HoveringKiller Posted July 25, 2017 Share Posted July 25, 2017 7 minutes ago, Vorg said: After removing the plugin folder with the dll's, I tried again and it still crashed. Tried removing the engines folder mentioned above and that does seem to fix it. But I couldn't find any dll's in that folder. Anyone figure out if it is all the engines are just one or 2? Only thing in those folders are .cfg, .dds and .mu You don't have to delete anything, just use the updated versions of the bundled mods. I think firespitter is the only one not bundled with any of nerteas other mods. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted July 25, 2017 Share Posted July 25, 2017 1 hour ago, Vorg said: Tried removing the engines folder mentioned above and that does seem to fix it. But I couldn't find any dll's in that folder. 1 hour ago, HoveringKiller said: You don't have to delete anything, just use the updated versions of the bundled mods. In particular, DeployableEngines comes with Cryogenic Engines, which has been updated for 1.3. And it does contain a DLL. (Or did you mean some other "engines folder"?) Quote Link to comment Share on other sites More sharing options...
Vorg Posted July 26, 2017 Share Posted July 26, 2017 (edited) I was talking about the Engines folder in "MarkIVSystem" folder. The MarkIVSystem is the only folder I am pulling from the zip, rest of the stuff I have from other mods. Firespitter is being maintained by Roverdude now and I have the latest main parts that mods use. As far as I can tell, the Firespitter mod as a whole hasn't been updated for awhile, at least the posted version hasn't changed. RoverDude is going through it and updating all the parts. Removing the Engine folder from MarkIVSystem allows it to run. So something in that sub folder tree is the problem. I have 84 mods listed by AVC with MarkIVSystem installed and don't see any other problems with the Engine folder removed. With it in, the game crashes during startup. Think this will get you the logs from the last crash: https://www.dropbox.com/s/b86p3a2dna5dbgv/2017-07-24_191718.zip?dl=0 Edited July 26, 2017 by Vorg Quote Link to comment Share on other sites More sharing options...
Wyzard Posted July 26, 2017 Share Posted July 26, 2017 I have the whole MarkIVSystem/Parts/Engine folder and my game doesn't crash. I even tested flying planes with several of the engines. Maybe you have an outdated version of a plugin that's used by the engines? Loading the engine configs could trigger the plugin to crash even though it's not really the engine's fault. Quote Link to comment Share on other sites More sharing options...
Vorg Posted July 26, 2017 Share Posted July 26, 2017 don't know what it would be, everything else got updated by other mods and most everything uses AVC. The only thing saying there is an update is ground construction included with Roverdudes mods. Quote Link to comment Share on other sites More sharing options...
canisin Posted July 26, 2017 Share Posted July 26, 2017 Redownload all the NTF mods and Firespitter, delete them from your GameData and reinstall, it should work perfectly well. Quote Link to comment Share on other sites More sharing options...
Vorg Posted July 26, 2017 Share Posted July 26, 2017 I have been trying to keep all the parts updated by going to the sources. The module manager dll still being included is 2.8.0, but the current version 2.8.1 I found the problem though, it was a secondary folder in GameData called "DeployableEngines". It seems the MarkIV mod is the only Nertea mod that uses it, so it wasn't getting updated and was outside the MarkIVSystem folder so I missed it. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted July 27, 2017 Share Posted July 27, 2017 2 hours ago, Vorg said: I found the problem though, it was a secondary folder in GameData called "DeployableEngines". It seems the MarkIV mod is the only Nertea mod that uses it, so it wasn't getting updated and was outside the MarkIVSystem folder so I missed it. That's the one I mentioned earlier when I didn't know what "engines folder" you were referring to. Cryogenic Engines has a 1.3 version of DeployableEngines. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted August 7, 2017 Share Posted August 7, 2017 Can this mod work for 1.3? I really want this mod for ksp 1.3 please? Quote Link to comment Share on other sites More sharing options...
Merkov Posted August 8, 2017 Share Posted August 8, 2017 28 minutes ago, Trekkie148 said: Can this mod work for 1.3? I really want this mod for ksp 1.3 please? Please read the last two pages of this thread. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted August 8, 2017 Share Posted August 8, 2017 23 minutes ago, Merkov said: Please read the last two pages of this thread. I know how to install this but this crashes or stops when 3/4th the way done. If you have a KSP 1.3 version of MKIVsystem then please leave a download? Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 8, 2017 Share Posted August 8, 2017 7 minutes ago, Trekkie148 said: I know how to install this but this crashes or stops when 3/4th the way done. If you have a KSP 1.3 version of MKIVsystem then please leave a download? Crash log, perhaps? Seriously, read the last two pages, the community has found a workaround until Nertea completes working on the update for MarkIV. And remember, patience is a virtue. If we wait quietly and patiently, giving Nertea puppy dog eyes, he'll probably cave and throw us a tasty treat. Quote Link to comment Share on other sites More sharing options...
ss8913 Posted August 8, 2017 Share Posted August 8, 2017 It works fine for me as long as you have the 1.3.0 deployable engines plugin installed. Would be super nice to have modular fuel tanks compatibility though. My planes fly on hydrazine and I can't put that in these parts, currently. Quote Link to comment Share on other sites More sharing options...
paneledberry Posted August 8, 2017 Share Posted August 8, 2017 when will this be updated for 1.3? Quote Link to comment Share on other sites More sharing options...
