Taverius Posted August 31, 2014 Share Posted August 31, 2014 trunk is cvs-era terminology for the same thing, but yeah. Link to comment Share on other sites More sharing options...
Cormacnoah Posted August 31, 2014 Share Posted August 31, 2014 Hey there! I installed the mod into ksp with Active Texture Management and tried it in both the 32bit and 64bit versions but I don't have the HX fuselage parts. Did I miss something in the text or did I mess up the install??? Link to comment Share on other sites More sharing options...
Gianepixel Posted August 31, 2014 Share Posted August 31, 2014 A big bridge would be useful with the big pieces -radially, like lack luster labs did- maybe with a giant window Also sorry guys, but I'm new to the forum and I dont exactly know how everything works, so plz have pacience (uh, i was forgetting about it: I'm italian, so my english may not be perfect) Link to comment Share on other sites More sharing options...
blowfish Posted August 31, 2014 Share Posted August 31, 2014 Hey there! I installed the mod into ksp with Active Texture Management and tried it in both the 32bit and 64bit versions but I don't have the HX fuselage parts. Did I miss something in the text or did I mess up the install??? Just try reinstalling B9. If it's only the HX parts that are missing then that should hopefully fix it. Link to comment Share on other sites More sharing options...
Cormacnoah Posted August 31, 2014 Share Posted August 31, 2014 Just try reinstalling B9. If it's only the HX parts that are missing then that should hopefully fix it.Thx I'll try it again Link to comment Share on other sites More sharing options...
Imca Posted August 31, 2014 Share Posted August 31, 2014 Any chance for an HX Decoupler, or an HX drone core? Link to comment Share on other sites More sharing options...
blowfish Posted August 31, 2014 Share Posted August 31, 2014 Any chance for an HX Decoupler, or an HX drone core?The HX docking ports should make suitable decouplers. Link to comment Share on other sites More sharing options...
Imca Posted August 31, 2014 Share Posted August 31, 2014 Oh right, I am an idiot I forgot you could pair two docking ports to make a decoupler, sorry, still my question about the drone core stands.also is this beauty stock? I cant find it. Link to comment Share on other sites More sharing options...
theonegalen Posted August 31, 2014 Share Posted August 31, 2014 Oh right forgot about that mod, yeah looks really neat, let me have a look at it, I don't think we'll bundle it but I can make the MFDs load that page if you had that mod. (Similar to how we got MJ and ScanSat and VesselViewer in the current MFD).Great! Thanks for being so awesome about requests and such. Link to comment Share on other sites More sharing options...
Cormacnoah Posted August 31, 2014 Share Posted August 31, 2014 Re-installing the mod did nothing, maybe it's conflicting with my other mods. I'm currently using the latest MechJeb and SpacePlane Plus alongside Active Texture Management so I can run B9 in the 32bit launcher. Link to comment Share on other sites More sharing options...
raziel420 Posted August 31, 2014 Share Posted August 31, 2014 (edited) I saw on the download site that you guys are just finishing up paperwork for the new edition of b9 before the official release. Thank you for all your hard work in bringing this fantastic mod back in all of it's glory.Side note, the HX endpieces would make for fairly awesome control pods/ bridges with little work Edited August 31, 2014 by raziel420 Link to comment Share on other sites More sharing options...
Rune Posted August 31, 2014 Share Posted August 31, 2014 It works like a charm. Just wanted to say that, and to give thanks to the modders, because I'm loving it. And why would you want a decoupler? Just SSTO the hell out of it! (The XL engines might be a bit OP):BTW, my setup is 64 bit with Interstellar, EVE, KAS, Scansat, a couple of other things that shouldn't tax it much more like kethane, and active texture management in aggressive mode since I only have 4Gb of RAM. And as I said, it works beautifully Rune. Note that it is a carrier with a huge hangar space (the three middle sections) and passenger space for 30. Link to comment Share on other sites More sharing options...
Taverius Posted August 31, 2014 Share Posted August 31, 2014 Any chance for an HX Decoupler, or an HX drone core?No to the first, yes to the second. Link to comment Share on other sites More sharing options...
blowfish Posted August 31, 2014 Share Posted August 31, 2014 Oh right, I am an idiot I forgot you could pair two docking ports to make a decouplerYou don't even need two I don't think. Docking ports will willingly decouple anything attached to them.also is this beauty stock? I cant find it.It's not. Probably because it uses a bunch of other mods. Link to comment Share on other sites More sharing options...
