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[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread


CaptRobau

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1 minute ago, JadeOfMaar said:

I honestly don't know. I've charted the SMAs of all GPP, stock and OPM planets but I didn't chart all those Ap's and Pe's. 10 million km should be fine.

Got you, thanks for the help, will see to it, although, do you happen to know if it's possible to change these values by using MM or not? I am not that pro in using MM

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3 minutes ago, Jiraiyah said:

Got you, thanks for the help, will see to it, although, do you happen to know if it's possible to change these values by using MM or not? I am not that pro in using MM

I can help with that.

@Kopernicus:AFTER[OPM]
{
	@Body[Sarnus]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
	@Body[Urlum]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
	@Body[Neidon]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
	@Body[Plock]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
}

Paste this in a config file in any folder, as long as the folder is inside your GameData folder. The semi major axis of a planet is basically the average distance at which it orbits it's star. I recommend installing Hyperedit and OPM:

1. Open Hyperedit and select an OPM planet.

2. Go to 'graphical' and mess with the semi major axis slider.

3. When you're happy with the new orbit, go to 'complex' and copy the value in the semi major axis field.

4. In the config file, paste in the value.

5. PROFIT

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1 minute ago, The White Guardian said:

I can help with that.


@Kopernicus:AFTER[OPM]
{
	@Body[Sarnus]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
	@Body[Urlum]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
	@Body[Neidon]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
	@Body[Plock]
	{
		@Orbit
		{
			%semiMajorAxis = X
		}
	}
}

Paste this in a config file in any folder, as long as the folder is inside your GameData folder. The semi major axis of a planet is basically the average distance at which it orbits it's star. I recommend installing Hyperedit and OPM:

1. Open Hyperedit and select an OPM planet.

2. Go to 'graphical' and mess with the semi major axis slider.

3. When you're happy with the new orbit, go to 'complex' and copy the value in the semi major axis field.

4. In the config file, paste in the value.

5. PROFIT

bingo, you guys rock, thanks for both of you

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15 minutes ago, JadeOfMaar said:

Woah! :D

HEHEHEHE

@Kopernicus:AFTER[OPM]
{
	@Body[Sarnus]
	{
		@Orbit
		{
			%semiMajorAxis = 195556821508.833
			%eccentricity = 0.0533999947370214
			%longitudeOfAscendingNode = 180.709369182587
			%argumentOfPeriapsis = 5.81262320280075
			%meanAnomalyAtEpoch = 2.82716797509986
		}
	}
	@Body[Urlum]
	{
		@Orbit
		{
			%semiMajorAxis = 320308534964.811
			%eccentricity = 0.0276814355302718
			%longitudeOfAscendingNode = 70.8719176054001
			%argumentOfPeriapsis = 17.4378709495068
			%meanAnomalyAtEpoch = 5.51510547229146
		}
	}
	@Body[Neidon]
	{
		@Orbit
		{
			%semiMajorAxis = 750329485331.162
			%eccentricity = 0.11218485111134
			%longitudeOfAscendingNode = 188.251268863678
			%argumentOfPeriapsis = 0
			%meanAnomalyAtEpoch = 2.27167344093323
		}
	}
	@Body[Plock]
	{
		@Orbit
		{
			%semiMajorAxis = 634285303898.078
			%eccentricity = 0.0379073675714998
			%longitudeOfAscendingNode = 195.832543373108
			%argumentOfPeriapsis = 53.8750863075256
			%meanAnomalyAtEpoch = 1.99721096547619
		}
	}
}

Although I'm not sure with sigma mod would it be wise to only change plock or do i need to set Plock-Karen?

b9858233bc4b40e1a368647df8d0f9f3.png

bddcf0d240d1402ebff31e65570abe7f.png

KSP is becoming a nasty universe MUHAHAHAHAHA

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Just now, JadeOfMaar said:

@Jiraiyah O_O you've done it.

Sigma and Plock? ...Sigma Binary? Just install that mod and the binary mode will activate. It's already in OPM as a dormant feature.

I know, what i ask is do i need to change the orbit based of that combo as i had to do in hyper edit or do i need to just change the plock and sigma will do the rest for me?

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Just now, Jiraiyah said:

I know, what i ask is do i need to change the orbit based of that combo as i had to do in hyper edit or do i need to just change the plock and sigma will do the rest for me?

No. Just install the mod. That's it. The Sigma code is already there inside Karen, waiting for the mod so it can activate.

I contemplated setting up a binary system once so I've looked into things.