Deddly Posted August 8, 2017 Share Posted August 8, 2017 @paneledberry Hi, and a very warm welcome to the community! We would appreciate it very much if you could read back a few posts (or even a couple of pages) before asking that question. Thanks Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 8, 2017 Author Share Posted August 8, 2017 (edited) 14 hours ago, ss8913 said: It works fine for me as long as you have the 1.3.0 deployable engines plugin installed. Would be super nice to have modular fuel tanks compatibility though. My planes fly on hydrazine and I can't put that in these parts, currently. Might be a good time to learn how MFT works and contribute a patch then! 8 hours ago, paneledberry said: when will this be updated for 1.3? Two days later than it was before. Edited August 8, 2017 by Nertea Quote Link to comment Share on other sites More sharing options...
sh1pman Posted August 8, 2017 Share Posted August 8, 2017 Just now, Nertea said: +2 days from the last planned update time. I guess it will happen in the Near Future Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 8, 2017 Author Share Posted August 8, 2017 ... badumpsh. In all seriousness it's getting fairly close. Just a few bugs to solve. Quote Link to comment Share on other sites More sharing options...
paneledberry Posted August 8, 2017 Share Posted August 8, 2017 (edited) 6 hours ago, Deddly said: @paneledberry Hi, and a very warm welcome to the community! We would appreciate it very much if you could read back a few posts (or even a couple of pages) before asking that question. Thanks thanks, sorry about that Edited August 8, 2017 by paneledberry Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 8, 2017 Share Posted August 8, 2017 18 hours ago, MaverickSawyer said: If we wait quietly and patiently, giving Nertea puppy dog eyes, he'll probably cave and throw us a tasty treat. 2 hours ago, Nertea said: ... badumpsh. In all seriousness it's getting fairly close. Just a few bugs to solve. See? Told you it'd work. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted August 8, 2017 Share Posted August 8, 2017 1 minute ago, MaverickSawyer said: See? Told you it'd work. He He thx! although I am more of a Kerbal person not a dog person Quote Link to comment Share on other sites More sharing options...
ss8913 Posted August 10, 2017 Share Posted August 10, 2017 On 8/8/2017 at 9:34 AM, Nertea said: Might be a good time to learn how MFT works and contribute a patch then! Two days later than it was before. @Nertea - OK. I'd like to let you look at this before I submit it to the MFT author for inclusion in that mod, since it contains MM patches for several other part mods... here it is: @PART[mk4fuselage-1] { MODULE { name = ModuleFuelTanks volume = 16000 type = Fuselage basemass = volume * 0.000714 } } @PART[mk4fuselage-2] { MODULE { name = ModuleFuelTanks volume = 8000 type = Fuselage basemass = volume * 0.000714 } } @PART[mk4fuselage-3] { MODULE { name = ModuleFuelTanks volume = 4000 type = Fuselage basemass = volume * 0.000714 } } @PART[mk4adapter-1] { MODULE { name = ModuleFuelTanks volume = 3400 type = Fuselage basemass = volume * 0.000714 } } @PART[mk4adapter-2] { MODULE { name = ModuleFuelTanks volume = 3400 type = Fuselage basemass = volume * 0.000714 } } @PART[mk4servicebay-1] { MODULE { name = ModuleFuelTanks volume = 600 type = Fuselage basemass = volume * 0.000714 } } If you want to try this, put it as a .cfg file inside your GameData/ModularFuelTanks/ folder with the other .cfg files, and good to go. Looks like it even works with the mesh switch. Quote Link to comment Share on other sites More sharing options...
ss8913 Posted August 10, 2017 Share Posted August 10, 2017 I'll wait a few days for comments on it; I'll incorporate any requested changes and then send it to the MFT guys for inclusion. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 10, 2017 Author Share Posted August 10, 2017 1 hour ago, ss8913 said: I'll wait a few days for comments on it; I'll incorporate any requested changes and then send it to the MFT guys for inclusion. I don't use MFT so don't really have the chops to test it. If it's working fine for you it's probably good to submit to them! Quote Link to comment Share on other sites More sharing options...
Plegeus Posted August 14, 2017 Share Posted August 14, 2017 Hello! I just wonder, since 1.3 is out if/when this mod will be updated. I don't know how much time creating a mod consumes, don't anything of modding, that's why I ask, I would have no problem playing on an older version, but it's always more intersting to play updated games, but if it's not going to happen, I know I need to make my modpack for 1.2 I realy want to play this mod, but I also know patience! Thx, Plegeus o7 Quote Link to comment Share on other sites More sharing options...
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