TK421d Posted October 17, 2016 Share Posted October 17, 2016 (edited) installed an upgraded version today via ckan, and now the filters only show up the first time i am in the VAB. whenever i exit the vab and re-enter the filters are gone and sorting by the vanilla manufacturers or modules most mod parts/manufacturers are missing. reverted to 2.7.2 from github and the dissapearing categories went away fyi, i've also had the 'flickering' problem. not sure if its related or not. Edited October 17, 2016 by TK421d Link to comment Share on other sites More sharing options...
BeafSalad Posted October 18, 2016 Share Posted October 18, 2016 I have the same problem as TK421d and I have noticed that I do not have a fuel tank catagory in the filter by function. Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) The bug hunt continues...v2.7.4 released Fixes editor reentry having less than desirable results Fixes malformed part module data crashing the part search @TK421d, @BeafSalad this should fix your issue Edited October 18, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
drtedastro Posted October 18, 2016 Share Posted October 18, 2016 Hello Crzyrndm, I have installed the 2.7.4 into both of my test cases and results are same as before. The heavily modded version, start the 'twitching' immediately. The less modded version starts ok, but after use it develops the anomaly. The 'twitch' can be triggered by moving the mouse over various parts of the screen. The leftmost part with all of the parts and over the top bar of the display where the craft name and icons are located. It seems to almost be some form of 'focus' issue, as it will not change, 'be ok', until the mouse goes over any part, part list, or any other items that are on the main screen. If the mouse does not cause a change focus event, then no twitching. I am sorry if my description is out of date. The 'focus' reference goes back to the old days of working with Visual Basic, back in the dark ages... Thanks for all of your work and efforts. Without this mod, all of the parts get lost and hard to find and work with. Cheers. Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 18, 2016 Author Share Posted October 18, 2016 I'm aware of the issue @drtedastro (I have it quite consistently while testing) and have been keeping an eye on the discussions around it. It's on my list of things to poke at once the dust settles, but since it doesn't actually prevent use of the UI permanently and is not directly caused by something FE is doing, it is not currently a high priority Link to comment Share on other sites More sharing options...
drtedastro Posted October 18, 2016 Share Posted October 18, 2016 No worries. I just wanted to give you as much info as possible. I did not wish to seem pushy, far from it, I just wanted to try and help. Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) I may actually have an idea that will help. It's been noted that the issue is caused by large numbers of parts in categories. Very few of the categories FE creates are larger than the stock ones, and of those most are created in two ways "All parts in..." subcategories The manufacturer replacements Disabling every collection subcategory via MM patch below removes #1, and changing the setting "replace Filter by manufacturer" to false removes #2 @CATEGORY[*] { @all = false } I'd be interested to know how much impact these changes have on the issue (I dont have a heavy install to really stress test it with...) Edited October 18, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
Nansuchao Posted October 18, 2016 Share Posted October 18, 2016 6 minutes ago, Crzyrndm said: I may actually have an idea that will help. It's been noted that the issue is caused by large numbers of parts in categories. Very few of the categories FE creates are larger than the stock ones, and of those most are created in two ways "All parts in..." subcategories The manufacturer replacements Disabling every collection subcategory via MM patch below removes #1, and changing the setting "replace Filter by manufacturer" to false removes #2 @CATEGORY[*] { @all = false } I'd be interested to know how much impact these changes have on the issue (I dont have a heavy install to really stress test it with...) I saw in another thread that was possible to trigger the graphical glitch just doubling the stock part with a MM patch. Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 18, 2016 Share Posted October 18, 2016 @Crzyrndm The setting change and the patch had a small impact on the flickering.In my install, the changes prevented the UI from flickering immediately but it started to flicker after selecting a part or two. Link to comment Share on other sites More sharing options...
Torih Posted October 18, 2016 Share Posted October 18, 2016 Not sure you can do much to fix it tbh, pretty sure its a stock issue. Not currently running FE and its happening once a couple of large part mods are added, and gets worse the more added. Remove some parts and it stops happening. Link to comment Share on other sites More sharing options...
ajud Posted October 18, 2016 Share Posted October 18, 2016 I've got a very strange problem: Before Launching the rocket, the filter extensions worked, but after I reverted the failed flight, there were no additional extensions, no squad icon, but there had to be atleast the squad icon tab. I got the mod from this link: https://addons-origin.cursecdn.com/files/2337/220/KSPI_Extended_1.10.10.zip , only SpaceY and KSPI-E tabs where shown, but they were always there. Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 18, 2016 Share Posted October 18, 2016 (edited) @ajud That is probably using an old version of FE. The newest version should fix that issue. Edited October 18, 2016 by Tarheel1999 Link to comment Share on other sites More sharing options...
ajud Posted October 18, 2016 Share Posted October 18, 2016 Okay Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 18, 2016 Share Posted October 18, 2016 ok either i'm derping or something is wrong, can't find the filter extention button in app launcher :/ so how to do setting "replace Filter by manufacturer" Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) It's in the stock settings difficulty menu (esc => settings => difficulty) Edited October 19, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 19, 2016 Share Posted October 19, 2016 (edited) 1 hour ago, Crzyrndm said: It's in the stock settings difficulty menu (esc => settings => difficulty) Ah, editor setting locate parts by mod Edit : Well those two settings didn't help that much, better but still flickering fast enough to make me nuts, sigh, looks like we need to wait for squad then Edited October 19, 2016 by Jiraiyah Link to comment Share on other sites More sharing options...
