Mignear Posted December 10, 2018 Share Posted December 10, 2018 Quote Link to comment Share on other sites More sharing options...
Servo Posted December 11, 2018 Share Posted December 11, 2018 I took about an hour and a half putting this together. It's one of the few U.S. Military jets that I haven't made yet: The Grumman F11F Tiger. I've got a build video that I plan on releasing soon-ishtm, once I get another pair of hours to edit it together. Here it was about a half-hour into the build. I wound up rebuilding the aft fuselage pretty significantly, which undid a good bit of the work on the nose (somehow). Here's the immediate aftermath of the first test flight. I didn't expect it to survive the landing as well at all (there's almost no clearance for the tail), but somehow the tailhook (which was deployed) also made it. The biggest change after this flight was the reshaping of the cockpit, which was too arched. Quote Link to comment Share on other sites More sharing options...
kapteenipirk Posted December 12, 2018 Share Posted December 12, 2018 Just taught id give you guys an update on the video stuff, and other stuff in general. So, i was supposed to upload the triple showcase thingy like two weeks ago...well, it's been shot but needs to be edited. There is also another video on the works. But, when this will actually get done, i don't really know. I have work that involves 3D modelling (Rhino and Fusion360) and i also just got a 3D printer (FlashForge Finder 2.0, a cheap starter one that get's the job done. I will likely be getting a proper one like we had at school (Ultimaker 2 Extended +) at some point in the furture), so there's gonna be a lot of printing and 3D modelling on the side, and then there's all the other projects i would like to get done. Basically, just don't hold your breath, videos will be coming, but it might take a while. Same goes for other forum and KSP stuff. Quote Link to comment Share on other sites More sharing options...
Servo Posted December 13, 2018 Share Posted December 13, 2018 After taking a nice long look at the F-11F, it needed a lot of work to get to the point that I'd be happy releasing it. This is the first major step in that direction. Reshaped literally everything except the horizontal stabilizers, and moved to a cockpit that's the right color. And at @HolidayTheLeek's insistence, I started this. Here's the guts - triple hinge, 10 SAS wheel motor. Got a test rig up to 45m/s on the ground, so hopefully it'll have enough oopmh to lift what will probably be a 10 ton craft off the ground. Quote Link to comment Share on other sites More sharing options...
klond Posted December 14, 2018 Share Posted December 14, 2018 Not working my job this week, just burning vacation. So the ol' motorcar, a car which struggles with it's identity, but which I don't want to abandon, is getting a new landing leg engine. Probably. Quote Link to comment Share on other sites More sharing options...
He_162 Posted December 14, 2018 Share Posted December 14, 2018 17 hours ago, klond said: Not working my job this week, just burning vacation. So the ol' motorcar, a car which struggles with it's identity, but which I don't want to abandon, is getting a new landing leg engine. Probably. Although I have no idea how yours works I'd like to propose the idea of custom controls opening one set of landing gears and then closing them only to open another set with another key in a certain firing order... like a set of pistons. Think that would be possible in KSP, just as a fun experiment? I can't see it being practical. Hard to put into words, I might try it myself. Quote Link to comment Share on other sites More sharing options...
klond Posted December 15, 2018 Share Posted December 15, 2018 (edited) 2 hours ago, He_162 said: open another set with another key in a certain firing order Never thought of it, but it sounds fun. Button 1 would extend piston 1 and retract 2-8, etc, etc. There's a weird problem though - If you use legs for force they gotta stay permanently extended for most stuff because they don't function as legs while they're retracting and extending. Can cause big bada-booms. Hey, what's that nice looking car in your sig? Edited December 15, 2018 by klond Quote Link to comment Share on other sites More sharing options...
He_162 Posted December 15, 2018 Share Posted December 15, 2018 (edited) 2 hours ago, klond said: Never thought of it, but it sounds fun. Button 1 would extend piston 1 and retract 2-8, etc, etc. There's a weird problem though - If you use legs for force they gotta stay permanently extended for most stuff because they don't function as legs while they're retracting and extending. Can cause big bada-booms. Hey, what's that nice looking car in your sig? That's my Tesla Roadster replica! https://kerbalx.com/He_162/162-Tesla-Roadster I have a remodel I've been working on since the release of the thing, haven't gotten around to fixing the fenders and the headlights. Should look really nice when I'm done. Edited December 15, 2018 by He_162 Quote Link to comment Share on other sites More sharing options...
