Vladthemad Posted September 8, 2014 Share Posted September 8, 2014 Bahamuto, your parts are great...you just need more exposure. Perhaps you should package them all together? Bigger packs with all their posts in one thread tend to stay at the top of the forum more often, leading to more exposure and downloads. Maybe contact roverdude and see if he could promote these parts on his modular base building system? Your parts are a great way to haul his parts around! The critter crawler is also awesome! Link to comment Share on other sites More sharing options...
peter.alfredsen Posted September 16, 2014 Share Posted September 16, 2014 I just had a problem with the RS-68B engine. Seems like it needs Exsurgent Engineering because it uses SmarterGimbal. I just changed the part.cfg gimbal section to this:MODULE{ name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1.5}And it now works as expected. Hope this helps the next person who runs into this niggle. Link to comment Share on other sites More sharing options...
AlternNocturn Posted September 21, 2014 Share Posted September 21, 2014 I just had a problem with the RS-68B engine. Seems like it needs Exsurgent Engineering because it uses SmarterGimbal. I just changed the part.cfg gimbal section to this:MODULE{ name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1.5}And it now works as expected. Hope this helps the next person who runs into this niggle.This really helped, I couldn't figure out why the engine wasn't gimballing. Thought I might have installed the mod wrong. Thanks! Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted October 8, 2014 Share Posted October 8, 2014 I hate to be that guy but .24/.25 compatible? Link to comment Share on other sites More sharing options...
stardestroyer Posted October 9, 2014 Share Posted October 9, 2014 I hate to be that guy but .24/.25 compatible?Good question! Let's hope yes! I also love these parts and I need them for my interplanetary transfer! Link to comment Share on other sites More sharing options...
Starwaster Posted October 9, 2014 Share Posted October 9, 2014 Good question! Let's hope yes! I also love these parts and I need them for my interplanetary transfer! It's been a long time since a KSP update broke parts. As long as those parts don't incorporate existing parts (which might change and break the dependency) then they're going to be ok.The part where you have to be concerned is if this pack has any plugins it depends on. If those have not been updated they may not function. (some even deliberately disable functionality if you try to run them on a version of KSP they weren't compiled for) Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Share Posted October 9, 2014 Or if a part mod uses the semi-working workaround to the rescaleFactor bug. Since the rescaleFactor bug was fixed, anyone using the semi-working workaround will now have mis-scaled parts. Link to comment Share on other sites More sharing options...
Starwaster Posted October 9, 2014 Share Posted October 9, 2014 Or if a part mod uses the semi-working workaround to the rescaleFactor bug. Since the rescaleFactor bug was fixed, anyone using the semi-working workaround will now have mis-scaled parts.Oops that's right I forgot about that. I don't *think* Bahamuto did anything fancy with rescaling... Could be wrong. Link to comment Share on other sites More sharing options...
Captain_Party Posted October 13, 2014 Share Posted October 13, 2014 When I install this mod, none of my parts want to load except for the RS-68 engine mount and the NERVA mount. Link to comment Share on other sites More sharing options...
Reblobic Posted October 29, 2014 Share Posted October 29, 2014 Hey Baha and others,I realise you probably stopped supporting/developed this mod.The parts don't load in my RSS setup, it doesn't look like I am capable of solving it. Perhaps someone has a fix? I would appreciate it. Link to comment Share on other sites More sharing options...
Hattivat Posted October 31, 2014 Share Posted October 31, 2014 I don't have a fix myself but would certainly love to see one, these used to be my favourite engine models for RSS. Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2014 Share Posted November 21, 2014 This really needs to get updated to the latest RSS. Link to comment Share on other sites More sharing options...
Rothank Posted November 30, 2014 Share Posted November 30, 2014 It really does need an update, great parts pack, especially the engines! Anyone knows how to fix the parts, so they would load in RSS? If anyone has an idea how to do it, please post it here or at least PM me. Link to comment Share on other sites More sharing options...
Discovery173 Posted January 4, 2015 Share Posted January 4, 2015 I think I have a way to make the parts work in RSS. What I found is that the engines use resources from an old version of real fuels, so if you update these in the .CFG files, they should load.Specifically, in the part.cfg files in the BNTR and rs68b folders you must replace:LqdHydrogen instead of LiquidH2LqdOxygen instead of LiquidOxygenU235Rods instead of nuclearFuelDepU235Rods instead of nuclearWasteMake sure you replace ALL off these. I can make no guarantees that this will solve the issue, but has worked in my case. Hope it helps Link to comment Share on other sites More sharing options...
