blowfish Posted April 19, 2016 Share Posted April 19, 2016 8 minutes ago, Tomato29 said: Hi, sorry for annoying you with my problems with B9 parts but something really weird happens to me with my lander made with rescaled B9 parts; if he goes up to 6000 meters on earth everything explodes and if I use hyperedit to put it in orbit as soon as I time warp the game everything explodes like before. does anybody had this issue? and do someone knows how to get rid of that issue? Rescaling, as in tweakscale? (1) Tweakscale is not supported with any of the switchable parts (for the moment) and (2) This sounds like a Tweakscale issue. Link to comment Share on other sites More sharing options...
Tomato29 Posted April 19, 2016 Share Posted April 19, 2016 (edited) 19 minutes ago, blowfish said: Rescaling, as in tweakscale? (1) Tweakscale is not supported with any of the switchable parts (for the moment) and (2) This sounds like a Tweakscale issue. weird, I just rescaled every part (in cfg files) like that I wouldn't have to rescale with tweakscale, and it does the explosion at 6000 meters anyways... I'm using a few other mods, ask if you want me to list them (they are parts pack, not mods used to tweak parts like tweakscale or something) Edited April 19, 2016 by Tomato29 Link to comment Share on other sites More sharing options...
blowfish Posted April 19, 2016 Share Posted April 19, 2016 1 minute ago, Tomato29 said: weird, I just rescaled every part (in cfg files) like that I wouldn't have to rescale with tweakscale, and it does the explosion at 6000 meters anyways... I'm using a few other mods, ask if you want me to list them (they are parts pack, not mods used to tweak parts like tweakscale or something) Okay, that's odd. Are you just changing rescaleFactor? And for what parts? Link to comment Share on other sites More sharing options...
Tomato29 Posted April 19, 2016 Share Posted April 19, 2016 1 hour ago, blowfish said: Okay, that's odd. Are you just changing rescaleFactor? And for what parts? yep that's rescalefactor I'm changing, (divided by 3) but I changed the ressources too for proportions: I divided by 3 ressource amounts, and reduced a few things like maximumheat and breaking torque, breaking force, etc. I changed the rectangular universal module I switched after into a fuel tank, the rectangular hangar I switched into a 1-large-entry hangar, the square SAS module, the square flat universal module, and the rectangular docking port. oh, and I forgot to tell you, I have parts tweakscaled, but these are the non-switchables structural flat panel. I'm using B9 legs and lamps, I think that's everything from B9 I used. I'll post a screenshot of that lander once my ksp starts Link to comment Share on other sites More sharing options...
blowfish Posted April 19, 2016 Share Posted April 19, 2016 (edited) 1 hour ago, Tomato29 said: yep that's rescalefactor I'm changing, (divided by 3) but I changed the ressources too for proportions: I divided by 3 ressource amounts, and reduced a few things like maximumheat and breaking torque, breaking force, etc. I changed the rectangular universal module I switched after into a fuel tank, the rectangular hangar I switched into a 1-large-entry hangar, the square SAS module, the square flat universal module, and the rectangular docking port. oh, and I forgot to tell you, I have parts tweakscaled, but these are the non-switchables structural flat panel. I'm using B9 legs and lamps, I think that's everything from B9 I used. I'll post a screenshot of that lander once my ksp starts To be honest I have no clue what could be causing this. I have heard that there might be issues with Hyperedit right now, so that might be part of it. E: If you think this is worth investigating you could see if the same thing happens with un-rescaled parts or with stock parts. Edited April 19, 2016 by blowfish Link to comment Share on other sites More sharing options...
Whiskybob Posted April 19, 2016 Share Posted April 19, 2016 I am not expert but Tomato29 , which version of KSP are u playing ? Link to comment Share on other sites More sharing options...