Imca Posted August 31, 2014 Share Posted August 31, 2014 You don't even need two I don't think. Docking ports will willingly decouple anything attached to them.Huh, today I learn.It's not. Probably because it uses a bunch of other mods.Damn, what ones I would really like to make my own version of it then, I love UAV's and that is one of the prettiest designs I have seen in ages. Link to comment Share on other sites More sharing options...
Taverius Posted August 31, 2014 Share Posted August 31, 2014 Damn, what ones I would really like to make my own version of it then, I love UAV's and that is one of the prettiest designs I have seen in ages.That one is a bac9 original.B9 + SPP + BahamutoDynamics for the little pop-up engines around the B9 Atlas engine. Link to comment Share on other sites More sharing options...
blowfish Posted August 31, 2014 Share Posted August 31, 2014 That one is a bac9 original.B9 + SPP + BahamutoDynamics for the little pop-up engines around the B9 Atlas engine.I think the central 2.5m tank is KW as well. Link to comment Share on other sites More sharing options...
Taverius Posted August 31, 2014 Share Posted August 31, 2014 I think the central 2.5m tank is KW as well.Probably, since me and bac9 replace as much of stock with KW as possible. Link to comment Share on other sites More sharing options...
K3-Chris Posted August 31, 2014 Author Share Posted August 31, 2014 Working on the MFDs, adding NavInstruments, Engine Igniter pages, working on the overall navigation (those 2 don't really fit into the current menus) and I thought of this:previously blank menu you pick page from has control labels, less guessing. Link to comment Share on other sites More sharing options...
flaming_monocle Posted August 31, 2014 Share Posted August 31, 2014 Quick question, are there any plans to make some changes to the HX1, HX2, and HX4 docking port systems, like1) making them interchangeable? allowing 4 HX1 ports to connect to one HX4 port, etc 2) making them stock compatible? allowing stock 1.25m, 2.5m, 3.75m and 0.625m parts to dock to them3) adding new 5m (a la KW Rocketry) docking ports?4) adding connect nodes onto the HX2 and HX4 that reflect the number of docking ports? Right now, there's just one central node that limits assembly configurations. And that's all that I could possibly nitpick from this amazing parts pack. Very well done! Link to comment Share on other sites More sharing options...
Hodo Posted August 31, 2014 Share Posted August 31, 2014 One minor thing I have noticed.-Landing gear are still very wobbly. Link to comment Share on other sites More sharing options...
Arron Rift Posted August 31, 2014 Share Posted August 31, 2014 A big bridge would be useful with the big pieces -radially, like lack luster labs did- maybe with a giant window Also sorry guys, but I'm new to the forum and I dont exactly know how everything works, so plz have pacience (uh, i was forgetting about it: I'm italian, so my english may not be perfect)I second this, I'd love to have a bridge with awesome star-trek style IVAs with copilots, etc like in Star Citizen Link to comment Share on other sites More sharing options...
Arron Rift Posted August 31, 2014 Share Posted August 31, 2014 It works like a charm. Just wanted to say that, and to give thanks to the modders, because I'm loving it. And why would you want a decoupler? Just SSTO the hell out of it! (The XL engines might be a bit OP):http://i.imgur.com/JTML2HQ.pnghttp://i.imgur.com/gMLKMZe.pngBTW, my setup is 64 bit with Interstellar, EVE, KAS, Scansat, a couple of other things that shouldn't tax it much more like kethane, and active texture management in aggressive mode since I only have 4Gb of RAM. And as I said, it works beautifully Rune. Note that it is a carrier with a huge hangar space (the three middle sections) and passenger space for 30.Oh my, are those lasers I see on the side? Awesome! Link to comment Share on other sites More sharing options...
K3-Chris Posted August 31, 2014 Author Share Posted August 31, 2014 I second this, I'd love to have a bridge with awesome star-trek style IVAs with copilots, etc like in Star Citizenhttp://img3.wikia.nocookie.net/__cb20130625224139/starcitizen/images/a/aa/Constellation_-_Imgur_(1).jpgThe HX Command Bridge design document contains the description: "Space opera" Link to comment Share on other sites More sharing options...
Cormacnoah Posted August 31, 2014 Share Posted August 31, 2014 B9 doesn't seem to be working for me I don't have the HX parts or the cargo bays.I simply downloaded the mod and extracted everything to the GameData folder in ksp, what am I doing wrong? Link to comment Share on other sites More sharing options...
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