StoryMusgrave Posted October 19, 2016 Share Posted October 19, 2016 (edited) On 10/18/2016 at 1:56 AM, Crzyrndm said: I'm aware of the issue @drtedastro (I have it quite consistently while testing) and have been keeping an eye on the discussions around it. It's on my list of things to poke at once the dust settles, but since it doesn't actually prevent use of the UI permanently and is not directly caused by something FE is doing, it is not currently a high priority This was a stock bug during the Pre-Release. They did something to fix it. Not sure exactly what, but you might want to poke a few of the Devs to see what was changed for that. http://bugs.kerbalspaceprogram.com/issues/11375#change-60525 Disregard... Sorry. Edited October 19, 2016 by StoryMusgrave Link to comment Share on other sites More sharing options...
FreeThinker Posted October 21, 2016 Share Posted October 21, 2016 @Crzyrndm Question, why isn't Filter Extension hosted on Spacedock? I'm sure it would be quite popular there, and it also help to inform user if any new version are avaialble Link to comment Share on other sites More sharing options...
gomker Posted October 21, 2016 Share Posted October 21, 2016 @Crzyrndm How does one make sure the "Filter By Manufacturer" section picks up the correct icon? I have the following config but the "?" still shows up for the Manufacturer section, while all other icons are OK CATEGORY { name = BDArmory icon = BahaSP colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = BDArmory } } SUBCATEGORIES { list = 0,Guidance and Targeting list = 1,Missiles and Bombs list = 2,Turrets list = 3,Radar } } SUBCATEGORY { name = Guidance and Targeting icon = targetingicon FILTER { CHECK { type = moduleName value = ModuleTargetingCamera,BDModulePilotAI,ModuleWingCommander } } } SUBCATEGORY { name = Missiles and Bombs icon = missile FILTER { CHECK { type = moduleName value = MissileLauncher,RocketLauncher } } } SUBCATEGORY { name = Turrets icon = turret FILTER { CHECK { type = moduleName value = ModuleTurret } } } SUBCATEGORY { name = Radar icon = DataTransmitter FILTER { CHECK { type = moduleName value = ModuleRadar } } } Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) The easiest way should be FilterSetIcon { icon = BDArmoury=>BahaSP } which takes the name for the left of the "=>" and assigns all categories and subcategories with that name the icon on the right @FreeThinker Because I'm only releasing my mods on Github at this time. Nothing against Spacedock or any other host, it's just easier to only update a single location. KSP AVC informs users of updates if they want that and I'm not exactly worried about the size of the user base. Edited October 21, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
gomker Posted October 21, 2016 Share Posted October 21, 2016 (edited) On 10/21/2016 at 3:01 PM, Crzyrndm said: The easiest way should be Thanks for that. I assume I can add that in my config anywhere. One other item, it seems with the config I posted before , filtering by folder or module, that any parts with Resources are not loading in my lists. Helps to have the latest update and write the config properly I did a pull request with my updates for mods I support. Edited October 24, 2016 by gomker fixed issue Link to comment Share on other sites More sharing options...
Toonu Posted October 29, 2016 Share Posted October 29, 2016 (edited) Hi @Crzyrndm, can I ask you if it is possible to search part by something in the module? Or can be added in later versions? Like I have module x where is config y and I filter parts by the Y in the module X? You know... Module name = X { config Y = Z } And will be there possiblity to filter it by config Y and Z? It can be very helpful! Thanks! Ave! Toonu On 21. 10. 2016 at 8:50 PM, gomker said: @gomker How does one make sure the "Filter By Manufacturer" section picks up the correct icon? I have the following config but the "?" still shows up for the Manufacturer section, while all other icons are OK @gomker Hi, I have made one good BDA config, so if you are interested, here it is: https://www.dropbox.com/s/heht2dxhrugwkph/Mod_BDA.cfg?dl=0 Edited October 29, 2016 by Toonu Link to comment Share on other sites More sharing options...
TK421d Posted November 2, 2016 Share Posted November 2, 2016 from 1.2.1 notes: * Fix UI Flickering in Editor when lots of parts loaded. yay! Link to comment Share on other sites More sharing options...
Fwiffo Posted November 3, 2016 Share Posted November 3, 2016 (edited) I noticed this mod was updated a while ago to work with KSP 1.2 (yay!) and that 1.2.1 fixes the flickering issue (yay again!). Does anyone know if the configurations included with this mod (particularly, the "Filter Extensions - Default Configuration" listed on CKAN) have been updated to reflect the new stock categories and stock icons in KSP 1.2? (e.g. coupling, payload, ground, thermal, communication, etc). I only use this mod to add a "Fwiffo" category to keep my custom parts separate. Aside from that, I sort of like the new way KSP 1.2 organizes the parts and I want to have as minimal an impact as possible. EDIT: Nevermind, answered my own question. For anyone else wondering: Spoiler Edited November 3, 2016 by Fwiffo Link to comment Share on other sites More sharing options...
Fwiffo Posted November 3, 2016 Share Posted November 3, 2016 Sorry if I asked this before. Is there an easy way to MOVE a part from a stock subcategory to my new custom one? I'm using this CFG with this mod, but it's only "copying" parts to the new subcategory. Wondering if there's easy way to suppress parts manufactured by "Fwiffo Industries" from showing up under the stock categories. // Gets merged with content in StockCategories.cfg @CATEGORY[Filter?by?Function] { @SUBCATEGORIES { list = 120,Fwiffo } } // Would be in SubCategories_Fwiffo.cfg SUBCATEGORY { name = Fwiffo icon = SPD FILTER { CHECK { type = manufacturer value = Fwiffo Industries } } } Link to comment Share on other sites More sharing options...
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