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Singularity Research Initiative - dev thread


Daemoria

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This is looking damned good...keep up the work and hope to see a release.

I would slap the words "K.C.F." (play on words...you could go with Vogon Construction Fleet, but we are talking about Kerbal Construction Fleet instead) on the side and let it fly if it were me.

Thanks

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RESOURCE_DEFINITION

{

name = Nitrous Oxide

density = 0.0085

flowMode = STACK_PRIORITY_SEARCH

transfer = NONE

isTweakable = true

}

RESOURCE_DEFINITION

{

name = HTPB

density = 0.0065

flowMode = STACK_PRIORITY_SEARCH

transfer = PUMP

isTweakable = true

}

Hybrid Rocket fuel combination. This was the most promising fuel combination, thank you wikipedia.

HTPB stands for Hydroxyl-terminated polybutadiene by the way. I hope this becomes thee next interstellar mod.

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HTPB stands for Hydroxyl-terminated polybutadiene by the way. I hope this becomes thee next interstellar mod.

We should also propel rockets with methyl ethylene (Butanon). And the oxidizer shall be Cl2 + NOCl + 2H2O (it's a mix of those)

Edited by cziken20
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Oh, and I don't think this will become the next Interstellar. Why? Interstellar has friggin' WARP DRIVES. And SOLAR SAILS. And other cool plugin-powered STUFF. I think, however, that when this gets released, it will be a serious competitor to KW, NP, FASA and AIES. Or maybe it won't - I'd install it alongside those four.

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What's all this zany behavior? I'll have none of it here, no sir.

Now, for srs... back to this project. I'm running out of excuses to make a low poly release for this entire rocket... I just need to do the second stage motor, and what ever small pieces I find missing.

t1_SRB_single.pngt1_SRB.png

edit: I plan on adding extended/expanded decouplers to allow 4 of these to fit around the 1meter tanks. As of right now 3 fit seamlessly, with a little bit of wriggle room, enough to add some struts.

Edited by Daemoria
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The plan is to make a low res mesh + texture for this, and upload the entire rocket as pre-alpha release. I don't know how long this will take, I still am learning the texturing aspect, so I don't want to put a release date down in stone.

Initially I planned on releasing all the content at once, as a finished product... but I have a feeling people would track down my location and steal my harddrive if I kept teasing you with releasable rockets. Instead, I'm going to be making these DevRockets, that use the majority of the pieces, and release 'expansion' packs for small objects that don't exactly fit, but are necessary to replace the Squad Parts.

--

FYI, I posted a picture of the SRBs with better lighting on page 16.

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Wow Daemoria, stubbles and you are lifting up the roof of the rocket modding.

That looks amazing!

You are pushing me to remove the dust from my Zbrush. Maybe I should do the legs that I've looking so much...

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Great work! :D +rep

If you need beta [or alpha] testers in the future I volunteer to help :D I helped stubbles with his and gave him extensive test reports and details that I think, if you let me, will greatly benefit your project as well :D

I can help test FAR and DRE compatibility :)

Keep it cool,

Sippyfrog :cool:

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