Syatus Posted December 22, 2016 Share Posted December 22, 2016 Hello, is KSPRC compatible with KSP 1.2.2 ? Sorry if the answer is on the topic but i haven't see it Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted December 22, 2016 Share Posted December 22, 2016 @Syatus Hello! Yes and No. Yes, if you update to the latest version on all dependent add-on mods most of KSPRC will work. No, by default KSPRC v 0.7 Pre Release 3 will not work with KSP v1.2.2. Here is the list of dependent add-ons that KSPRC uses that require to be updated: "Texture Replacer" by shaw (MIT license / Copyright © 2013-2015 Davorin Učakar, Ryan Bray) "Environmental Visual Enhancements" by Rbray89 (MIT license / Copyright © 2013 Ryan Bray) "Scatterer" by blackrack (GPLv3 / Copyright © 2015 Ghassen Lahmar) "Kopernicus" by Thomas P. with NathanKell and KillAshley (GNU GPL / Created by BryceSchroeder and Teknoman117) "Kopernicus Expansion" by MrHappyFace (GNU GPL) "Distat Object Enhancement" by MOARdV (Creative Commons [cc-by] / Created by Rubber Ducky) "PlanetShine" by Valerian (Apache license 2.0 / Copyright 2014, Valerian Gaudeau) and this is how you then set them up in order for KSPRC to work: On 10/30/2016 at 6:25 AM, NeoFatalis said: You need to delete Kopernicus,texture replacer,eve,scatterer,planetshine and distant object enhancer that bundeld with KSPRC and download their standalone versions (that work with 1.2) and then the clouds and the textures should work Quote Link to comment Share on other sites More sharing options...
Syatus Posted December 22, 2016 Share Posted December 22, 2016 thank you very much for your help ! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 22, 2016 Share Posted December 22, 2016 2 hours ago, THX-1138 said: @Syatus Hello! Yes and No. Yes, if you update to the latest version on all dependent add-on mods most of KSPRC will work. No, by default KSPRC v 0.7 Pre Release 3 will not work with KSP v1.2.2. Here is the list of dependent add-ons that KSPRC uses that require to be updated: "Texture Replacer" by shaw (MIT license / Copyright © 2013-2015 Davorin Učakar, Ryan Bray) "Environmental Visual Enhancements" by Rbray89 (MIT license / Copyright © 2013 Ryan Bray) "Scatterer" by blackrack (GPLv3 / Copyright © 2015 Ghassen Lahmar) "Kopernicus" by Thomas P. with NathanKell and KillAshley (GNU GPL / Created by BryceSchroeder and Teknoman117) "Kopernicus Expansion" by MrHappyFace (GNU GPL) "Distat Object Enhancement" by MOARdV (Creative Commons [cc-by] / Created by Rubber Ducky) "PlanetShine" by Valerian (Apache license 2.0 / Copyright 2014, Valerian Gaudeau) and this is how you then set them up in order for KSPRC to work: So, correct me if I'm wrong: KSPRC is mainly a part/art mod, with other mods bundled together, correct? If so, and since I see that the original author hasn't been around since the middle of November, would anyone be interested in a simple repackaging of the mod, with all current dependencies included? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 23, 2016 Share Posted December 23, 2016 11 hours ago, linuxgurugamer said: If so, and since I see that the original author hasn't been around since the middle of November, would anyone be interested in a simple repackaging of the mod, with all current dependencies included? Shady area there, man. It's listed under a CC-BY-NC-ND license and technically even if you're just updating the dependencies in the bundle and not touching any of Proot's own material it would seem to me it's still going against the license. A better approach would just be to create a very detailed step by step tutorial on how to get it working on 1.2.2 with all the links to current downloads etc. Quote Link to comment Share on other sites More sharing options...
