Flukeshot Posted June 10, 2015 Share Posted June 10, 2015 Like Pretender6 said, your Kerbal must be an engineer, and you need to have a Wrench or Electric Screwdriver in their inventory and equipped. Also, you gotta hold X to go into attach mode.You misunderstand. I know how to attach and detach parts with the Inventory System. My question is, how do I attach a part to my kerbal's back to hike around with it, àla KAS in 0.90 Link to comment Share on other sites More sharing options...
Daishi Posted June 10, 2015 Share Posted June 10, 2015 (edited) You misunderstand. I know how to attach and detach parts with the Inventory System. My question is, how do I attach a part to my kerbal's back to hike around with it, àla KAS in 0.90Open your Kerbals inventory, hold G and click and drag the part into it Edited June 10, 2015 by Daishi Link to comment Share on other sites More sharing options...
Tune Posted June 10, 2015 Share Posted June 10, 2015 Hi!I can't get struts to link with each other while on EVA. When I right click on a attached strut no menu pops up. (I'm using an Engineer with an equipped screwdriver)I'm using the stock strut part since the old special part called "strut endpoint" seem to have been removed. Link to comment Share on other sites More sharing options...
TrooperCooper Posted June 10, 2015 Share Posted June 10, 2015 Hi!I can't get struts to link with each other while on EVA. When I right click on a attached strut no menu pops up. (I'm using an Engineer with an equipped screwdriver)I'm using the stock strut part since the old special part called "strut endpoint" seem to have been removed.Look for CS-R2 Strut in the Utility tab. They should be there. Stock struts wont work. Link to comment Share on other sites More sharing options...
herman Posted June 10, 2015 Share Posted June 10, 2015 Quick Question: I have a "recover from the surface of..." mission, and I'm trying to have a kerbal on EVA attach a winch to the object on the surface. Problem is, whenever I try to place a magnet, grappling hook, or other item on the side of the object, it just falls off. When I try to grab an object in the winch, it says "there is nothing to unplug".It seems like a really basic question, but I've been looking for a while and can't find an answer. Thanks! Link to comment Share on other sites More sharing options...
Flukeshot Posted June 12, 2015 Share Posted June 12, 2015 (edited) You misunderstand. I know how to attach and detach parts with the Inventory System. My question is, how do I attach a part to my kerbal's back to hike around with it, àla KAS in 0.90Open your Kerbals inventory, hold G and click and drag the part into it We're going in circles here.My original question:How do I carry items with the new version of KAS? I keep losing my items to space trying to juggle them as they float around (not store in inventory, but attach bigger parts to kerbals like before)Doesn't anyone remember how the old grab part functionality worked before KIS?KospY, if this functionality has been removed intentionally, can we at least get some kind of tether so that we can RCS around with parts? Thanks Edited June 12, 2015 by Flukeshot Link to comment Share on other sites More sharing options...
Snarfster Posted June 12, 2015 Share Posted June 12, 2015 Just out of curiosity, have you tried to attach the part to the kerbal? (Or a different one?) Link to comment Share on other sites More sharing options...
SMILIE Posted June 12, 2015 Share Posted June 12, 2015 We're going in circles here.My original question:Doesn't anyone remember how the old grab part functionality worked before KIS?KospY, if this functionality has been removed intentionally, can we at least get some kind of tether so that we can RCS around with parts? Thanks I'm also searching for that function! I once had it happen with the X-Ray Diffraction Scanner from DMagics Science pack. I just dragged it in to my inventory and suddenly it was attached to the kerbals back. Maybe the parts need a special config to be attached to the back of the kerbal? Link to comment Share on other sites More sharing options...
Fillipuster Posted June 12, 2015 Share Posted June 12, 2015 Wait, did I miss something? When I try to attach parts (to ground or to another craft) from EVA, they won't "weld"/stick D: Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 12, 2015 Share Posted June 12, 2015 Wait, did I miss something? When I try to attach parts (to ground or to another craft) from EVA, they won't "weld"/stick D:Yes.You use the G key to grab, and then to use the tool in your hand to attach parts, use the X key Link to comment Share on other sites More sharing options...
EdusacconBR Posted June 12, 2015 Share Posted June 12, 2015 is there any crew tube part? like the MKS flex-o-tube but more stockalike? it would be better than sending structural fuselages to connect bases modules, and would look cooler Link to comment Share on other sites More sharing options...
winn75 Posted June 12, 2015 Share Posted June 12, 2015 (edited) Wait, did I miss something? When I try to attach parts (to ground or to another craft) from EVA, they won't "weld"/stick D:Old KAS part attachement have been updated to Kerbal inventory System.To attach a part, your kerbal need to be a engineer and have a tool in you inventory (wrench or electrical screwdriver) and equip it.To do that, you can right click on it in your inventory or use the keyboard shortcut (1-8).You can now attach part by pressing (and holding) "X" key when you are in "place mode" (= the part you want to place is green).I'll work on a new KAS user guide next week (I planned to do it earlier but I had to finish some freelance work first ).is there any crew tube part? like the MKS flex-o-tube but more stockalike? it would be better than sending structural fuselages to connect bases modules, and would look coolerNo (not yet). You can transfer your crew through pipes thouth. Edited June 12, 2015 by winn75 Link to comment Share on other sites More sharing options...
