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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)


bac9

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Okay, got the latest update from CKAN.  Some parts seem to have disappeared?  Specifically:

 

B9.Cockpit.MK2.Body.Crew.2m

 

and now my vessel won't load.  Was this removed on purpose?  Sadly, and also somewhat amusingly, I had 4 Kerbals on a craft on Gilly and now apparently they're not anywhere at all because their vessel simply ceased to exist.  Banished to the Phantom Zone or something.

 

Any insight on how to get them back appreciated.

 

Cheers,

-BS

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14 minutes ago, Joshwoo69 said:

Possible to make textures to replace new ones? I know that they are in legacy but still...

Sure, it's possible to create a different set of textures for anything, but is that really something that's worth spending time on (not that I would anyway - I'm a terrible texture artist).

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1 hour ago, blowfish said:

Sure, it's possible to create a different set of textures for anything, but is that really something that's worth spending time on (not that I would anyway - I'm a terrible texture artist).

uhhh i mean use the old texture to repleace the new ones.

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2 minutes ago, Autochton said:

Potentially, you could take the new textures, recolor them, and set it up to use that variant. But that would require some Photoshop work.

 

1 minute ago, Joshwoo69 said:

Ahhh... blowfish.. I ment uskng the  art style of the old textures and redo it to fix the new ones

Again, sure, it's doable, but not something I have the skill, time, or motivation to do correctly.  Recoloring isn't quite as simple as you might think.  But feel free to take a stab at it yourself if you feel the need :P

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Just now, blowfish said:

 

Again, sure, it's doable, but not something I have the skill, time, or motivation to do correctly.  Recoloring isn't quite as simple as you might think.  But feel free to take a stab at it yourself if you feel the need :P

Yeah, I was using the general 'you', as in, "whomever this is important for".:)

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1 minute ago, blowfish said:

 

Again, sure, it's doable, but not something I have the skill, time, or motivation to do correctly.  Recoloring isn't quite as simple as you might think.  But feel free to take a stab at it yourself if you feel the need :P

Ah well... :cool:

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19 hours ago, blowfish said:

It's in the OP and my signature.  Is that not enough?

It's never enough.

19 hours ago, Table said:

Nvm, thanks though. But you didn't have to be rude about it

...and a lack of a "smiley face" doesn't imply rudeness. It's a fair question.

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3 hours ago, Beetlecat said:

It's never enough.

...and a lack of a "smiley face" doesn't imply rudeness. It's a fair question.

 

1 hour ago, Table said:

Was I talking to you? I don't think so

Ok, let's try to keep it civil

@Beetlecat I think you're right on both counts but the issue was already resolved so there's probably no need to drag it out.

@Table While responses from actual project members (me) should of course take priority, there's no reason not to accept responses from others, and that includes interpreting the meaning of what others said.  It is quite difficult to convey your intentions in text and Beetlecat was correct that I had no intention of being rude. 

 

There's enough noise in this thread as it is, let's try to stay away from meaningless arguments.

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1 hour ago, Stone Blue said:

@blowfish I know you would probably like the old parts to go away at this point, lol, but is there any chance of getting the HX & Legacy packs hosted somewhere for posterity's sake (and those few who continue to play old KSP versions), now that KS is officially gone?

They're all on Github, and installable via CKAN.  If I decide to put mirrors somewhere else, it will be for redundancy's sake.

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@blowfish Ahhhh... Thanx... My bad... I'm going thru my list, checking things that I had marked that were exclusively hosted on KS... KS going offline really messed me up... lol
I cant access Github domain, due to a POS router... I guess I'll have to make arrangements to start checking Git from now on, before begging for re-hosting... lol

Edited by Stone Blue
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I had an issue where the my S2-based shuttle had all it's fuel disappear in the latest update.  (I don't know if this is a bug in B9 or CKAN)

Is this a known issue, is there a way to fix it easily or should I just go and finish the mission with infinate fuel hack?

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15 minutes ago, Ruedii said:

I had an issue where the my S2-based shuttle had all it's fuel disappear in the latest update.  (I don't know if this is a bug in B9 or CKAN)

Is this a known issue, is there a way to fix it easily or should I just go and finish the mission with infinate fuel hack?

Known issue. It is noted in this release post and there is also some more detailed info in this post, just few pages back.

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14 minutes ago, Ruedii said:

I had an issue where the my S2-based shuttle had all it's fuel disappear in the latest update.  (I don't know if this is a bug in B9 or CKAN)

Is this a known issue, is there a way to fix it easily or should I just go and finish the mission with infinate fuel hack?

It was stated in the 6.0 release that this update was potentially craft breaking (for exactly this reason).  If you don't have a backup save on the old version, the only way to get the fuels back would be to edit the save file (or use infinite fuel as you say).

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Blast, this is awesome. I know there was a pre-release and all, but still for me major B9 updates usually eclipse official KSP updates, as does this one for sure. And here I am, stuck for indefinite amount of time with a laptop designed for long battery life rather than performance, unable to appreciate it fully. And I probably need to update my part pack to this new B9PartSwitch too...

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25 minutes ago, Penkover said:

Wont be bad if you add some HX command pod and some part for kerbals only.

It would not be bad, it would just be difficult.  It was on the roadmap at some point but everyone with the skill to do such a thing is AWOL right now.  Also, IVAs are a huge amount of work.

Edited by blowfish
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I was wondering how much work was needed to get the "legacy" smooth textures working with the new meshswitch based parts?
The same goes with stock textures, of course.

Also, what tools need to be used for this, do they simply need to be rewrapped, and if so do you have some high-res original assets you could publish to the repository to work from?
I may be able to do something there, but there's no promises.

If they only need config files and conversion to DDS then I could gladly help.  That would be very easy for me to do.  I could add them along with the appropriate assets as a second package and module manager patches.

As of ideas on how to better cut down the number of textures and improve options at the same time, if you use add some mesh controller functions to the meshswitch supporting some form a stretchmap, that would work well.  Using a 16bit,16bit Ax,Ay texture as a transform matrix could be used as an index that allows you to create a shader to select pixels from a 64Kx64K texture atlas.  This resulting textures could be scaled on load of the part to generate MIPMaps.  This may be beyond the scope of B9 Meshswitch, though, but would be something for some of the texture modders to look into.

 

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