Starwaster Posted January 4, 2015 Share Posted January 4, 2015 I think I have a way to make the parts work in RSS. What I found is that the engines use resources from an old version of real fuels, so if you update these in the .CFG files, they should load.Specifically, in the part.cfg files in the BNTR and rs68b folders you must replace:LqdHydrogen instead of LiquidH2LqdOxygen instead of LiquidOxygenU235Rods instead of nuclearFuelDepU235Rods instead of nuclearWasteMake sure you replace ALL off these. I can make no guarantees that this will solve the issue, but has worked in my case. Hope it helpsSuggestion: Make a Module Manager patch that people can put in their GameData folder (or subfolder of GameData) so that they don't have to edit files. Link to comment Share on other sites More sharing options...
Discovery173 Posted January 4, 2015 Share Posted January 4, 2015 That is a good idea, but the truth is I have no idea on how to do that. My knowledge is pretty basic on how the .CFG files work, and I have no experience programming. Do you know where I could get some information on how to carry out your solution?Also, I do not know whether is there a problem with modifying a mod made by someone else. Link to comment Share on other sites More sharing options...
Mecripp Posted January 4, 2015 Share Posted January 4, 2015 That is a good idea, but the truth is I have no idea on how to do that. My knowledge is pretty basic on how the .CFG files work, and I have no experience programming. Do you know where I could get some information on how to carry out your solution?Also, I do not know whether is there a problem with modifying a mod made by someone else.Would start here http://forum.kerbalspaceprogram.com/threads/55219-0-90-Module-Manager-2-5-6-%28Dec-21%29-v-1c-Edition-2-5-5-is-broken-Update-it and for the modifying most of the time MM patch any one can do but there are a couple of mods we are not to share MM's but this mod is You are free to: Share  copy and redistribute the material in any medium or format Adapt  remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Link to comment Share on other sites More sharing options...
Starwaster Posted January 4, 2015 Share Posted January 4, 2015 (edited) That is a good idea, but the truth is I have no idea on how to do that. My knowledge is pretty basic on how the .CFG files work, and I have no experience programming. Do you know where I could get some information on how to carry out your solution?Also, I do not know whether is there a problem with modifying a mod made by someone else.There's lots of information just on the front page of the Module Manager thread on creating MM patches.And around here, we exchange lots of such patches for people's mods. I don't think anyone would have a problem.- - - Updated - - -*sigh* can't believe I'm doing this@PART[constellationBNTR]{ @MODULE[ModuleEngines] { @PROPELLANT[LiquidH2] { @name = LqdHydrogen } @PROPELLANT[nuclearFuel] { @name = U235Rods } } @MODULE[ModuleHybridEngine] { @CONFIG[Hydrogen] { @PROPELLANT[LiquidH2] { @name = LqdHydrogen } @PROPELLANT[nuclearFuel] { @name = U235Rods } } @CONFIG[LiquidH2+LiquidOxygen] { @PROPELLANT[LiquidH2] { @name = LqdHydrogen } @PROPELLANT[LiquidOxygen] { @name = LqdOxygen } } } @MODULE[ModuleGenerator] { @OUTPUT_RESOURCE[nuclearWaste] { @name = DepU235Rods } @OUTPUT_RESOURCE[nuclearFuel] { @name = U235Rods } } @RESOURCE[nuclearFuel] { @name = U235Rods } @RESOURCE[nuclearWaste] { @name = DepU235Rods }}@PART[bahars68b]{ @MODULE[ModuleEngineConfigs] { @CONFIG[LiquidH2+LiquidOxygen] { @PROPELLANT[LiquidH2] { @name = LqdHydrogen } @PROPELLANT[LiquidOxygen] { @name = LqdOxygen } } }} Edited January 5, 2015 by Starwaster Link to comment Share on other sites More sharing options...
Discovery173 Posted January 5, 2015 Share Posted January 5, 2015 Well, I was reading the MM thread when I saw that you posted the fix. Guess I learn how to create the patches anyway. Thank you or the fix and or the information Link to comment Share on other sites More sharing options...
Majorjim! Posted March 13, 2015 Share Posted March 13, 2015 Any news on the frame you showed earlier?? Link to comment Share on other sites More sharing options...
WDZOrangeJuice Posted March 14, 2015 Share Posted March 14, 2015 I can't help but ask, what SRB did you use for the Ares V rocket? Link to comment Share on other sites More sharing options...
YangQiming_ Posted April 19, 2015 Share Posted April 19, 2015 Is this thread dead? Link to comment Share on other sites More sharing options...
Mecripp Posted April 19, 2015 Share Posted April 19, 2015 @YangQiming Parts all still work. Link to comment Share on other sites More sharing options...
YangQiming_ Posted April 19, 2015 Share Posted April 19, 2015 I can't help but ask, what SRB did you use for the Ares V rocket?He said it some posts before, check them out Link to comment Share on other sites More sharing options...
YangQiming_ Posted April 19, 2015 Share Posted April 19, 2015 Thanks @MeCripp but a 5-Segment SRB with a proper thrust curve would be nice :-) Link to comment Share on other sites More sharing options...
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