparison with the KSC:

25DzA.png

25DzC.png

 

Unfortunately, it must have Un-breakable joints turned on, as it falls apart on the runway. 

Will release soon so let me know what you think!

Happy Flying

YargJay9991

 

(This post was copied and pasted from the latest spacecraft friday thread, just to save me time. :))

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1 hour ago, selfish_meme said:

The wing parts and structural fuselages have good floatation, empty fuel tanks, anything other than full ore tanks, i-beams and structural plate really ;), which bearing did you use and what problems, the interior fairing one is smoother action, and you should counterbalance weight in the turret. If you send me the craft file I can check it out too.

Alright, I'll pack the hull full of structural fuselages and see if it still sinks. I think I figured out the problems with the bearing, I just forgot to add SAS and a battery, so the command seat couldn't turn the turret.

The one time I'm building a watercraft I want to float, it sinks instead. Kill me now.

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