Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

Recommended Posts

2 hours ago, Niemand303 said:

It's both Scatterer and RVE :)

Thanks!

 

 

A question, how important are the circular solar panels? If people are crazy about them I can give an attempt to produce them, though there are a few issues to work through.

But, I need a demonstration of how the folding of a circular panel works.

There is also the short variant of the Cygnus:
6d411beef1.jpg97f700deaa.jpg

Edited by Beale
Link to comment
Share on other sites

2 minutes ago, hraban said:

Would be nice to see in KSP with your typical style but I did not want to build the animation :wink:

 

Very agreed! :wink: 

Rotation-fold is not an option, so I am unsure how it works...

35e7235503.jpg

The real example, the panels do not differ in step, all on the same level.

d18b80b052.jpg

Link to comment
Share on other sites

19 minutes ago, Beale said:

~snip~

But, I need a demonstration of how the folding of a circular panel works.

~snip~

@Nertea has a good circular panel that you might draw inspiration from (or ask him how he did it). @raidernick also has experience making odd solar panels such as the ones for the OPS stations *cough* hint hint *cough* so you might ask him for some advice as well.

Link to comment
Share on other sites

@Beale, just thought Id say, glad to see you still being able to work on this mod, after all that Brexit stuff. 

Question: Im assuming that the latest (or next eventual build of Tantares) with these sweet updates is gonna be craftbreaking from the Tantares version for KSP 1.1.2, huh?

Link to comment
Share on other sites

On 27 luglio 2016 at 7:25 PM, Niemand303 said:

http://imgur.com/a/FtbWZ

Testing out Soyuz-TMA on Soyuz-FG launcher, note that I made RCS thrusters out of stock models in corresponding locations for historical accuracy.

how did you get Soyuz-FG to work? Without cheaty modifications it's top heavy (and therefore unflyable)

Link to comment
Share on other sites

Just now, trooperMNG said:

how did you get Soyuz-FG to work? Without cheaty modifications it's top heavy (and therefore unflyable)

That doesn't make any sense. If a rocket is top heavy, that leaves he centre of mass in front of the centre of lift(presumably, with how the Soyuz's fins are set up), thus making it stable. Not to be rude but maybe its the way you're flying/building it. 

Link to comment
Share on other sites

1 hour ago, trooperMNG said:

how did you get Soyuz-FG to work? Without cheaty modifications it's top heavy (and therefore unflyable)

The easiest way is to clip some fins into the bottom of the center tank.

In my Soviet Career mod (linked in my sig) I tweaked the weights of the various parts so that the R-7 series rockets would be more flight/CG-stable and gameplay-balanced, but if you're running "stock" Tantares clipping fins into the bottom really is the easiest way.

Otherwise it's VERY delicate to fly, you have to do your gravity turn VERY slowly.

Link to comment
Share on other sites

11 hours ago, VenomousRequiem said:

That doesn't make any sense. If a rocket is top heavy, that leaves he centre of mass in front of the centre of lift(presumably, with how the Soyuz's fins are set up), thus making it stable. Not to be rude but maybe its the way you're flying/building it. 

I should have explained myself better. It's too top heavy. Even the slightest turn makes it tip over. As @tjsnh said, the gravity turn should be slow and controlled. But without clipping fins, it's very difficult in stock conditions. About construction, it's the standard Tantares Soyuz. 4 boosters and central core, second stage and normal Soyuz with no 3rd party parts except for stock separatrons and decoupler. And no, you didn't seem to be rude, but my flight capabilities are OK. I normally fly Shuttle and Buran, rarely using Mechjeb (only when building stations and it's the same launch for like 5-6 times). I only encountered difficulties with Tantares Soyuz-FG and Contares Feniks with a heavy load on top like @hraban Kliper.

Link to comment
Share on other sites

14 hours ago, Foxxonius Augustus said:

Nertea has a good circular panel that you might draw inspiration from (or ask him how he did it). Raidernick also has experience making odd solar panels such as the ones for the OPS stations *cough* hint hint *cough* so you might ask him for some advice as well.

14 hours ago, hraban said:

main-qimg-f31fbc767d13d8537d81228414ab88

This works like a better accordion

A typical, Rectangle solar panel is more efficient. The usable surface is simply larger.

