Majorjim! Posted January 22, 2016 Share Posted January 22, 2016 Just now, ghostbuzzer7 said: A swing, with the thermometer hinges... <--- Life made easier.... He he! Awesome! Did you see my Swing-set? You can power a swing with liquid fuel! Quote Link to comment Share on other sites More sharing options...
Thingymajigy Posted January 22, 2016 Share Posted January 22, 2016 (edited) Made a random plane inspired by the J-31 / F-35 I crashed into the island airfield control tower and uhhh....this happened Notice the thin line between the cockpit and the tower...it's a strut connecter....interesting phenomenen anyone seen this before? Trying... Edited January 22, 2016 by Thingymajigy Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 22, 2016 Share Posted January 22, 2016 CL-01 & and my new BB-02 cruising towards ... nothing really. BB-02 "Bellatrix" length: 284m. beam: 38m. mass: 117k tons. top speed: 52 km/h parts: 274 armament: 4x 46cm Yamato turrets. CL-01 "Tau Ceti" length: 191m. beam: 24m. mass: 40k tons. top speed: 65 km/h parts: 255 armament: 4x 15.2cm US turrets. The BB-01 is too part heavy and too complex. The BB-02 is a lot simpler but uglier and has no interiour. It's all about gameplay after all. Then I found out the cruiser beat the s@*t out the battleship because of a configuration error and design flaw. Hey ... the mod is not a 1.0 release Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted January 22, 2016 Share Posted January 22, 2016 (edited) I haven't been able to get too much progress, but I've managed to improve the detail of the smokestack-torpedo tubes areas. I'll need to make better torpedo tubes, as the NAS ones are place holders (the real Admiralty M destroyers had Twin torpedo tubes). Next is the stern. The pom-pom has a projectile, but it is very slow compared to "real" ones. Edit: This is still in WW2 Warships .35, I'll need to update. Turning is ok, but it loses A LOT of speed doing so. The ship can reach ~20 M/s now. Edited January 22, 2016 by SaturnianBlue Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 22, 2016 Share Posted January 22, 2016 (edited) 11 minutes ago, SaturnianBlue said: I haven't been able to get too much progress, but I've managed to improve the detail of the smokestack-torpedo tubes areas. I'll need to make better torpedo tubes, as the NAS ones are place holders (the real Admiralty M destroyers had Twin torpedo tubes). Next is the stern. The pom-pom has a projectile, but it is very slow compared to "real" ones. Edit: This is still in WW2 Warships .35, I'll need to update. Turning is ok, but it loses A LOT of speed doing so. The ship can reach ~20 M/s now. Losing speed is normal, both WW2W ships and real ships do so. Nice progress! Please post some pictures in my topic. By the way, if you encounter different behaviour with your ship after upgrading to 0.4, let me know. I'm changing a lot of configurations right now and already spot an error in 0.4. Edited January 22, 2016 by Azimech Quote Link to comment Share on other sites More sharing options...
Spartwo Posted January 23, 2016 Share Posted January 23, 2016 (edited) The heavy lifting is finished and despite passing 1000 tons it still remains below 600 parts for now. Next comes the lighter features, Inclusion of power, struts, munitions, Fixing the 98 reaction wheels, and lighting. Two of the screenshots show the sheer scale of the ship, docked below it are 2 destroyers and the beside it is shown an unattached fighter. Even with hack gravity just tapping the runway makes it collapse in fear(Yes I'm able to test monstrosities of this scale outside the SPH now) Edited January 23, 2016 by Spartwo Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted January 23, 2016 Share Posted January 23, 2016 X wing with working S-foils Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted January 23, 2016 Share Posted January 23, 2016 Now I need to add some flags and wires to the warship, and I need to replace the "placeholder" 4 inch guns with actual hinged guns, and build rotating torpedo tubes, hopefully twin torpedo ones. I need to improve the turning ability, and maybe action group some of the turbines. I'm at just over 600 parts, and I'd imagine this might reach 800 once I finish the weapons and wires up. Quote Link to comment Share on other sites More sharing options...
