TaiGambol Posted March 10, 2021 Share Posted March 10, 2021 Any chance of an update, or someone picking this mod up? Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted March 15, 2021 Share Posted March 15, 2021 This is amazing, is there a similar thing for stock fairings? Like a plugin in which the content of the fairing remains unloaded until staging? Quote Link to comment Share on other sites More sharing options...
ss8913 Posted April 10, 2021 Share Posted April 10, 2021 If this mod is still being maintained(?) (I assume it is since it was updated to 1.10.x which wasn't that long ago?) I have a couple of .. well, I'll limit it to the nice-to-haves; I'm going to assume that the broken-ness I'm seeing is due to it not being compatible with the current version? Anyway, my main request is for a version of the "space dock" part that's twice as big. The current one, I can't fit anything useful into it, and it can't be tweakscaled. I found that the inline hangars CAN be tweakscaled, so I suppose that's a work-around, ... and then I ran into the bugs which I won't get into until there's a supported version. BUT, just wanted to say this is a great mod concept, and I would really like to either see a larger "space dock" or that part being made tweak-scale-able. Not sure which is easier. Quote Link to comment Share on other sites More sharing options...
RedRoyal25 Posted May 3, 2021 Share Posted May 3, 2021 Hey, is there a thing to change in configs that makes it so Mk2/3 cargobays don't become hangars? it makes it a lot harder to use them when being used for something like science equipment and not a payload to be deployed... Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted June 28, 2021 Share Posted June 28, 2021 This seems to be incompatible with 1.12. This is a very useful mod. Quote Link to comment Share on other sites More sharing options...
CasualKerbal Posted July 22, 2021 Share Posted July 22, 2021 On 6/28/2021 at 12:16 AM, JeffreyCor said: This seems to be incompatible with 1.12. This is a very useful mod. I too love this mod and have been fiddling with it the last few weeks on my new 1.12.0 save so hopefully this helps you too. I was having no joy with this and the ground/global construction mod. My problem was with the 000_AT_Utils folder. Somehow I borked the install downloading things while at the same time copying some mods directly from my 1.11.1 save and was missing 3 .dlls in the plugin folder: 001_AnisotropicPartResizer, 002_Multianimaters and ConfigurableContainers. Up until then the parts loaded but I didn't have the hanger UI buttons and the doors couldn't be closed or loaded with any ships or containers for any hanger. Point is, copied those dlls from my 1.11 save booted up and the good times are back judging from two quick tests on the surface with the rover lander. Further tests will follow but it seems to be working fine so far so double check your install. Quote Link to comment Share on other sites More sharing options...
Leonardo1123 Posted July 27, 2021 Share Posted July 27, 2021 Hey there! I love this mod! I like trying to use them on massive space planes! Which leads me to the following request: Would it be possible to reskin these hangars (and mounting options for the radial ones at least) to match the stock-alike MKII style? I know that must be tricky since your hangars are procedural and it's easier to extend a plain texture than a patterned one, but I'd love to combine your hangars with massive OPT parts to make a flagship that can deploy various vessels. Thanks for making this mod, and reading this comment! Peace! Quote Link to comment Share on other sites More sharing options...
bcqJC Posted July 28, 2021 Share Posted July 28, 2021 Aside from its own parts, Hangar only provides models for stock parts. But if you don't have any qualms regarding clipping parts (some people do), you can radially attach hangars inside OPT cargo bays (or any other similar bays). In the craft below, I shoehorned a resized Radial Hangar to fit inside a OPT Humpback craft. Because the part I used, Radial Hangar, doesn't allow crew transfers, I had to do the following MM patch to allow the Radial Hangar to transfer crews into craft inside the hangar. Spoiler @PART[RadialHangar] { @MODULE[Hangar] { -NoCrewTransfers = true } } Spoiler Quote Link to comment Share on other sites More sharing options...
Elidnas Posted August 19, 2021 Share Posted August 19, 2021 On 7/28/2021 at 2:00 AM, bcqJC said: Aside from its own parts, Hangar only provides models for stock parts. But if you don't have any qualms regarding clipping parts (some people do), you can radially attach hangars inside OPT cargo bays (or any other similar bays). In the craft below, I shoehorned a resized Radial Hangar to fit inside a OPT Humpback craft. Because the part I used, Radial Hangar, doesn't allow crew transfers, I had to do the following MM patch to allow the Radial Hangar to transfer crews into craft inside the hangar. Hide contents @PART[RadialHangar] { @MODULE[Hangar] { -NoCrewTransfers = true } } Hide contents I love the humpback bodyshape. Unfortunately my humpback cargo ramp tail keeps spawning my ship in the air. Have you ever found a workaround for the tail part? Quote Link to comment Share on other sites More sharing options...
