rabidninjawombat Posted December 18, 2014 Share Posted December 18, 2014 Thanks for the update! I'm sure most everyone would agree its hard to play without KAS! Link to comment Share on other sites More sharing options...
winn75 Posted December 18, 2014 Share Posted December 18, 2014 What is KIS? New mod?Kerbal Inventory System (KIS) is a new mod/submod we are woking on. It is focused on some actual KAS modules not related to attachement. All i can say yet is that Kospy showed me the work he did on visual inventory GUI and drag and drop features and... it is really user(player)-friendly and enhance the fun using inventories feature. Is tiny docking port too big to realistically fit into the KAS container?Right now, I am working on different container sizes. Instead of having container Type A or B (wich are actually almost the same) you will have a small container for 0.625 part (and smaller), a medium one for 1.25 and even a huge one that should be able to hold some of the 2.50m parts and fit into the Mk3 cargo bay... Enough to solve that problem and bring most of your favorite spare parts anywhere you want I was thinking about adding TDP into KAS attachable and storeable parts, but, I'm afraid it could be too OP.I didn't discussed with Kospy about this yet. IMO new 0.90 Specialization and experience are great features that can help balancing KAS/KIS and avoiding OP features Link to comment Share on other sites More sharing options...
Teonlight Posted December 18, 2014 Share Posted December 18, 2014 Any chance you guys could post a release on github? or use Kerbalstuff to host the KAS.zip? Just trying to get it included into CKAN easily. Also... yes yes yes KAS FINALLY I CAN PLAY 0.90! Link to comment Share on other sites More sharing options...
Holyvision Posted December 18, 2014 Share Posted December 18, 2014 Thank you very much for .90 update! Link to comment Share on other sites More sharing options...
Eskandare Posted December 18, 2014 Share Posted December 18, 2014 Kerbal Inventory System (KIS) is a new mod/submod we are woking on. It is focused on some actual KAS modules not related to attachement. All i can say yet is that Kospy showed me the work he did on visual inventory GUI and drag and drop features and... it is really user(player)-friendly and enhance the fun using inventories feature. Right now, I am working on different container sizes. Instead of having container Type A or B (wich are actually almost the same) you will have a small container for 0.625 part (and smaller), a medium one for 1.25 and even a huge one that should be able to hold some of the 2.50m parts and fit into the Mk3 cargo bay... Enough to solve that problem and bring most of your favorite spare parts anywhere you want I didn't discussed with Kospy about this yet. IMO new 0.90 Specialization and experience are great features that can help balancing KAS/KIS and avoiding OP features I've been creating some fun container stuff too. I made a cardboard box for snacks that uses both tweak scale and KAS. I'm planning some large container stuff. Link to comment Share on other sites More sharing options...
Glorious Dear Leader Posted December 18, 2014 Share Posted December 18, 2014 Hey thankyou so much for your work. KAS is a must have for me for my missions and we also always have so much fun with some of the weird contraptions we make with it and IR together. Link to comment Share on other sites More sharing options...
Squeaky Posted December 18, 2014 Share Posted December 18, 2014 Thanks for your work, I tried to do the rescue contract but didn't have a spare seat in my ship however getting a kerbal to hold onto the winch during reentry resulted in failure but was hilarious. Link to comment Share on other sites More sharing options...
Doctor Axel Posted December 18, 2014 Share Posted December 18, 2014 Question - where in the newly-organized inventory sidebar should I be looking for KAS parts? Can't seem to find them anywhere. Link to comment Share on other sites More sharing options...
kcs123 Posted December 18, 2014 Share Posted December 18, 2014 Question - where in the newly-organized inventory sidebar should I be looking for KAS parts? Can't seem to find them anywhere.In utility section. Try to find it in sandbox game first. For career mod you need to research them first. Link to comment Share on other sites More sharing options...
krillin678 Posted December 18, 2014 Share Posted December 18, 2014 Does this also mean we might see inline containers also? That is always something I wanted to have so my rockets/planes stay aerodynamic.BTW: Thanks for the work on this mod. Probably one of the more fun additions to the game. Link to comment Share on other sites More sharing options...
Melfice Posted December 18, 2014 Share Posted December 18, 2014 So what's the verdict with 0.9 and KAS atm? What works and doesn't work? Is it just winches throwing a wobbly, or is it all remote attachment gear (pipes/ports)?Sorry for not testing myself, but I don't have time atm.Did KAS even exist around 0.9?Heck, were there even mods in the first place at that version? I don't remember... Link to comment Share on other sites More sharing options...
Doctor Axel Posted December 18, 2014 Share Posted December 18, 2014 (edited) In utility section. Try to find it in sandbox game first. For career mod you need to research them first.Oddly enough, I'm not seeing it there in sandbox either - hrm. I might have goofed when I installed it. Thanks though ^^EDIT - found the issue, it was an ID-10-T error. =P All is well. Edited December 18, 2014 by Doctor Axel Link to comment Share on other sites More sharing options...
