AlphaAsh Posted March 19, 2016 Author Share Posted March 19, 2016 14 hours ago, Kitsune5010 said: If it is simply because it 'hasn't been done yet', I'd be more than willing to hand over my customizations and config files once they are complete. This is the case. Since all of the operational facility stuff is WIP and was put on hold at the time info about GUI revisions coming in Unity was out, I kinda only got so far with actually configuring KerbinSide facilities. Link to comment Share on other sites More sharing options...
theonegalen Posted March 20, 2016 Share Posted March 20, 2016 I'm having a slight error. If I open the Base Boss in flight without all aspects of inflight BB selected in the menu screen, I get a blank Base Boss page and log spam that looks like this: InvalidOperationException: Operation is not valid due to the current state of the object at System.Collections.Stack.Peek () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.EndLayoutGroup () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.EndHorizontal () [0x00000] in <filename unknown>:0 at KerbalKonstructs.UI.BaseBossFlight.drawBaseManagerWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
corbett Posted March 24, 2016 Share Posted March 24, 2016 (edited) where is the boat base, the kss odyssey? I have this mod for 1.0.5, and the odyssey just isn't there. I saw it in the mod showcase. Edited March 24, 2016 by corbett Link to comment Share on other sites More sharing options...
AlphaAsh Posted March 24, 2016 Author Share Posted March 24, 2016 On 14/03/2016 at 11:42 PM, AlphaAsh said: Water launch sites were a part of a pack by another modder that he has yet to update. It has therefore been excluded from recent releases, since the textures are RAM heavy and need optimising. Link to comment Share on other sites More sharing options...
Stone Blue Posted March 24, 2016 Share Posted March 24, 2016 On 3/14/2016 at 7:42 PM, AlphaAsh said: Water launch sites were a part of a pack by another modder that he has yet to update. It has therefore been excluded from recent releases, since the textures are RAM heavy and need optimising. @AlphaAsh I've been missing the Odyssey as well, and wondering what happened...Thanx... As far as the above goes, would it be as simple as converting to .dds, or is it more involved than that? A simple answer would suffice, no need to go into details... I dont want to rock any boats... lol Link to comment Share on other sites More sharing options...
AlphaAsh Posted March 24, 2016 Author Share Posted March 24, 2016 5 hours ago, Stone Blue said: @AlphaAsh I've been missing the Odyssey as well, and wondering what happened...Thanx... As far as the above goes, would it be as simple as converting to .dds, or is it more involved than that? A simple answer would suffice, no need to go into details... I dont want to rock any boats... lol Eskandare used a few texture atlases IIRC which may complicate the process, but yes, I've been waiting on him to convert everything over to DDS, which he still hasn't. Link to comment Share on other sites More sharing options...
Stone Blue Posted March 24, 2016 Share Posted March 24, 2016 Thanx. I was just wondering if Oceania would work if I converted it for my own use... Its probably the one pack I used most with KerbinSide, and I've been missing it... I had read back on some of his posts here, and on other threads, and it seems he's really busy with RL... Link to comment Share on other sites More sharing options...
Noob21 Posted March 25, 2016 Share Posted March 25, 2016 Just wondering, is there any way I can just be able to launch rockets from the stock KSC 2? I want nothing more than that, as I don't think my poor little toaster could handle it. Link to comment Share on other sites More sharing options...
Kelidoskoped Posted March 25, 2016 Share Posted March 25, 2016 On 2/21/2016 at 0:41 PM, AlphaAsh said: Thanks for the useful info to identify and fix a posss... no. Welcome to my ignore list. Colliders.. Found when I attempted to land a plane on the rocket pad (don't ask). Your ignore list, in fact, is quite comfortable. I mean, why not? I can't get yelled at. Link to comment Share on other sites More sharing options...
