KospY Posted August 31, 2014 Share Posted August 31, 2014 (edited) Last updated 12 June 2016 - v0.5.8 for KSP 1.1.2 KAS introduces new gameplay mechanics by adding winches and eva attachable struts/pipes. It gives some purpose to EVA and can be used for many things: Resource transfer Towing parts Base/vessel interconnections Vessel consolidation Cranes Airship anchoring Skycranes Elevators ...and more Change log Spoiler 0.5.8 (June 12th, 2016) [Fix] #167: Loading winch connected same vessel. [Fix] #169: Winch motor acceleration is not scaled to FPS. [Fix] #168: Disconnected winch head behaves against the gravity. 0.5.7 (2 may 2016) [Change] Compatibility change for KSP 1.1.2. [Change] Migrate parts to the new enum in KISItem (see KIS 1.2.8 release notes). 0.5.6 (21 April 2016) [Change] KSP 1.1 supported! [Change] Increase hooks break strength with respect to Unity 5 physics change. [Change] Increase static attach strength on pylon to prevent joint breakage. [Enhancement] Improved search tags and descriptions in parts. [Fix] Fix bottom & srf attach nodes on pylon to make it more stable and prevent explosions on physics start. 0.5.5 (11 November 2015) [Fix] Compatibility update for KSP 1.0.5 0.5.4 (29 July 2015) [Enhancement] Allow KAS to work without KIS (removed KIS dependancy) [Enhancement] Moving harpoons with KIS will not attach them on the ground anymore (attach key must now be used) [Change] Removed old container module (used to move old KAS v0.4 items to KIS items) [Fix] Fixed KIS dependancy checker not working as expected 0.5.3 (11 July 2015) [Fix] Compatibility update for KSP 1.0.4 [Fix] Updated KAS to use the latest version of KIS (v1.2) [Fix] Updated pylon to use the new KIS module for ground attachement 0.5.2 (31 May, 2015) [Enhancement] Converted parts textures to DDS [Enhancement] AVC is now used for version check [Enhancement] Added a KIS version dependancy check [Fix] Added stacking to connector port [Fix] Fixed a compatibility issue with Kerbal Joint Reinforcement [Fix] Updated OnKISAction to use BaseEventData (prevent KAS crash if KIS is missing) 0.5.1 (14 May 2015) Added a warning if KIS is not detected Fixed radial winch not allowing stack attach 0.5.0 (14 May, 2015) Updated for KSP 1.0.2 Integrated KIS (KIS is now mandatory) Updated port and winch to use KIS "mount" behaviour for attaching hooks on winches Parts models update : Connector port, Stack and radial winch, magnet and grappling hook Connector port can now be used for linking pipes New part : harpoon Struts is now a lot stronger Disable pause menu when canceling a strut/pipe link (using escape key) Updated module 'KASModuleContainer' to move content to KIS storage system if detected Module manager is no more needed Removed modules depreciated by KIS : KASAddonPointer, KASAddonAddModule, KASModuleGrab, KASModulePartBay, KASModuleTimedBomb. Removed parts : Container Type A & B and bay, Stack connector port, Hook Support, Pipe end point and Horizontal & Vertical radial winch ! Important note ! Since KAS v0.5.4, KIS is no more mandatory (only highly recommended). However by using KAS without KIS, take note that you will not be able to : Attach/detach connectors from EVA Store hooks in containers Mount hooks on winches from EVA Attach hooks from EVA Attach ground pylon on the ground To get all this features, You need to install KIS. You can download it here. Notes for user upgrading from KAS 0.4.X As KAS v0.5 now use KIS and KSP 1.0 is out, I took some time to reduce the part count by removing/merging some parts. To avoid loosing a ship because of a missing part, you can download old parts from KAS v0.4 from the curse mod page. The old parts will still work, but I will not maintain them, so I recommend to trash them. Here is some methods to safely trash them : Put them in a container (missing part will be ignored after part removal) Let them alone on the ground or in orbit Destroy old parts with the new KIS explosives This old parts will not be available from the editor, so if you want to continue to use them, you need to change the line "category = none" to "category = Utility" in the corresponding cfg file. Useful Links KAS Wiki - See the wiki for frequently asked questions, version history, part details and more Default keyboard shortcuts Issue tracker License Source code Reviews (KIS & KAS) Spoiler Tutorial https://www.youtube.com/watch?v=9mXesHNX1JM Authors KospY : Plugin design and development, C# coding. Winn75 : Graphic design, 3D Models, textures. Edited June 13, 2016 by KospY Link to comment Share on other sites More sharing options...
HerrGeneral Posted August 31, 2014 Share Posted August 31, 2014 Awesome, glad to see you back! Link to comment Share on other sites More sharing options...
andysim212 Posted August 31, 2014 Share Posted August 31, 2014 love this mod! opens up so many ideas!Thank you! Link to comment Share on other sites More sharing options...
RoverDude Posted August 31, 2014 Share Posted August 31, 2014 Welcome back And thanks for the update! Link to comment Share on other sites More sharing options...
dlrk Posted August 31, 2014 Share Posted August 31, 2014 Thanks! Link to comment Share on other sites More sharing options...
nick669 Posted August 31, 2014 Share Posted August 31, 2014 Hello, i'm trying to add the KASModuleGrab on KAS_ContainerBay. it' works (I tried 2 ways. via addModule.cfg and editing the cfg part file), but it attaches behind the surface. I mean, half of the mesh is hidden inside the part or ground. I don't see any surface distance code or attach z position (only EVA) to fix this. I've tried changing the node name. but no changes.Any idea how to fix this?this is the code i'm using (addModule.cfg):///////// KAS_ContainerBay1 ///////GRAB{stockPartName = KAS_ContainerBay1evaPartPos = (0.0, 0.40, -0.10)evaPartDir = (0,0,-1)attachNodeName = bottomattachOnPart = TrueattachOnEva = FalseattachOnStatic = TrueattachSendMsgOnly = False} Link to comment Share on other sites More sharing options...
