Jump to content

[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread


CaptRobau

Recommended Posts

  On 2/17/2017 at 11:44 PM, Galileo said:

If the OP says it's required, the mod probably won't work without it. 

ModuleFlightIntegrator is bundled with kopernicus. Follow the install instructions thoroughly and you shouldn't have a problem 

Expand  

Victory!!!!! I have Victory!!!

I works, but the orbits of the new planets stay the same, but its like a lazershow!

Link to comment
Share on other sites

  On 2/19/2017 at 4:42 PM, Hay said:

I have no idea wether or not this has been asked before, but does OPM work with Sigma Dimensions?

Expand  

outside the fact that SD is a work in progress so it might have some bugs or unfixed issues, yes SD can work fine with OPM.

backup everything you don't want to lose, just to be on the safe side

Link to comment
Share on other sites

  On 2/23/2017 at 6:08 PM, davidy12 said:

@CaptRobau: Are you still working on this?

Expand  
  On 2/23/2017 at 6:37 PM, Galileo said:

It works perfectly with 1.2.2.. what does he need to work on?

Expand  

pretty sure he has more things he would like to do still besides just keeping this mod up to date with the latest KSP. He posted a roadmap a while back... anyways he's still logging in regularly so eventually he'll have some news. Just gotta be patient

Link to comment
Share on other sites

  On 2/28/2017 at 2:54 PM, CompletedPi said:

If I install this mod on my career save (which already has a bunch of stuff in orbit), are they all going to be flung out the solar system or something like that? I don't want my International Space Station to become the Interstellar Space Station. :0.0:

Expand  

All your current ships in orbit or on the surface of other bodies should be 100% untouched. That is unless you have ships in the vicinity of where OPM planets would be :P

Link to comment
Share on other sites

Good things always come to those who wait :)  I can also report confidently that OPM works great in 1.2.2.  I have yet to have any vessels/stations go interstellar except by my own terrible understanding of orbital mechanics!  

 

Edit:

Correction:  I do understand a little about orbital mechanics:  They are pricey and always take longer than you thought they would.

Edited by smotheredrun
"Dad" joke anyone?
Link to comment
Share on other sites

  On 3/1/2017 at 4:26 AM, smotheredrun said:

Good things always come to those who wait :)  I can also report confidently that OPM works great in 1.2.2.  I have yet to have any vessels/stations go interstellar except by my own terrible understanding of orbital mechanics!  

 

Edit:

Correction:  I do understand a little about orbital mechanics:  They are pricey and always take longer than you thought they would.

Expand  

 

  On 2/28/2017 at 7:10 PM, StickyScissors said:

All your current ships in orbit or on the surface of other bodies should be 100% untouched. That is unless you have ships in the vicinity of where OPM planets would be :P

Expand  

Thank you for the reply! I just had a bad experience with a mod that added stars, back in 0.90 (everything I built ended up being flung out of orbit), and I was unsure about installing this while having ships set up.

Well, time to colonize even more planets! :D

Link to comment
Share on other sites

  On 2/23/2017 at 6:37 PM, Galileo said:

It works perfectly with 1.2.2.. what does he need to work on?

Expand  

@Galileo @smotheredrun I'm currently installing OPM based on the author's instructions (OPM, Kopernicus 1.2.1-1, Custom Barnkit 1.1.10)

But I'm curious, do you guys recommend updating to the most recent Kopernicus 1.2.2-4 for any reason? Just wondering what version of Kopernicus is "best" for OPM at the moment...

EDIT: To other OPM newbies, DO NOT INSTALL 1.2.1-1 with KSP 1.2.2. See comment below.

Edited by Hofelinger
To warn others
Link to comment
Share on other sites

  On 3/1/2017 at 5:49 AM, Hofelinger said:

@Galileo @smotheredrun I'm currently installing OPM based on the author's instructions (OPM, Kopernicus 1.2.1-1, Custom Barnkit 1.1.10)

But I'm curious, do you guys recommend updating to the most recent Kopernicus 1.2.2-4 for any reason? Just wondering what version of Kopernicus is "best" for OPM at the moment...

Expand  

That's not gonna work if you're using KSP 1.2.2, amigo.

Kopernicus 1.2.1-1 is designed for 1.2.1 and will only work on that specific KSP version. Thomas added a version lock to prevent save file corruption.

So, why use Kopernicus 1.2.2-4? For starters, you'll need a 1.2.2-X release for it to work on KSP 1.2.2. Kopernicus 1.2.2-4 also includes some bugfixes.

And lastly, you can enable a new ring shader for Sarnus. Instructions for that are in the spoiler below.

  Reveal hidden contents
Link to comment
Share on other sites

  On 3/1/2017 at 10:24 AM, The White Guardian said:

That's not gonna work if you're using KSP 1.2.2, amigo.

Kopernicus 1.2.1-1 is designed for 1.2.1 and will only work on that specific KSP version. Thomas added a version lock to prevent save file corruption.

So, why use Kopernicus 1.2.2-4? For starters, you'll need a 1.2.2-X release for it to work on KSP 1.2.2. Kopernicus 1.2.2-4 also includes some bugfixes.

And lastly, you can enable a new ring shader for Sarnus. Instructions for that are in the spoiler below.

  Reveal hidden contents
Expand  

Thanks for this. I'm going to start a Sarnus mission soon, and I wasn't looking forward to trying to figure out how to configure the ring shaders myself.

Link to comment
Share on other sites

  On 3/1/2017 at 6:37 PM, Hofelinger said:

@The White Guardian Thanks for the reply. Kopernicus 1.2.2-4 is now installed and working great. I'll look into that ring shader tonight, I've never altered a mod before, looks reasonably easy though. Do you recommend also installing Poodmunds visual overhall in conjunction with this Sarnus shader code? I believe my PC is capable. 

Expand  

Do it! Pood's stuff is epic! :o

Link to comment
Share on other sites

Biomes on Sarnus look to be a bit borked-the Polar Zones are part of the Hexagon, the Great White Spot doesn't exist, the Temperate Belts are replaced by Polar Zones, the Temperate Zones are replaced by Tropical Belts and the Tropical Zones, Tropical Belts and Equatorial Zone are all replaced by Polar Zones.

And @The White Guardian I didn't know there was a 1.2 version of OPM-VO. If there is, where is it?

Edited by voicey99
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...