Eskandare Posted March 28, 2016 Share Posted March 28, 2016 (edited) On 3/24/2016 at 2:19 PM, AlphaAsh said: Eskandare used a few texture atlases IIRC which may complicate the process, but yes, I've been waiting on him to convert everything over to DDS, which he still hasn't. BACK!... ish... What did I miss? I've been optimizing the the models in my spare time. The carrier is being converted into usable craft made up of a few parts along with a couple of cruisers and a couple of patrol boats, this is for 1.1 once it is released (hopefully water is fixed, right now ship hulls are bouncing into orbit). Also, I cleaned up much of the geometry. The buoy is going through a reconstruction as well as parts of Odyssey. I'm planning out a comprehensive dry dock design with KAS installable cranes for loading cargo (can be mounted to the dry dock). This will be in scale with the carrier. All in due time. EDIT: My concept art for the second ship (the fist is the old carrier). Edited March 28, 2016 by Eskandare Link to comment Share on other sites More sharing options...
Beetlecat Posted March 28, 2016 Share Posted March 28, 2016 45 minutes ago, Eskandare said: BACK!... ish... What did I miss? I've been optimizing the the models in my spare time. The carrier is being converted into usable craft made up of a few parts along with a couple of cruisers and a couple of patrol boats, this is for 1.1 once it is released (hopefully water is fixed, right now ship hulls are bouncing into orbit). Also, I cleaned up much of the geometry. The buoy is going through a reconstruction as well as parts of Odyssey. I'm planning out a comprehensive dry dock design with KAS installable cranes for loading cargo (can be mounted to the dry dock). This will be in scale with the carrier. All in due time. Yikes! that sounds great. Link to comment Share on other sites More sharing options...
Eskandare Posted March 28, 2016 Share Posted March 28, 2016 (edited) 8 hours ago, Beetlecat said: Yikes! that sounds great. Check out the edit to my post above. Edit: The old Carrier cleaned up geometry. Edited March 29, 2016 by Eskandare Link to comment Share on other sites More sharing options...
Geschosskopf Posted March 31, 2016 Share Posted March 31, 2016 Yay, already updated to 1.1! This mod is one the main reasons I was looking forward to 1.1, so I could finally use all of it! Thanks, guys! Link to comment Share on other sites More sharing options...
AlphaAsh Posted March 31, 2016 Author Share Posted March 31, 2016 (edited) Kerbal Konstructs has had a couple of updates today and I'm not making repeated releases of KerbinSide to include it every time it is now, so make sure to always check you have the most up-to-date KK. The one included in KerbinSide releases quickly becomes out-of-date. On 19/03/2016 at 1:51 AM, theonegalen said: I'm having a slight error. If I open the Base Boss in flight without all aspects of inflight BB selected in the menu screen, I get a blank Base Boss page and log spam... I'm aware of a related issue where if there are no bases close by, the inflight Base Boss can be blank. This is on the bug list. Sorry for taking so long to acknowledge this. I've been ill and under pressure of work and only now starting to find time for KSP again. On 24/03/2016 at 4:42 AM, Noob21 said: Just wondering, is there any way I can just be able to launch rockets from the stock KSC 2? I want nothing more than that, as I don't think my poor little toaster could handle it. I'm not planning such a bare-bones release so you'd have to strip back a release that includes this yourself. Alternatively, wait for the re-release of KSC2. It should be ready soon and you can always remove the spaceplane base assets from that if you like. Edited March 31, 2016 by AlphaAsh Link to comment Share on other sites More sharing options...
