selfish_meme Posted December 22, 2015 Share Posted December 22, 2015 11 hours ago, Azimech said: Solved it yet? Nope, I have not been back to look at it again yet. Quote Link to comment Share on other sites More sharing options...
EladDv Posted December 22, 2015 Share Posted December 22, 2015 7 hours ago, selfish_meme said: Look in Inigmas need a stock aircraft carrier thread there is a download there You might need to add some struts, it's not meant to take off. Sure, I'd make it as a PoC but I'd like to build a flying carrier similar to the one in the avengers I just can't make as beautiful hulls as you 7 hours ago, Majorjim said: Is hovering possible with a K-drive? Yes, k drives produce measurable thrust (look at the kraken programm I have made tests) and it's conserved in both modes so really if you figure out how much your drive produces you can figure out about how much it could lift, my tests have been successful so far but the main problem was keeping them stable while moving around while in atmo. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 22, 2015 Share Posted December 22, 2015 39 minutes ago, EladDv said: Sure, I'd make it as a PoC but I'd like to build a flying carrier similar to the one in the avengers I just can't make as beautiful hulls as you Yes, k drives produce measurable thrust (look at the kraken programm I have made tests) and it's conserved in both modes so really if you figure out how much your drive produces you can figure out about how much it could lift, my tests have been successful so far but the main problem was keeping them stable while moving around while in atmo. It's just mk3 liquid fuel tanks emptied and rotated no skill required Quote Link to comment Share on other sites More sharing options...
RixKillian Posted December 22, 2015 Share Posted December 22, 2015 Coming soon... A fully stock, functional LCVP! (Or Higgins Boat, if you prefer) The ramp uses Majorjim's thermometer bearings, as well as my own latching system, and I have to say it works like a dream. As of the latest version the ramp hasn't jumped the bearing even with the Willys running up it! I still have to work on the buoyancy - when the jeep is loaded in it floats too low and the engines flameout. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 22, 2015 Share Posted December 22, 2015 (edited) 34 minutes ago, RixKillian said: Coming soon... A fully stock, functional LCVP! (Or Higgins Boat, if you prefer) The ramp uses Majorjim's thermometer bearings, as well as my own latching system, and I have to say it works like a dream. As of the latest version the ramp hasn't jumped the bearing even with the Willys running up it! I still have to work on the buoyancy - when the jeep is loaded in it floats too low and the engines flameout. Engines only flameout due to lack of intake air, weasely's especially, the only thing that fixes it is speed or more intakes, I had two juno's on a smoke stack, they still flamed out with 4 small intakes, it's because they are not moving. Edited December 22, 2015 by selfish_meme Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 22, 2015 Share Posted December 22, 2015 In other words engines work fine under water. In other thoughts don't you hate it when you have an absolutely brilliant mad idea and you can't get on KSP to test it? Quote Link to comment Share on other sites More sharing options...
Columbia Posted December 22, 2015 Share Posted December 22, 2015 Got released from hospital for once. Yay, back to testing ships! And by ships.. actual ships. No one is immune to staging problems.. not even British ocean liners.. Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted December 22, 2015 Share Posted December 22, 2015 Finally figured out a "better" backend to the Corvette. She's pushing around 170t, about 3.5k ∆V and ~330 parts. It looked neat with the terriers offset further into the Whiplash engines, but then everything overheats and explodes. The fuel lines are very messy... But it works. It doesn't drain evenly, but there's no noticeable effect other than upsetting those with OCD... Quote Link to comment Share on other sites More sharing options...
RixKillian Posted December 22, 2015 Share Posted December 22, 2015 7 hours ago, selfish_meme said: Engines only flameout due to lack of intake air, weasely's especially, the only thing that fixes it is speed or more intakes, I had two juno's on a smoke stack, they still flamed out with 4 small intakes, it's because they are not moving. Oh, that makes sense. Thanks! Quote Link to comment Share on other sites More sharing options...
Guest Posted December 22, 2015 Share Posted December 22, 2015 S.S.T.O. means single stage to orbit but there is no restriction after that point so, Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted December 22, 2015 Share Posted December 22, 2015 IT FLOATS!!! Now to get the turret working, and sort out the bugs still plaguing CSS Virginia, and I'll be able to release them both! Quote Link to comment Share on other sites More sharing options...
Bubbadevlin Posted December 22, 2015 Share Posted December 22, 2015 (edited) Lately i have been working on my replica Apollo mission, but it sadly has been a case of one step forward two steps back.... That combined with the godly amount of lag means that this has been VERY slow going. I finally have it almost ready for release, i just need to run a test run (which would prob take like 3 hours) and then fix the problems that are sure to come up. Any suggestions on the paint/outside? Edited December 22, 2015 by Bubbadevlin Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted December 22, 2015 Share Posted December 22, 2015 A little holiday gift coming from AMRSD this year... Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted December 22, 2015 Share Posted December 22, 2015 1 hour ago, Mad Rocket Scientist said: A little holiday gift coming from AMRSD this year... tick tock tick tock Quote Link to comment Share on other sites More sharing options...