EdusacconBR Posted June 12, 2015 Share Posted June 12, 2015 No (not yet). Yay Link to comment Share on other sites More sharing options...
futrtrubl Posted June 12, 2015 Share Posted June 12, 2015 No (not yet). You can transfer your crew through pipes thouth.Unless you have CLS. Damn CLS getting in the way of me liquefying and pumping my Kerbals around my base. Link to comment Share on other sites More sharing options...
Gryphon Posted June 13, 2015 Share Posted June 13, 2015 Unless you have CLS. Damn CLS getting in the way of me liquefying and pumping my Kerbals around my base.Hey, it worked for Willy Wonka... Link to comment Share on other sites More sharing options...
yiggs Posted June 15, 2015 Share Posted June 15, 2015 I'm missing parts in the most recent release. I've unlocked the winch but there's nothing to connect it to. There are no pipe parts either, so as far as I can see, I can't connect/transfer resources between my ships with...anything in this mod. Inventory works fine, but the parts I installed the mod for are missing from the unlock tree.There isn't even a "connector" or "pipe" end in my parts folder which leads me to believe they're integrated into something else? What am I missing? Link to comment Share on other sites More sharing options...
Vorg Posted June 15, 2015 Share Posted June 15, 2015 This is likely another stock bug, but I find kerbals do a VERY poor job of hanging on when EVA in orbit. They drift up/down the latter past the edge and float off or just plane seem to let go and start floating away. Makes it a pain to attach/remove more then one part because you have to keep re-attaching the kerbal to the craft. Link to comment Share on other sites More sharing options...
Bogeyman Posted June 15, 2015 Share Posted June 15, 2015 Hijust downloaded and installed KIS and KAS (present versions).Testing it with a rover and a SC-62 Container, I try for example to use a CS-RC2-Strut.How does the astronaut "grab" or use it? All I can do is click and drag stuff from the container and "drop" it somewhere. How can I get the Kerbal to use it?I did not find any useful youtube tutorials. Most of them show pop-up menus to click and use items but it does not show with my installation...Any help is welcome Link to comment Share on other sites More sharing options...
Snark Posted June 15, 2015 Share Posted June 15, 2015 A couple of things about KIS/KAS that don't necessarily leap to the eye:- It matters what class you are. I think only engineers can mount/unmount things.- It takes tools to mount/unmount things (e.g. wrench, power drill). To equip, right-click on the item in your kerbal's inventory and choose "equip". You'll see the tool in your kerbal's hand.- To attach something rather than just drop it loosely on the surface, first equip the proper tool, then hold down the "X" key before you drop. (This will turn your mouse cursor into an "attach" cursor.) To unattach something that's attached, hold the "G" key before grabbing.There's a handy PDF user guide that comes with the mod; try rummaging through the mod's directories to find it. Link to comment Share on other sites More sharing options...
Vanamonde Posted June 15, 2015 Share Posted June 15, 2015 Question merged into the thread for the mod. Link to comment Share on other sites More sharing options...
Gryphon Posted June 15, 2015 Share Posted June 15, 2015 This is likely another stock bug, but I find kerbals do a VERY poor job of hanging on when EVA in orbit. They drift up/down the latter past the edge and float off or just plane seem to let go and start floating away. Makes it a pain to attach/remove more then one part because you have to keep re-attaching the kerbal to the craft.Yep, that's a stock thing, AFAIK. It's been that way for a while. Link to comment Share on other sites More sharing options...
Meiyo Posted June 18, 2015 Share Posted June 18, 2015 Hi everyone,I dont have the courage for read all post but have a question.Strut of kas doesn't work in VAB and in space, anyone have this bug too ? I cant attach the strut to any part, no problem with other part of KAS. Link to comment Share on other sites More sharing options...
goldenpsp Posted June 18, 2015 Share Posted June 18, 2015 Hi everyone,I dont have the courage for read all post but have a question.Strut of kas doesn't work in VAB and in space, anyone have this bug too ? I cant attach the strut to any part, no problem with other part of KAS.Do you have KIS installed? Link to comment Share on other sites More sharing options...
Meiyo Posted June 18, 2015 Share Posted June 18, 2015 (edited) Hi,Yes ofc, KiS & Kas in last version installed.PS: Sorry for my bad english Edited June 18, 2015 by Meiyo No bug with KiS Link to comment Share on other sites More sharing options...
GokouZWAR Posted June 21, 2015 Share Posted June 21, 2015 @kospyWill there be a way to "grapple" or "grab" an object in space or the ground with kerbals so you can EVA the parts around? One thing I noticed is that if you have a large part in space, keeping kerbals near enough to that part without them drifting away is a big problem. If they could grab the part in some way they'd be able to help better with moving it without drifting away.Is there any way to surface attach parts that are not normally surface attachable?Whenever I place a connector port on an object and link it to another ship then time warp with the parts connected the connector port appears to "slide off" then when the time warp stops it sometimes snaps back but if you time warp again while its in motion it will stay "slid off" and you can't grab it with an engineer to unattach it because it says that other parts are attached to it.Lastly whenever I put down a ground pylon and put a strut part on it I cannot attach another strut part from another vehicle to it. For example, I have a base that likes to bounce around after time warping. I was going to use the strut and pylon to "cement it" to the ground. Like an anchor. It keeps telling me that I cannot strut to other vehicles. I also tried using a connector port but whenever I time warp the pipe just breaks. Link to comment Share on other sites More sharing options...
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