AlphaAsh Posted March 31, 2016 Author Share Posted March 31, 2016 On 04/03/2016 at 6:41 PM, Keniamin said: Hello everybody! I've created the new mod, that may be interesting for those who use Kerbin Side. Also for this mod I updated the NavUtilities mod config with Kerbin Side runways (based on version from here), namely: added multi-launch bases, recalculated all headings to fit runways better, marked out glide slopes for runways where some glide slopes lie under obstacles (for example "Kerman Lake 33 gs 7.5" means that minimal glide slope for this runway is 7.5, that is one must avoid approach using 3 or 5 degrees). Here it is (or you can download the whole file): Runway { ident = Area 110011 04 shortID = KKVLA04 hdg = 35.741 identOfOpposite = Area 110011 22 body = Kerbin altMSL = 333 gsLatitude = 10.317333836433 gsLongitude = 227.661286633986 locLatitude = 10.6340975847893 locLongitude = 227.893293531959 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Area 110011 22 shortID = KKVLA22 hdg = 215.783 identOfOpposite = Area 110011 04 body = Kerbin altMSL = 349 gsLatitude = 10.6340975847893 gsLongitude = 227.893293531959 locLatitude = 10.317333836433 locLongitude = 227.661286633986 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Black Krags 01 shortID = BK01 hdg = 7.178 identOfOpposite = Black Krags 19 body = Kerbin altMSL = 326 gsLatitude = 11.2585093475488 gsLongitude = 272.304276982919 locLatitude = 11.3203899303849 locLongitude = 272.312225208109 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Black Krags 19 shortID = BK19 hdg = 187.18 identOfOpposite = Black Krags 01 body = Kerbin altMSL = 326 gsLatitude = 11.3203899303849 gsLongitude = 272.312225208109 locLatitude = 11.2585093475488 locLongitude = 272.304276982919 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Coaler Crater 05 shortID = CC05 hdg = 51.125 identOfOpposite = Coaler Crater 23 body = Kerbin altMSL = 70 gsLatitude = 35.3875 gsLongitude = 261.0318 locLatitude = 35.429 locLongitude = 261.095 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Coaler Crater 23 shortID = CC23 hdg = 231.161 identOfOpposite = Coaler Crater 05 body = Kerbin altMSL = 70 gsLatitude = 35.429 gsLongitude = 261.095 locLatitude = 35.3875 locLongitude = 261.0318 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Dull Spot 04 gs 5 shortID = DS03 hdg = 36.06 identOfOpposite = Dull Spot 22 body = Kerbin altMSL = 427 gsLatitude = 63.8877 gsLongitude = 187.55933 locLatitude = 63.9802 locLongitude = 187.713 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Dull Spot 22 shortID = DS22 hdg = 216.198 identOfOpposite = Dull Spot 04 gs 5 body = Kerbin altMSL = 428 gsLatitude = 63.9802 gsLongitude = 187.713 locLatitude = 63.8877 locLongitude = 187.55933 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Dundard°s Edge 00 shortID = DE02 identOfOpposite = Dundard°s Edge 18 hdg = 2.687 body = Kerbin altMSL = 531 gsLatitude = 44.11 gsLongitude = 227.9865 locLatitude = 44.274 locLongitude = 227.99725 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Dundard°s Edge 18 shortID = DE18 identOfOpposite = Dundard°s Edge 00 hdg = 182.695 body = Kerbin altMSL = 528 gsLatitude = 44.274 gsLongitude = 227.99725 locLatitude = 44.11 locLongitude = 227.9865 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Goldpool 00 shortID = GP00 hdg = 2.366 identOfOpposite = Goldpool 18 body = Kerbin altMSL = 13 gsLatitude = -1.10461 gsLongitude = 17.36696 locLatitude = -0.99065 locLongitude = 17.37167 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Goldpool 18 shortID = GP18 hdg = 182.366 identOfOpposite = Goldpool 00 body = Kerbin altMSL = 14 gsLatitude = -0.99065 gsLongitude = 17.37167 locLatitude = -1.10461 locLongitude = 17.36696 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Green Coast 06 shortID = GC06 hdg = 59.495 identOfOpposite = Green Coast 24 body = Kerbin altMSL = 223 gsLatitude = -3.493906 gsLongitude = 179.0893 locLatitude = -3.4185 locLongitude = 179.2175 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Green