Jump to content

[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread


CaptRobau

Recommended Posts

Another issue with textures here, tho it isn't just white planets for me:

roGqdgU.png

All planets from OPM are like this (including Eeloo)

I'm playing without scatterer (tho was happening when I had scatterer too), and with SVE. Not sure what would be causing this, anyone else have any ideas?

Edit: just saw people talking about this in the Kopernicus thread. Looks like a DDS texture issue on Mac.

Edited by Rodger
Link to comment
Share on other sites

20 minutes ago, Rodger said:

Another issue with textures here, tho it isn't just white planets for me:

roGqdgU.png

All planets from OPM are like this (including Eeloo)

I'm playing without scatterer (tho was happening when I had scatterer too), and with SVE. Not sure what would be causing this, anyone else have any ideas?

You are either playing on Linux or a Mac or you are forcing OpenGl or DX11. This is an issue with the textures being in dds format. OpenGl seem to have an issue with them. (directX11 will have this effect even with .png files.)

@CaptRobau What i would suggest is making your textures for OPM ALL .png. or at least making a version for the Mac and Linux users that only has PNG textures.. It is what i had to do for my planet pack and for SVT. The only downside to this is the amount of ram that png files use. With x64 thought that isn't as big of a deal as it used to be. 

As for the white planets that occur when switching from vessel to vessel or scene to scene, that is a conflict between Scatterer and Kopernicus calling on the same color and normal maps. I dont know why Scatterer calls on them, but it does. To remedy this, add  useOnDemand = false to any celestial body that has an atmosphere that may get a scatterer cfg in the future.

Edited by Galileo
Link to comment
Share on other sites

1 hour ago, Rodger said:

Another issue with textures here, tho it isn't just white planets for me:

I get this on Linux. I normally use Full Res graphics. I found a quick fix workaround is to switch Texture Quality in the game graphics settings down to Half Res and then immediately switch back again to Full Res. Performing a rendering reset in this way makes it go away - at least until the next game reboot.

Link to comment
Share on other sites

7 minutes ago, Kaa253 said:

I get this on Linux. I normally use Full Res graphics. I found a quick fix workaround is to switch Texture Quality in the game graphics settings down to Half Res and then immediately switch back again to Full Res. Performing a rendering reset in this way makes it go away - at least until the next game reboot.

Awesome, that worked! Thanks!

 

Edited by Rodger
Link to comment
Share on other sites

21 hours ago, Galileo said:

You are either playing on Linux or a Mac or you are forcing OpenGl or DX11. This is an issue with the textures being in dds format. OpenGl seem to have an issue with them. (directX11 will have this effect even with .png files.)

@CaptRobau What i would suggest is making your textures for OPM ALL .png. or at least making a version for the Mac and Linux users that only has PNG textures.. It is what i had to do for my planet pack and for SVT. The only downside to this is the amount of ram that png files use. With x64 thought that isn't as big of a deal as it used to be. 

As for the white planets that occur when switching from vessel to vessel or scene to scene, that is a conflict between Scatterer and Kopernicus calling on the same color and normal maps. I dont know why Scatterer calls on them, but it does. To remedy this, add  useOnDemand = false to any celestial body that has an atmosphere that may get a scatterer cfg in the future.

 

Good idea, I'll make PNG texture pack for Mac/Linux/OpenGL. No sense hampering the experience of the majority, so I'll make it an optional download for those with issues.

Didn't know the white planet issue could be fixed that way. A MM config should be able to fix that automatically if Scatterer is in effect. I'll add that to the patch.

Link to comment
Share on other sites

Ok so I handed up my logs a few pages back in reply to the short and kinda passive aggressive "No logs no support" reply and well I haven't heard anything since supportwise. I have read all the posts up until now and I see no indication anything has changed beyond some people seem to have it working somewhat and the dev was waiting for something else to update. So any answer to my issue? Am I waiting on a fix? Has it been fixed? Is it a compatibility issue? What's happening?

Is there anything I can do to help you give me more support?

Or any for that matter?

Edited by ThatHomelessGuy
Grrrrrr
Link to comment
Share on other sites

5 hours ago, ThatHomelessGuy said:

Ok so I handed up my logs a few pages back in reply to the short and kinda passive aggressive "No logs no support" reply and well I haven't heard anything since supportwise. I have read all the posts up until now and I see no indication anything has changed beyond some people seem to have it working somewhat and the dev was waiting for something else to update. So any answer to my issue? Am I waiting on a fix? Has it been fixed? Is it a compatibility issue? What's happening?