Theysen Posted December 23, 2016 Share Posted December 23, 2016 45 minutes ago, Poodmund said: Shady area there, man. It's listed under a CC-BY-NC-ND license and technically even if you're just updating the dependencies in the bundle and not touching any of Proot's own material it would seem to me it's still going against the license. A better approach would just be to create a very detailed step by step tutorial on how to get it working on 1.2.2 with all the links to current downloads etc. Since the new scatterer changed some config declaration etc, is there already an update for KSPRC own configs or didn't Proot change them from what comes by default? If not I could look into making them compatible and share the .cfgs. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 23, 2016 Share Posted December 23, 2016 1 hour ago, Theysen said: Since the new scatterer changed some config declaration etc, is there already an update for KSPRC own configs or didn't Proot change them from what comes by default? If not I could look into making them compatible and share the .cfgs. I'm not sure if Proot changed the default configs but as the new Scatterer config syntax has changed, yes, as you pointed out the new default Scatterer configs would have to be used or the KSPRC ones ported over. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 23, 2016 Share Posted December 23, 2016 2 hours ago, Poodmund said: Shady area there, man. It's listed under a CC-BY-NC-ND license and technically even if you're just updating the dependencies in the bundle and not touching any of Proot's own material it would seem to me it's still going against the license. A better approach would just be to create a very detailed step by step tutorial on how to get it working on 1.2.2 with all the links to current downloads etc. I'll respectfully disagree. I'm not going to touch his stuff, just going to update the dependencies, which are covered by different licenses. It won't be a derivative since I'm not going to change his content. However, I will (as I've done before when questions like this come up) ask the forum moderators for a ruling and go along with what they say. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 23, 2016 Share Posted December 23, 2016 The simplest things are always the hardest why not PM Proot first see if he is still about and ask, if no response go on the forum moderators word Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 23, 2016 Share Posted December 23, 2016 2 minutes ago, Virtualgenius said: The simplest things are always the hardest why not PM Proot first see if he is still about and ask, if no response go on the forum moderators word I have, and I've also sent a message to the moderators Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 23, 2016 Share Posted December 23, 2016 20 minutes ago, linuxgurugamer said: I'll respectfully disagree. I'm not going to touch his stuff, just going to update the dependencies, which are covered by different licenses. It won't be a derivative since I'm not going to change his content. It doesn't really matter if you change Proot's material or not, the definitive terming of the NoDerivatives license states: Quote NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Technically you are including ND material within a pack that has been remixed/built upon to create a new, working package. On a side note, I can remember how Proot has handled these kind of things in the past and has been respectfully against the usage of KSPRC in distributions outside of his handling. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 23, 2016 Share Posted December 23, 2016 (edited) We've looked into CC-ND before, it is within the license terms of all variants of CC to include the work in its original form in an anthology or collection. As the included dependencies are separate pieces of software with their own license terms, changing the versions included is acceptable (as long as their respective licenses permit it, which in this case they do). Relevant FAQ on the Creative Commons website. So in this case: The mod can be redistributed with updated dependencies, but absolutely no changes can be made to the core mod itself. Please be sure to attribute and license all the components per their terms, as I am sure you are planning. Edit: @Poodmund Your interpretation is incorrect. The KSPRC package is in itself an anthology, with various components under different licenses. Components of that anthology can be changed as long as the KSPRC parts are not changed. Edit 2: I should add that "not around since the middle of November" is not an overly long time for a modder to be absent. If I were the one repackaging this I would ask for permission first as a courtesy, being gone for six weeks is not past the threshold of "likely gone forever" to me. Edited December 23, 2016 by Red Iron Crown Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 23, 2016 Share Posted December 23, 2016 8 minutes ago, Red Iron Crown said: @Poodmund Your interpretation is incorrect. The KSPRC package is in itself an anthology, with various components under different licenses. Components of that anthology can be changed as long as the KSPRC parts are not changed. I appreciate that the KSPRC distribution .zip could be included within a mod-pack as that has not altered the distribution in any way but doesn't breaking out the necessary KSPRC original files and repackaging them with other files... GPL, open or whatever... go under the realm of a remix of the distribution? Either way, I agree with Red Iron Crown that it would be courteous to wait for Proot on a response, especially seeing as his recent posts contained information that work was being done on KSPRC for 1.2+. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 23, 2016 Share Posted December 23, 2016 4 minutes ago, Poodmund said: I appreciate that the KSPRC distribution .zip could be included within a mod-pack as that has not altered the distribution in any way but doesn't breaking out the necessary KSPRC original files and repackaging them with other files... GPL, open or whatever... go under the realm of a remix of the distribution? Can't have it both ways. KSPRC's zip *is* an anthology, otherwise it would be infected by the GPL used by some of the dependencies that are redistributed. Only the core mod can be covered by CC-ND. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 23, 2016 Share Posted December 23, 2016 47 minutes ago, Red Iron Crown said: I should add that "not around since the middle of November" is not an overly long time for a modder to be absent. If I were the one repackaging this I would ask for permission first as a courtesy, being gone for six weeks is not past the threshold of "likely gone forever" to me. I have sent a message to him, am waiting for a response. Thanks for clarifying the question Quote Link to comment Share on other sites More sharing options...
