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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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Will you add more launchpads for the KSC?

Nope sorry, I won't be adding more launchpads to the KSC.

Can you make an ICBM silo launch site? It would be nice for my R-36 Dnepr.

Nope sorry, I don't make 'military' assets, re-purposed or otherwise. Now a launchsite inside with an opening roof is something I'd like to do but unfortunately KSP's physics handling of colliders above each other is frankly archaic, causing problems when you return to a saved vessel (they try to jump up to the highest collider and normally explode violently). So again, not likely to happen.

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How much does this affect performance if at all?

Not much, if any at all. I am running it plus a few dozen other mods and I am getting a bit of a frame rate slow down when I launch MASSIVE things over over 200parts but it isn't bad.

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RemoteTech support is covered in the OP.

Actually, it is hard to add the RT2 sites with Kerbal Konstructs x,y,z coordinates. The instructions for the RT2 config was origionally for kerbal town using longitude and latitude. Now, unfortunately I haven't figured out how to make the conversion. I've found myself walking, driving, crashing Kerbals to tracking stations to pickup the coordinates even then it isn't exact because the coordinates are from the position of the Kerbal not the station itself.

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a lot of the locations clip into the ground? like Arakebo island launch point is completely under ground

I must add, I've seen the same instances and I've got my settings at high. I had to adjust the structures locations.

Edited by Eskandare
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Because you know what I'm like Eskandare :)

Mount Snowey helipad with terrain detail set to high:

http://www.kashcorp.co.uk/mountsnowey.jpg

Hmmm, odd... I'll have to double check my settings. All the positioning is wrong on mine, two buildings were partially merged. Just very odd.

Additionally, for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.


GroundStations
{
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
Name = Mission Control
Latitude = -0.131331503391266
Longitude = -74.594841003418
Height = 75
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501
Name = Tracking Station 2
Latitude = 78.608117
Longitude = 147.491623
Height = 2817.58
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502
Name = Tracking Station 3
Latitude = 20.45392
Longitude = -78.093832
Height = 3684.54
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503
Name = Tracking Station 4
Latitude = 20.986161
Longitude = -117.304872
Height = 4204.48
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504
Name = Tracking Station 5
Latitude = 14.733632
Longitude = -127.017657
Height = 2999.19
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505
Name = Tracking Station 6
Latitude = 16.043645
Longitude = -156.864196
Height = 4704.55
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506
Name = Tracking Station 7
Latitude = 3.329209
Longitude = -37.145679
Height = 2230.51
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507
Name = KKVLA
Latitude = 10.3559
Longitude = 227.3936
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 10.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508
Name = Arakebo
Latitude = 8.2517
Longitude = 179.4219
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 25.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509
Name = Kosmodrome
Latitude = 0.138
Longitude = 217.1527
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
}

Edited by Eskandare
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... for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.


GroundStations
{
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
Name = Mission Control
Latitude = -0.131331503391266
Longitude = -74.594841003418
Height = 75
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501
Name = Tracking Station 2
Latitude = 78.608117
Longitude = 147.491623
Height = 2817.58
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502
Name = Tracking Station 3
Latitude = 20.45392
Longitude = -78.093832
Height = 3684.54
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503
Name = Tracking Station 4
Latitude = 20.986161
Longitude = -117.304872
Height = 4204.48
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504
Name = Tracking Station 5
Latitude = 14.733632
Longitude = -127.017657
Height = 2999.19
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505
Name = Tracking Station 6
Latitude = 16.043645
Longitude = -156.864196
Height = 4704.55
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506
Name = Tracking Station 7
Latitude = 3.329209
Longitude = -37.145679
Height = 2230.51
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507
Name = KKVLA
Latitude = 10.3559
Longitude = 227.3936
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 10.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508
Name = Arakebo
Latitude = 8.2517
Longitude = 179.4219
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 25.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509
Name = Kosmodrome
Latitude = 0.138
Longitude = 217.1527
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
}

Added link to this post in the OP.

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It's a new feature in Kerbal Konstructs v0.6. It is indeed air traffic control but it's very basic at the moment, just some messages when you enter or leave the airspace of an open base. I'm hoping to extend it in future. Adding some audio, for example.

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It's a new feature in Kerbal Konstructs v0.6. It is indeed air traffic control but it's very basic at the moment, just some messages when you enter or leave the airspace of an open base. I'm hoping to extend it in future. Adding some audio, for example.

This, this is the best piece of news I've gotten in KSP!!! Love it - thanks mate!

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Finally had a go with this. It looks fairly good (within the severe memory constraints; my antialiasing isn't working at all atm so everything is a jagged mess).

I can't tolerate graphics detail at high, though, my PC is just too old.

The utility is beyond question, especially for aerial surveys. I think my KK install is older than the latest version, so I didn't benefit from recovery costs at Lushlands when I landed back there after a mission.

I like the buy-in requirement to use new sites. I note there are still areas on the globe with huge gaps in coverage. That's where a carrier fleet comes in handy!

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Finally had a go with this. It looks fairly good (within the severe memory constraints; my antialiasing isn't working at all atm so everything is a jagged mess).

I can't tolerate graphics detail at high, though, my PC is just too old.

The utility is beyond question, especially for aerial surveys. I think my KK install is older than the latest version, so I didn't benefit from recovery costs at Lushlands when I landed back there after a mission.

I like the buy-in requirement to use new sites. I note there are still areas on the globe with huge gaps in coverage. That's where a carrier fleet comes in handy!

Something to keep in mind with recovering from other bases is to always do it in the flight-scene (once you've got the up-to-date KK). Not in the tracking station, as I haven't figured out how to temporarily switch the space centre when you do it there.

KerbinSide will get a few more bases elsewhere on the globe soon :)

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Is it possible to set up an active texture management system for this. I absolutely love this mod but it does hit the frame rate pretty hard even with a few mods running when near the KSC or any of the kerbinside places.

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