Is there anything I can do to help you give me more support?

Or any for that matter?

I'm sorry if you've been ignored. I'm sure it wasn't intentional. People probably just got distracted by other problems.
Now, I'm no expert, but it sounds like your issue (crashing before reaching the main menu, was it?) could be an issue with memory. Are you running on 64-bit?
It would be much easer with the logs. I forget which folder they're generated in on Windows, but I'm sure someone can help you with that. :)

Link to comment
Share on other sites

5 hours ago, ThatHomelessGuy said:

Ok so I handed up my logs a few pages back in reply to the short and kinda passive aggressive "No logs no support" reply and well I haven't heard anything since supportwise. I have read all the posts up until now and I see no indication anything has changed beyond some people seem to have it working somewhat and the dev was waiting for something else to update. So any answer to my issue? Am I waiting on a fix? Has it been fixed? Is it a compatibility issue? What's happening?

Is there anything I can do to help you give me more support?

Or any for that matter?

I took a look at your crash log. For the future, please upload your "output.lod", it's more useful to find where the issue is.

However, in your case, as CommanderSmith said, you crashed cause of the 32 bit executable. Try to use the 64 bit one and probably your game will run well enough.

Link to comment
Share on other sites

7 hours ago, TheEpicSquared said:

OPM works perfectly in 1.2

It does ?   Sweet.  Going to install it. 
The Main thread title was misleading btw, but I figured I'd check it nonetheless

Should I get the new version of Copernicus or something?  Or just redownload OPM from the main thread and it contains everything ?

Link to comment
Share on other sites

2 minutes ago, Francois424 said:

It does ?   Sweet.  Going to install it. 
The Main thread title was misleading btw, but I figured I'd check it nonetheless

Should I get the new version of Copernicus or something?  Or just redownload OPM from the main thread and it contains everything ?

Download the latest version of kopernicus and then this, then everything should work fine

Link to comment
Share on other sites

26 minutes ago, PlutoPlanet126 said:

Im Using Mac and 1.2 OPM does not work any advice? (By not working Nothing is beyond Jool but Eeloo in it's stock orbit)

Nope does not work for me on Mac there is no trace of Sarnus Neidon Urlum, Plock of their moons.

You need the latest kopernicus. It does work

Edited by Galileo
Link to comment
Share on other sites

6 minutes ago, PlutoPlanet126 said:

I did use it.

I can only assume you have installed incorrectly.  Can't help you more unless you provide logs and probably a screenshot of your gamedata folder 

Edited by Galileo
Link to comment
Share on other sites

35 minutes ago, Galileo said:

I can only assume you have installed incorrectly.  Can't help you more unless you provide logs and probably a screenshot of your gamedata folder 

Wait Galileo you made SSRSS? Another mod i had diffuculties instaling.
Well i am going to ask Capt for some screenshots of how the gamedata folder should look.

I am a big fan of your creations Galileo

Link to comment
Share on other sites

4 hours ago, PlutoPlanet126 said:

Wait Galileo you made SSRSS? Another mod i had diffuculties instaling.
Well i am going to ask Capt for some screenshots of how the gamedata folder should look.

I am a big fan of your creations Galileo

If you upload a screenshot here I can tell you if it looks right, I have a working OPM install to compare it to, as do a lot of other people here (I imagine).

Link to comment
Share on other sites

1 hour ago, DirtyFace83 said:

Seems like 1.2.1 patch broke Kopernicus. OPM was working perfectly with KSP 1.2, but not 1.2.1

I second this.  I get an error message on the loading screen (game still loads) saying that

"These mods are incompatible with KSP 1.2.1:

Kopernicus

Scale"  *

 

* I am trying to track that one down now.....

Link to comment
Share on other sites

10 minutes ago, smotheredrun said:

I second this.  I get an error message on the loading screen (game still loads) saying that

"These mods are incompatible with KSP 1.2.1:

Kopernicus

Scale"  *

 

* I am trying to track that one down now.....

That's simply AVC reporting a KSP version mis-match vs. the mod's stated compatibility. I don't know that any of the 1.2.1 bugfixes would have any effect on mods.

edit: I had no idea that Kopernicus was very strict about what versions it would function on. I stand corrected.

Edited by Beetlecat
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...