curtquarquesso Posted February 15, 2016 Share Posted February 15, 2016 2 hours ago, Beale said: Very not possible They are connected. The decoupler is built into the SM, it is non-staged to prevent accidents.SketchfabGemini Spacecraft by beale on Sketchfab 1 hour ago, Beale said: I worry a separate heatshield would mess-up sizing and overall profile of the craft, how do you propose alternate? If the player removes the Ablator from the fore part in the Big-G configuration, it should be fine. I just don't have the know-how to keep it updated, sorry! The Gemini is planned for inclusion into BDB. A little more SM detail. It's very plain, but so was the real thing. It should look better with RCS components. Heat shield: I would definitely leave it as integrated. This doesn't conflict with the Big G, as there was a hatch in the heat shield. As stated, just removing the ablator should do the trick. RCS: For RCS parts, are you creating them, or letting users use the existing BDB RCS parts? Service Module: Good choice to abandon the Kapton/Mylar/MLI. Wait for PBR. Have you attempted to fashion a primitive convex collider for the rear of the service module? I'd like to be able to store stuff back there for EVA access. 6 minutes ago, Beale said: Of course! Just, keep in mind, the capsule is 1.5m - it will not connect well with any Tantares parts. I'll be pushing out a TweakScale update that will alleviate some of this hopefully. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted February 15, 2016 Share Posted February 15, 2016 I had to reinstall TantaresLV today because is screwed up something (), and KerbalStuff is down.. what should I do? Quote Link to comment Share on other sites More sharing options...
Kaleaze Posted February 15, 2016 Share Posted February 15, 2016 1 minute ago, IsimonZx said: I had to reinstall TantaresLV today because is screwed up something (), and KerbalStuff is down.. what should I do? You need to wait, the creator of KerbalStuff deleted the site, now all the modders who added files to the website will need to put them in another place. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted February 15, 2016 Share Posted February 15, 2016 Just now, Kaleaze said: You need to wait, the creator of KerbalStuff deleted the site, now all the modders who added files to the website will need to put them in another place. It's a shame... it was a really good website... R.I.P kerbalstuff Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 15, 2016 Share Posted February 15, 2016 kerbal stuff is being revived with a new domain name. they are still building it this is only a few hours old. @Beale never upload to curse if you can help it. Everyone lets just be patient and the new site should be up in a day or two. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 15, 2016 Share Posted February 15, 2016 21 minutes ago, curtquarquesso said: Heat shield: I would definitely leave it as integrated. This doesn't conflict with the Big G, as there was a hatch in the heat shield. As stated, just removing the ablator should do the trick. RCS: For RCS parts, are you creating them, or letting users use the existing BDB RCS parts? Service Module: Good choice to abandon the Kapton/Mylar/MLI. Wait for PBR. Have you attempted to fashion a primitive convex collider for the rear of the service module? I'd like to be able to store stuff back there for EVA access. I'll be pushing out a TweakScale update that will alleviate some of this hopefully. What was the purpose of the empty space in the back of the SM? Just because of adapter limitations or what? And yes, I suppose if removing the ablator resource in the VAB makes everything function normally I have no further complaints. @Jso made some wonderful custom tweakscale configs for BDB that you might want to take a look at. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted February 15, 2016 Share Posted February 15, 2016 3 minutes ago, Foxxonius Augustus said: kerbal stuff is being revived with a new domain name. they are still building it this is only a few hours old. @Beale never upload to curse if you can help it. Everyone lets just be patient and the new site should be up in a day or two. so... un-R.I.P KerbalStuff ? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted February 15, 2016 Share Posted February 15, 2016 Thanks beale no worries about sizing I only use this mid for engines and capsules. Pparts FTW. Plus I may just resize it for myself too to 1.875. Editing configs doesn't scare me lol. Quote Link to comment Share on other sites More sharing options...
