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Devnote Tuesdays: The "Hype Train's Back in the Station" Edition


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<p><img src="https://31.media.tumblr.com/0ff9377afa68dc3ad3fe6844aaf1bd38/tumblr_inline_n9511c6vE61rr2wit.jpg"/></p>

<p><em>Editor’s Note: Portions of the staff have been in and out of meetings all day, so some have not been so easy to catch for comment. We’ll try to update this post with their thoughts throughout the week, if possible.</em></p>

<p><strong id="docs-internal-guid-d2cfb29f-6080-0edd-2023-bccc86264134"><span>Alex (aLeXmOrA): </span></strong>Well, last week was release week and I have to say it was a little stressful one for me. I had everything set and ready in the KSP website to make a smooth and clear release, but you should always keep in mind that Murphy’s law will get you anyway. So, as expected, there were some issues with the downloads and then the KSP Forums. In the end, after a few hours, I managed to fix the issues and left everything up and running for the weekend, so all of you could get the First Contract update. I really hope you’re enjoying it!</p>

<p><strong id="docs-internal-guid-d2cfb29f-6080-3e6f-74a5-2599dcce7f17"><span>Daniel (danRosas)</span><span>: </span></strong>Wrapping up the release, really cool to see the response from you guys, you’re an amazing community. We’ve made some wallpapers that are being released, for First Contract fans. There are some tasks floating around at hand, there are some models that have been done that need to be taken into the game, and I just had an interesting chat with HarvestR about them. Also, I’m working on a new animatic, but I’m still not happy with how the events inside the short are unfolding, so I’m going through that other stuff in order to have a clearer mind about the Kebal misfortunes :)<strong id="docs-internal-guid-d2cfb29f-6080-3e6f-74a5-2599dcce7f17"><span> </span></strong></p>

<p><strong id="docs-internal-guid-d2cfb29f-6080-75a1-4e90-ce4800372fa3"><span>Jim (Romfarer)</span><span>: </span></strong>This is by far the biggest gui update I’ve worked on and it feels great that it’s finally released, even though we discovered a bit of a game stopping bug for the moddable features of the application launcher. But fear not, this bug only affects mods and it is possible to circumvent the bug. In any case the bug has been fixed and it’s already in the pipeline for the next version. I’m also likely to throw in some extra features that were suggested too late in the process to include with 0.24.</p>

<p><strong id="docs-internal-guid-d2cfb29f-6081-21c6-a9e7-aa982afaf78c"><span>Bob (Calisker):</span></strong> It was a lot of fun to get the update out the door - thank you to all of our friends in the games media who covered the announcement. We spent a lot of time drafting the press release, making sure it was factual and really explained why First Contract is such a great update for KSP. One story I’m particularly interested in is those of you who are playing with your children. If you’d be willing to share your story about why you choose to play KSP with your kids (or if you’re playing with one of your parents, let me know too). Please email <a href="mailto:[email protected]">[email protected]</a> with the subject line: Generational Play in KSP. Thanks! .<strong id="docs-internal-guid-d2cfb29f-6081-21c6-a9e7-aa982afaf78c"><span><br/></span></strong></p>

<p><strong id="docs-internal-guid-d2cfb29f-6081-5bd7-0955-0b879ed1c1bd"><span>Anthony (Rowsdower):</span></strong> Another update’s been put in the books. We’re glad to see First Contract was worth the wait for many of you. I can’t wait to see where the hype train goes for 0.25. Anyway, I’d just like to publicly thank the mods on the forum and reddit for keeping the train on rails, especially on the forum. The number 502 will forever haunt everyone. The media and KSP-TV crew also deserve major props for simply doing what they do best and entertaining you all. Ok, now that that’s all been said, it’s back to business.</p>

<p><strong>Rogelio (Roger):</strong><span> Hey guys, hope you like the first contract video I’ve started to work on new models for the next animatic, but until the whole team feel happy with the .idea we’ll tell you more about it.</span></p>

<p><strong id="docs-internal-guid-d2cfb29f-60b0-80f5-cc16-3bd752865e15"><br/><span>Hugo (The Intern): </span><span>.</span></strong>Had a lot of fun with the new release!! Still working on some pieces aesthetics. Mainly working on the MK line right now. Hopefully you guys will like the work. Had a very interesting and insightful conversation with Felipe and Dan to discuss some designs and what we would envision to add in the future.</p>

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Really enjoying the new update!

I’m also likely to throw in some extra features that were suggested too late in the process to include with 0.24.
there are some models that have been done that need to be taken into the game, and I just had an interesting chat with HarvestR about them.

Oh. Mah. Dayum.

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Wow 5 comments and nobody's complained that the devnotes don't say that each dev worked a 90 hour week preparing for 0.25. I'm proud of the forum. Proud, I say.

Congrats on the release. Loved the vid and I'm having lots of fun with the contracts.

Now SLEEP. We expect double work next week! ;)

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Romfarer, any chance of this GUI bug being fixed for the next version? It affects every window in the space center scene, stock or modded, and makes mods that work primarily in the Space Center scene difficult to use. The only way I found around it is to enable the KSC_FACILITIES lock, which also for some reason pauses time.

Also I feel like a jerk. Sorry for not initially saying THANK YOU FOR ALL YOUR HARD WORK GUYS! Now take a break for a few days/weeks while the modders get to work with their magic :)

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I love the KSP dev team. I mean, HarvesteR is a great leader and all around great guy, Romfarer is a wiz when it comes to designing GUIs, Mu lays out a lot of the groundwork in KSP and contributes a lot, danRosas is a god at creating animations, Rowsdower is a great kommunity manager, Rogelio and Hugo are doing great work given that they're interns, aLeX is great with servers, and Bob is an all-around great guy. Sorry if I forgot any names! Of course, C7 was great as well but he left now.

Great job everyone! :)

Edited by Woopert
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Wrapping up the release, really cool to see the response from you guys, you’re an amazing community. We’ve made some wallpapers that are being released, for First Contract fans.

wait new wallpapers, Where?

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Sadly I missed the release, and I won't be able to play ksp, an .24 for a while. Might not get to util .25. Computers hard drive is failing. :( from the sounds of things though .24 seems to be an amazin update, and all the devs deserve some breaks. Looking forward to what you guys come up with next! :)

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Very Fun update! 64-bit is truly still in an alpha state. We hope to see a bug fix release for it if there are issues that can be addressed on your side. If not, we'll just patiently wait until Unity gets its act together.

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Thanks for the beautiful game so far, I'm very glad you guys keep going.

I've put more hours into KSP than any other game I own on Steam... more than even my Steam account shows (which is over 600).. probably over 1000. I only bought it just around 0.18 I believe, but man, I love this game and all you've done to it! KEep yp the AMAZING work!

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I’m also likely to throw in some extra features that were suggested too late in the process to include with 0.24.

Please, please tell me that we will be able to set each part's recovery value individually :)

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Alex (aLeXmOrA): ... So, as expected, there were some issues with the downloads and then the KSP Forums.

Might I suggest doing "soft" launches in the future? Put the stuff online, but don't tell anyone. Some people will find it anyway, and it will slowly spread by word of mouth. All the while you monitor things. Then later, you formally announce it.

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