Guest Posted December 26, 2016 Share Posted December 26, 2016 (edited) I experienced poor performance near the Mun (when PQS textures were loaded and under physics; framerate jumped up again during timewarp) and looking for things that might cause this I found that SteepTexEnd in KSPRC.cfg for Mun was set higher than any other body at 150000 (next highest was 100000), and the normal map texture (under KSPRC\Terrain\lunarsoil_NRM.dds) was 2048x2048 while all the others were 1024x1024, giving it a x5 larger filesize. I resized the texture down to 1024x1024 and changed the SteepTexEnd value to 100000. I'm not sure if only one of these needs to be done but I did both and my framerate near/on the surface of Mun doubled (9-10 to 22-26 with an approx. 60 part ship). The texturing of distant terrain also looks sharper (I guess since the tiles are smaller). Here are before and after shots (above and below respectively): Edit: Closeup terrain looks worse, but at least in my case the performance increase is so big it's worth it. So, @linuxgurugamer, you might want to do this too as a performance fix if you update and redistribute the mod. Edited December 27, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 27, 2016 Share Posted December 27, 2016 @String Witch I have the same issue (also on Minmus) but I always thought that it wasn't real because my is most of the time my fps is around 60 and when I when get close to the surface my fps drops to 30-40 ish Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted January 2, 2017 Share Posted January 2, 2017 @linuxgurugamer any news from proot yet? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 2, 2017 Share Posted January 2, 2017 17 minutes ago, SmashBrown said: @linuxgurugamer any news from proot yet? Nothing yet. I'm currently working on another, when it's done, I'll revisit this Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted January 2, 2017 Share Posted January 2, 2017 On 23/12/2016 at 8:16 PM, Red Iron Crown said: Can't have it both ways. KSPRC's zip *is* an anthology, otherwise it would be infected by the GPL used by some of the dependencies that are redistributed. Only the core mod can be covered by CC-ND. GPL infects it anyway, if it is a dependency that it comes packaged with. Then again, IANAL, so there is that. In any event at least it is clear that the CC-BY-NC-ND license does not apply to the entire mod, just the original parts by Proot. The included components have incompatible licenses that prevent such sublicensing. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 4, 2017 Share Posted January 4, 2017 On 9/25/2016 at 8:05 PM, Proot said: really hope it doesn't take as long as it took for Terminator 2 to come out At this point I don't need @Proot to tell us when he's coming back just whether or not he still is coming back... Quote Link to comment Share on other sites More sharing options...
Schmonzo Posted January 6, 2017 Share Posted January 6, 2017 (edited) I am having trouble with the cloud textures. All required mods are up to date. http://imgur.com/a/tVZjn there is a screenshot NVM i deinstalled the mod. Edited January 7, 2017 by Schmonzo Quote Link to comment Share on other sites More sharing options...
Frag2000 Posted January 8, 2017 Share Posted January 8, 2017 On 1/6/2017 at 11:33 AM, Schmonzo said: I am having trouble with the cloud textures. All required mods are up to date. http://imgur.com/a/tVZjn there is a screenshot NVM i deinstalled the mod. Same here... Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted January 8, 2017 Share Posted January 8, 2017 (edited) @Schmonzo@Frag2000: Here is something to try: 1- Install a fresh version of KSP v 1.2.0 without any other mods. 2 - Install KSPRC v 0.7 Pre Release 3 3 - Delete the following Add-ons that KSPRC v 0.7 Pre Release 3 installed: Texture Re-placer, Environmental Visual Enhancements (EVE), Scatter, Korpernicus, Kopernicus Expansion, Distant Object Enhancement and Planet Shine 4- Download the latest version of the following Add-ons/Mods that works with KSP v1.2.0 or above: "Texture Replacer" by shaw (MIT license / Copyright © 2013-2015 Davorin Učakar, Ryan Bray) "Environmental Visual Enhancements" by Rbray89 (MIT license / Copyright © 2013 Ryan Bray) "Scatterer" by blackrack (GPLv3 / Copyright © 2015 Ghassen Lahmar) "Kopernicus" by Thomas P. with NathanKell and KillAshley (GNU GPL / Created by BryceSchroeder and Teknoman117) "Kopernicus Expansion" by MrHappyFace (GNU GPL) "Distant Object Enhancement" by MOARdV (Creative Commons [cc-by] / Created by Rubber Ducky) "PlanetShine" by Valerian (Apache license 2.0 / Copyright 2014, Valerian Gaudeau) 5- Run KSP v1.2.0 with only KSPRC and test if it works now. Edited January 8, 2017 by THX-1138 Quote Link to comment Share on other sites More sharing options...
milosv123344 Posted January 17, 2017 Share Posted January 17, 2017 Hi, i downloaded this mod, and use it on 1.2.2 with the instructions provided by THX-1138, it works, and it improves the graphics and some textures considerably. However, my fps dropped to nearly 10-15 on ground level on Kerbin with crafts of any size, this should not be happening on an i7 4770k, 8gb ram, and a gtx970. Please tell me how to fix this if possible besides deleting the mod? Thank you Quote Link to comment Share on other sites More sharing options...
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