Thanks for the tips! A good place to start.

14 hours ago, Calvin_Maclure said:

@Beale

Question: Im assuming that the latest (or next eventual build of Tantares) with these sweet updates is gonna be craftbreaking from the Tantares version for KSP 1.1.2, huh?

From 1.1.2 I am not sure everything has changed, but if you are using the latest version of Tantares right now, nothing will break.

The Cygnus parts are exactly the same size as before. :) 

56 minutes ago, trooperMNG said:

I should have explained myself better. It's too top heavy. Even the slightest turn makes it tip over. As @tjsnh said, the gravity turn should be slow and controlled. But without clipping fins, it's very difficult in stock conditions. About construction, it's the standard Tantares Soyuz. 4 boosters and central core, second stage and normal Soyuz with no 3rd party parts except for stock separatrons and decoupler. And no, you didn't seem to be rude, but my flight capabilities are OK. I normally fly Shuttle and Buran, rarely using Mechjeb (only when building stations and it's the same launch for like 5-6 times). I only encountered difficulties with Tantares Soyuz-FG and Contares Feniks with a heavy load on top like @hraban Kliper.

Hmm! How strange this situation is.

I think the flight tipping problems have been sold for quite a long time now. I can maybe post a video to demonstrate how I fly these things :) 

The Soyuz rocket especially is very easy to fly.

Link to comment
Share on other sites

1 minute ago, Beale said:

Thanks for the tips! A good place to start.

From 1.1.2 I am not sure everything has changed, but if you are using the latest version of Tantares right now, nothing will break.

The Cygnus parts are exactly the same size as before. :) 

Hmm! How strange this situation is.

I think the flight tipping problems have been sold for quite a long time now. I can maybe post a video to demonstrate how I fly these things :) 

The Soyuz rocket especially is very easy to fly.

Maybe I should check if my installation is corrupted, because I can't seem to fly Soyuz so easily

Link to comment
Share on other sites

Just now, trooperMNG said:

Maybe I should check if my installation is corrupted, because I can't seem to fly Soyuz so easily

It maybe is possible, the old drag cube issue.

(I am also using stock fairings, maybe this can make a small difference).

Link to comment
Share on other sites

Personally, I think it'd be cool if you split Cygnus up into sections. Like the cargo section. That way if we wanted to make normal Cygnus, we could use a fewer amount if segments than Enhanced Cygnus, then there could be a structural adapter to sit on top for the docking port, like the ATV. 

Link to comment
Share on other sites

1 hour ago, VenomousRequiem said:

Personally, I think it'd be cool if you split Cygnus up into sections. Like the cargo section. That way if we wanted to make normal Cygnus, we could use a fewer amount if segments than Enhanced Cygnus, then there could be a structural adapter to sit on top for the docking port, like the ATV. 

It's a nice idea, but I'm not sure, having these pieces as separate segments, would lose the unique textured parts (Like the yellow panel, writing, etc).

I guess there is some possible ways to split it up, but what are people's preferences?

(By the way, splitting the parts up would be save breaking, currently the Cygnus revamp is totally save friendly).

And here is the short Cygnus.
b0eeb5ef10.jpg

Link to comment
Share on other sites

3 minutes ago, VenomousRequiem said:

I guess that warrants a new Antares then, eh? Eh? Please don't hurt me

Unfortunately, you are right, it does!

But, that is a story for another time - the 1.875m large Castor rocket will be enough trouble alone, the entire Antares rocket at a 2.5m scale will be a big undertaking.

Link to comment
Share on other sites

Personally my vote's for more modularity so it's easier to have exactly the craft you need!


Btw, is there no heatshield for the TKS VA capsule? (I think historically it was supposed to be a heatshield with a hatch in the middle of it??). Just curious - I mostly just use procedural ones anyway, and CLS let's you cheat holes in things these days so it works fine :P

Link to comment
Share on other sites

24 minutes ago, baldamundo said:

Btw, is there no heatshield for the TKS VA capsule? (I think historically it was supposed to be a heatshield with a hatch in the middle of it??). Just curious - I mostly just use procedural ones anyway, and CLS let's you cheat holes in things these days so it works fine :P

It's part of the capsule, look at the bottom :wink: 

 

Edited by Beale
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...