raidernick Posted December 23, 2014 Author Share Posted December 23, 2014 That's from the API... cool for stuff like FAR, I suppose (I always found it silly to fly a jet and have an antenna extended off it, or worse, a dish...)...As for the ranges, I have no idea, I just copied them exactly as is. Edit: And from the looks of it, Molniya needs a DishAngle...cool work so far, let me know when you have a final posted and I'll add it. Since I don't use remotetech I'd ask that anyone else with RT test the script before I add it to make sure it works on their systems. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 23, 2014 Share Posted December 23, 2014 (edited) That's from the API... cool for stuff like FAR, I suppose (I always found it silly to fly a jet and have an antenna extended off it, or worse, a dish...)...As for the ranges, I have no idea, I just copied them exactly as is. Edit: And from the looks of it, Molniya needs a DishAngle...I don't use FAR but from the RT post alot of people had problems with FAR breaking the antenna off even when not extended because of MAXQ.EDIT- But maybe thats fixedEDIT- And Great Job raidernick love the parts but why the Soviet pack get a launcher and not the USA pack hehe just had to ask. Edited December 23, 2014 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
raidernick Posted December 23, 2014 Author Share Posted December 23, 2014 EDIT- And Great Job raidernick love the parts but why the Soviet pack get a launcher and not the USA pack hehe just had to ask.Because frizzank already did a great job on US launchers, and he is still actively updating them. The soviet launchers packs on the other hand get one update a year(if that) and haven't had any substantial content added since 0.22(or earlier), that is slow enough to consider them dead in my eyes.Also, does the remotetech config above work? Is it finished or am I waiting for something still? Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 23, 2014 Share Posted December 23, 2014 (edited) Raidernick you do awesome work would you consider doing the blackarrow there is one on the forums somewhere but it needs fixing I will try and find the link if your interestedIt has the blender filehttp://forum.kerbalspaceprogram.com/threads/95438-Blender-Model-Donation-Post-all-your-unfinished-modelshttp://forum.kerbalspaceprogram.com/threads/25136-Black-Arrow-British-satellite-launcher Edited December 23, 2014 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted December 23, 2014 Share Posted December 23, 2014 Hi raidernick, the Delta II rocket from my mod will be soon finished I think, and a lot of the probes you made were launched by a Delta II rocket, so I wouldn't mind about launchers. Quote Link to comment Share on other sites More sharing options...
raidernick Posted December 23, 2014 Author Share Posted December 23, 2014 Hi raidernick, the Delta II rocket from my mod will be soon finished I think, and a lot of the probes you made were launched by a Delta II rocket, so I wouldn't mind about launchers. I'm actually waiting for that so I can make craft files to distribute with my parts. Are you making a variety of payload fairings for them? There are several different types of fairings depending on the payload size. Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted December 23, 2014 Share Posted December 23, 2014 Yes, those different payload fairings are planned:Currently, I just have done the 9.5 and the 10L fairing, but making Fairings is actually not that hard. I can't wait to see the both mods here actually combined, I'm sure it will be fantastic! Quote Link to comment Share on other sites More sharing options...
raidernick Posted December 23, 2014 Author Share Posted December 23, 2014 (edited) Looking forward to this release then Kartoffelkuchen.Also, holding back the release until the gimbal plugin is fixed. Right now the newest version doesn't properly limit the gimbal axis as it should and I don't want to redistribute an older version with it. Once sarbian fixes it I'll release the update. Edited December 23, 2014 by raidernick Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 23, 2014 Share Posted December 23, 2014 Awesome cant wait thanks for your efforts Raidernick did you see my other post Quote Link to comment Share on other sites More sharing options...
raidernick Posted December 24, 2014 Author Share Posted December 24, 2014 Awesome cant wait thanks for your efforts Raidernick did you see my other postI did see it and I really only work on US and Soviet "space race" related parts. I may consider this as a side project but I am currently juggling more than I can handle at the moment. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 24, 2014 Share Posted December 24, 2014 Nobody love's the British rockets but thats cool, only reason i asked is that they where launched in Australia and I have actually been to the launch site or where it used to be and I can understand you juggling stuff thanks for all your efforts Quote Link to comment Share on other sites More sharing options...