hoojiwana Posted February 15, 2016 Share Posted February 15, 2016 (edited) 26 minutes ago, IsimonZx said: so... un-R.I.P KerbalStuff ? Give it a few days and its replacement will be up and running, with the CKAN guys at the helm. Edited February 15, 2016 by hoojiwana Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted February 15, 2016 Share Posted February 15, 2016 Keep discussion of KERBALSTUFF, CURSE, and CKAN to their respective forum topics. In other words, don't make me call a moderator. I'm being proactive before things get off the rails here. Beale will host wherever is convenient for him to host. End of discussion. 40 minutes ago, CobaltWolf said: What was the purpose of the empty space in the back of the SM? Just because of adapter limitations or what? And yes, I suppose if removing the ablator resource in the VAB makes everything function normally I have no further complaints.@Jso made some wonderful custom tweakscale configs for BDB that you might want to take a look at. There were multiple uses. It usually held an experiment. One mission held a prototype EVA MMU actually. I'll give the config a look-see. How does Agena scale relative to Beale's Gemini at the moment? Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted February 15, 2016 Share Posted February 15, 2016 @Beale Are you planning on making an IVA for Gemini? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 15, 2016 Share Posted February 15, 2016 (edited) 20 minutes ago, curtquarquesso said: There were multiple uses. It usually held an experiment. One mission held a prototype EVA MMU actually. I'll give the config a look-see. How does Agena scale relative to Beale's Gemini at the moment? It's 1.25m. I believe you wanted it scaled to 0.9375m but that felt too small. EDIT: Though, that was not in relation to Gemini. So there's that. During my tests modeling the Agena docking port (note this doesn't actually exist in game yet, it was modeled when I was working on MOL) 1.25m looked/felt pretty ok. Do you have links to any info on the experiments? Sounds like something that might be ripe for adding using DMSA's features like EVA only experiments. Some EVA only experiments perhaps? I know @N3h3mia had a mod based on Gemini experiments. It was somewhat cleverly limited to only bring two experiments per flight, from a total of something like five, so that you couldn't bring them all in one flight. Edited February 15, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Jso Posted February 15, 2016 Share Posted February 15, 2016 15 minutes ago, CobaltWolf said: It's 1.25m. I believe you wanted it scaled to 0.9375m but that felt too small. EDIT: Though, that was not in relation to Gemini. So there's that. During my tests modeling the Agena docking port (note this doesn't actually exist in game yet, it was modeled when I was working on MOL) 1.25m looked/felt pretty ok. FWIW, I've been testing some 0.9375 scale configs for the Agena lately and am liking it. I've been meaning to mention it so now might be a good time to bring that up. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted February 15, 2016 Share Posted February 15, 2016 I have a copy of Tantares and Tantares LV locally, can I redistribute them? I'd host it on google drive, and only share it to this thread, with a link to this thread and a link to the license. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted February 15, 2016 Share Posted February 15, 2016 (edited) 46 minutes ago, CobaltWolf said: It's 1.25m. I believe you wanted it scaled to 0.9375m but that felt too small. EDIT: Though, that was not in relation to Gemini. So there's that. During my tests modeling the Agena docking port (note this doesn't actually exist in game yet, it was modeled when I was working on MOL) 1.25m looked/felt pretty ok. Do you have links to any info on the experiments? Sounds like something that might be ripe for adding using DMSA's features like EVA only experiments. Some EVA only experiments perhaps? I know @N3h3mia had a mod based on Gemini experiments. It was somewhat cleverly limited to only bring two experiments per flight, from a total of something like five, so that you couldn't bring them all in one flight. The 0.9375m number assumed a 1.5m Gemini. I included a scaled mockup of Agena for Beale, just because I could. It looks large, but that's really the size that it should be. You'll need to figure out how it works with Atlas though... You may need a 0.9375m adapter for Atlas, if you don't already. On experiments, there was the experimental MMU, I believe there were some exposed payloads, but I'd have to look. They also attached a tether to Agena, and did some orbital ballet. I'll have to check. Making a convex collision mesh for that section so you can stuff equipment back there will be a pain, and it will also make symmetry and surface attachment back there possible, but frustrating. Not sure how to handle it really... 9 minutes ago, Mad Rocket Scientist said: I have a copy of Tantares and Tantares LV locally, can I redistribute them? I'd host it on google drive, and only share it to this thread, with a link to this thread and a link to the license. I would not do this. No one is in that much need to get their hands on the add-on right now. Just please be patient, and wait for Beale to get things running again. Edited February 15, 2016 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted February 15, 2016 Share Posted February 15, 2016 7 minutes ago, curtquarquesso said: [...] I would not do this. No one is in that much need to get their hands on the add-on right now. Just please be patient, and wait for Beale to get things running again. Alright, thanks. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 15, 2016 Author Share Posted February 15, 2016 (edited) 3 hours ago, curtquarquesso said: Heat shield: I would definitely leave it as integrated. This doesn't conflict with the Big G, as there was a hatch in the heat shield. As stated, just removing the ablator should do the trick. RCS: For RCS parts, are you creating them, or letting users use the existing BDB RCS parts? Service Module: Good choice to abandon the Kapton/Mylar/MLI. Wait for PBR. Have you attempted to fashion a primitive convex collider for the rear of the service module? I'd like to be able to store stuff back there for EVA access. I'll be pushing out a TweakScale update that will alleviate some of this hopefully. For RCS, I'm going to create them, yeah For colliders, not sure how to do it. For Tweakscale, excellent! Many thanks! 2 hours ago, Jay The Amazing Toaster said: @Beale Are you planning on making an IVA for Gemini? Yes. 1 hour ago, Mad Rocket Scientist said: Alright, thanks. 21 minutes ago, flamerboy67664 said: Beale and To whom it may concern I am here to inform you that KerbalStuff has shut down. (Officially) Going to fix it soon Gemini Beta Very, very rough configs, place in Tantares/Parts/GEMINI Let me know feedback and config suggestions What is needed: Manually export DDS texture (Converter mangles fine detail on Gemini texture) Balance everything RCS Edited February 15, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 15, 2016 Share Posted February 15, 2016 Quote Link to comment Share on other sites More sharing options...
