Guest Posted March 2, 2021 Share Posted March 2, 2021 (edited) Loving the Waterfall exhaust on the N1! Edited March 2, 2021 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
Cmdr_Han Posted March 2, 2021 Share Posted March 2, 2021 Just love it to see Lunokhod roving around. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted March 3, 2021 Share Posted March 3, 2021 Where are the waterfall configs? Somewhere in the thread? Quote Link to comment Share on other sites More sharing options...
Nikola Posted March 3, 2021 Share Posted March 3, 2021 4 hours ago, oniontrain said: Where are the waterfall configs? Somewhere in the thread? I think they are already in tantaresLV, but only for the N1. Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 3, 2021 Share Posted March 3, 2021 Theres more coming soon. And updates to existing ones, for Tantares LV. Proton: Soyuz Zenit Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted March 3, 2021 Share Posted March 3, 2021 Loving those mach diamonds! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 3, 2021 Author Share Posted March 3, 2021 11 hours ago, Zorg said: Theres more coming soon. And updates to existing ones, for Tantares LV. Proton: Incredible as ever! The very clean and health Proton plumes are just a treat Good Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted March 3, 2021 Share Posted March 3, 2021 27 minutes ago, Beale said: Incredible as ever! The very clean and health Proton plumes are just a treat Good May I ask why your seem to be redoing Lunokhod? Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted March 3, 2021 Share Posted March 3, 2021 16 minutes ago, Minmus Taster said: May I ask why your seem to be redoing Lunokhod? I think @Beale wants everyone to focus on the one on the right, and from research, it shows a Luna lander for sample returns. Luna 16, 20, and 24. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted March 3, 2021 Share Posted March 3, 2021 3 minutes ago, GuessingEveryDay said: I think @Beale wants everyone to focus on the one on the right, and from research, it shows a Luna lander for sample returns. Luna 16, 20, and 24. Yes I know what that thing is and I AM exited but I was just curious Quote Link to comment Share on other sites More sharing options...
oniontrain Posted March 4, 2021 Share Posted March 4, 2021 Waterfall plumes look so good. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 4, 2021 Share Posted March 4, 2021 Love the new parts; those 4m pieces make some real beastly rockets. Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 4, 2021 Share Posted March 4, 2021 8 minutes ago, FruitGoose said: Love the new parts; those 4m pieces make some real beastly rockets. Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod? the soyuz one? idk, but the almaz ones should have the neptune camera feature I think Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 4, 2021 Share Posted March 4, 2021 (edited) 8 minutes ago, FruitGoose said: Love the new parts; those 4m pieces make some real beastly rockets. Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod? Right now the Octans Periscope is merely decorative, it was made before Neptune Camera and so isn't compatible (no cameraTransform). I'm not sure if @Beale is planning to revamp or update it anytime soon. Edited March 4, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
Beale Posted March 4, 2021 Author Share Posted March 4, 2021 (edited) 16 hours ago, Minmus Taster said: May I ask why your seem to be redoing Lunokhod? I'm not. 1 hour ago, FruitGoose said: Love the new parts; those 4m pieces make some real beastly rockets. Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod? As of the most recent update (24.0) the periscope is now a small greyscale camera (so you can look through it with the live preview window). Without the Neptune Camera mod it is purely decorative yeah. Could never find a stock use for it really. Edited March 4, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 4, 2021 Share Posted March 4, 2021 3 minutes ago, Beale said: the periscope is now a small greyscale camera Petition for the periscope to be changed to a Tany. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 4, 2021 Share Posted March 4, 2021 3 minutes ago, Spaceman.Spiff said: Petition for the periscope to be changed to a Tany. petition for tany to get his own small mini mod where he is a part Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 4, 2021 Share Posted March 4, 2021 I'm actually serious about this, a mod just about him would be super cool Quote Link to comment Share on other sites More sharing options...
Neebel Posted March 4, 2021 Share Posted March 4, 2021 Is Tantares compatible with Snacks? Sorry if this was asked before, didn't read 800 pages haha Quote Link to comment Share on other sites More sharing options...
