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[1.3.0] Filter Extensions 3.0.4 (Jul 11)


Crzyrndm

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installed an upgraded version today via ckan, and now the filters only show up the first time i am in the VAB.

 

whenever i exit the vab and re-enter the filters are gone and sorting by the vanilla manufacturers or modules most mod parts/manufacturers are missing.

 

reverted to 2.7.2 from github and the dissapearing categories went away

 

fyi, i've also had the 'flickering' problem.  not sure if its related or not.

 

Edited by TK421d
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Hello Crzyrndm,

I have installed the 2.7.4 into both of my test cases and results are same as before.

The heavily modded version, start the 'twitching' immediately.

The less modded version starts ok, but after use it develops the anomaly.

The 'twitch' can be triggered by moving the mouse over various parts of the screen.  The leftmost part with all of the parts and over the top bar of the display where the craft name and icons are located.  It seems to almost be some form of 'focus' issue, as it will not change, 'be ok', until the mouse goes over any part, part list, or any other items that are on the main screen.  If the mouse does not  cause a change focus event, then no twitching.

I am sorry if my description is out of date.  The 'focus' reference goes back to the old days of working with Visual Basic, back in the dark ages...

Thanks for all of your work and efforts.

Without this mod, all of the parts get lost and hard to find and work with.

Cheers.

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I'm aware of the issue @drtedastro (I have it quite consistently while testing) and have been keeping an eye on the discussions around it. It's on my list of things to poke at once the dust settles, but since it doesn't actually prevent use of the UI permanently and is not directly caused by something FE is doing, it is not currently a high priority

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I may actually have an idea that will help. It's been noted that the issue is caused by large numbers of parts in categories. Very few of the categories FE creates are larger than the stock ones, and of those most are created in two ways

  1. "All parts in..." subcategories
  2. The manufacturer replacements

Disabling every collection subcategory via MM patch below removes #1, and changing the setting "replace Filter by manufacturer" to false removes #2

@CATEGORY[*]
{
	@all = false 
}

I'd be interested to know how much impact these changes have on the issue (I dont have a heavy install to really stress test it with...)

Edited by Crzyrndm
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6 minutes ago, Crzyrndm said:

I may actually have an idea that will help. It's been noted that the issue is caused by large numbers of parts in categories. Very few of the categories FE creates are larger than the stock ones, and of those most are created in two ways

  1. "All parts in..." subcategories
  2. The manufacturer replacements

Disabling every collection subcategory via MM patch below removes #1, and changing the setting "replace Filter by manufacturer" to false removes #2


@CATEGORY[*]
{
	@all = false 
}

I'd be interested to know how much impact these changes have on the issue (I dont have a heavy install to really stress test it with...)

I saw in another thread that was possible to trigger the graphical glitch just doubling the stock part with a MM patch.

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Not sure you can do much to fix it tbh, pretty sure its a stock issue. Not currently running FE and its happening once a couple of large part mods are added, and gets worse the more added. Remove some parts and it stops happening.

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I've got a very strange problem: Before Launching the rocket, the filter extensions worked, but after I reverted the failed flight, there were no additional extensions, no squad icon, but there had to be atleast the squad icon tab. I got the mod from this link: https://addons-origin.cursecdn.com/files/2337/220/KSPI_Extended_1.10.10.zip , only SpaceY and KSPI-E tabs where shown, but they were always there.

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1 hour ago, Crzyrndm said:

It's in the stock settings difficulty menu (esc => settings => difficulty)

Ah, editor setting locate parts by mod :wink:

Edit : Well those two settings didn't help that much, better but still flickering fast enough to make me nuts, sigh, looks like we need to wait for squad then

Edited by Jiraiyah
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On 10/18/2016 at 1:56 AM, Crzyrndm said:

I'm aware of the issue @drtedastro (I have it quite consistently while testing) and have been keeping an eye on the discussions around it. It's on my list of things to poke at once the dust settles, but since it doesn't actually prevent use of the UI permanently and is not directly caused by something FE is doing, it is not currently a high priority

This was a stock bug during the Pre-Release. They did something to fix it. Not sure exactly what, but you might want to poke a few of the Devs to see what was changed for that. http://bugs.kerbalspaceprogram.com/issues/11375#change-60525

 

Disregard... Sorry.

