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Game Informer and Maxmaps take a look at 0.25


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<p><a href="http://bit.ly/1rBneN1"><img src="https://31.media.tumblr.com/e57070bed1c38940564f251c6637f8aa/tumblr_inline_ncub8nnmeX1rr2wit.jpg"/></a></p>

<p>Have a hankering to see what’s on the menu for the upcoming 0.25 update? <strong>Game Informer</strong> and <strong>Maxmaps</strong> are here to give you an overview of what’s to come in a brand new preview <a href="http://bit.ly/1rBneN1"><strong>VIDEO</strong></a>.</p>

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Looks pretty good, aside from the aforementioned needless and gratuitous destruction. Happy to see the navball getting improved and the space center markers are quite nice. I'd love to know exactly which SpacePlane+ parts (or even if all of them...) actually made it into the game but I suppose the update is almost upon us.

Do certain parts prevent transfer of Kerbals through them? Is the part tree traversed or do you simply put the Kerbals directly into the clicked part? Gonna be hilarious to cram Kerbals through a KAS pipe if it's just a simple transfer.

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Thanks for the video, it would be nice if there was an HD version somewhere. I couldn't see anything on that.

It looks like they didn't fix the ridiculously thin cargo bay walls. That is disappointing. Despite that the parts do look great.

Edited by Alshain
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Do certain parts prevent transfer of Kerbals through them? Is the part tree traversed or do you simply put the Kerbals directly into the clicked part? Gonna be hilarious to cram Kerbals through a KAS pipe if it's just a simple transfer.

I feel like this is in the same vein as fuel transfer, and I'd like to see it addressed at some point. You should only be able to transfer fuel through certain parts, and the same for Kerbals. But for now, I have a feeling Kerbals can instantly teleport to any part of the ship. I wonder if includes external command seats...

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I feel like this is in the same vein as fuel transfer, and I'd like to see it addressed at some point. You should only be able to transfer fuel through certain parts, and the same for Kerbals. But for now, I have a feeling Kerbals can instantly teleport to any part of the ship. I wonder if includes external command seats...

I will be seeing the crew transfer feature like I do the fuel one. An ease of function function. I`ll suspend my disbelief and assume the kerbals can squeeze through very small gaps like an octopus in the way that I imagine small fuel channels built in to most parts for the fuel. I have the ability to alter the flow of time for my own benefit, I`ll assume I can move kerbals about within a craft when I could EVA them just as easily. I think I`ll imagine some form of plunger device to move them between pods in very small tubes. In the real world we have moved crew between docked craft but never transferred fuel AFAIK. Maybe one of the difficulty settings could be to restrict the parts that will allow fuel and crew transfer?

What I would really like is the ability to decide which seat a kerbal is sat in. Maybe drop and drag.

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Do certain parts prevent transfer of Kerbals through them? Is the part tree traversed or do you simply put the Kerbals directly into the clicked part? Gonna be hilarious to cram Kerbals through a KAS pipe if it's just a simple transfer.

I had the exact same question. The parts in the demonstration craft should all be passable, but whether that's a requirement or just coincidence is unclear.

Glad to see radial attachment disabling added to stock, I use it all the time in Editor Extensions. Almost a requirement for working with the cargo bays.

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I think I`ll imagine some form of plunger device to move them between pods in very small tubes. In the real world we have moved crew between docked craft but never transferred fuel AFAIK.

Fuel is transferred from visiting vehicles to ISS on a regular basis.

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