sparkybear Posted April 4, 2016 Share Posted April 4, 2016 I might be able to help you out with that. I'm assuming you just need someone to go through the parts folder in the git-hub repo and add the searchable tags to them? Is there a format that you'd like to use or things that you want standardized? I don't know how much time I'll have but I could use the distraction. Link to comment Share on other sites More sharing options...
blowfish Posted April 4, 2016 Share Posted April 4, 2016 21 minutes ago, sparkybear said: I might be able to help you out with that. I'm assuming you just need someone to go through the parts folder in the git-hub repo and add the searchable tags to them? Is there a format that you'd like to use or things that you want standardized? I don't know how much time I'll have but I could use the distraction. Thanks for offering to do this! I'd say just stick to the stock format - use the stock tags and keep them alphabetical if possible. Link to comment Share on other sites More sharing options...
sparkybear Posted April 4, 2016 Share Posted April 4, 2016 Is there a list of stock tags available? if not I can pull them from the existing similar parts. Link to comment Share on other sites More sharing options...
blowfish Posted April 4, 2016 Share Posted April 4, 2016 35 minutes ago, sparkybear said: Is there a list of stock tags available? if not I can pull them from the existing similar parts. I can probably write a script to pull them from all the stock parts if you want, but I figured it was easier to just look at similar parts. Link to comment Share on other sites More sharing options...
sparkybear Posted April 4, 2016 Share Posted April 4, 2016 Nah, don't worry about I. I'll whip something up for it. Just wanted to double check. Link to comment Share on other sites More sharing options...
Flashblade Posted April 4, 2016 Share Posted April 4, 2016 (edited) Hello @blowfish, I still consider myself part of the B9 team, so you could have called on me. I haven't been active as of late but I am still lurking all the time @sparkybear, you said you have limited time and this might require quite a lot of time. Are you going to see this through or do you have doubts you can allocate the time? If it is the second let me do this. This is basically what I have done previously in the B9 team. If not thanks for your assistance . Edited April 4, 2016 by Flashblade Link to comment Share on other sites More sharing options...
sparkybear Posted April 4, 2016 Share Posted April 4, 2016 @Flashblade if you'd like to take over I'd still be glad to help. I extracted all of the existing stock tags broken up by category and got started last night. i think it's gonna be a bit easier to finish than I initially thought, so it's something that I could complete in a few days during my free time. Link to comment Share on other sites More sharing options...
Table Posted April 5, 2016 Share Posted April 5, 2016 So, how's the 2.5M round cockpit coming? Link to comment Share on other sites More sharing options...
Eskandare Posted April 5, 2016 Share Posted April 5, 2016 On 4/4/2016 at 6:16 PM, blowfish said: Still waiting on updates from RPM and Smokescreen. SmokeScreen got updated, I've been waiting on that too. Link to comment Share on other sites More sharing options...
Flashblade Posted April 5, 2016 Share Posted April 5, 2016 19 hours ago, sparkybear said: @Flashblade if you'd like to take over I'd still be glad to help. I extracted all of the existing stock tags broken up by category and got started last night. i think it's gonna be a bit easier to finish than I initially thought, so it's something that I could complete in a few days during my free time. @sparkybear no please go ahead, if you can do this within a few days it is fine. Link to comment Share on other sites More sharing options...
rough93 Posted April 6, 2016 Share Posted April 6, 2016 On 4/5/2016 at 3:17 AM, Eskandare said: RPM RPM has received an update Link to comment Share on other sites More sharing options...
blowfish Posted April 6, 2016 Share Posted April 6, 2016 29 minutes ago, rough93 said: RPM has received an update Kind of. It's a test release and it sounds like it still has some issues to be sorted out. Link to comment Share on other sites More sharing options...
FireFaced Posted April 9, 2016 Share Posted April 9, 2016 I tried to install just the structural panels and B9PartSwitch, but the panels don't load. I'll check my log Link to comment Share on other sites More sharing options...
FireFaced Posted April 9, 2016 Share Posted April 9, 2016 10 hours ago, FireFaced said: I tried to install just the structural panels and B9PartSwitch, but the panels don't load. I'll check my log Model not compiled correctly, says the log. [LOG 21:22:06.394] PartLoader: Creating part database [LOG 21:22:06.395] PartLoader: Compiling Part 'B9_Panels/Structure_P_Standard-Frame/P1_Universal/B9_Structure_P1_Surface' [ERR 21:22:06.399] PartCompiler: Cannot clone model 'B9_Aerospace/Parts/Structure_P_Standard-Frame/P1_Universal' as model does not exist [ERR 21:22:06.400] PartCompiler: Model was not compiled correctly [ERR 21:22:06.400] PartCompiler: Cannot compile model [ERR 21:22:06.400] PartCompiler: Cannot compile part Link to comment Share on other sites More sharing options...