Edited by StoryMusgrave
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@Crzyrndm 

How does one make sure the "Filter By Manufacturer" section picks up the correct icon? I have the following config but the  "?" still shows up for the Manufacturer section, while all other icons are OK

 

CATEGORY
{
	name = BDArmory
	icon = BahaSP
	colour = #FFF0F0F0	
	all = true
	
	FILTER
	{
		CHECK
		{
			type = folder
			value = BDArmory
		}
	}
	
	SUBCATEGORIES
	{
		list = 0,Guidance and Targeting
		list = 1,Missiles and Bombs
		list = 2,Turrets
		list = 3,Radar
	}
}
SUBCATEGORY
{
	name = Guidance and Targeting
	icon = targetingicon
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleTargetingCamera,BDModulePilotAI,ModuleWingCommander
		}
	}
}

SUBCATEGORY
{
	name = Missiles and Bombs
	icon = missile
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = MissileLauncher,RocketLauncher 
		}
	}
}

SUBCATEGORY
{
	name = Turrets
	icon = turret
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleTurret 
		}
	}
}

SUBCATEGORY
{
	name = Radar
	icon = DataTransmitter
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleRadar 
		}
	}
}

 

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The easiest way should be 

FilterSetIcon
{
  icon = BDArmoury=>BahaSP
}

which takes the name for the left of the "=>" and assigns all categories and subcategories with that name the icon on the right

@FreeThinker

Because I'm only releasing my mods on Github at this time. Nothing against Spacedock or any other host, it's just easier to only update a single location. KSP AVC informs users of updates if they want that and I'm not exactly worried about the size of the user base.

Edited by Crzyrndm
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On 10/21/2016 at 3:01 PM, Crzyrndm said:

 

The easiest way should be

 

Thanks for that. I assume I can add that in my config anywhere.

One other item, it seems with the config I posted before , filtering by folder or module, that any parts with Resources are not loading in my lists. 

Helps to have the latest update and write the config properly :)  I did a pull request with my updates for mods I support.

Edited by gomker
fixed issue
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Hi @Crzyrndm, can I ask you if it is possible to search part by something in the module? Or can be added in later versions?

Like I have module x where is config y and I filter parts by the Y in the module X?

You know...

Module

name = X

{

config Y = Z

}

And will be there possiblity to filter it by config Y and Z? It can be very helpful! Thanks!

Ave! Toonu

On 21. 10. 2016 at 8:50 PM, gomker said:

@gomker

How does one make sure the "Filter By Manufacturer" section picks up the correct icon? I have the following config but the  "?" still shows up for the Manufacturer section, while all other icons are OK

@gomker Hi, I have made one good BDA config, so if you are interested, here it is:

 

https://www.dropbox.com/s/heht2dxhrugwkph/Mod_BDA.cfg?dl=0

Edited by Toonu
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I noticed this mod was updated a while ago to work with KSP 1.2 (yay!) and that 1.2.1 fixes the flickering issue (yay again!).

Does anyone know if the configurations included with this mod (particularly, the "Filter Extensions - Default Configuration" listed on CKAN) have been updated to reflect the new stock categories and stock icons in KSP 1.2?  (e.g. coupling, payload, ground, thermal, communication, etc).

I only use this mod to add a "Fwiffo" category to keep my custom parts separate.  Aside from that, I sort of like the new way KSP 1.2 organizes the parts and I want to have as minimal an impact as possible.

EDIT: Nevermind, answered my own question.  For anyone else wondering:

Spoiler

zpCJeKu.png

 

Edited by Fwiffo
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Sorry if I asked this before.  Is there an easy way to MOVE a part from a stock subcategory to my new custom one?

I'm using this CFG with this mod, but it's only "copying" parts to the new subcategory.  Wondering if there's easy way to suppress parts manufactured by "Fwiffo Industries" from showing up under the stock categories.

// Gets merged with content in StockCategories.cfg
@CATEGORY[Filter?by?Function]
{
	@SUBCATEGORIES
	{
		list = 120,Fwiffo
	}
}

// Would be in SubCategories_Fwiffo.cfg
SUBCATEGORY
{
	name = Fwiffo
	icon = SPD
	FILTER
	{
		CHECK
		{
			type = manufacturer
			value = Fwiffo Industries
		}
	}
}

 

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