Coast 24 shortID = GC24 hdg = 239.487 identOfOpposite = Green Coast 06 body = Kerbin altMSL = 224 gsLatitude = -3.4185 gsLongitude = 179.2175 locLatitude = -3.493906 locLongitude = 179.0893 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Hanbert Cape 19 shortID = HC19 hdg = 189.739 body = Kerbin altMSL = 6 gsLatitude = -22.493 gsLongitude = 219.76747 locLatitude = -22.6067 locLongitude = 219.74633 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Kerbin°s Bottom 08 shortID = KB08 hdg = 76.032 identOfOpposite = Kerbin°s Bottom 26 body = Kerbin altMSL = 107 gsLatitude = -50.49 gsLongitude = 170.5786 locLatitude = -50.4747 locLongitude = 170.675 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Kerbin°s Bottom 26 shortID = KB26 hdg = 255.958 identOfOpposite = Kerbin°s Bottom 08 body = Kerbin altMSL = 107 gsLatitude = -50.4747 gsLongitude = 170.675 locLatitude = -50.49 locLongitude = 170.5786 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Kerman Lake 15 shortID = KL15 hdg = 146.03 identOfOpposite = Kerman Lake 33 gs 7.5 body = Kerbin altMSL = 39 gsLatitude = 11.2799 gsLongitude = 296.4731 locLatitude = 11.136 locLongitude = 296.5719 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Kerman Lake 33 gs 7.5 shortID = KL33 hdg = 326.05 identOfOpposite = Kerman Lake 15 body = Kerbin altMSL = 42 gsLatitude = 11.136 gsLongitude = 296.5719 locLatitude = 11.2799 locLongitude = 296.4731 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Lake Dermal 14 shortID = LD14 hdg = 136.932 identOfOpposite = Lake Dermal 32 body = Kerbin altMSL = 565 gsLatitude = 22.8284 gsLongitude = 238.9345 locLatitude = 22.70469 locLongitude = 239.0598 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Lake Dermal 32 shortID = LD32 hdg = 316.981 identOfOpposite = Lake Dermal 14 body = Kerbin altMSL = 562 gsLatitude = 22.70469 gsLongitude = 239.0598 locLatitude = 22.8284 locLongitude = 238.9345 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Londie Isles 15 shortID = LI15 hdg = 147.59 identOfOpposite = Londie Isles 33 body = Kerbin altMSL = 441 gsLatitude = 29.7373 gsLongitude = 14.1991 locLatitude = 29.5955 locLongitude = 14.3026 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Londie Isles 33 shortID = LI33 hdg = 327.642 identOfOpposite = Londie Isles 15 body = Kerbin altMSL = 441 gsLatitude = 29.5955 gsLongitude = 14.3026 locLatitude = 29.7373 locLongitude = 14.1991 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Lushlands 01 shortID = LL01 hdg = 11.834 identOfOpposite = Lushlands 19 body = Kerbin altMSL = 774 gsLatitude = 2.157 gsLongitude = 26.61125 locLatitude = 2.323 locLongitude = 26.64606 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Lushlands 19 shortID = LL19 hdg = 191.835 identOfOpposite = Lushlands 01 body = Kerbin altMSL = 777 gsLatitude = 2.323 gsLongitude = 26.64606 locLatitude = 2.157 locLongitude = 26.61125 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = North Pole 01 shortID = NP01 hdg = 12.456 identOfOpposite = North Pole 19 body = Kerbin altMSL = 34 gsLatitude = 79.45485 gsLongitude = 282.4466 locLatitude = 79.57256 locLongitude = 282.5903 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = North Pole 19 shortID = NP19 hdg = 192.597 identOfOpposite = North Pole 01 body = Kerbin altMSL = 34 gsLatitude = 79.57256 gsLongitude = 282.5903 locLatitude = 79.45485 locLongitude = 282.4466 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Old KSC 02 shortID = OKSC02 hdg = 16.062 identOfOpposite = Old KSC 20 gs 5 body = Kerbin altMSL = 430 gsLatitude = 20.5115 gsLongitude = 213.5175 locLatitude = 20.648 locLongitude = 213.5595 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Old KSC 17 gs 5 shortID = OKSC17 hdg = 174.219 identOfOpposite = Old KSC 35 body = Kerbin altMSL = 432 gsLatitude = 20.68 gsLongitude = 213.413 locLatitude = 20.507 locLongitude = 213.4317 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Old KSC 20 gs 5 shortID = OKSC20 hdg = 196.077 identOfOpposite = Old KSC 02 body = Kerbin altMSL = 429 