Kerbalwerks Posted December 18, 2018 Share Posted December 18, 2018 On 11/23/2018 at 4:26 PM, Castille7 said: Most of you know me, I got more WIP then a Horse Jockey at the Kentucky Derby!! This was the first phase of this project, a Command Center, the second phase would be the framework between the lighted panels, phase three add the lighted panel sections in alternating launches with the framework that would go between them........and that was the wish hand! You can see how this project went in the photo gallery below. Spacedock Azimuth then Space Station Azimuth attempts This was one of my inspirational pictures Photo Gallery Hide contents This is what I was hoping to complete but complications have become overwhelming, not sure if I will continue with another attempt at a later date or not. Off to Orbit we go!!!!.......yeah often easier said then done! This barely made Orbit Many trips to the Launch pad were made until it was structurally sound enough to Launch, and many Launches failed Idea after idea and launch after launch these sections where just not cooperating with me. Things weren't connecting well, launches and rendezvous were taking lot's of time more ideas came to mind but couplers were not functioning correctly because I brought the project into a newer version. At lease that's what I'm thinking caused their malfunction. I was not about to put this into Orbit again with new couplers....... Decided to create a Space Station with the Command Center and add Labs with Communications and the Coupler trouble i was having was still happening, totally forgot about that and was going for one last attempt to have a completed project here. To be continued?..........uh.....not sure atm.... I tried a Star Trek style space dock, but the part count was way high, reduced the count a bit but then trying to pull a star ship up too it........ well just too much for this guys PC. ...................I like what you were doing here though! Quote Link to comment Share on other sites More sharing options...
Lapis Posted December 18, 2018 Share Posted December 18, 2018 On 12/8/2018 at 12:20 AM, Mignear said: what is that? Quote Link to comment Share on other sites More sharing options...
Castille7 Posted December 18, 2018 Share Posted December 18, 2018 12 hours ago, Kerbalwerks said: I tried a Star Trek style space dock, but the part count was way high, reduced the count a bit but then trying to pull a star ship up too it........ well just too much for this guys PC. ...................I like what you were doing here though! Thank you! A little motivation like that can go a long way Speaking of high part count, I do run into drag also. I'll be hammering on this project again after a construction site Klond and I are working on. Quote Link to comment Share on other sites More sharing options...
Kerbalwerks Posted December 19, 2018 Share Posted December 19, 2018 10 hours ago, Castille7 said: Thank you! A little motivation like that can go a long way Speaking of high part count, I do run into drag also. I'll be hammering on this project again after a construction site Klond and I are working on. Hmm this site you and Klond are working on.............can you put post some of it here./? Quote Link to comment Share on other sites More sharing options...
Castille7 Posted December 19, 2018 Share Posted December 19, 2018 (edited) 8 hours ago, Kerbalwerks said: Hmm this site you and Klond are working on.............can you put post some of it here./? Lots more to be seen when complete. @klond will have lots of cool mechanical engineered stuff he's known for. Edited December 19, 2018 by Castille7 Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted December 19, 2018 Share Posted December 19, 2018 whatever that might be... maybe a YF-23 with custom tailfins? who knows -coming soon Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 20, 2018 Share Posted December 20, 2018 Been working on this lancer evo V ever since my skyline craft file got corrupted. Hope this thread isn't for 100% stock crafts only :s Quote Link to comment Share on other sites More sharing options...
qzgy Posted December 20, 2018 Share Posted December 20, 2018 15 hours ago, Trollkowski said: Hope this thread isn't for 100% stock crafts only :s Nope. I have to say, very nice work on it. How many parts are currently on it? Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 20, 2018 Share Posted December 20, 2018 1 hour ago, qzgy said: Nope. I have to say, very nice work on it. How many parts are currently on it? It's at about 1170 parts as of now. I still haven't finished the interior and some minor visual defects though Quote Link to comment Share on other sites More sharing options...
Kerbalwerks Posted December 21, 2018 Share Posted December 21, 2018 Have the next four days off, should have it done by Christmas........................will post it here when finished. Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted December 21, 2018 Share Posted December 21, 2018 Nice! I know the lead artist on Star Trek Online, I bet he'd be interested. Quote Link to comment Share on other sites More sharing options...
Servo Posted December 22, 2018 Share Posted December 22, 2018 AskSomeoneElse and I began our plans for producing a Voodo Video (say that five times fast), and I started making pretty screenshots. I also modified my RF-101C into a the boring-old F-10C (harder than expected, actually) And once again, I modified my F11F Tiger, decreasing the cockpit size and moving it farther back, plus increasing the root chord of the wings to better match the real deal. Quote Link to comment Share on other sites More sharing options...
PointySideUp Posted December 22, 2018 Share Posted December 22, 2018 Single Launch All in One Duna base concept with 2 Rovers and powered gliders Spoiler Quote Link to comment Share on other sites More sharing options...
Phantomic Posted December 23, 2018 Share Posted December 23, 2018 https://i.imgur.com/TaYxL27.mp4 just a reminder, this is going up on kerbalX tomorrow on my Phantom aerospace account Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 23, 2018 Share Posted December 23, 2018 Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 23, 2018 Share Posted December 23, 2018 Here's two gifs showing the suspension being pushed down because of downforce.https://i.gyazo.com/6099f8f1958eceac35567a3b55f9634a.mp4https://i.gyazo.com/f1457cbaaa21e99f876619f4778a808d.mp4 Also an updated pic of the McLaren MP4/6 Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 24, 2018 Share Posted December 24, 2018 Some updates: Quote Link to comment Share on other sites More sharing options...
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