Beale Posted March 4, 2021 Author Share Posted March 4, 2021 4 hours ago, Neebel said: Is Tantares compatible with Snacks? Sorry if this was asked before, didn't read 800 pages haha Unfortunately I don't think there are any up to date configs Lunaaa Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 4, 2021 Share Posted March 4, 2021 46 minutes ago, Beale said: Unfortunately I don't think there are any up to date configs It's not a full config, but I added some support to some Tantares parts to complement Snacks generic configs wit this MM patch: Spoiler //Mir Snacks Support //Adds Snacks Processor to Aquila 18-B2 Crew Compartment B (to simulate the Kristall material processors) & space for a little Ore //Adds Soil Recycler and Air Scrubber to Aquila 18-B1 Crew Compartment A (to simulate station-wide ECLSS on Kvant-2, Spektr, Priroda) & space for a little Soil and Stale Air //Adds Stress Relief to Eridani 27KB Crew Module (to simulate Mir Core living compartment) //Snack Processor (Aquila 18-B2 Crew Compartment B used for Kristall) @PART[aquila_crew_s1p5_2_2]:NEEDS[SnacksUtils] { MODULE { name = SnackProcessor ConverterName = Snack Processor StartActionName = Start Snack Processor StopActionName = Stop Snack Processor AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true UseSpecializationBonus = true SpecialistEfficiencyFactor = 0.1 ExperienceEffect = ScienceSkill EfficiencyBonus = 1.0 //Ore masses 0.01 metric tons per unit INPUT_RESOURCE { ResourceName = Ore Ratio = 0.002 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 FlowMode = STAGE_PRIORITY_FLOW } //Snacks masses 0.001 metric tons per unit //1 Ore = 5 Snacks, not all of the ore is usable... OUTPUT_RESOURCE { ResourceName = Snacks Ratio = 0.001 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } RESOURCE { name = Ore amount = 0 maxAmount = 200 } } //Soil Recycler; Calibrated for 4 kerbals (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda) @PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksUtils] { MODULE { name = SoilRecycler ConverterName = Soil Recycler StartActionName = Start Soil Recycler StopActionName = Stop Soil Recycler AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true ExperienceEffect = ConverterSkill EfficiencyBonus = 1.0 RecyclerCapacity = 4 INPUT_RESOURCE { ResourceName = Soil Ratio = 0.00004630 FlowMode = ALL_VESSEL } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 3 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = Snacks Ratio = 0.00004630 DumpExcess = false FlowMode = ALL_VESSEL } } RESOURCE { name = Soil amount = 0 maxAmount = 400 } } //Air Scrubber (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda) @PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksFreshAir] { MODULE { name = SnacksConverter ConverterName = Air Scrubber StartActionName = Start Air Scrubber StopActionName = Stop Air Scrubber AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = StaleAir Ratio = 0.00074 FlowMode = ALL_VESSEL } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 FlowMode = ALL_VESSEL } OUTPUT_RESOURCE { ResourceName = FreshAir Ratio = 0.000296 FlowMode = ALL_VESSEL } } RESOURCE { name = StaleAir amount = 0 maxAmount = 400 } } //Stress Relief (Eridani 27KB Crew Module used for Mir Core Module) @PART[Eridani_Crew_2]:NEEDS[SnacksStress] { MODULE { name = SnacksConverter ConverterName = Entertainment Center StartActionName = Start Entertainment StopActionName = Stop Entertainment AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false minimumCrew = 1 requiresHomeConnection = true //This condition is set whenever the kerbal enters the part and the converter is active, and //when the converter is started. Since it's registered as a SKILL_LOSS_CONDITION, the kerbals will lose their //skills while the converter is running. conditionSummary = Relaxing INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.6 FlowMode = STAGE_PRIORITY_FLOW } ROSTER_INPUT_RESOURCE { ResourceName = Stress AmountPerDay = 2 } } } Quote Link to comment Share on other sites More sharing options...
EM23 Posted March 5, 2021 Share Posted March 5, 2021 Soyuz and Mun: Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 5, 2021 Share Posted March 5, 2021 16 minutes ago, ElonMusket23 said: Soyuz and Mun: oh my god, Soyuz with Atlas-Centaur fairing Quote Link to comment Share on other sites More sharing options...
