CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 Wow, great work, this is a really awesome pack. How much of it will work in the demo, BTW?I would buy the game Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2012 Share Posted March 15, 2012 I also would, if I could. Currently it\'s impossible, due to problems with using PayPal and paying in dollars. I live in Eastern Europe, which unfortunately isn\'t the easiest place to send money from. Not to mention the stupid government that caused the local currency to drop in value. Nevermind, turns out my mother had a working PayPal account with dollars. I\'m currently downloading KSP 0.14. Link to comment Share on other sites More sharing options...
Rocketscienist Posted March 15, 2012 Share Posted March 15, 2012 My Space Station is now a bit stupid because one part is smaller now S:| Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 My Space Station is now a bit stupid because one part is smaller now S:|you need to relaunch because of several part changes anyway. S:| u mad bro? you can get the Angara booster so relaunching will not be a problem anyway. Link to comment Share on other sites More sharing options...
spawnofbill Posted March 15, 2012 Share Posted March 15, 2012 Something\'s wonky, every time I try to launch something with one of the expandable panels I get the spinning beach ball of death (mac equivalent of a program lock up). Is the MuMech plugin you uploaded the plugin that enables the rotation and expansion of the solar panels or is there another plugin I\'m missing? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 yeah that is the only plugin you need with this pack. I would say please file you complains on plugins with the creator of it. the link to it can be found in the second post on page 1. I doubt the dlls have been tested well on a mac. Link to comment Share on other sites More sharing options...
Bigred2989 Posted March 15, 2012 Share Posted March 15, 2012 I think next to none of it probably. Sorry.Also I think we may need a low resolution pack. I can\'t run the traveler 1 without huge drops in framerate. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 I think next to none of it probably. Sorry.Also I think we may need a low resolution pack. I can\'t run the traveler 1 without huge drops in framerate.yes I realize this need. but currently doing school work what do you think would be a proper size? 512? those images are four times smaller. Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2012 Share Posted March 15, 2012 I\'ve noticed a strange wobblyness on the VA\'s LES. Especially around the decoupler, which seemed like it was about to tear off during an abort. Also, TKS retro engine flames look a bit strange, as they engulf the engine so it\'s in the middle of the effect. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 I\'ve noticed a strange wobblyness on the VA\'s LES. Especially around the decoupler, which seemed like it was about to tear off during an abort. Also, TKS retro engine flames look a bit strange, as they engulf the engine so it\'s in the middle of the effect.engine effects cannot be fixed. all I could possibly do it make them the stock rockets blue flames. as for the VA thing. give me a sec I will update the hot fix. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 hot fix was updated. I thank you for testing http://dl.dropbox.com/u/1417259/kerbal/KOSMOS%20release%202%20%20Hot%20fixes.rarre added radiator function to radiators. made upper decoupler weight a bit more. having such small weight made control tower bend very easily. (physics work like gmod apparently) changed pod rotational power some more. changed VA rcs thruster forces to adjust for weight fixes. changed thin inverter weights to stop the weight low weight = drooping problem.made RD-0440 trust vectoring and changed weight made it very unwhiledy in space. low res texture pack once uploaded. http://dl.dropbox.com/u/1417259/kerbal/Low%20Res%20texture%20pack..rar Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 15, 2012 Share Posted March 15, 2012 any successes with the angara or any station launches? pictures would be wonderful Link to comment Share on other sites More sharing options...
Eat Uranium Posted March 15, 2012 Share Posted March 15, 2012 Two stations that I launched with Angara rockets: Link to comment Share on other sites More sharing options...
Cepheus Posted March 16, 2012 Share Posted March 16, 2012 Downloaded a fresh copy of KSP, as my old one wouldn\'t update. Figured I\'d get fresh copies of all the mods I had, too. First orbital flight, and I\'ce never seen Angra before. God damn, it\'s beautiful. You\'re the best, man. All of you. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 16, 2012 Share Posted March 16, 2012 Two stations that I launched with Angara rockets:I see you have a mech jeb attached. The mod includes a Kosmos parts matching mech jeb module Link to comment Share on other sites More sharing options...
Normak Posted March 16, 2012 Author Share Posted March 16, 2012 Ok, so I just added the hotfix into the current release files, so the update is officially un-botched. Sorry for the inconvenience, everyone. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 16, 2012 Share Posted March 16, 2012 made this neat little tri mount fuel tank to keep with the whole UR theme. can either be UR-700 or URM-1 Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 16, 2012 Share Posted March 16, 2012 Very nice, I\'ve never managed to work out how to make couplers like that look good. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 16, 2012 Share Posted March 16, 2012 so if angara lower cores are 1 meter diameter what should 2nd stage be? Link to comment Share on other sites More sharing options...
Eat Uranium Posted March 16, 2012 Share Posted March 16, 2012 I see you have a mech jeb attached. The mod includes a Kosmos parts matching mech jeb module I know, but that means you lose control of the station once the VA detaches. So I have two mechjeb modules. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 16, 2012 Share Posted March 16, 2012 I know, but that means you lose control of the station once the VA detaches. So I have two mechjeb modules. you are right. i should make them side attachable too. Link to comment Share on other sites More sharing options...
Eat Uranium Posted March 16, 2012 Share Posted March 16, 2012 The Angara radial decoupler seems to be rather weak to me, and also would it be possible to make it stick out a bit more? One of my boosters will consistently fall off as soon as physics start.Also, some pictures of my new orbital Mun-base: Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 16, 2012 Share Posted March 16, 2012 oh that is a pretty station as for the Angara Decoupler. I will turn the force up a bit for sure. as for them breaking off. you rally have to use strut connectors to connect the boosters to the core as well near the bottom or top because they are single tanks and weight quite a bit. weak connections have been a constant problem with phyX. made a cute little fin for the system also, I edited the fuel tanks to stock tank specifications but with the weight and fuel amount based of volume of interior tanks. Link to comment Share on other sites More sharing options...
Normak Posted March 17, 2012 Author Share Posted March 17, 2012 Found a bug in the pack, the RD-440 is not supposed to be able to take normal fuel. I just made orbit with one using a single vanilla fuel tank. That is not intentional.you_don\'t_say.jpg Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted March 17, 2012 Share Posted March 17, 2012 it alos is not intended as a surface to space engine Link to comment Share on other sites More sharing options...
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