Mr Betelgeuse Posted November 12, 2015 Share Posted November 12, 2015 Does this work in 1.0.5? Link to comment Share on other sites More sharing options...
AlbertKermin Posted November 12, 2015 Author Share Posted November 12, 2015 Somewhat. There are a few bugs. Link to comment Share on other sites More sharing options...
Dunrana Posted November 12, 2015 Share Posted November 12, 2015 I will risk making a little Foreshadowing. I have seen some of the things that may come to Munar Surfaces Experiment package, and they are great! Link to comment Share on other sites More sharing options...
ThatOneBritishGuy... Posted November 14, 2015 Share Posted November 14, 2015 Goody. Link to comment Share on other sites More sharing options...
SpacedInvader Posted November 23, 2015 Share Posted November 23, 2015 [quote name='AlbertKermin']Somewhat. There are a few bugs.[/QUOTE] Could you elaborate? Link to comment Share on other sites More sharing options...
Apollo13 Posted December 1, 2015 Share Posted December 1, 2015 The parts explode when I drop them on the surface to recover the data. How do I get them to not explode? Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 1, 2015 Share Posted December 1, 2015 If you store the part it will retain experiment data, bypassing the collection, if you have a ship that will bring back the experiment parts. No littering Link to comment Share on other sites More sharing options...
Apollo13 Posted December 1, 2015 Share Posted December 1, 2015 Thanks. However, I want to reuse the part. So, the data needs to be collected from it. Link to comment Share on other sites More sharing options...
AlbertKermin Posted December 1, 2015 Author Share Posted December 1, 2015 (edited) If you want to re-jigger the .cfg files a little to allow surface attach, you can actually attach them to the surface of the planet (by holding down 'H'). They shouldn't explode then. Edited December 1, 2015 by AlbertKermin Link to comment Share on other sites More sharing options...
Apollo13 Posted December 2, 2015 Share Posted December 2, 2015 13 hours ago, AlbertKermin said: If you want to re-jigger the .cfg files a little to allow surface attach, you can actually attach them to the surface of the planet (by holding down 'H'). They shouldn't explode then. I believe using Attach requires an Engineer; if not, I'll do the rejiggering you suggest. My one-man lander holds a single guy, often a Scientist, so he can collect and reset the Materials Bay and Mystery Goo. Regardless, I've got a work-around that prevents the explosions while collecting data, Link to comment Share on other sites More sharing options...
SpacedInvader Posted December 3, 2015 Share Posted December 3, 2015 As far as I can tell, this is an old problem as I used to experience it in 0.90. It doesn't matter if you attach them to the ground, there is a good chance they will explode anyway. That said, this was also when KIS was brand new, so maybe that was a factor back then. Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 11, 2015 Share Posted December 11, 2015 On 11/12/2015, 10:11:25, Dunrana said: I will risk making a little Foreshadowing. I have seen some of the things that may come to Munar Surfaces Experiment package, and they are great! I'm just gonna leave these here... Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 13, 2015 Share Posted December 13, 2015 Here's a sneak peek at the new system we're working on, using KAS/KIS. Players will have to assemble a full experiment package using an engineer kerbal. First, you place the central station, part that makes everything run. There is a pad on the central station for mounting the power supply of your choice, either an RTG or solar panels. There is a pole and solar cells provided for players that haven't yet unlocked an RTG. Then, experiments are placed and connected back to the central station via power cables. There will be two types of multi connectors that you can use to split the cables or redirect them (see screenshot). The experiments are then activated via a Scientist kerbal, and their results transmitted back via the central station. Running an experiment takes power, and bigger setups will want to connect batteries to the system to make sure you have enough headroom. RemoteTech/AntennaRange/the upcoming stock relays will likely need to have their results forwarded home via a larger dish/antenna mounted on your lander. So, to reiterate, what you'll need: Engineer kerbal scientist kerbal Power connectors (two for each connection you'll make, due to KAS limitations) Central station Power supply Experiment(s) (optional) Power stations - give you additional power ports and battery storage. Link to comment Share on other sites More sharing options...