Beale Posted March 5, 2021 Author Share Posted March 5, 2021 23 hours ago, Friznit said: It's not a full config, but I added some support to some Tantares parts to complement Snacks generic configs wit this MM patch: Reveal hidden contents //Mir Snacks Support //Adds Snacks Processor to Aquila 18-B2 Crew Compartment B (to simulate the Kristall material processors) & space for a little Ore //Adds Soil Recycler and Air Scrubber to Aquila 18-B1 Crew Compartment A (to simulate station-wide ECLSS on Kvant-2, Spektr, Priroda) & space for a little Soil and Stale Air //Adds Stress Relief to Eridani 27KB Crew Module (to simulate Mir Core living compartment) //Snack Processor (Aquila 18-B2 Crew Compartment B used for Kristall) @PART[aquila_crew_s1p5_2_2]:NEEDS[SnacksUtils] { MODULE { name = SnackProcessor ConverterName = Snack Processor StartActionName = Start Snack Processor StopActionName = Stop Snack Processor AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true UseSpecializationBonus = true SpecialistEfficiencyFactor = 0.1 ExperienceEffect = ScienceSkill EfficiencyBonus = 1.0 //Ore masses 0.01 metric tons per unit INPUT_RESOURCE { ResourceName = Ore Ratio = 0.002 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 FlowMode = STAGE_PRIORITY_FLOW } //Snacks masses 0.001 metric tons per unit //1 Ore = 5 Snacks, not all of the ore is usable... OUTPUT_RESOURCE { ResourceName = Snacks Ratio = 0.001 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } RESOURCE { name = Ore amount = 0 maxAmount = 200 } } //Soil Recycler; Calibrated for 4 kerbals (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda) @PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksUtils] { MODULE { name = SoilRecycler ConverterName = Soil Recycler StartActionName = Start Soil Recycler StopActionName = Stop Soil Recycler AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true ExperienceEffect = ConverterSkill EfficiencyBonus = 1.0 RecyclerCapacity = 4 INPUT_RESOURCE { ResourceName = Soil Ratio = 0.00004630 FlowMode = ALL_VESSEL } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 3 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = Snacks Ratio = 0.00004630 DumpExcess = false FlowMode = ALL_VESSEL } } RESOURCE { name = Soil amount = 0 maxAmount = 400 } } //Air Scrubber (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda) @PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksFreshAir] { MODULE { name = SnacksConverter ConverterName = Air Scrubber StartActionName = Start Air Scrubber StopActionName = Stop Air Scrubber AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = StaleAir Ratio = 0.00074 FlowMode = ALL_VESSEL } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 FlowMode = ALL_VESSEL } OUTPUT_RESOURCE { ResourceName = FreshAir Ratio = 0.000296 FlowMode = ALL_VESSEL } } RESOURCE { name = StaleAir amount = 0 maxAmount = 400 } } //Stress Relief (Eridani 27KB Crew Module used for Mir Core Module) @PART[Eridani_Crew_2]:NEEDS[SnacksStress] { MODULE { name = SnacksConverter ConverterName = Entertainment Center StartActionName = Start Entertainment StopActionName = Stop Entertainment AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false minimumCrew = 1 requiresHomeConnection = true //This condition is set whenever the kerbal enters the part and the converter is active, and //when the converter is started. Since it's registered as a SKILL_LOSS_CONDITION, the kerbals will lose their //skills while the converter is running. conditionSummary = Relaxing INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.6 FlowMode = STAGE_PRIORITY_FLOW } ROSTER_INPUT_RESOURCE { ResourceName = Stress AmountPerDay = 2 } } } Oh these are great! Is there maybe some way to write a generic - "cover all" snack config, per crew seats or something? It would be nice if we could add support. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted March 5, 2021 Share Posted March 5, 2021 44 minutes ago, Beale said: Oh these are great! Is there maybe some way to write a generic - "cover all" snack config, per crew seats or something? It would be nice if we could add support. Oh wow... So will the side tanks that the spacecraft ditches be made to? Quote Link to comment Share on other sites More sharing options...
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