RixKillian Posted December 23, 2015 Share Posted December 23, 2015 And it works! Now for all your assault and supply landing needs: I have to do a little tweaking and cleanup and then it'll be ready for release! Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted December 23, 2015 Share Posted December 23, 2015 (edited) proof of concept: now time for the correct placements of the parts and more balancing ... Edited December 23, 2015 by Darth Lazarus Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted December 23, 2015 Share Posted December 23, 2015 Been working on a few things as of late... First off, a new dropship-style landing craft, I call it the AD.S-01 Wolfhound. The dropship is capable of hauling 2.5 meter cargo pods underneath the fuselage, and is very powerful in terms of TWR, though it's not very fuel-efficient. As well, I've got these in the works: VTOL Carrier (Boat): Star Wars A-Wing fighter replica: Quote Link to comment Share on other sites More sharing options...
Azimech Posted December 23, 2015 Share Posted December 23, 2015 Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 23, 2015 Share Posted December 23, 2015 18 minutes ago, Azimech said: Now lets see you stream that landing Amazing the size of it, it's got to be almost 40m across. Sad news on the bearing front, Hyperdit landing kills stock bearings, going to try vesselmover. Merry Christmas Everyone! Quote Link to comment Share on other sites More sharing options...
Azimech Posted December 23, 2015 Share Posted December 23, 2015 (edited) 5 minutes ago, selfish_meme said: Now lets see you stream that landing Amazing the size of it, it's got to be almost 40m across. Sad news on the bearing front, Hyperdit landing kills stock bearings, going to try vesselmover. Merry Christmas Everyone! No, it's not that wide, only 32m if I remember correctly. The whole carrier is 360m long and has a total mass of 167.000 tons. Streaming is out of the question for now, but maybe I'll make a gif one day. I doubt vesselmover will be an improvement though, the solution would be to re-dock the axle prior to moving. I did some work on such a system once. Edited December 23, 2015 by Azimech Quote Link to comment Share on other sites More sharing options...
Jon144 Posted December 23, 2015 Share Posted December 23, 2015 Hyperedit breaks bearings yes it is unfortunate and has been the case since it's beginning. A fix that works sometimes is time-warp. Sometimes time-warp gets the wheel collisions working properly again. But it can be a gamble. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 23, 2015 Share Posted December 23, 2015 (edited) 1 hour ago, Azimech said: No, it's not that wide, only 32m if I remember correctly. The whole carrier is 360m long and has a total mass of 167.000 tons. Streaming is out of the question for now, but maybe I'll make a gif one day. I doubt vesselmover will be an improvement though, the solution would be to re-dock the axle prior to moving. I did some work on such a system once. I'm not using a docking port, just a seperator, it seems to change the interpenatrability (is that a word) of the parts with nearby collider meshes, so wheels don't sit right etc. So after further testing, I think Take Command and Hyperedit do the same thing, they change something, or don't reset something about the collision meshes for wheels and fairings, after hyperedit a fairing base will drop through structural plate, or a wheel will no longer interact with structural plate. Edited December 23, 2015 by selfish_meme Quote Link to comment Share on other sites More sharing options...
Azimech Posted December 24, 2015 Share Posted December 24, 2015 32 minutes ago, selfish_meme said: I'm not using a docking port, just a seperator, it seems to change the interpenatrability (is that a word) of the parts with nearby collider meshes, so wheels don't sit right etc. So after further testing, I think Take Command and Hyperedit do the same thing, they change something, or don't reset something about the collision meshes for wheels and fairings, after hyperedit a fairing base will drop through structural plate, or a wheel will no longer interact with structural plate. Interesting ... when using docking ports I can't remember having this effect. Will test it again some day. Quote Link to comment Share on other sites More sharing options...
Temstar Posted December 24, 2015 Share Posted December 24, 2015 5 hours ago, Darth Lazarus said: proof of concept: now time for the correct placements of the parts and more balancing ... ZOMG reusable booster, I'm making one as well but using wings. How do you setup the parachute landing so it lands so horizontally? I tried to do parachute horizontal landing but it's very difficult to get the CoL and CoM match up. Is it just trial and error? You know what your system reminds me of? The MTKVP: https://falsesteps.wordpress.com/2012/10/06/mtkvp-glushkos-opening-gambit/ Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 24, 2015 Share Posted December 24, 2015 (edited) 46 minutes ago, Azimech said: Interesting ... when using docking ports I can't remember having this effect. Will test it again some day. OK VesselMover is the way to go, it doesn't stuff up the bearings, also I mitigated part of it by strutting a fairing base to the structural plate, then it didn't fall through anymore, maybe need to strut wheels to plate? Could time warp before bearing release too, after christmas. Edited December 24, 2015 by selfish_meme Quote Link to comment Share on other sites More sharing options...
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