kcs123 Posted February 22, 2016 Share Posted February 22, 2016 2 minutes ago, jofwu said: Got a question... I installed a few mods manually because CKAN was presumably stuck with the old KerbalStuff link. If those mods are now working, and I check the box to have CKAN handle them, will it have any trouble? Should I delete the folder from the manual install before activating it with CKAN, or will CKAN be able to pick right up where I am and take over with updates? You will have least issues if you delete entire folder from manualy installed mod by yourself before you do that trough CKAN. Link to comment Share on other sites More sharing options...
VITAS Posted February 23, 2016 Share Posted February 23, 2016 (edited) Regarding my file hosting: Having the files at the particular location is a temporary thing. i only want to move them to somewhere "nicer" when possible. So they wont be gone. we are also hard at work to build a real CDN. For now Bandwidth and traffic are no problem (theres max 75Mbit/s of the 1000Mbit/s the box has in use) Edited February 23, 2016 by VITAS Link to comment Share on other sites More sharing options...
panourgue Posted February 23, 2016 Share Posted February 23, 2016 Does anyone know how to figure out the right name of a mod file in the "CKAN\downloads" folder? (ie "D94F0FD5-FerramAerospaceResearch-3-0.15.5.7.zip") I mean the part that looks like CRC but not CRC. Right now I have to manually edit CKAN's "registry.json" file and change kerbalstuff links for the mod that shows error in CKAN and change the to GitHub liks Link to comment Share on other sites More sharing options...
kcs123 Posted February 23, 2016 Share Posted February 23, 2016 2 hours ago, panourgue said: Does anyone know how to figure out the right name of a mod file in the "CKAN\downloads" folder? (ie "D94F0FD5-FerramAerospaceResearch-3-0.15.5.7.zip") I mean the part that looks like CRC but not CRC. Right now I have to manually edit CKAN's "registry.json" file and change kerbalstuff links for the mod that shows error in CKAN and change the to GitHub liks Someone from CKAN staff should provide better answer, but I think it is not CRC. I belive it is md5 hash, but I'm not sure what it use for calculation. Once calculated, main archive file is renamed, so CKAN can better track down if it is valid mod file or not. Link to comment Share on other sites More sharing options...
pjf Posted February 23, 2016 Author Share Posted February 23, 2016 21 hours ago, NecroBones said: Man, you write some nice clean code. Our perl code never looks like that over here. Thank you! Method::Signatures is an amazing module which I love very much. 2 hours ago, panourgue said: Does anyone know how to figure out the right name of a mod file in the "CKAN\downloads" folder? (ie "D94F0FD5-FerramAerospaceResearch-3-0.15.5.7.zip") I mean the part that looks like CRC but not CRC. It's a shortened SHA-1 of the URL, which means we can easily tell if we've downloaded something already or not. The easiest way to see it is with the `ckan show` command. For example, the output below shows details for a mod I don't have installed, but which CKAN is aware of. The filename is right down the bottom: Spoiler $ ckan.exe show TestFlight TestFlight: Flight Testing of your space hardware in KSP! Fly your parts to gain flight data and make them more reliable and less likely to fail. THIS IS THE PLUGIN ONLY. You will need a TestFlight Config pack in order for any parts to actually be controlled by TestFlight. Module info: - version: 1.4.0.2 - authors: jwvanderbeck - status: stable - license: CC-BY-NC-SA-4.0 Depends: - ModuleManager, min: 2.6.1 - TestFlightConfig Provides: - TestFlight Resources: - bugtracker: https://github.com/KSP-RO/TestFlight/issues - homepage: http://forum.kerbalspaceprogram.com/threads/88187 - repository: https://github.com/KSP-RO/TestFlight Filename: 3F0DD554-TestFlight-1.4.0.2.zip CKAN only cares about the first eight characters of the file; the rest is politeness to humans. In the future there's a good chance we'll move to more heavyweight digests of the file contents itself, which will make it easier to drop-in files downloaded separately, and for distributed/redundant download locations. Link to comment Share on other sites More sharing options...
panourgue Posted February 23, 2016 Share Posted February 23, 2016 46 minutes ago, pjf said: The easiest way to see it is with the `ckan show` command. Nice! Thank you. Still a crutch but until kerbalstuff problem is gone it's better to put mods into CKAN just renaming manually downloaded files than editing CKAN's file with links. Link to comment Share on other sites More sharing options...
__Ultimatum Posted February 23, 2016 Share Posted February 23, 2016 It is now downloading from spaceport instead of kerbalstuff Link to comment Share on other sites More sharing options...
berkekrkn Posted February 24, 2016 Share Posted February 24, 2016 19 hours ago, UV Radiation said: It is now downloading from spaceport instead of kerbalstuff It is still not working for me, it tries to download from kerbalstuff. How did you do that ? Link to comment Share on other sites More sharing options...
politas Posted February 25, 2016 Share Posted February 25, 2016 It depends upon which mod you're trying to download, and what license it is released under. Free Licensed mods should mostly be working now, but restricted ones have to wait until they are manually pointed to a new source. Link to comment Share on other sites More sharing options...
lexmkr Posted February 25, 2016 Share Posted February 25, 2016 Hi all! So I've been installing mods manually since Kerbalstuff went down, and it's all fine and well. My question is, and sorry if this is common knowledge: is it possible to get CKAN to recognize which mods I've installed manually? If so, how? Or let me rephrase my question: I've tried installing a mod (don't remember which one) via CKAN which required a dependency (don't remember which one either). I had already installed the dependency, and CKAN detected that and refused to install the new mod. This means that CKAN detected which mods I have installed, right? If so, why is this mod unchecked in the CKAN list? For example, I installed Outer Planets Mod manually, but OPM's box is unchecked in the CKAN list. Is this how it should be? Link to comment Share on other sites More sharing options...