TheSpaceManiac Posted January 23, 2016 Share Posted January 23, 2016 (edited) Busy on a stock Spitfire model. Any suggestions to improve the model? (especially the cockpit area and the wings) Screw this model, I'm turning it into a He-112 and building a new Spit Update: It looks more like a He 112, redesigning the wings and tail now Edited January 23, 2016 by TheSpaceManiac Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted January 23, 2016 Share Posted January 23, 2016 17 hours ago, Yukon0009 said: X wing with working S-foils What hinge are you using for the wings dude? Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted January 23, 2016 Share Posted January 23, 2016 52 minutes ago, Majorjim said: What hinge are you using for the wings dude? LV-1Rs? Those were what I used for my variable sweep wings: On 6/24/2014 at 10:23 AM, Giggleplex777 said: Variable-sweep wings? Maybe. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted January 23, 2016 Share Posted January 23, 2016 Just now, Giggleplex777 said: LV-1Rs? Those were what I used for my variable sweep wings: Possibly yes. I have seen quite a few people using my little hinges and was curious to see if that is what Yukon used. Yup, you can push them, I'm not sure if swept wings would make any appreciable difference though. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted January 23, 2016 Share Posted January 23, 2016 18 minutes ago, Majorjim said: Possibly yes. I have seen quite a few people using my little hinges and was curious to see if that is what Yukon used. Yup, you can push them, I'm not sure if swept wings would make any appreciable difference though. It would make an appreciable difference to looks though! Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted January 23, 2016 Share Posted January 23, 2016 Just now, selfish_meme said: It would make an appreciable difference to looks though! I'm surprised it has not been done before. It's a basic concept. Many Spider engines in a line, push with legs. I think it would be glitchy if not docked. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted January 23, 2016 Share Posted January 23, 2016 2 minutes ago, Majorjim said: I'm surprised it has not been done before. It's a basic concept. Many Spider engines in a line, push with legs. I think it would be glitchy if not docked. I had thought about it, but never got around to it, until the spider thermometer bearings became available it was always going to be bulky, but I would probably use airbrakes to move the wings, maybe have them docked in the spread position for reliable high g manoeuvring, then swept and undocked for sprints. Quote Link to comment Share on other sites More sharing options...
Rune Posted January 23, 2016 Share Posted January 23, 2016 1 hour ago, Majorjim said: I'm surprised it has not been done before. It's a basic concept. Many Spider engines in a line, push with legs. I think it would be glitchy if not docked. Giggle did it. I actually DL'd a couple of them, worked beautifully while staying a single ship. Of course it was totally for the looks of it, with no difference made, but hey, it was worth it. Rune. Right around that time I started fiddling with this kind of hinge too, after having been using Klaws for a long time. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted January 24, 2016 Share Posted January 24, 2016 Just now, Rune said: Giggle did it. I actually DL'd a couple of them, worked beautifully while staying a single ship. Of course it was totally for the looks of it, with no difference made, but hey, it was worth it. Rune. Right around that time I started fiddling with this kind of hinge too, after having been using Klaws for a long time. Yup, like I said, not surprised. I remember the cargo door you made using the antengine/one ship/ wobble hinges. The legs take up so much space though.. 32 minutes ago, selfish_meme said: until the spider thermometer bearings became available it was always going to be bulky, Yup, precisely why I created them. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted January 24, 2016 Share Posted January 24, 2016 Yep, ant engine hinges Majorjim. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted January 24, 2016 Share Posted January 24, 2016 Just now, Yukon0009 said: Yep, ant engine hinges Majorjim. OK cool. They do spring back a bit which helps. But not much rotation. Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted January 24, 2016 Share Posted January 24, 2016 I built the working gun turret. It separates from the main shaft stand, and the inner shaft is full of LFO, and a fuel cell converts this to EC, with powers the SAS, and this allows the turret to turn 360 Degrees. Kinda clunky though, and it won't help AI BDA ships. As for the main destroyer, I just realized that I ignored the whaling boats and dingys... I might skip that for now and work on the torpedoes. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted January 24, 2016 Share Posted January 24, 2016 On 2016/1/23 at 8:56 AM, Spartwo said: The heavy lifting is finished and despite passing 1000 tons it still remains below 600 parts for now. Next comes the lighter features, Inclusion of power, struts, munitions, Fixing the 98 reaction wheels, and lighting. Two of the screenshots show the sheer scale of the ship, docked below it are 2 destroyers and the beside it is shown an unattached fighter. Even with hack gravity just tapping the runway makes it collapse in fear(Yes I'm able to test monstrosities of this scale outside the SPH now) Based off Normandy SR1? Quote Link to comment Share on other sites More sharing options...
Spartwo Posted January 24, 2016 Share Posted January 24, 2016 4 generations of adjusting Alliance cruisers to function competitively in ksp. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted January 24, 2016 Share Posted January 24, 2016 Revised WIP SR1 Normandy Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 24, 2016 Share Posted January 24, 2016 It's a bit big but my mod can have a different approach as well. Just goofing around with this one. Quote Link to comment Share on other sites More sharing options...
Columbia Posted January 26, 2016 Share Posted January 26, 2016 Worked on the Me 262 a little bit.. most changes are in the engines and cockpit, although it's basically unnoticeable at first glance. Quote Link to comment Share on other sites More sharing options...
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