Beale Posted February 15, 2016 Author Share Posted February 15, 2016 8 minutes ago, CobaltWolf said: Shush Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted February 15, 2016 Share Posted February 15, 2016 (edited) 21 minutes ago, Beale said: For RCS, I'm going to create them, yeah For colliders, not sure how to do it. For Tweakscale, excellent! Many thanks!Gemini BetaVery, very rough configs, place in Tantares/Parts/GEMINI Let me know feedback and config suggestions What is needed: Manually export DDS texture (Converter mangles fine detail on Gemini texture) Balance everything RCS Absolutely fantastic. Glad to see it flying. I'll check the configs, and see how it plays. On the windows, I think they could definitely stand to have some subtle light probes near them to illuminate the window area. On a related note, how did you model the window grooves? That's always stumped me... 42 minutes ago, flamerboy67664 said: Beale and To whom it may concern I am here to inform you that KerbalStuff has shut down. (Officially) Which part of: 2 hours ago, curtquarquesso said: Keep discussion of KERBALSTUFF, CURSE, and CKAN to their respective forum topics. In other words, don't make me call a moderator. I'm being proactive before things get off the rails here. did you not understand? I've called for a mod to do some clean up here as seen fit. Do people even read previous replies before posting? Apologies in advance. I hate being rude... Edited February 15, 2016 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
InsaneDruid Posted February 16, 2016 Share Posted February 16, 2016 18 minutes ago, Beale said: For colliders, not sure how to do it. Take a look at my proton blend file, on the second layer from the left in the top row of layers, you will see many colliders named "Stage2_Collider_Top.XXX". Or import the Spaceplane-Cargobays from squad using the .mu importer. This is the (one) way to do it. Basically you have to build a bigger non-convex shape out of smaller, convex colliders. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 16, 2016 Author Share Posted February 16, 2016 7 minutes ago, curtquarquesso said: Absolutely fantastic. Glad to see it flying. I'll check the configs, and see how it plays. On the windows, I think they could definitely stand to have some subtle light probes near them to illuminate the window area. On a related note, how did you model the window grooves? That's always stumped me. Thanks! Light probes: yes! Window grooves: boolean operations, with some manual tweaking afterwards. 4 minutes ago, InsaneDruid said: Take a look at my proton blend file, on the second layer from the left in the top row of layers, you will see many colliders named "Stage2_Collider_Top.XXX". Or import the Spaceplane-Cargobays from squad using the .mu importer. This is the (one) way to do it. Basically you have to build a bigger non-convex shape out of smaller, convex colliders. I'll take a look thanks! Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 16, 2016 Share Posted February 16, 2016 (edited) Gemini-Blue Streak... bah... I'll do you one better! God ol' American engineering! Something you Europeans won't quite understand. I'm kidding thanks for the Gemini Update: The Titan II GLV from BDB doesn't have enough Delta V to get into orbit on HSS x3, so I didn't get into orbit, then I realized that one of my mods broke the parachute so it all ended in disaster, but jeez did it look nice. Thanks Beale! Update 2: The texture on the CM looks a lot lighter than the parachute and the RCS and such. Is that supposed to happen? Edited February 16, 2016 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
tjsnh Posted February 16, 2016 Share Posted February 16, 2016 Tested out the gemini beta. Flies great, but had trouble landing. Tried a few descent angles, and it seems like the aerodynamic drag doesn't slow it down enough to pop the 'chute until about 1500m, resulting in about a 50% parachute-line-snap rate (even waiting for the safe indicator). Might need to give the capsule a little more drag. Quote Link to comment Share on other sites More sharing options...
spacecookie Posted February 16, 2016 Share Posted February 16, 2016 13 hours ago, CobaltWolf said: Made me laugh a lot I know I've already said it but great Great Gemini May I suggest you to craft the Agena antenna, I find it really " eye-candy " and somehow kerbalish science. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.