SpacedInvader Posted December 14, 2015 Share Posted December 14, 2015 12 hours ago, CobaltWolf said: Here's a sneak peek at the new system we're working on, using KAS/KIS. Players will have to assemble a full experiment package using an engineer kerbal. First, you place the central station, part that makes everything run. There is a pad on the central station for mounting the power supply of your choice, either an RTG or solar panels. There is a pole and solar cells provided for players that haven't yet unlocked an RTG. Then, experiments are placed and connected back to the central station via power cables. There will be two types of multi connectors that you can use to split the cables or redirect them (see screenshot). The experiments are then activated via a Scientist kerbal, and their results transmitted back via the central station. Running an experiment takes power, and bigger setups will want to connect batteries to the system to make sure you have enough headroom. RemoteTech/AntennaRange/the upcoming stock relays will likely need to have their results forwarded home via a larger dish/antenna mounted on your lander. So, to reiterate, what you'll need: Engineer kerbal scientist kerbal Power connectors (two for each connection you'll make, due to KAS limitations) Central station Power supply Experiment(s) (optional) Power stations - give you additional power ports and battery storage. Simply fantastic! Link to comment Share on other sites More sharing options...
Omega482 Posted December 14, 2015 Share Posted December 14, 2015 (edited) @CobaltWolf Amazing! very excited about this project. I love the idea of having to set up experiments on EVA, It feels like the EVA is actually a mission rather than >plant flag >take surface sample. Edited December 14, 2015 by Omega482 Link to comment Share on other sites More sharing options...
legoclone09 Posted December 16, 2015 Share Posted December 16, 2015 Where is the download? I want this, looks awesome! Link to comment Share on other sites More sharing options...
AlbertKermin Posted December 16, 2015 Author Share Posted December 16, 2015 4 hours ago, legoclone09 said: Where is the download? I want this, looks awesome! Soon!tm Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 17, 2015 Share Posted December 17, 2015 19 hours ago, legoclone09 said: Where is the download? I want this, looks awesome! 15 hours ago, AlbertKermin said: Soon!tm Yup! We are working hard to try and get things wrapped up here for release, but every time we get close we realize that we are missing something. For example, the other day, it was noticed that the KIS wrench cannot attach items to nodes. This is a problem, as SEP *requires* node attachment for the power conduits to look right (they would theoretically work, just wouldn't actually line up with the plugs), and the KIS electric screwdriver unlocks far too late in the tech tree. So on the train home, I had to whip together this. The SEP Port Attachment Tool allows you to attach parts to nodes, but not surface attach. It's somewhat hard because we're trying to get the mod to a place where it is 'feature complete' enough to release. At the end of the day, it's going to come down to having enough experiments in the first release that the mod feels full. Right now, we have four. Is that enough? Personally, with all the new requirements for setting up a SEP, only having a couple experiments to set up seems like it isn't worth the return on investment. So we might take the time to add a couple more before release. In addition to a couple more miscellaneous things. Link to comment Share on other sites More sharing options...
legoclone09 Posted December 17, 2015 Share Posted December 17, 2015 It's so awesome! I want it so badly!!!! Link to comment Share on other sites More sharing options...