SquaredSpekz Posted April 9, 2016 Share Posted April 9, 2016 New mk1 and 2 parts look so cool with the porkalike style. Can't wait to see the bigger parts. I wonder how HX will look. Link to comment Share on other sites More sharing options...
blowfish Posted April 9, 2016 Share Posted April 9, 2016 5 hours ago, FireFaced said: Model not compiled correctly, says the log. Hidden Content The folder in GameData still has to be called B9_Aerospace. Alternately, you could go into each of the part cfg files and update the model paths. Link to comment Share on other sites More sharing options...
FireFaced Posted April 9, 2016 Share Posted April 9, 2016 1 hour ago, blowfish said: The folder in GameData still has to be called B9_Aerospace. Alternately, you could go into each of the part cfg files and update the model paths. aha. Thank you Link to comment Share on other sites More sharing options...
sparkybear Posted April 9, 2016 Share Posted April 9, 2016 Just a heads up, the tags will be finished before the weekend is up. Link to comment Share on other sites More sharing options...
FireFaced Posted April 9, 2016 Share Posted April 9, 2016 (edited) Now this is happening: Spoiler [LOG 16:21:05.139] PartLoader: Loading part database [LOG 16:21:05.139] PartLoader: Compiling Part 'B9_Panels/Structure_P_Standard-Frame/P1_Universal/B9_Structure_P1_Surface' [LOG 16:21:05.153] EffectList: Created 11 effect types [ERR 16:21:05.160] Cannot find a PartModule of typename 'TweakScale' [LOG 16:21:05.179] PartLoader: Compiling Part 'B9_Panels/Structure_P_Standard-Frame/P2_Universal/B9_Structure_P2_Surface' [EXC 16:21:05.190] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[B9PartSwitch.PartSubtype].get_Item (Int32 index) B9PartSwitch.ModuleB9PartSwitch.get_CurrentSubtype () B9PartSwitch.ModuleB9PartSwitch.OnLoad (.ConfigNode node) PartModule.Load (.ConfigNode node) Part.AddModule (.ConfigNode node) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+<CompileParts>c__Iterator4A.MoveNext () [EXC 16:21:05.195] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[B9PartSwitch.PartSubtype].get_Item (Int32 index) B9PartSwitch.ModuleB9PartSwitch.get_CurrentSubtype () B9PartSwitch.ModuleB9PartSwitch.UpdateSubtype (Boolean fillTanks) B9PartSwitch.ModuleB9PartSwitch.OnStart (StartState state) Part.ModulesOnStart () Part+<Start>c__Iterator25.MoveNext () [EXC 16:21:35.768] InvalidOperationException: Steamworks is not initialized. Steamworks.InteropHelp.TestIfAvailableClient () Steamworks.SteamController.Shutdown () SteamController.KSPSteamController.OnDestroy () Edited April 9, 2016 by FireFaced Link to comment Share on other sites More sharing options...
blowfish Posted April 9, 2016 Share Posted April 9, 2016 1 minute ago, FireFaced said: Now this is happening: ... What version of KSP, B9, and B9PartSwitch are you on? Also, your spoiler tag didn't work. Link to comment Share on other sites More sharing options...
FireFaced Posted April 9, 2016 Share Posted April 9, 2016 Just now, blowfish said: What version of KSP, B9, and B9PartSwitch are you on? Also, your spoiler tag didn't work. Spoiler tag fixed, and it's KSP 1196, B9PartSwitch 1.0 (pulled latest version from dev branch on GitHub), panels pulled from B9 6.0.0 Link to comment Share on other sites More sharing options...
blowfish Posted April 9, 2016 Share Posted April 9, 2016 Just now, FireFaced said: Spoiler tag fixed, and it's KSP 1196, B9PartSwitch 1.0 (pulled latest version from dev branch on GitHub), panels pulled from B9 6.0.0 Well since I haven't released any official versions yet, issues like this are bound to happen (AKA use at your own risk). But I did fix that bug, so re-download B9PartSwitch. Link to comment Share on other sites More sharing options...
FireFaced Posted April 9, 2016 Share Posted April 9, 2016 Just now, blowfish said: Well since I haven't released any official versions yet, issues like this are bound to happen (AKA use at your own risk). But I did fix that bug, so re-download B9PartSwitch. Okay, I'll tell you if it's fixed or a different error comes up 3 minutes ago, FireFaced said: Okay, I'll tell you if it's fixed or a different error comes up Appears to be fixed Link to comment Share on other sites More sharing options...
FireFaced Posted April 10, 2016 Share Posted April 10, 2016 @blowfishpro Could you direct me to the source file in B9PartSwitch that interacts with the KSP GUI? Link to comment Share on other sites More sharing options...
blowfish Posted April 10, 2016 Share Posted April 10, 2016 34 minutes ago, FireFaced said: @blowfishpro Could you direct me to the source file in B9PartSwitch that interacts with the KSP GUI? There's really not much to it - it just uses the stock UI_ChooseOption to display the part switching sliders. The relevant file is here, but if you're trying to understand it, you're probably better off just reading this post: Link to comment Share on other sites More sharing options...
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