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Just now, JadeOfMaar said:

No. Just install the mod. That's it. The Sigma code is already there inside Karen, waiting for the mod so it can activate.

kk. Thanks. wow, it was not that hard to change the whole system around, although, here and there i had to manually type numbers for SMA because hyper edit's periapse had limit :D but wow, that was easy :wink:

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10 minutes ago, Jiraiyah said:

HEHEHEHE


@Kopernicus:AFTER[OPM]
{
	@Body[Sarnus]
	{
		@Orbit
		{
			%semiMajorAxis = 195556821508.833
			%eccentricity = 0.0533999947370214
			%longitudeOfAscendingNode = 180.709369182587
			%argumentOfPeriapsis = 5.81262320280075
			%meanAnomalyAtEpoch = 2.82716797509986
		}
	}
	@Body[Urlum]
	{
		@Orbit
		{
			%semiMajorAxis = 320308534964.811
			%eccentricity = 0.0276814355302718
			%longitudeOfAscendingNode = 70.8719176054001
			%argumentOfPeriapsis = 17.4378709495068
			%meanAnomalyAtEpoch = 5.51510547229146
		}
	}
	@Body[Neidon]
	{
		@Orbit
		{
			%semiMajorAxis = 750329485331.162
			%eccentricity = 0.11218485111134
			%longitudeOfAscendingNode = 188.251268863678
			%argumentOfPeriapsis = 0
			%meanAnomalyAtEpoch = 2.27167344093323
		}
	}
	@Body[Plock]
	{
		@Orbit
		{
			%semiMajorAxis = 634285303898.078
			%eccentricity = 0.0379073675714998
			%longitudeOfAscendingNode = 195.832543373108
			%argumentOfPeriapsis = 53.8750863075256
			%meanAnomalyAtEpoch = 1.99721096547619
		}
	}
}

Although I'm not sure with sigma mod would it be wise to only change plock or do i need to set Plock-Karen?

b9858233bc4b40e1a368647df8d0f9f3.png

bddcf0d240d1402ebff31e65570abe7f.png

KSP is becoming a nasty universe MUHAHAHAHAHA

I once made a system (including SMA changes and fixes for orbital instability) that had around 90 celestial bodies from RevSSS, Alternis Kerbol, Uncharted Lands, New Horizons, Kerbfleet Planets, Real Solar System, and Outer Planets Mod. It was called MegaSystem and I never released the configs despite how much work I put into it because, to be honest, it was just too much. Not to mention, releasing that thing would be a terror, tracking down DL links and ensuring mod compatibility..

My current version of MegaSystem, which I haven't really worked on in a while, originated simply as a test using Dark Multiplayer with different starting planets for different players. Now there are several planets from several systems, but not all the planets from several systems.

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Nice, now i have GPP, OPM, Kerbal Galaxy and the extra solar :D that tweak done all the trick :D

1d6570e1523f4689b4d00a7f967b52a0.png

Sigh, now only if squad would fix the flashing lines in the station :wink:

Woot, this is how a galaxy should look like in ksp :D (ahem having 32 GB of ram has it's own merites :D )

b0289df65c7d4d64b8272646c5812081.png

such a "Sunny" day :D

a2473f79774d4aee8ba2fb1fd968c910.png

Edited by Jiraiyah
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9 minutes ago, Jiraiyah said:

 

b0289df65c7d4d64b8272646c5812081.png

are all of those bright balls  in the background different suns? i mean, i assume they are.. because if thats the case you have a problem on your hands

Edited by Galileo
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1 minute ago, Galileo said:

are all of those bright balls  in the background different suns? i mean, i assume they are.. because if thats the case you have a problem on your hands

Yah they are, and i think from kerbal galaxy, that is why i use the configs for scaterrer from your mod, else, there would be a nasty memory leak but with your configs, somehow there is no memory leak, any other problem i may encounter?

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1 minute ago, Jiraiyah said:

Yah they are, and i think from kerbal galaxy, that is why i use the configs for scaterrer from your mod, else, there would be a nasty memory leak but with your configs, somehow there is no memory leak, any other problem i may encounter?

Yes unfortunately.. there is a bug currently in Kopernicus that causes all solar regeneration to stop when you have multiple suns. so none of your solar panels will work

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Just now, Jiraiyah said:

Grrr suggesting something that i don't have any idea about it? sir you are not a good boy :wink: please a link and walk through what you talked about :D

all you need is texture replacer, which comes bundles with GPP, and a skybox that you can download from the texture replacer thread. drop the skybox textures into the default folder inside of texture replacer and profit!

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