Tomato29 Posted April 20, 2016 Share Posted April 20, 2016 (edited) 17 hours ago, blowfish said: To be honest I have no clue what could be causing this. I have heard that there might be issues with Hyperedit right now, so that might be part of it. E: If you think this is worth investigating you could see if the same thing happens with un-rescaled parts or with stock parts. stock parts works as a charm, but there's still an explosion with original non rescaled parts, that's weird. For Whiskybob, I'm using ksp 1.0.5 http://imgur.com/a/68G9h screenshots of that lander Edited April 20, 2016 by Tomato29 Link to comment Share on other sites More sharing options...
Fireheart318 Posted April 20, 2016 Share Posted April 20, 2016 How much longer till 1.1 release Link to comment Share on other sites More sharing options...
Deimos007 Posted April 20, 2016 Share Posted April 20, 2016 10 minutes ago, Fireheart318 said: How much longer till 1.1 release Probably a few days, 1.1 just came out yesterday so just stay calm, play ksp, and keep playing ksp, and before you know it the mod will be updated Link to comment Share on other sites More sharing options...
Fireheart318 Posted April 20, 2016 Share Posted April 20, 2016 Just now, Deimos007 said: Probably a few days, 1.1 just came out yesterday so just stay calm, play ksp, and keep playing ksp, and before you know it the mod will be updated Ok. It's just... I get a little nervous every time an update happens for anything because I feel like all the mods I love or weapons I have or whatever will be obsolete or removed or just not work. Cough Destiny year two cough cough Link to comment Share on other sites More sharing options...
V8jester Posted April 20, 2016 Share Posted April 20, 2016 Just now, Fireheart318 said: Ok. It's just... I get a little nervous every time an update happens for anything because I feel like all the mods I love or weapons I have or whatever will be obsolete or removed or just not work. Cough Destiny year two cough cough One day isn't enough to loose sleep over. 1.1 has brought some very substantial changes with it. And it will take some time to update everything. So as Deimos007 stated. Keep calm and enjoy a heavily modded 1.0.5 and just wait a couple weeks before asking about 1.1 updates. (Just a heads up the moderators have instituted a ban on repeatedly asking for updates, so just be aware and read back a few pages before asking / repeatedly asking) Link to comment Share on other sites More sharing options...
W1ntermute Posted April 20, 2016 Share Posted April 20, 2016 35 minutes ago, Fireheart318 said: How much longer till 1.1 release 3-4 weeks Link to comment Share on other sites More sharing options...
blowfish Posted April 20, 2016 Share Posted April 20, 2016 58 minutes ago, Fireheart318 said: How much longer till 1.1 release An additional day for each time this is asked. Link to comment Share on other sites More sharing options...
Smokescale Posted April 20, 2016 Share Posted April 20, 2016 (edited) Hey Blowfish! First off, I just want to say I am always blown away by the detailing and extraordinary content in your mod. I love using it, and I always keep an eye out for updates when KSP updates. However, since I'm running a somewhat under-powered machine, installing all the parts makes loading the game take quite a long time. I was wondering if there was at all any chance of having, aside from a master pack, individual parts packs that users can pick and choose from? For instance, I ABSOLUTELY ADORE your RCS thrusters and monoprop tanks. Those are an absolute must for me. I'd love to have a pack that's just the RCS parts if that is at all possible. I completely understand if it's not in the cards, it's just a 'would be nice if' kind of thing. Thanks for all your hard work. Eagerly awaiting the 1.1 update. Edited April 20, 2016 by Smokescale Link to comment Share on other sites More sharing options...
V8jester Posted April 20, 2016 Share Posted April 20, 2016 3 minutes ago, Smokescale said: Hey Blowfish! First off, I just want to say I am always blown away by the detailing and extraordinary content in your mod. I love using it, and I always keep an eye out for updates when KSP updates. However, since I'm running a somewhat under-powered machine, installing all the parts makes loading the game take quite a long time. I was wondering if there was at all any chance of having, aside from a master pack, individual parts packs that users can pick and choose from? For instance, I ABSOLUTELY ADORE your RCS thrusters and monoprop tanks. Those are an absolute must for me. I'd love to have a pack that's just the RCS parts if that is at all possible. I completely understand if it's not in the cards, it's just a 'would be nice if' kind of thing. Thanks for all your hard work. Eagerly awaiting the 1.1 update. If you want help trimming down a parts mod... We are here to help. Just delete the folders for the parts you don't want and boom less to load. (and while it may be light hearted to say things like "can't wait for 1.1" That's kinda like sticking your finger 2 inches from someone's nose and saying "not touching you") While you didn't technically say it, you really did at the same time... Link to comment Share on other sites More sharing options...
