drpsacemonkey Posted October 24, 2015 Share Posted October 24, 2015 Just a followup. private void Dampen() {[B] if (!isDeployed)[/B][B] return;[/B] if (vessel.srfSpeed > dampenSpeed ...Just tried adding the bolded lines to LifeBoat.cs and the sticking problem @ 35m/s went away. I can make a pull request, but I'm not 100% that's the behaviour you had in mind for Dampen(). Link to comment Share on other sites More sharing options...
Taylor7500 Posted October 25, 2015 Share Posted October 25, 2015 I may just be being blind and/or stupid here, but are the airbags and flotation things still in this after the update to Mk. II? I just can't seem to find them anywhere. Link to comment Share on other sites More sharing options...
hab136 Posted October 26, 2015 Share Posted October 26, 2015 *edit* I deleted the 3 instances in my savefile where there was a PodCapsule part. Then my station exploded.So I guess that's not the way to fix it.Check out DePart, which lets you remove parts from ships Link to comment Share on other sites More sharing options...
RoverDude Posted October 26, 2015 Author Share Posted October 26, 2015 Yes, airbags and floaties are still here Link to comment Share on other sites More sharing options...
Slye_Fox Posted October 27, 2015 Share Posted October 27, 2015 Would it be possible to make the floaters only buoyant when deployed? Link to comment Share on other sites More sharing options...
RoverDude Posted October 27, 2015 Author Share Posted October 27, 2015 Just a followup. private void Dampen() {[B] if (!isDeployed)[/B][B] return;[/B] if (vessel.srfSpeed > dampenSpeed ...Just tried adding the bolded lines to LifeBoat.cs and the sticking problem @ 35m/s went away. I can make a pull request, but I'm not 100% that's the behaviour you had in mind for Dampen().Good catch I will happily take a pull request for thatWould it be possible to make the floaters only buoyant when deployed?Sure, log a github issue Link to comment Share on other sites More sharing options...
drpsacemonkey Posted October 27, 2015 Share Posted October 27, 2015 Good catch I will happily take a pull request for thatCool, done. Link to comment Share on other sites More sharing options...
spaceman_spff Posted October 28, 2015 Share Posted October 28, 2015 MKS Lite is now on CKAN Link to comment Share on other sites More sharing options...
drpsacemonkey Posted October 28, 2015 Share Posted October 28, 2015 Sure, log a github issueJust for fun, I've been working on that feature. If you'd like, I can clean it up a little and throw it in a pull request for you to take a look at. Link to comment Share on other sites More sharing options...
RoverDude Posted October 29, 2015 Author Share Posted October 29, 2015 Excellent, always helps when folks do that Thank you! Link to comment Share on other sites More sharing options...
drpsacemonkey Posted October 29, 2015 Share Posted October 29, 2015 Pull request sent.I removed the dependency on FSanimateGeneric and created a dll to handle the floaters. Had to make the buoyancy change gradual since I got a rather annoying kraken at times doing an instant toggle. Not sure why.The floats will also only partially inflate if buoyancy is reduced from the right-click menu. Link to comment Share on other sites More sharing options...
jarraya Posted November 9, 2015 Share Posted November 9, 2015 Guys,For some reason I can't deploy the landing legs on the DERP. I push "G" or click the gear button on the toolbar but they don't deploy.Tried searching the thread but haven't found anything.Any help appreciated. Link to comment Share on other sites More sharing options...
Varsi Posted November 9, 2015 Share Posted November 9, 2015 (edited) Guys,For some reason I can't deploy the landing legs on the DERP. I push "G" or click the gear button on the toolbar but they don't deploy.Tried searching the thread but haven't found anything.Any help appreciated.I probably shouldn't be answering since I haven't used this part but at least many of the MKS parts require you to deploy landing legs from right click menu instead of the gears toggle. Edited November 9, 2015 by Varsi Link to comment Share on other sites More sharing options...
RoverDude Posted November 9, 2015 Author Share Posted November 9, 2015 Yep those are not landing gear they are an animation, just bind their deploy action to the gear action group. Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 0.3.3.0 IS UP0.3.3 - 2015.11.09------------------KSP 1.0.5 Compatibility Link to comment Share on other sites More sharing options...
jarraya Posted November 10, 2015 Share Posted November 10, 2015 Yep those are not landing gear they are an animation, just bind their deploy action to the gear action group.Thanks for the reply Roverdude. I'm a big fan!I should have added, I'm not getting a right click option for lowering the landing struts either, which is why I thought they would be bound to the gear action group. No big deal, you don't really need the struts for a safe landing, but I just thought I'd ask. Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 That would indicate an install issue - you have Firespitter (just the plugin version) yes? Link to comment Share on other sites More sharing options...
jarraya Posted November 10, 2015 Share Posted November 10, 2015 That would indicate an install issue - you have Firespitter (just the plugin version) yes?No, I haven't installed Firespitter. But I will, and I'm guessing that's going to fix it......Thanks again. Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 It's bundled with the mod... so it should have already been there. Link to comment Share on other sites More sharing options...
Johould Posted November 10, 2015 Share Posted November 10, 2015 The release page at https://github.com/BobPalmer/SrvPack/releases is a little bit screwed up - the download link is 3.3.0, but the rest of the text is copied from the 3.2.0 release. Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 Likely a result of my deploy script... Link to comment Share on other sites More sharing options...
jarraya Posted November 10, 2015 Share Posted November 10, 2015 It's bundled with the mod... so it should have already been there.What folder should it go in? Inside the USI folders?Also, are going to update the Survivability for 1.05? (And all your other great mods?) Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 You should drop everything in the ZIP file's GameData folder in your own GameData folder, simple as that. Installs like any other mod. And look at the title... this is already 1.0.5 Link to comment Share on other sites More sharing options...
Slye_Fox Posted November 10, 2015 Share Posted November 10, 2015 Just wondering if this version has the floaters not being buoyant unless deployed code added? Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 Nope, not this version, and will likely need a rework anyway due to 1.0.5 Link to comment Share on other sites More sharing options...
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