OminousPenguin Posted December 18, 2014 Share Posted December 18, 2014 Any chance you guys could post a release on github? or use Kerbalstuff to host the KAS.zip? Just trying to get it included into CKAN easily. Also... yes yes yes KAS FINALLY I CAN PLAY 0.90!+1 for CKAN. Makes lives easier! Link to comment Share on other sites More sharing options...
rottielover Posted December 18, 2014 Share Posted December 18, 2014 So I installed this and went to release the cable on a winch and this happened: Link to comment Share on other sites More sharing options...
winn75 Posted December 19, 2014 Share Posted December 19, 2014 (edited) Does this also mean we might see inline containers also? That is always something I wanted to have so my rockets/planes stay aerodynamic.Well, containers won't be cylindrical as I wanted to make them look like...containers. However, cylindrical openable cargo bays witch you can store containers in, is something we thought about.here's some references images I used for my design (I tried to make something realistic but couldn't find any real word lunar boxes photographies ):Now, if you read Tintin : Explorers on the Moon, remember how the characters unload the rocket to assemble the lunar tank. If not, then do (really, it's awesome!) or take a look at this great CG art :http://www.thescifishow.com/wp-content/uploads/2012/11/DestinationMoonGregBroadmore.jpgThat is something we'd love to implement in KSP mixing KAS/KIS features. but there is still much work to do.Also, a cool (and fun focused) thing with KIS is : how will you manipulate those containers? For the small ones, Kospy's drag and drop system will give a lot of ease to speed up a ship unloading with an EVA Kerbonaute.But for the larger ones, we don't want it to be so easy and want players to use their engineering skills to do it Edited December 19, 2014 by winn75 Link to comment Share on other sites More sharing options...
blindcoder Posted December 19, 2014 Share Posted December 19, 2014 So I just wanted to connect three landed modules with some pipe end points, but right clicking doesn't do anything even when standing on a pipe end point.Are the pipes broken atm? Link to comment Share on other sites More sharing options...
Stone Blue Posted December 19, 2014 Share Posted December 19, 2014 I've been thru both the old thread, and half of this one...Is there a possibility of leaving a download link for the last stable 0.25 version in the first post, for awhile yet?...I'm going to be sticking with 0.25 for awhile yet, before switching to 0.90. (Since 0.90 seems to have implemented some major changes, and I play heavily modded, and most mods arent updated for 0.90 yet...)Thanx!EDIT: Duh!...Nevermind...Sorry....I didnt realise till now there is still a couple older vers. listed on Curse. Link to comment Share on other sites More sharing options...
Redchrome Posted December 19, 2014 Share Posted December 19, 2014 When I first saw the cargo boxes in KAS I immediately thought of the art from this 1975 Boeing study.I intend my KAS-using cargo landers to look like this. I think I'll even build a station around Minmus that looks sort of like this. Link to comment Share on other sites More sharing options...
winn75 Posted December 20, 2014 Share Posted December 20, 2014 I intend my KAS-using cargo landers to look like this. I think I'll even build a station around Minmus that looks sort of like this.I hope you'll post some screenshots of your creations once we'll release KIS Ho and...I finished modeling and texturing most of the parts we wanted for the first release btw. Link to comment Share on other sites More sharing options...
Redchrome Posted December 20, 2014 Share Posted December 20, 2014 I hope you'll post some screenshots of your creations once we'll release KIS When I put something together I'll take a screenshot for you! Thanks for the encouragement! Link to comment Share on other sites More sharing options...
Baythan Posted December 20, 2014 Share Posted December 20, 2014 Just thought I'd mention that KAS is currently using ModuleManager.2.5.1.dll instead of 2.5.4, not that it appears to be causing any issues in my Career game atm. Just thought it odd that I had 2 MM dll's and decided to see which mods were using an older version. Link to comment Share on other sites More sharing options...
kcs123 Posted December 20, 2014 Share Posted December 20, 2014 Just thought I'd mention that KAS is currently using ModuleManager.2.5.1.dll instead of 2.5.4, not that it appears to be causing any issues in my Career game atm. Just thought it odd that I had 2 MM dll's and decided to see which mods were using an older version.If there is two MM dll's in folder than only newest is active. Look in MM thread for more info about it, I have read somwhere in changelog or forum about that. Link to comment Share on other sites More sharing options...
Sigma88 Posted December 21, 2014 Share Posted December 21, 2014 is there a way to use the stack nodes in EVA mode with KAS? I want to attach something using the nodes instead of surface attachments Link to comment Share on other sites More sharing options...
capran Posted December 21, 2014 Share Posted December 21, 2014 Not sure what happened, but I tried this new 0.90 compatible build today, and upon delivering the supply package containing parachutes to a base on the Mun, my Kerbal couldn't get anything out of the container. One item could be "taken", but it would just disappear, and it wouldn't let me "take" anything else from the container. Later in the Tracking Station I saw the parachute listed as debris on the Mun, and if took a look at it, it was actually under the surface. My Kerbal couldn't get to it to pick it up. Link to comment Share on other sites More sharing options...
KerbMav Posted December 21, 2014 Share Posted December 21, 2014 .Did you update after launching the vessel? Link to comment Share on other sites More sharing options...
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