MaxRebo Posted April 20, 2016 Share Posted April 20, 2016 6 hours ago, Fireheart318 said: Ok. It's just... I get a little nervous every time an update happens for anything because I feel like all the mods I love or weapons I have or whatever will be obsolete or removed or just not work. Cough Destiny year two cough cough Why don't you just go and grab the "dev version" (i.e. the GameData/* on the github master branch)? Works well enough in 1.1 for me. Just make sure you use updated Firespitter, RPM and SmokeScreen. Should get you through the rest of the week just fine. Link to comment Share on other sites More sharing options...
blowfish Posted April 20, 2016 Share Posted April 20, 2016 1 hour ago, MaxRebo said: Just make sure you use updated Firespitter, RPM and SmokeScreen. And ModuleManager. And B9PartSwitch, B9AnimationModules, neither of which have official releases so you have to download the git repositories. If you don't know what you're doing, just wait or stay on 1.0.5 for the time being. Everyone's lives will be easier that way Link to comment Share on other sites More sharing options...
danfarnsy Posted April 20, 2016 Share Posted April 20, 2016 @blowfish, if there are any parts I can jump in and help with again, do you have a to-do list with items I can claim? Link to comment Share on other sites More sharing options...
blowfish Posted April 20, 2016 Share Posted April 20, 2016 (edited) 5 minutes ago, danfarnsy said: @blowfish, if there are any parts I can jump in and help with again, do you have a to-do list with items I can claim? Nothing right now, but thanks for the offer! Basically all that's left to do now is review and merge the part tags from @sparkybear, and officially release new versions of B9PartSwitch and B9AnimationModules. But it's been a busy week so I may not get to this stuff for a few days. Edited April 20, 2016 by blowfish Link to comment Share on other sites More sharing options...
sparkybear Posted April 21, 2016 Share Posted April 21, 2016 Oh no, now I'm worried I both made too many changes and not enough. Excuse me, while I go run through the tags again. Link to comment Share on other sites More sharing options...
Gryphorim Posted April 21, 2016 Share Posted April 21, 2016 Will the next release of this pack include retextured mk3 parts with same styling as new mk2? Also, request, could we get a mk2 air intake in this pack, and maybe a mk2 SABRE? Link to comment Share on other sites More sharing options...
viperfan7 Posted April 21, 2016 Share Posted April 21, 2016 12 hours ago, W1ntermute said: 3-4 weeks I love how just a few hours later 1.1 was released Link to comment Share on other sites More sharing options...
Flashblade Posted April 21, 2016 Share Posted April 21, 2016 (edited) 14 hours ago, Fireheart318 said: How much longer till 1.1 release @Fireheart318 This question has been asked previously , please refrain from doing so in the future. It has been explicitly forbidden. Edited April 21, 2016 by Flashblade Link to comment Share on other sites More sharing options...
Flashblade Posted April 21, 2016 Share Posted April 21, 2016 (edited) 2 hours ago, Gryphorim said: Will the next release of this pack include retextured mk3 parts with same styling as new mk2? Also, request, could we get a mk2 air intake in this pack, and maybe a mk2 SABRE? We do not have any creative staff right now, so no there will neither be new parts or new textures. Edited April 21, 2016 by Flashblade Link to comment Share on other sites More sharing options...
Gryphorim Posted April 21, 2016 Share Posted April 21, 2016 4 hours ago, Flashblade said: We do not have any creative staff right now, so no there will neither be new parts or new textures. Understandable. I hadn't heard creative staff had left. Hopefully in future some creative staff come back. Link to comment Share on other sites More sharing options...
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