Beale Posted August 15, 2016 Author Share Posted August 15, 2016 14 hours ago, RocketSquid said: What is the small nuclear engine based on? I think the Nerva rocket. 3 hours ago, DJ Reonic said: My phone is being extra stupid today, so this post will likely be messed up, but Beale, have you thought of integrating something like the Firespitter texture switcher into the Soyuz, Progress, and station parts? I know at one time you had a set of alternate textures for the Soyuz and Salyut. Having a little more color diversity in the station parts would make for some even cooler looking stations than are already possible with your pack. Just my $0.02. I'm liking the new Soyuz, by the way. Keep up the awesome work! @Beale I have though about it, but I think it is too much extra work (And I'm lazy ). Sorry! 2 hours ago, CobaltWolf said: No, I was just confused that @Beale was working on one. I'm not complaining - right now he has a serious advantage over me in terms of how much he needs to do to finish his Mun mission. Plus I can only simplify the J2 and F1 so much... Need a 7K-LOK to get to the Moon The soyuz is a nice simple distraction between the complicated Fobos Grunt and mighty N1. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 15, 2016 Share Posted August 15, 2016 I believe we both lost to @hraban if it's a three-way race, seeing as all three components (orbiter, lander, launcher) of his are done. Perhaps we should detail him to take care of the SLS while he is at it? Quote Link to comment Share on other sites More sharing options...
Beale Posted August 15, 2016 Author Share Posted August 15, 2016 (edited) 3 minutes ago, CobaltWolf said: I believe we both lost to @hraban if it's a three-way race, seeing as all three components (orbiter, lander, launcher) of his are done. Perhaps we should detail him to take care of the SLS while he is at it? The first Tantares N1 release was in 2015! But, Lack released his before that. Get the SLS on schedule! Edited August 15, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 15, 2016 Share Posted August 15, 2016 Just now, Beale said: The first Tantares N1 release was in 2015! But, Lack released his before that. aint no point in racin if its already over выродок Quote Link to comment Share on other sites More sharing options...
Andem Posted August 15, 2016 Share Posted August 15, 2016 39 minutes ago, CobaltWolf said: aint no point in racin if its already over выродок слишком много мун ракеты m8 . Quote Link to comment Share on other sites More sharing options...
hraban Posted August 15, 2016 Share Posted August 15, 2016 Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted August 15, 2016 Share Posted August 15, 2016 3 hours ago, Beale said: I think the Nerva rocket. Really? I thought the nerva was shorter and wider. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted August 16, 2016 Share Posted August 16, 2016 (edited) @Beale Is there a way to properly align the docking ports in the VAB/SPH? I can't see visual help on the docking port, when docking my station I can't align the modules the way I want because there is the 90° lock. Edited August 16, 2016 by trooperMNG Quote Link to comment Share on other sites More sharing options...
Guest Posted August 16, 2016 Share Posted August 16, 2016 56 minutes ago, trooperMNG said: @Beale Is there a way to properly align the docking ports in the VAB/SPH? I can't see visual help on the docking port, when docking my station I can't align the modules the way I want because there is the 90° lock. I'd like to see something like this, too. Nothing elaborate, just a coloured tick at the 0° position would do it. Quote Link to comment Share on other sites More sharing options...
SirKeplan Posted August 16, 2016 Share Posted August 16, 2016 (edited) On 15/08/2016 at 10:29 PM, RocketSquid said: Really? I thought the nerva was shorter and wider. that is more a partial engine you have, just the pressure vessel etc. the other image shows the whole thing. more info and pics at the end of this page. http://www.alternatewars.com/BBOW/Space_Engines/ROVER_NERVA_Engines.htm Edited August 22, 2016 by SirKeplan Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 17, 2016 Share Posted August 17, 2016 @Beale I am on vacation right now, but when I get home, I'm going to do an experiment with the fstextureswitch plugin and your soyuz textures. If successful, I may consider doing some texture work on your station parts, if you are open to it. Quote Link to comment Share on other sites More sharing options...
Beale Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) 2 hours ago, DJ Reonic said: @Beale I am on vacation right now, but when I get home, I'm going to do an experiment with the fstextureswitch plugin and your soyuz textures. If successful, I may consider doing some texture work on your station parts, if you are open to it. It will be very interesting to see. @trooperMNG Sure! Edited August 17, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted August 17, 2016 Share Posted August 17, 2016 3 minutes ago, Beale said: @trooperMNG Sure! thank you Beale! A basic thin red stripe, a small dot or whatever you like should do the job Quote Link to comment Share on other sites More sharing options...