raidernick Posted December 28, 2014 Author Share Posted December 28, 2014 (edited) UPDATE V0.98.1-Added Molniya-M rocket, updated luna craft files to use this rocket-Tweaked mass and DV values of all parts, rockets are not ridiculously overpowered anymore-Replaced all nosecone and base textures to match rockets-Consolidated textures to save memory-Fixed remote tech mm config-Added mm config for texturereplacer reflections, this will override the default reflections if you have texturereplacer installed-Updated version of km_gimbal, DELETE YOUR OLD ONE!-Updated craft files and subassemblies -COMPLETELY REMOVE OLD VERSION BEFORE INSTALLING THIS! Edited December 28, 2014 by raidernick Quote Link to comment Share on other sites More sharing options...
Nitrous Oxide Posted December 28, 2014 Share Posted December 28, 2014 (edited) I was going to point out some weird behaviour with Sputnik-1's reflections with PlanetShine installed, but seeing as there's an update, I'm going to install that first before I report more...Though it's kind of interesting (in a weird way) to see it turn completely pale blue for a few moments... haha.Edit: yeah, reflections are perfect now. Edited December 28, 2014 by Nitrous Oxide Quote Link to comment Share on other sites More sharing options...
DECQ Posted December 28, 2014 Share Posted December 28, 2014 raidernick sorry I delayed to answer (many things), today or tomorrow I'll send you the version molniya, and the effect of new engines. Quote Link to comment Share on other sites More sharing options...
deepfield Posted December 28, 2014 Share Posted December 28, 2014 Very awesome stuff. This will fit in great with the Mission Control mod. Will be watching this for when you do some career balance updates. Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 1, 2015 Author Share Posted January 1, 2015 UPDATE V0.98.1.1-Removed broken remotetech module manager config, from now on this will be maintained separately to avoid compatibility issues on update. If you want to download the mm config check the original post or go here(the link will never change): https://www./?3pnib4l165ly91z Quote Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted January 15, 2015 Share Posted January 15, 2015 Hi,Kool mod - I am using this and us probes for my MCE projects !Cmdr Zeta Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 15, 2015 Author Share Posted January 15, 2015 The next update will include some minor texture fixes as well as a separate R7 winglet as a control surface. It will now move as it did in real life. You will be required to update all of your existing craft files that use the R7 rockets. Quote Link to comment Share on other sites More sharing options...
Sampa Posted January 15, 2015 Share Posted January 15, 2015 interesting update...can't wait! Quote Link to comment Share on other sites More sharing options...
JoseEduardo Posted January 15, 2015 Share Posted January 15, 2015 any news about the proton? Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 15, 2015 Author Share Posted January 15, 2015 any news about the proton? Looking for an end of the month release...maybe. I can't promise anything. Quote Link to comment Share on other sites More sharing options...
JoseEduardo Posted January 16, 2015 Share Posted January 16, 2015 Looking for an end of the month release...maybe. I can't promise anything.sweet!!! Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 17, 2015 Author Share Posted January 17, 2015 UPDATE V0.98.2-Separated R7 rocket fins and made them into control surfaces, all craft files will need updating-Added Fregat-1 booster block-Updated all craft and subassembly files-Removed some duplicate textures-YOU MUST REMOVE OLD VERSION COMPLETELY BEFORE INSTALLING THIS! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 18, 2015 Share Posted January 18, 2015 great! with fregat done, does that mean that mars-96 (or was it fobos-grunt?) is coming at some time in the future? Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 18, 2015 Author Share Posted January 18, 2015 great! with fregat done, does that mean that mars-96 (or was it fobos-grunt?) is coming at some time in the future?I wasn't planning on it Quote Link to comment Share on other sites More sharing options...
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