derega16 Posted March 13, 2021 Share Posted March 13, 2021 (edited) Any mod have 100kN ISP 450 LH2 engine? I want to make cryogenic N-1 but I can't find a substitute for RD-57. CE don't have one Edited March 13, 2021 by derega16 Quote Link to comment Share on other sites More sharing options...
Beale Posted March 13, 2021 Author Share Posted March 13, 2021 21 hours ago, NiL said: Challenge accepted A 0.625m (tweakscaled) science container capsule clipped into the stock docking port (not on the top node of the port itself) doesn't interfiere with it's functionality. Decoupling is a little tricky - in the example flight it required the help of timewarp, but it's possible to just wobble it out, and with smaller colliders it would just come out. Tantares ports, of course, have a spike inside, which, I suggest, could be resolved by a new spikeless variant with a smaller internal collider, or maybe a spike could move out with an animation - ot it could be added to Raduga's decoupler and thrown out on decoupling like a fairing panel. The capsule itself, may I suggest, could consist of 2 parts - a parachute with built-in decoupler and the capsule itself - and be in 0.625 or 0.312 m form-factor, having a functionality of a science container, probe core and a small supply of electricity, and, perhaps, a barometer and thermometer experiments. Perhaps, with added antennae and some more power it could be used as a drop-probe.https://imgur.com/gallery/QBo5bYj Many thanks for mocking this up, I'll think about it. 45 minutes ago, Kunosheru said: i was sleeping awile aaaand want to give you these https://en.wikipedia.org/wiki/Luna_3 andhttps://en.wikipedia.org/wiki/Luna_9 I hope you were / will be interested Very nice for stock recreations! Luna engines both complete. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 14, 2021 Author Share Posted March 14, 2021 (edited) GitHub https://github.com/Tantares/TantaresSP Unfortunately the rover platform might not quite fly in KSPs physics regime... It is very unstable, and difficult to even begin to drive down the ramp. I'm still not sure exactly what can be done to fix this, outside of making it crazy heavy. If so, it may not be included in the final release. Assistance (very) welcome! There is also drop-tanks now. Edited March 14, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted March 14, 2021 Share Posted March 14, 2021 2 hours ago, Beale said: GitHub https://github.com/Tantares/TantaresSP Unfortunately the rover platform might not quite fly in KSPs physics regime... It is very unstable, and difficult to even begin to drive down the ramp. I'm still not sure exactly what can be done to fix this, outside of making it crazy heavy. If so, it may not be included in the final release. Assistance (very) welcome! There is also drop-tanks now. Here's my opinion: While the difficulties with the ramp could be frustrating it would be better than not having the ramp and making The Emerald fall a meter or two and probably tip it or break it (Iv tried it and it usually ends up crashing on the Mun) Anyways that's just me Il happily delete this. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted March 14, 2021 Share Posted March 14, 2021 On 3/11/2021 at 2:19 PM, GuessingEveryDay said: You can make it yourself, by using the experiment storage capsule, heat shield on the bottom, then using Luciole's inline parachute, and then sticking a docking port on top. I tried doing this with tweakscale and whatnot, but I always had problems with it glitching out when trying to decouple a part inside another part. I think the best way to design a new part would either be a Raguda part which looks like and functions as a docking port when attached, or a hollow docking port ring that you can put a Raguda in. It would be difficult without a hollow Progress part, so it starts to look like a lot of parts. Maybe depending on how much people like the Luna return capsule would make it worth revisiting? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 14, 2021 Share Posted March 14, 2021 Just now, Z3R0_0NL1N3 said: Maybe depending on how much people like the Luna return capsule would make it worth revisiting? I like it, it's the coolest (soviet) robotic lunar lander IMO Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted March 14, 2021 Share Posted March 14, 2021 3 minutes ago, Starhelperdude said: I like it, it's the coolest (soviet) robotic lunar lander IMO But I mean besides just roleplay, does anyone actually play on science mode and get use out of the science experiment features? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 14, 2021 Share Posted March 14, 2021 Just now, Z3R0_0NL1N3 said: But I mean besides just roleplay, does anyone actually play on science mode and get use out of the science experiment features? yeah me, I mostly play sandbox but I'm currently prepairing on multiple installs to play either career or sience Quote Link to comment Share on other sites More sharing options...
softweir Posted March 15, 2021 Share Posted March 15, 2021 7 hours ago, Beale said: Unfortunately the rover platform might not quite fly in KSPs physics regime... It is very unstable, and difficult to even begin to drive down the ramp. How about cheating? Have a KAL-1000 controller and a mass-less, invisible hydraulic ram guide the rover down the ramp and release it just before the forward wheels leave the ramp. Then make the rover extremely slow (as it would have been IRL), so instability is less of an issue. Quote Link to comment Share on other sites More sharing options...