gsLatitude = 20.648 gsLongitude = 213.5595 locLatitude = 20.5115 locLongitude = 213.5175 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Old KSC 35 shortID = OKSC35 hdg = 354.225 identOfOpposite = Old KSC 17 gs 5 body = Kerbin altMSL = 432 gsLatitude = 20.507 gsLongitude = 213.4317 locLatitude = 20.68 locLongitude = 213.413 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Round Range 10 gs 5 shortID = RR10 hdg = 97.345 identOfOpposite = Round Range 28 gs 5 body = Kerbin altMSL = 1250 gsLatitude = -6.0122 gsLongitude = 99.39 locLatitude = -6.0313 locLongitude = 99.53915 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Round Range 28 gs 5 shortID = RR28 hdg = 277.33 identOfOpposite = Round Range 10 gs 5 body = Kerbin altMSL = 1249 gsLatitude = -6.0313 gsLongitude = 99.53915 locLatitude = -6.0122 locLongitude = 99.39 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Sanctuary Mouth 09 shortID = SM09 hdg = 85.006 identOfOpposite = Sanctuary Mouth 27 body = Kerbin altMSL = 15 gsLatitude = 23.67076 gsLongitude = 319.9245 locLatitude = 23.68088 locLongitude = 320.0516 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Sanctuary Mouth 27 shortID = SM27 hdg = 265.057 identOfOpposite = Sanctuary Mouth 09 body = Kerbin altMSL = 14 gsLatitude = 23.68088 gsLongitude = 320.0516 locLatitude = 23.67076 locLongitude = 319.9245 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = Sea°s End 28 shortID = SE28 hdg = 279.711 body = Kerbin altMSL = 8 gsLatitude = -34.13773 gsLongitude = 79.9365 locLatitude = -34.118315 locLongitude = 79.8 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = South Hope 17 shortID = SH17 hdg = 173.877 identOfOpposite = South Hope 35 body = Kerbin altMSL = 260 gsLatitude = -49.555 gsLongitude = 16.9545 locLatitude = -49.794 locLongitude = 16.99422 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = South Hope 35 shortID = SH35 hdg = 353.846 identOfOpposite = South Hope 17 body = Kerbin altMSL = 260 gsLatitude = -49.794 gsLongitude = 16.99422 locLatitude = -49.555 locLongitude = 16.9545 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = South Point 04 shortID = SPT04 hdg = 42.809 identOfOpposite = South Point 22 body = Kerbin altMSL = 237 gsLatitude = -17.8689 gsLongitude = 166.381 locLatitude = -17.821 locLongitude = 166.4276 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = South Point 22 shortID = SPT22 hdg = 222.794 identOfOpposite = South Point 04 body = Kerbin altMSL = 236 gsLatitude = -17.821 gsLongitude = 166.4276 locLatitude = -17.8689 locLongitude = 166.381 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = South Pole 05 shortID = SP05 hdg = 51.51 identOfOpposite = South Pole 23 body = Kerbin altMSL = 32 gsLatitude = -84.73815 gsLongitude = 142.75 locLatitude = -84.653 locLongitude = 143.93 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = South Pole 23 shortID = SP23 hdg = 232.52 identOfOpposite = South Pole 05 body = Kerbin altMSL = 33 gsLatitude = -84.653 gsLongitude = 143.93 locLatitude = -84.73815 locLongitude = 142.75 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = The Shelf 13 shortID = TS13 hdg = 127.693 identOfOpposite = The Shelf 31 body = Kerbin altMSL = 316 gsLatitude = -53.8167 gsLongitude = 197.906 locLatitude = -53.855 locLongitude = 197.9901 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway { ident = The Shelf 31 shortID = TS31 hdg = 307.625 identOfOpposite = The Shelf 13 body = Kerbin altMSL = 316 gsLatitude = -53.855 gsLongitude = 197.9901 locLatitude = -53.8167 locLongitude = 197.906 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Just quoting this as an endorsement. If you want some less than half-ass contracts (unlike KerbinSide Jobs) for KerbinSide, this is the shiznitz. Try it. Love it. Thank this guy. Link to comment Share on other sites More sharing options...
theonegalen Posted April 1, 2016 Share Posted April 1, 2016 @AlphaAsh It's no problem, sorry to hear you've been ill. Life comes first. Link to comment Share on other sites More sharing options...