politas Posted February 25, 2016 Share Posted February 25, 2016 1 hour ago, lexmkr said: Hi all! So I've been installing mods manually since Kerbalstuff went down, and it's all fine and well. My question is, and sorry if this is common knowledge: is it possible to get CKAN to recognize which mods I've installed manually? If so, how? Or let me rephrase my question: I've tried installing a mod (don't remember which one) via CKAN which required a dependency (don't remember which one either). I had already installed the dependency, and CKAN detected that and refused to install the new mod. This means that CKAN detected which mods I have installed, right? If so, why is this mod unchecked in the CKAN list? For example, I installed Outer Planets Mod manually, but OPM's box is unchecked in the CKAN list. Is this how it should be? running "ckan clean" from the command line should find all the manually installed mods that CKAN knows about. Link to comment Share on other sites More sharing options...
lexmkr Posted February 25, 2016 Share Posted February 25, 2016 2 hours ago, politas said: running "ckan clean" from the command line should find all the manually installed mods that CKAN knows about. Which command line are you talking about? Where do I have to write 'ckan clean'? Link to comment Share on other sites More sharing options...
politas Posted February 25, 2016 Share Posted February 25, 2016 17 minutes ago, lexmkr said: Which command line are you talking about? Where do I have to write 'ckan clean'? What operating system are you on? Link to comment Share on other sites More sharing options...
GroundControl2MajorTom Posted February 25, 2016 Share Posted February 25, 2016 Anyone know when the update for ckan to fix the issues with kerbalstuff closing? Link to comment Share on other sites More sharing options...
lexmkr Posted February 25, 2016 Share Posted February 25, 2016 5 hours ago, politas said: What operating system are you on? Windows 10 Link to comment Share on other sites More sharing options...
Snark Posted February 25, 2016 Share Posted February 25, 2016 Welcome to the forums! KerbalStuff's replacement, SpaceDock, is up and running. My understanding is that they've got it working with CKAN. See the SpaceDock dev thread for details: Another thread you may find relevant: Link to comment Share on other sites More sharing options...
Chaos_Klaus Posted February 25, 2016 Share Posted February 25, 2016 CKAN does not need to be updated ... the meta data of each individual mod has to be altered. CKAN already did this for a bunch of mods. Link to comment Share on other sites More sharing options...
politas Posted February 25, 2016 Share Posted February 25, 2016 45 minutes ago, lexmkr said: Windows 10 Ok, well I've never used Windows 10, but you ought to have a program called "Command Line" or some such in the menu under Accessories? That'll give you a window with what looks like an old DOS prompt. (Maybe that's not a meaningful term for you, though) You'll need to change directories to where your KSP program is installed, then enter ckan clean Link to comment Share on other sites More sharing options...
Vanamonde Posted February 26, 2016 Share Posted February 26, 2016 Merged into the existing thread for this. Link to comment Share on other sites More sharing options...
lexmkr Posted February 26, 2016 Share Posted February 26, 2016 12 hours ago, Snark said: Welcome to the forums! Thanks! 11 hours ago, politas said: Ok, well I've never used Windows 10, but you ought to have a program called "Command Line" or some such in the menu under Accessories? That'll give you a window with what looks like an old DOS prompt. (Maybe that's not a meaningful term for you, though) You'll need to change directories to where your KSP program is installed, then enter ckan clean Well I entered ckan clean in the command line, changed my KSP directories, rerun ckan and now it has no boxes checked whatsoever... Link to comment Share on other sites More sharing options...
fr33soul Posted February 26, 2016 Share Posted February 26, 2016 my kerbal engineer redux mod is out of date but Ckan doesn't recognize that it is so.. i contacted the redux's dev and he said that it is a Ckan issue.. 20 hours ago, cybutek said: It should have updated a little after the update release. CKAN should be looking at the GitHub releases and automatically polling that, then using the contained .version file for the meta-data. If it isn't then either the NetKAN file is missing, something is wrong with the CKAN polling or what. But nothing has changed at my end for CKAN releases. Link to comment Share on other sites More sharing options...
politas Posted February 27, 2016 Share Posted February 27, 2016 15 hours ago, lexmkr said: Thanks! Well I entered ckan clean in the command line, changed my KSP directories, rerun ckan and now it has no boxes checked whatsoever... Oh sorry, my bad, that was the wrong command try this one instead: ckan scan You can also run ckan help for more information about the command line options, and see the user guide here. Link to comment Share on other sites More sharing options...
Brigadier Posted February 27, 2016 Share Posted February 27, 2016 5 hours ago, politas said: Oh sorry, my bad, that was the wrong command try this one instead. Oops. I hope you're not in charge of the nuclear reactor Link to comment Share on other sites More sharing options...
lexmkr Posted February 27, 2016 Share Posted February 27, 2016 7 hours ago, politas said: Oh sorry, my bad, that was the wrong command try this one instead: ckan scan You can also run ckan help for more information about the command line options, and see the user guide here. Haha it's alright. I decided it'd be less of a problem to make a fresh install and use ckan to download (and manage) all the mods I had in my previous install - it seems most of the mods are back now But thanks for the help anyway! Link to comment Share on other sites More sharing options...
John FX Posted February 27, 2016 Share Posted February 27, 2016 And yet again I am unable to install mods on 1.0.5 as they are only compatible up to KSP 1.0.4 yet run perfectly fine with the current version to the point that the mod owner has not updated their version file. PLEASE can we get a `force install` button so we can install mods we know work fine? That or can someone let me know how to fool CKAN into thinking the mod has a version file that allows it to be installed on 1.0.5? Link to comment Share on other sites More sharing options...
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