Transformatron Posted March 15, 2021 Share Posted March 15, 2021 I have been having some issues with the docking ports in Tantares, the most recent ones fail to load in the textures. Once I place them I can't pick them up or move them; and the only indication they are there is the shadow created by the cone on drouge ports. The missing parts do not corrupt files but it means that making most craft is impossible. Backverting the tantares install does not fix the issue. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted March 15, 2021 Share Posted March 15, 2021 I pretty much only play modded Career mode. More science is invaluable with an expanded tech tree. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 15, 2021 Author Share Posted March 15, 2021 (edited) 6 hours ago, Transformatron said: I have been having some issues with the docking ports in Tantares, the most recent ones fail to load in the textures. Once I place them I can't pick them up or move them; and the only indication they are there is the shadow created by the cone on drouge ports. The missing parts do not corrupt files but it means that making most craft is impossible. Backverting the tantares install does not fix the issue. Uh-oh, doesn't sound good. Could you confirm: Which version of KSP are you on What Mods you have installed Got any pictures? 9 hours ago, Z3R0_0NL1N3 said: I tried doing this with tweakscale and whatnot, but I always had problems with it glitching out when trying to decouple a part inside another part. I think the best way to design a new part would either be a Raguda part which looks like and functions as a docking port when attached, or a hollow docking port ring that you can put a Raguda in. It would be difficult without a hollow Progress part, so it starts to look like a lot of parts. Maybe depending on how much people like the Luna return capsule would make it worth revisiting? That will basically work, alternate hollow progress, decouple-able docking port, small raduga part. Next time Progress is taken a look at I will consider that. 12 hours ago, Minmus Taster said: Here's my opinion: While the difficulties with the ramp could be frustrating it would be better than not having the ramp and making The Emerald fall a meter or two and probably tip it or break it (Iv tried it and it usually ends up crashing on the Mun) Anyways that's just me Il happily delete this. 6 hours ago, softweir said: How about cheating? Have a KAL-1000 controller and a mass-less, invisible hydraulic ram guide the rover down the ramp and release it just before the forward wheels leave the ramp. Then make the rover extremely slow (as it would have been IRL), so instability is less of an issue. Thank you for the input, I think thankfully it may be fixed... at the cost of making the platform 500kg, but I don't think there is much alternative. Lunokhod / Luna release is imminent, Landing leg rework (tripod) Sample Arm TV Camera Parachute Balancing If you are using the preview version, please let me know any balancing thoughts beforehand, it is always appreciated. Edited March 15, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted March 15, 2021 Share Posted March 15, 2021 Thanks for listening Beale! Cannot wait for the Luna update! Quote Link to comment Share on other sites More sharing options...
Transformatron Posted March 15, 2021 Share Posted March 15, 2021 5 hours ago, Beale said: Uh-oh, doesn't sound good. Could you confirm: Which version of KSP are you on What Mods you have installed Got any pictures? I was able to fix the problem through multiple reinstalls, thanks for offering help though. Quote Link to comment Share on other sites More sharing options...
Anachro Posted March 15, 2021 Share Posted March 15, 2021 (edited) @Beale Ever considered make UR500 really Universal? make separate core tank, side tanks, and engines. Not because build a more complicate UR500 is fun but for the first stage of UR500 is modified as third stage of UR700. Then with RD-270, we can build UR700 use tantaras only! Edited March 15, 2021 by Anachro Quote Link to comment Share on other sites More sharing options...