hieywiey Posted December 17, 2015 Share Posted December 17, 2015 Don't rush it, I'd be fine waiting until January to allow for a better product and exam study time (for those who haven't already taken them). What about an ore scanner part, or a experimental ISRU part (as a proof of concept for ISRU technology in the early portion of career mode, doesn't actually make fuel just gives science for "testing the technology"). Plus a smaller KIS container (like the box, but can fit in a 1.25m service bay) for easier transportation of parts. Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 18, 2015 Share Posted December 18, 2015 On 12/16/2015, 11:52:34, hieywiey said: Don't rush it, I'd be fine waiting until January to allow for a better product and exam study time (for those who haven't already taken them). What about an ore scanner part, or a experimental ISRU part (as a proof of concept for ISRU technology in the early portion of career mode, doesn't actually make fuel just gives science for "testing the technology"). Plus a smaller KIS container (like the box, but can fit in a 1.25m service bay) for easier transportation of parts. I believe we are focusing on representing most of the actual ALSEP components first, along with some original stuff that's atmospheric only. Obviously the original ALSEP, being intended for the moon, didn't have an atmospheric component, but we'd like to give people stuff to do on atmospheric bodies as well. Some ideas that have been tossed around are weather station components, for example. But for the most part, the canon ALSEP parts are a priority. Including the mortar I was planning on making a rack to carry the pieces. The intent is to allow a decent sized setup ride just in the seat inventories of the lander can, but a larger setup would need additional storage. The current KIS containers are pretty big, so we'd include some lower profile ones, probably resembling the appearance of the real ALSEP racks. Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 19, 2015 Share Posted December 19, 2015 As mentioned previously, there are several ways to provide power for your Surface Experiment Package. The easiest is an RTG - one part, and it's what the real guys did. But the RTG unlocks late in the tech tree. Early on, you'll want to use solar panels, or even large amounts of batteries. Intrepid players might connect their spacecraft to the system in order to provide power, but bear in mind the system is meant to provide data after you head home! Here's an album of me setting up a full solar-powered SEP. Of note, and this didn't occur to me until the last second, but you need to bring both the KIS wrench and the SEP screwdriver to set up a SEP, and you'll need to switch between them constantly. But I suppose that's the incentive for the KIS electric screwdriver, nyeh? I forgot to start taking screenshots until I had already set up my central station, girder, and the two solar panels. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 19, 2015 Share Posted December 19, 2015 I already loved this mod, but what you guys are doing now is nothing short of amazing! You mentioned it is intended to provide data after heading home, does that mean once set up there will be ongoing science happening with this? Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 19, 2015 Share Posted December 19, 2015 (edited) 10 hours ago, JeffreyCor said: I already loved this mod, but what you guys are doing now is nothing short of amazing! You mentioned it is intended to provide data after heading home, does that mean once set up there will be ongoing science happening with this? I posted that pretty late and got a bit ahead of myself. I don't believe we have anything planned that would provide science over time. With that said, most of the ALSEP stuff transmitted back after the astronauts left - heck, most of the experiments didn't even run until after the ascent stage had left, and some of the more, ah, explosive experiments weren't conducted until the CSM was well on its way home, for fear of the ejecta reaching up to the orbit. Currently, we are planning on requiring all the experiments to be activated by Kerbals. That is a hard requirement, and mostly because, from a gameplay point of view, we don't want the experiments to work at all on, say, an autonomous craft. Like I said before, that is not how most of the real experiments worked. On the other hand, most of the experiments worked for a month tops before their electronics stopped working. If you're interested in learning about the real Apollo Lunar Scientific Experiments Package, these two web pages have been an invaluable resource, though I can't 100% vouch for their accuracy. The first is an online 'essay' on the ALSEP project, and provides a lot of great info on things like the objectives of the missions, as well as scientific equipment that was brought but not considered part of the ALSEP. The second is essentially a subsite dedicated to the ALSEP project, and has a lot of great technical info on things like the tools. Both the sites are pretty old, but there's a certain charm to them. I've downloaded and backed the entire sites up on the off chance they ever go down. Edited December 19, 2015 by CobaltWolf Link to comment Share on other sites More sharing options...
ThatOneBritishGuy... Posted December 19, 2015 Share Posted December 19, 2015 Is there a chance that the old part models could come back at some point? They were in fact quite well done in my opinion. And what is the fate of the camera and golf club experiments? Link to comment Share on other sites More sharing options...
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