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[WIP] Universal Storage


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  On 10/6/2017 at 11:49 PM, Brigadier said:

Amazing...simply amazing!  I'm looking forward to seeing these in-game if I ever make it far enough in the tech tree.

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Hah, they shouldn't be that far down. The idea is that each height is locked to a node so you progressively unlock multiple meshswitching variants as you go. Same idea with the wedge parts, making progressively upgrading a space station a possibility (take off the old smaller batteries from the trussing, replace them with the larger banks you fly up on a resupply mission, etc) 

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In game, with barely any performance impact (yet) :P

Will be converting the rest of the shroud variants over tomorrow, and start the setup and import of the wedge parts I've finished. Then bugtesting the plugin, fun fun!

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  On 10/7/2017 at 2:08 PM, Daishi said:
In game, with barely any performance impact (yet) :P

Will be converting the rest of the shroud variants over tomorrow, and start the setup and import of the wedge parts I've finished. Then bugtesting the plugin, fun fun!
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Nice gif :cool: Will it be possible to open only the large hatches, only the small hatches, or only one hatch?

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  On 10/7/2017 at 11:28 PM, ev0 said:

Nice gif :cool: Will it be possible to open only the large hatches, only the small hatches, or only one hatch?

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Yep - when everything's working we'll have the bay doors open independently of the smaller service doors. I couldn't really break it down to be more granular than that, without having to label what door is what (and that looked pretty ugly imho)

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  On 10/7/2017 at 2:08 PM, Daishi said:

 
In game, with barely any performance impact (yet) :P

Will be converting the rest of the shroud variants over tomorrow, and start the setup and import of the wedge parts I've finished. Then bugtesting the plugin, fun fun!

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Bruh

Just had an aneurysm.  This is literally what I always hoped we could do with US.  Omg im so excited for thigs. AhHhh!

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  On 10/7/2017 at 2:08 PM, Daishi said:

 
In game, with barely any performance impact (yet) :P

Will be converting the rest of the shroud variants over tomorrow, and start the setup and import of the wedge parts I've finished. Then bugtesting the plugin, fun fun!

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Are you a modelling Jesus or something? Because only a god can make models and textures THAT good!

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Yeah this is all WIP stuff for a total overhaul of the current Universal Storage mod. Much easier on part count, with better customization, meshswitching, aero protection and general utility :) 

DUmcEZm.gif

Edited by Daishi
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It looks great and functional. I have a question, will you fix the compatibility of the modules with the KIS? I'm currently using KIS and Universal Storage, I re-written the code a little so that I could carry backpacks. In the mod something that does not work.

What is now there, EVA-X not displayed:

  Reveal hidden contents

 

What I did, I do not know how correct this is, but it seems to work:

  Reveal hidden contents

 

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  On 10/13/2017 at 10:15 AM, Di-Crash said:

It looks great and functional. I have a question, will you fix the compatibility of the modules with the KIS? I'm currently using KIS and Universal Storage, I re-written the code a little so that I could carry backpacks. In the mod something that does not work.

What is now there, EVA-X not displayed:

  Reveal hidden contents

 

What I did, I do not know how correct this is, but it seems to work:

  Reveal hidden contents

 

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 I wasn't aware there were issues, but we'll look into it and roll out a patch for the current mod for ya. @Paul Kingtiger you have been summoned! :)

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