UnanimousCoward Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 2:35 PM, Avera9eJoe said: Generally how many parts are you launching and what's your CPU? Generally CPU is more important than GPU with KSP. I'd love to know what I can expect when I boot up 1.1 myself I'm running an i5-6500. Curious if you have a similar CPU to mine Expand Haven't launched anything big yet. Mostly just test launches with the stock rockets. Granted the frame rates will drop with more complicated rockets, but I'm confident based on previous experience that they'll be pretty good then anyway. I was getting pretty much 120 fps constantly until I started burdening it with mods. Maybe I should build something ridiculous and launch it to see. I'm just mucking about anyway until the last few mods I want for a new career are updated. I've got an i7-3820 @ 3.60 Ghz and 16 GB of RAM. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 28, 2016 Share Posted April 28, 2016 (edited) On 4/28/2016 at 5:27 PM, UnanimousCoward said: Haven't launched anything big yet. Mostly just test launches with the stock rockets. Granted the frame rates will drop with more complicated rockets, but I'm confident based on previous experience that they'll be pretty good then anyway. I was getting pretty much 120 fps constantly until I started burdening it with mods. Maybe I should build something ridiculous and launch it to see. I'm just mucking about anyway until the last few mods I want for a new career are updated. I've got an i7-3820 @ 3.60 Ghz and 16 GB of RAM. Expand Woah... your CPU clocks very similarly to mine! Sheesh... 120 FPS with no mods installed... what is this world coming too! Thanks Edited April 28, 2016 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 5:59 PM, Avera9eJoe said: Woah... your CPU clocks very similarly to mine! Sheesh... 120 FPS with no mods installed... what is this world coming too! Thanks Expand Beware that 1.1 is really weird with GPUs. I had a wonderful framerate also with Eve, Scatterer, Real Plume Engine Light and a bunch of other non visual mod, bust just until the last patch. No, with a stock clean install, I have lag and yellow physic indicator with a 5 parts ship... Probably things will be better with 1.1.1 Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 28, 2016 Share Posted April 28, 2016 (edited) On 4/28/2016 at 6:30 PM, Nansuchao said: Beware that 1.1 is really weird with GPUs. I had a wonderful framerate also with Eve, Scatterer, Real Plume Engine Light and a bunch of other non visual mod, bust just until the last patch. No, with a stock clean install, I have lag and yellow physic indicator with a 5 parts ship... Probably things will be better with 1.1.1 Expand Intriguing... I guess I'll have to find out for myself then. I should be okay in the GPU department though. Running a GTX 970 with an i5-6500. Nansuchao what's your GPU? Edited April 28, 2016 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted April 28, 2016 Share Posted April 28, 2016 I have a GTX 760, it doesn't matter, it seems to be just random. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 6:33 PM, Nansuchao said: I have a GTX 760, it doesn't matter, it seems to be just random. Expand I have a 760 too, and an i5 4690k, and I find that while performance is initially (really) good, when I break something like 5GB (of my 16GB) mem usage, I begin to lose performance sadly. It's not heavily modded, but yes. Either way, I'm not sure how much KSP Performance vs PC Components is relevant the the topic of this thread guys Quote Link to comment Share on other sites More sharing options...
HollowHate Posted April 28, 2016 Share Posted April 28, 2016 so to turn this topic in right direction, i will ask, when will Proot release 1.1 update? Make your bets Kerbals Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 7:06 PM, HollowHate said: so to turn this topic in right direction, i will ask, when will Proot release 1.1 update? Make your bets Kerbals Expand I bet he'll release it when he's ready Quote Link to comment Share on other sites More sharing options...
HollowHate Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 7:07 PM, MrMeeb said: I bet he'll release it when he's ready Expand im addicted to beauty of space and now cracking by waiting Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 7:06 PM, HollowHate said: so to turn this topic in right direction, i will ask, when will Proot release 1.1 update? Make your bets Kerbals Expand On 4/28/2016 at 7:07 PM, MrMeeb said: I bet he'll release it when he's ready Expand Indeed https://coub.com/view/36gy8 Quote Link to comment Share on other sites More sharing options...
Ignath Posted April 28, 2016 Share Posted April 28, 2016 1.1.1 is now available! Hope that helps out with your shader issues @Proot. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 9:23 PM, Ignath said: 1.1.1 is now available! Hope that helps out with your shader issues @Proot. Expand Great news! Quote Link to comment Share on other sites More sharing options...
Breadland Posted April 28, 2016 Share Posted April 28, 2016 On 4/28/2016 at 9:23 PM, Ignath said: 1.1.1 is now available! Hope that helps out with your shader issues @Proot. Expand That was much earlier than I expected! Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 29, 2016 Share Posted April 29, 2016 (edited) Woah! @Proot I just realized that you had @Endraxial tagged in your special thanks at the bottom of the page. It's funny because that almost doesn't come as a surprise. He (she?) has helped helped me out in the past as well. My updated post of your planet textures has been getting more fame recently and I always make sure to point out it was you who did the true work and all I'm doing is passing them along. Endraxial, I'm not sure when you'll read this, but I wanted to say thanks to you again for letting me facilitate your textures for the next gen of kerbals. Edited April 29, 2016 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
o0redeye0o Posted April 29, 2016 Share Posted April 29, 2016 (edited) I'm so excited for this mod to be updated, been trying my hardest not to play KSP until the release. Edited April 29, 2016 by o0redeye0o broke the rules, sorry Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 29, 2016 Share Posted April 29, 2016 On 4/29/2016 at 6:17 PM, o0redeye0o said: I'm so excited for this mod to be updated, been trying my hardest not to play KSP until the release. Is there any ETA on the update or progress? Expand I see that you're new here, but please see Rule 2.3f here: http://forum.kerbalspaceprogram.com/index.php?/guidelines/ It will be ready when it is ready. Quote Link to comment Share on other sites More sharing options...