WPENG730 Posted April 1, 2016 Share Posted April 1, 2016 Hallo! I've got an issue. In the KerbinSide Kampus demo video, there are a bunch of signs and whatnot around the town by the KSC, but I can't see any of them in my game. Here are some screenshots of my dire predicament, along with a photo of what I assume to be broken colliders. I really liked the look of those signs in the video, so if anyone could tell me what happened to them, or how to make them appear, that would be awesome! Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 1, 2016 Author Share Posted April 1, 2016 (edited) 6 hours ago, WPENG730 said: Hallo! I've got an issue. In the KerbinSide Kampus demo video, there are a bunch of signs and whatnot around the town by the KSC, but I can't see any of them in my game. Here are some screenshots of my dire predicament, along with a photo of what I assume to be broken colliders. I really liked the look of those signs in the video, so if anyone could tell me what happened to them, or how to make them appear, that would be awesome! What version of KSP and KerbinSide? If you're still on 1.0.5, you'll need the separate Kampus release, which is currently sans host when KerbalStuff ended. I have no plans to re-host anything specifically for 1.0.5 and a version of Kampus will be available soon for KSP 1.1. If this is the latest KerbinSide Complete for KSP 1.1, then I've just gone plain ****** up and forgot to roll the latest Kampus into Complete. EDIT - Just in case you thought the strange graphical artefacts at the top of the screenie are a symptom of problems with colliders, that's scatterer and EVE having an argument. I've removed scatterer for now since I prefer EVE and that problem has gone. Edited April 1, 2016 by AlphaAsh Link to comment Share on other sites More sharing options...
WPENG730 Posted April 1, 2016 Share Posted April 1, 2016 12 hours ago, AlphaAsh said: What version of KSP and KerbinSide? If you're still on 1.0.5, you'll need the separate Kampus release, which is currently sans host when KerbalStuff ended. I have no plans to re-host anything specifically for 1.0.5 and a version of Kampus will be available soon for KSP 1.1. If this is the latest KerbinSide Complete for KSP 1.1, then I've just gone plain ****** up and forgot to roll the latest Kampus into Complete. EDIT - Just in case you thought the strange graphical artefacts at the top of the screenie are a symptom of problems with colliders, that's scatterer and EVE having an argument. I've removed scatterer for now since I prefer EVE and that problem has gone. Wow, a reply! No, I know those weird boxes are a separate problem. I was talking about the last photo in the album I posted, where my little buggy went into the ground near the residential buildings. I'm on KSP 1.1 using the version of Kerbinside compatible with 1.1, but I was getting this problem back in 1.0.5 with the 1.0.5 version of Kerbinside as well. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 1, 2016 Author Share Posted April 1, 2016 Yeah, then it looks like Kampus hasn't been rolled in to Complete yet. I'll make sure that happens. The verge thing is just a collider I probably missed when I made that model. I'll check it out. Thanks for the heads-up. Link to comment Share on other sites More sharing options...
WPENG730 Posted April 1, 2016 Share Posted April 1, 2016 Just now, AlphaAsh said: Yeah, then it looks like Kampus hasn't been rolled in to Complete yet. I'll make sure that happens. The verge thing is just a collider I probably missed when I made that model. I'll check it out. Thanks for the heads-up. Great, thanks! Link to comment Share on other sites More sharing options...
Eskandare Posted April 3, 2016 Share Posted April 3, 2016 I ran into this. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at KerbalKonstructs.KerbalKonstructs.OnVesselLaunched (.ShipConstruct vVessel) [0x00000] in <filename unknown>:0 at EventData`1[ShipConstruct].Fire (.ShipConstruct data) [0x00000] in <filename unknown>:0 at FlightDriver+<PostInit>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 3, 2016 Author Share Posted April 3, 2016 3 minutes ago, Eskandare said: I ran into this. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at KerbalKonstructs.KerbalKonstructs.OnVesselLaunched (.ShipConstruct vVessel) [0x00000] in <filename unknown>:0 at EventData`1[ShipConstruct].Fire (.ShipConstruct data) [0x00000] in <filename unknown>:0 at FlightDriver+<PostInit>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Same bug reported in the KK thread yesterday. Already fixed. New version will be up today. Coffee buzzzzzzzzzzzz. Link to comment Share on other sites More sharing options...
Eskandare Posted April 3, 2016 Share Posted April 3, 2016 Just now, AlphaAsh said: Same bug reported in the KK thread yesterday. Already fixed. New version will be up today. Coffee buzzzzzzzzzzzz. Right there with you mate! Link to comment Share on other sites More sharing options...
biohazard15 Posted April 3, 2016 Share Posted April 3, 2016 Probably not a bug, but I feel that spawn height for runways needs some tweak. Currently, it's kinda high, and some designs (namely the stock Mallard) tend to explode their landing gear on spawn. This is in 1.1 beta (and it maybe means that new stock small wheel is too fragile). Link to comment Share on other sites More sharing options...
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