Beale Posted August 17, 2016 Author Share Posted August 17, 2016 A little progress. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted August 20, 2016 Share Posted August 20, 2016 (edited) I believe this mod would be well-suited to include a more comprehensive PDF explaining the different rockets, similar to BDB's. Mainly because sometimes I would like to strip down the parts I have installed, and find it hard to know what's what from the folder names. Edited August 20, 2016 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 20, 2016 Share Posted August 20, 2016 6 hours ago, Z3R0_0NL1N3 said: I believe this mod would be well-suited to include a more comprehensive PDF explaining the different rockets, similar to BDB's. Mainly because sometimes I would like to strip down the parts I have installed, and find it hard to know what's what from the folder names. its worth pointing out that the BDB manual took a lot of time to make. It id made by a friend, I only supervise it, approve the craft files, write the descriptions. Perhaps Beale should find someone to help him? I don't think he has time to do it himself. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted August 20, 2016 Share Posted August 20, 2016 (edited) 8 hours ago, CobaltWolf said: its worth pointing out that the BDB manual took a lot of time to make. It id made by a friend, I only supervise it, approve the craft files, write the descriptions. Perhaps Beale should find someone to help him? I don't think he has time to do it himself. I wouldn't want Beale to take the time to do it himself, which, I had meant to say in the post. Do you think the person who made yours might help out Beale? Additionally, has anyone added Kerbalism support to Tantares yet? Edited August 20, 2016 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 20, 2016 Share Posted August 20, 2016 (edited) 1 hour ago, Z3R0_0NL1N3 said: I wouldn't want Beale to take the time to do it himself, which, I had meant to say in the post. Do you think the person who made yours might help out Beale? Additionally, has anyone added Kerbalism support to Tantares yet? As far as I know, all the crewed parts should have compatibility. I've added my own mm patch to give the ATV, Cygnus and Progress cargo modules Kerbalism compatibility. I'm not sure how realistic my values are, but if you want I can link the code and you can play with my numbers if they aren't realistic enough. My patch is only set up for the "Realism" profile, so it would have to be edited to accommodate other profiles. It would also have to be edited to include any parts I didn't set up that need to be. Edited August 20, 2016 by DJ Reonic Additional info. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted August 20, 2016 Share Posted August 20, 2016 5 minutes ago, DJ Reonic said: As far as I know, all the crewed parts should have compatibility. I've added my own mm patch to give the ATV, Cygnus and Progress cargo modules Kerbalism compatibility. I'm not sure how realistic my values are, but if you want I can link the code and you can play with my numbers if they aren't realistic enough. My patch is only set up for the "Realism" profile, so it would have to be edited to accommodate other profiles. It would also have to be edited to include any parts I didn't set up that need to be. Yeah, those are the ones I wanted it for. I want to give it a look. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 21, 2016 Share Posted August 21, 2016 23 hours ago, Z3R0_0NL1N3 said: Yeah, those are the ones I wanted it for. I want to give it a look. I'll get it up either tonight or tomorrow. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 22, 2016 Share Posted August 22, 2016 Here is my Kerbalism config Spoiler @PART[Hamal_Orbital_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Hamal_Orbital_B]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Hamal_Habitation_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Hamal_Habitation_B]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Capella_Control-A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 1000 %maxAmount = 1000 } %RESOURCE[Water] { %amount = 100 %maxAmount = 100 } %RESOURCE[FiltrationMaterial] { %amount = 100 %maxAmount = 100 } %RESOURCE[Oxygen] { %amount = 20000 %maxAmount = 20000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 1000 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 100 } } @PART[Phoenix_Ex_Control_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 1000 %maxAmount = 1000 } %RESOURCE[Water] { %amount = 100 %maxAmount = 100 } %RESOURCE[FiltrationMaterial] { %amount = 100 %maxAmount = 100 } %RESOURCE[Oxygen] { %amount = 20000 %maxAmount = 20000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 1000 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 100 } } @PART[Phoenix_Control_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 500 %maxAmount = 500 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 10 %maxAmount = 10 } %RESOURCE[Oxygen] { %amount = 2000 %maxAmount = 2000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 50 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 22, 2016 Share Posted August 22, 2016 1 hour ago, DJ Reonic said: Here is my Kerbalism config Reveal hidden contents @PART[Hamal_Orbital_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Hamal_Orbital_B]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Hamal_Habitation_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Hamal_Habitation_B]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 200 %maxAmount = 200 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 30 %maxAmount = 30 } %RESOURCE[Oxygen] { %amount = 4000 %maxAmount = 4000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 200 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } @PART[Capella_Control-A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 1000 %maxAmount = 1000 } %RESOURCE[Water] { %amount = 100 %maxAmount = 100 } %RESOURCE[FiltrationMaterial] { %amount = 100 %maxAmount = 100 } %RESOURCE[Oxygen] { %amount = 20000 %maxAmount = 20000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 1000 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 100 } } @PART[Phoenix_Ex_Control_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 1000 %maxAmount = 1000 } %RESOURCE[Water] { %amount = 100 %maxAmount = 100 } %RESOURCE[FiltrationMaterial] { %amount = 100 %maxAmount = 100 } %RESOURCE[Oxygen] { %amount = 20000 %maxAmount = 20000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 1000 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 100 } } @PART[Phoenix_Control_A]:NEEDS[Kerbalism] { %RESOURCE[Food] { %amount = 500 %maxAmount = 500 } %RESOURCE[Water] { %amount = 10 %maxAmount = 10 } %RESOURCE[FiltrationMaterial] { %amount = 10 %maxAmount = 10 } %RESOURCE[Oxygen] { %amount = 2000 %maxAmount = 2000 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 50 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 10 } } Any chance you can slide some BDB Kerbalism configs my way? none of us devs use it. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 22, 2016 Share Posted August 22, 2016 All I need is how long supplies are supposed to last in the various parts you want configured, and I'll make them. That Tantares config was just a placeholder, and probably not very realistic. Quote Link to comment Share on other sites More sharing options...
Danny88 Posted August 24, 2016 Share Posted August 24, 2016 On 8/17/2016 at 5:34 PM, Beale said: A little progress. New service module? Quote Link to comment Share on other sites More sharing options...
Beale Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) On 20/08/2016 at 8:07 AM, Z3R0_0NL1N3 said: I believe this mod would be well-suited to include a more comprehensive PDF explaining the different rockets, similar to BDB's. Mainly because sometimes I would like to strip down the parts I have installed, and find it hard to know what's what from the folder names. I want to add a little, but events are too busy lately! 19 hours ago, Danny88 said: New service module? Yes! It is a little different (But, there will also be a 'retro' soyuz SM, as part of the Progress parts. Edited August 24, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
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