Transformatron Posted March 15, 2021 Share Posted March 15, 2021 One more thing I noticed, although it isnt a bug, is that the Mira Docking Module seems too small when compared to the rest of the modules. IRL its noticably larger than Pirs/Poisk, but its smaller in Tantares. It isnt a big deal, but scaling up the module may make it look better. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 15, 2021 Author Share Posted March 15, 2021 30 minutes ago, Anachro said: @Beale Ever considered make UR500 really Universal? make separate core tank, side tanks, and engines. Not because build a more complicate UR500 is fun but for the first stage of UR500 is modified as third stage of UR700. Then with RD-270, we can build UR700 use tantaras only! I've considered it, maybe KSP2 will be the time for UR-700 and beyond. Maybe before then, hard to say. 7 minutes ago, Transformatron said: One more thing I noticed, although it isnt a bug, is that the Mira Docking Module seems too small when compared to the rest of the modules. IRL its noticably larger than Pirs/Poisk, but its smaller in Tantares. It isnt a big deal, but scaling up the module may make it look better. Well I'll be damned huh, can't believe I never noticed that, Thanks. Scaled correctly it should be more: Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted March 15, 2021 Share Posted March 15, 2021 @BealeI don't know for certain if this would function without attracting the attention of a certain tentacled entity, but would it be worth considering adding an adjustable mass function to the rover platform part's right-click menu? Something that players can set to the correct mass during flight, and then adjust to a stable heavier mass once landed on the surface of the Mun (or any other celestial body) so that the rover can be deployed properly. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted March 15, 2021 Share Posted March 15, 2021 16 minutes ago, septemberWaves said: without attracting the attention of a certain tentacled entity It won't, that's how ballast mods work. A converter that turns some light resource into heavier resource. Or, in case of B9PartSwitch, just a PAW switch that changes mass. Looks like it's the best solution Quote Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2021 Share Posted March 15, 2021 Hi I installed this mod, and have no idea where to find the Zarya parts for the ISS. I really want to build the ISS with this mod and @benjee10's incredible Habtech2 mod, but I can't find the parts . pls help! Quote Link to comment Share on other sites More sharing options...
softweir Posted March 16, 2021 Share Posted March 16, 2021 5 hours ago, SpaceX_Boi said: Hi I installed this mod, and have no idea where to find the Zarya parts for the ISS. I really want to build the ISS with this mod and @benjee10's incredible Habtech2 mod, but I can't find the parts . pls help! IIRC, all Beale's parts are tagged with the relevant RL craft names. So once inside the VAB, do a search for "Zarya" and KSP ought to list the relevant parts. Have fun! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 16, 2021 Author Share Posted March 16, 2021 11 hours ago, SpaceX_Boi said: Hi I installed this mod, and have no idea where to find the Zarya parts for the ISS. I really want to build the ISS with this mod and @benjee10's incredible Habtech2 mod, but I can't find the parts . pls help! Unfortunately I did not tag parts with ISS names, but if you search "Mir", "FGB", etc. You will get all the parts you need. I will include ISS tags in the next update. 13 hours ago, septemberWaves said: @BealeI don't know for certain if this would function without attracting the attention of a certain tentacled entity, but would it be worth considering adding an adjustable mass function to the rover platform part's right-click menu? Something that players can set to the correct mass during flight, and then adjust to a stable heavier mass once landed on the surface of the Mun (or any other celestial body) so that the rover can be deployed properly. Unfortunately after a bit more testing it might not be entirely mass causing issues (though it is a big factor). It might be needed to make the centre of the ramp "filled in" rather than two rails like IRL. Landing leg is now fully supported, you can have it fold up, or fold down when stowed: Quote Link to comment Share on other sites More sharing options...
Guest Posted March 16, 2021 Share Posted March 16, 2021 10 hours ago, softweir said: do a search for "Zarya" Nope, I already did that and nothing would show up 5 hours ago, Beale said: Unfortunately I did not tag parts with ISS names, but if you search "Mir", "FGB", etc. You will get all the parts you need. I will include ISS tags in the next update. Ok, thx ! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 16, 2021 Share Posted March 16, 2021 5 hours ago, Beale said: Unfortunately after a bit more testing it might not be entirely mass causing issues (though it is a big factor). It might be needed to make the centre of the ramp "filled in" rather than two rails like IRL. would it be possible to make a kind of invisible section in the middle that you can't see but it has colliders? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted March 16, 2021 Share Posted March 16, 2021 5 hours ago, Beale said: Unfortunately after a bit more testing it might not be entirely mass causing issues (though it is a big factor). It might be needed to make the centre of the ramp "filled in" rather than two rails like IRL. It's worth a try. However, I did a flip with Lunakhod last night and landed perfectly, and that was really neat. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.