Zaran Posted August 31, 2014 Share Posted August 31, 2014 Good to have you back KospY, glad to see KAS get some love! Link to comment Share on other sites More sharing options...
Eskandare Posted August 31, 2014 Share Posted August 31, 2014 Good on you mate! Welcome back! Link to comment Share on other sites More sharing options...
KospY Posted August 31, 2014 Author Share Posted August 31, 2014 I hope I didn't miss something with the fix. It's been a while since I did not touch the source code !Keep me informed if something else is broken on the x64 version. I can't play a lot right now...Also, the changelog for v0.4.8 : - 0.24.2 compatibility- Fixed explosions when grabbing a part with x64 version of KSP- Fixed kerbal teleportation to zero velocity when grabbing a part in space (ex : orbiting moon)- Fixed NRE when grabbing a stateful part from a container (Thanks to Angavrilov)- Some Spelling/grammar fixes for part descriptions (Thanks to Dennovin) Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 31, 2014 Share Posted August 31, 2014 Hooray, it lives! Glad to see you back KospY, if only for a short while Link to comment Share on other sites More sharing options...
NathanKell Posted August 31, 2014 Share Posted August 31, 2014 KospY: awesome! Glad things are going ok and you had a chance to pop back on here for a bit!One problem, though: <mod hat on> due to the new addon rules, the zip file also needs to contain a copy of the license or, if it's a common one like CC-* or LGPL, a reference to it. </mod hat> Link to comment Share on other sites More sharing options...
Minor Mayhem Posted August 31, 2014 Share Posted August 31, 2014 Thank you so much for the Update, and great to see you still keeping touch with your mod. Hope you find a maintainer while you have to be mostly away again, and look forward to your more permanent return in the future Link to comment Share on other sites More sharing options...
cakepie Posted August 31, 2014 Share Posted August 31, 2014 Hooray! Thanks for much needed (official) update! Link to comment Share on other sites More sharing options...
MK3424 Posted August 31, 2014 Share Posted August 31, 2014 What a beautiful birthday gift i've got: an official KAS patch/update from the Author himself. Link to comment Share on other sites More sharing options...
Arron Rift Posted August 31, 2014 Share Posted August 31, 2014 YAY! So to confirm, we can just download it above and everything should more or less work now, regardless of our version, right? No other fixes needed? (again, with only perhaps minor hiccups, but nothing game-breaking?) Link to comment Share on other sites More sharing options...
KospY Posted August 31, 2014 Author Share Posted August 31, 2014 KospY: awesome! Glad things are going ok and you had a chance to pop back on here for a bit!One problem, though: <mod hat on> due to the new addon rules, the zip file also needs to contain a copy of the license or, if it's a common one like CC-* or LGPL, a reference to it. </mod hat>Thank you I didn't know for the licence, I uploaded a new version with it. Link to comment Share on other sites More sharing options...
NathanKell Posted August 31, 2014 Share Posted August 31, 2014 Awesome! Thanks. Link to comment Share on other sites More sharing options...
KospY Posted August 31, 2014 Author Share Posted August 31, 2014 YAY! So to confirm, we can just download it above and everything should more or less work now, regardless of our version, right? No other fixes needed? (again, with only perhaps minor hiccups, but nothing game-breaking?)It should work as before on 0.23 at least If not, keep me informed. Link to comment Share on other sites More sharing options...
Ratzap Posted August 31, 2014 Share Posted August 31, 2014 So glad to see you back KospY - Vive le KAS! Link to comment Share on other sites More sharing options...
Woopert Posted August 31, 2014 Share Posted August 31, 2014 KospY is back?!? Holy Jeb, that's awesome! Kudos to you, Majiir, zzz, and all the others who made this mod work. Link to comment Share on other sites More sharing options...
nli2work Posted August 31, 2014 Share Posted August 31, 2014 wonderful! great have you and KAS back Link to comment Share on other sites More sharing options...
Galane Posted August 31, 2014 Share Posted August 31, 2014 Hopefully this will fix the problems I was having last night on the Win32 version. Trying to put some mono tanks onto a ship in orbit. Got two placed but then it acted up on the third. Saving and reloading sorted it out for that but not for the 4th one. Didn't try quitting and restarting KSP, was nearly 4 AM by then.Bob was sliding down the ladder (instead of staying put) and after pulling the tank from the bin it would drift away. Could attach it to the ship but it was also still attached to Bob, same right click menu with it on the ship as with it on Kerbalback.From there the route was either an explosion or strange forces twisting the ship apart.Will test the new release tonight to see if I can get the other 5 tanks mounted. Link to comment Share on other sites More sharing options...
Roninpawn Posted September 1, 2014 Share Posted September 1, 2014 A god amongst men you are Kospy. Thank you so much for updating KAS! Link to comment Share on other sites More sharing options...
sreinmann Posted September 1, 2014 Share Posted September 1, 2014 I've said it before and don't mind saying it again, KAS opened KSP for me. Thank you to everyone who patched it from 23.5 to 24 and Kospy for your timely return! Link to comment Share on other sites More sharing options...
reschke Posted September 1, 2014 Share Posted September 1, 2014 I am getting an error with KAS now that I have the newest upload and it is saying that it is incompatible with the 24.2 version of KSP. Any idea why? It is also triggering on the KSPAPIextensions and aaa_Toolbar as well all for the same thing. Link to comment Share on other sites More sharing options...
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