Sandworm Posted April 30, 2016 Share Posted April 30, 2016 (edited) On 4/29/2016 at 6:17 PM, o0redeye0o said: I'm so excited for this mod to be updated, been trying my hardest not to play KSP until the release. Expand Fyi. It seems to work well enough under the latest version of texturereplacer. I'm testing a KSPCR + 64k game and the only issue I'm seeing is with rocket plumes, which is an easy fix (delete the relevant textures). The navball remains stock, but that isn't a gameplay issue imho. Here's a pic just to prove that the skybox is there: Edited April 30, 2016 by Sandworm Quote Link to comment Share on other sites More sharing options...
jpinard Posted May 3, 2016 Share Posted May 3, 2016 On 4/30/2016 at 9:27 PM, Sandworm said: Fyi. It seems to work well enough under the latest version of texturereplacer. I'm testing a KSPCR + 64k game and the only issue I'm seeing is with rocket plumes, which is an easy fix (delete the relevant textures). The navball remains stock, but that isn't a gameplay issue imho. Here's a pic just to prove that the skybox is there: Expand I didn't realize this mod replaced rocket plumes? What is we use realplumes? Will it look ok then? Quote Link to comment Share on other sites More sharing options...
HazyHills Posted May 3, 2016 Share Posted May 3, 2016 Love this mod, can't wait to see it running on 64-bit. Keep up the awesome work @Proot! Quote Link to comment Share on other sites More sharing options...
MaxRebo Posted May 4, 2016 Share Posted May 4, 2016 On 5/3/2016 at 2:11 AM, jpinard said: I didn't realize this mod replaced rocket plumes? What is we use realplumes? Will it look ok then? Expand It was my understanding that this mod replaces rocket plumes by using RealPlumes - just applies a few customizations. As such, configs and textures from KSPRC should take precedence over / (?)physically overwrite(?) those RealPlumes comes with. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted May 4, 2016 Share Posted May 4, 2016 On 5/4/2016 at 8:46 PM, MaxRebo said: It was my understanding that this mod replaces rocket plumes by using RealPlumes - just applies a few customizations. As such, configs and textures from KSPRC should take precedence over / (?)physically overwrite(?) those RealPlumes comes with. Expand SmokeScreen is the mod doing the heavy lifting for both sets of plumes, both KSPRC and RealPlumes add configs for it. Quote Link to comment Share on other sites More sharing options...
kerbalresearch Posted May 5, 2016 Share Posted May 5, 2016 On 4/30/2016 at 9:27 PM, Sandworm said: Fyi. It seems to work well enough under the latest version of texturereplacer. I'm testing a KSPCR + 64k game and the only issue I'm seeing is with rocket plumes, which is an easy fix (delete the relevant textures). The navball remains stock, but that isn't a gameplay issue imho. Here's a pic just to prove that the skybox is there: Expand Wait a minute, are you saying i can actually run this in 1.1.2? Quote Link to comment Share on other sites More sharing options...
Sandworm Posted May 5, 2016 Share Posted May 5, 2016 On 5/5/2016 at 9:37 PM, kerbalresearch said: Wait a minute, are you saying i can actually run this in 1.1.2? Expand Yes. Everything runs. All is well. I posted these pick in the 64k threat yesterday. It would look even better with real plumes and/or planetshine. Quote Link to comment Share on other sites More sharing options...
kerbalresearch Posted May 5, 2016 Share Posted May 5, 2016 On 5/5/2016 at 9:42 PM, Sandworm said: Yes. Everything runs. All is well. Expand Awesome, downloading now, thanks for letting me know! Quote Link to comment Share on other sites More sharing options...
Proot Posted May 5, 2016 Author Share Posted May 5, 2016 Eerrr... nope. That is just my Kerbin texture. So not "everything" is working. KSPRC revamps parts textures and planets textures, but also whole bodies (like Minmus), PQS terrains (the grounds), atmospheres, sunflare, terrain scatters and so on... and I'll add some good old things again, like my chatterer own sounds, etc. Also, I'm not using SmokeScreen in the last versions: at contrary, I'm directly revamping the FX Squad effects using Texture Replacer. And btw, my configs and textures for SmokeScreen, using "HotRockets" as scratch, were previous to "RealPlumes" (and allowed directly by Nazari, the creator of the mod... which was the very first in do a skilled use of SmokeScreen plugin). In fact, "RealPlumes" is based in and uses the whole "HotRockets" mod, which at the same time (like @Red Iron Crown has pointed) is just possible thanks to the "SmokeScreen" plug-in. ETA: My terrains are working again in 1.1.2! I'm waiting for a compatible version of some of the plugins used, to definitely release an update. Quote Link to comment Share on other sites More sharing options...
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