bcqJC Posted August 20, 2021 Share Posted August 20, 2021 I installed the WorldStabilizer mod to fix that issue. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted October 1, 2021 Share Posted October 1, 2021 I'm confused about the 1.12 compatibility. I see that there are people that had problems but they made it work ? Is there a definitive installation guide ? Quote Link to comment Share on other sites More sharing options...
kerbiloid Posted October 1, 2021 Share Posted October 1, 2021 (edited) I have tried in clean 1.12.2 the last version of Hangar downloaded from github together with the World Stabilizer and Module Manager. At least simple tests looked working OK for me. Idk, maybe there are some conditions (some incompatible mods or old Hangar version), but the minimum looks working. Edited October 1, 2021 by kerbiloid Quote Link to comment Share on other sites More sharing options...
tonimark Posted November 7, 2021 Share Posted November 7, 2021 (edited) This seems to be incompatible with 1.12.2 This is a very useful mod Edited November 25, 2021 by tonimark Quote Link to comment Share on other sites More sharing options...
ColdJ Posted November 7, 2021 Share Posted November 7, 2021 10 minutes ago, tonimark said: This seems to be incompatible with 1.12. This is a very useful mod Hi. Did you read the post directly above yours? Quote Link to comment Share on other sites More sharing options...
tonimark Posted November 25, 2021 Share Posted November 25, 2021 (edited) On 11/7/2021 at 10:55 PM, ColdJ said: Hi. Did you read the post directly above yours? yes i did but there were reports like opt planes where hangar wasn't working fine Edited November 25, 2021 by tonimark Quote Link to comment Share on other sites More sharing options...
kennyc222 Posted January 28, 2022 Share Posted January 28, 2022 On 7/31/2014 at 6:08 PM, allista said: Oh, shame on me for not being clear >_< Pics are coming in 10 hours, I just don't have time to prepare and post them now. Work. There are several parts that, first of all, can capture and store vessels that are already launched and loaded. Such vessels are saved inside the part, their crew is transferd and then they're unloaded, so they basically disappear from the game. So yes, it is a mobile launcher of a sort. very useful for building base! save my CPU and RAM! Quote Link to comment Share on other sites More sharing options...
allista Posted February 19, 2022 Author Share Posted February 19, 2022 This is just a compatibility release for KSP-1.11.1 But it's here and it incorporates some important internal changes in AT_Utils. The work on the release for KSP-1.12 is still in progress. Version 3.6.2.1 for Kerbal Space Program 1.11.1 Released on 2022-02-19 Compatible with KSP-1.11.1 Download (30.47 MiB) Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted May 3, 2022 Share Posted May 3, 2022 The asteroid functionality isn't working. Is this because of the incompatibility, or am I just dumb? (The drill says "Not locked in" right after I click permanently lock to asteroid) https://ibb.co/2c8nTd0 (Me locking on) https://ibb.co/6XCRkZ3 (The asteroid miner error message) Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted May 3, 2022 Share Posted May 3, 2022 Oh, I'm just dumb lol. I fixed it, this is not a bug. I just didn't wait for it to fix permanently Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted May 3, 2022 Share Posted May 3, 2022 Maybe it is a bug... The miner never fixed, only the gate. Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted May 3, 2022 Share Posted May 3, 2022 And then my game crashed Quote Link to comment Share on other sites More sharing options...
allista Posted May 4, 2022 Author Share Posted May 4, 2022 22 hours ago, Grumpy_Bud said: Maybe it is a bug... The miner never fixed, only the gate. Only the hatch is fixed to the asteroid, providing the docking port for the Factory. So the factory can travel from one asteroid with a hatch to another. For the Factory to work, though, it has to be docked to a fixed hatch, optionally through a corresponding docking adapter. Don't know about the crash; this requires an investigation of the Player.log and may be unrelated. Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted May 4, 2022 Share Posted May 4, 2022 Thanks! Quote Link to comment Share on other sites More sharing options...
damerell Posted May 5, 2022 Share Posted May 5, 2022 I would like to retrofit parts from other mods as Hangars. I've read https://github.com/allista/hangar/wiki/HOWTO-for-Modders but this seems to be from the point of view of designing a model from scratch. Is it at all possible to retrofit parts in this way, please? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2022 Share Posted May 5, 2022 (edited) The cargo bays from OPT or NFT Launch Vehicules will be ideal. The patch in Hangar/MM/Squad.cfg converts the stock Mk2 cargo bay into a hangar. Maybe is just as simple as copying that patch to other parts? I'll check and report back if it worked Scratch that, just read the patch and it uses a modified Mk2/3 cargo bay model Edited May 5, 2022 by Firebird989 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.