GERULA Posted October 8, 2015 Share Posted October 8, 2015 (edited) If i put a second procedural control surface, one for wings and one for tail, the one for wings never liftAny suggestions ?EDIT: damn it, still there is a problem, I thought it was because of my plane design, but if i switch in air between 2 jets fighters(ussing BD Armory) when I turn to the first plane, his elavon work upside down and obviously now it doesn't lift at all Edited October 8, 2015 by GERULA Quote Link to comment Share on other sites More sharing options...
DiamondExcavater Posted October 13, 2015 Share Posted October 13, 2015 Is this compatible with procedural parts (fuel tanks and more) and whats with the 2 game data folders, whats the difference in textures? Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 13, 2015 Share Posted October 13, 2015 Is this compatible with procedural parts (fuel tanks and more) and whats with the 2 game data folders, whats the difference in textures?There's no incompatibility with ProceduralParts. They're entirely separate. One of the texture variants is more stockalike (I think the default one). Quote Link to comment Share on other sites More sharing options...
gkorgood Posted October 13, 2015 Share Posted October 13, 2015 snipThat's outside of what I can control, there is no support for control surfaces like that in the game.I'm actually working on a mod to help bring this in, now that we have the stock airbrake modules it should be possible. I'd love help with a model though, I need a model to test with but I'm horrid at making them.Edit: this is a reply to a very early comment in the thread, like on the first page early. Quote Link to comment Share on other sites More sharing options...
badrobit Posted October 14, 2015 Share Posted October 14, 2015 I was wondering if anyone else was having issues with B9 procedural wings not generating lift? (note the center of lift ball being stuck in the floor). Quote Link to comment Share on other sites More sharing options...
baldamundo Posted October 14, 2015 Share Posted October 14, 2015 Are you using FAR? If so, make sure you have FARVoxelGeometryOverrides.cfg in your FAR folder. If you aren't using FAR, make sure it's not there. Quote Link to comment Share on other sites More sharing options...
badrobit Posted October 14, 2015 Share Posted October 14, 2015 (edited) Thanks! I will check that once I am back from work. Is this something that ships by default with the mod? UPDATE: I just tried downloading the mode to check what is in the default download and I see a "FARVoxPatch.cfg" file; could this be what is causing the problem? If so would it be possible to have two configurations (either as a zip or module on CKAN) that we could download if we are using FAR / stock configurations (just a thought)? Edited October 14, 2015 by badrobit updated for found configuration files. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 14, 2015 Share Posted October 14, 2015 That won't have any effect if FAR isn't present.The normal reason for this to happen is when you have used FAR in the past and then removed it using CKAN. Because CKAN doesn't remove the FerramAerospaceResearch folder, the module manager patches for FAR still get applied. The solution is just to delete the FAR folder from GameData Quote Link to comment Share on other sites More sharing options...
Nicklas Posted October 16, 2015 Share Posted October 16, 2015 The first picture of tweakable options shown ? Is that way of tweaking the wing still accesable ? Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted October 21, 2015 Share Posted October 21, 2015 Reporting a possible bug, though this may be the result of the stock parts. It seems that the wings are not being occluded by fairings. Now, I've tested this by launching a empty 3.75m rocket without issue. Add in a craft that is totally covered by fairings in the same rocket and it tends to flip in the a direction associated with the wings' generated lift. I have not been able to replicate the same issues with stock wings to any extent. Any other non-winged payload will not reproduce the aforementioned results. Ive also ran this against both stock and KW fairings. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 25, 2015 Share Posted October 25, 2015 I have the issue where these wings, even whilst inside a faring, still generate lift..... Quote Link to comment Share on other sites More sharing options...
funk Posted October 25, 2015 Share Posted October 25, 2015 Reporting a possible bug, though this may be the result of the stock parts. It seems that the wings are not being occluded by fairings. Now, I've tested this by launching a empty 3.75m rocket without issue. Add in a craft that is totally covered by fairings in the same rocket and it tends to flip in the a direction associated with the wings' generated lift. I have not been able to replicate the same issues with stock wings to any extent. Any other non-winged payload will not reproduce the aforementioned results. Ive also ran this against both stock and KW fairings.I have the issue where these wings, even whilst inside a faring, still generate lift.....Fairings and cargo bays have sometimes weird occlusion behaviour. You might have to enlarge your fairings. It's described as occlusion bug in this forum. It's mainly caused by wrong reference points of the non-occluded part and faulty meshes of the fairings. Quote Link to comment Share on other sites More sharing options...
nicknite1 Posted October 26, 2015 Share Posted October 26, 2015 So I have an issue with this mod now. I've used it before on many planes without this issue, so I'm not sure as to what is going on. http://imgur.com/g2gwMflNote the PWings still on the ground. It's as if my PW is now broken, altho the menus and everything work, it just won't fly. The planes explode on the runway, pulled back by some unseen force.My mods are:KSP: 1.0.4 (Win64) - Unity: 4.6.4f1 - OS: Windows 7 (6.1.7600) 64bitOuter Planets Mod - 1.6.5USI Tools - 0.4.2B9 Aerospace - 5.2.6B9 Aerospace Procedural Parts - 0.40Community Resource Pack - 0.4.5DMagic Orbital Science - 1.0.8Engine Lighting - 1.4Firespitter - 7.1.4GCMonitor - 1.2.4Interstellar Fuel Switch - 1.17Control Surface Action Groups - 1.0RasterPropMonitor - 0.23.2Kerbal Attachment System - 0.5.4Kerbal Engineer Redux - 1.0.18Kerbal Joint Reinforcement - 3.1.4KerboKatzUtilities - 1.2.8KineTechAnimation - 1.1.1Kerbal Inventory System - 1.2.2KSP-AVC Plugin - 1.1.5Lithobrake Exploration Technologies - 0.2.1Infernal Robots - 0.21.2Kerbal Konstructs - 0.7.3Modular Rocket Systems - 1.8ModularFlightIntegrator - 1.1.1Docking Port Alignment Indicator - 6.2PlanetShine - 0.2.3.1RCS Sounds - 4.3DeepFreeze Continued... - 0.19.1ResGen - 0.28.2ShipManifest - 4.4.1.1SpaceY Expanded - 0.8SpaceY Lifters - 1.3.1TAC Fuel Balancer - 2.5.1.7TextureReplacer - 2.4.10TAC Life Support - 0.11.1.20TweakScale - 2.2.1UbioWeldingLtd - 2.1.2Freight Transport Tech - 0.4.1Karbonite Plus - 0.5MKS - 0.31.10USI-LS - 0.1.5Universal Storage - 1.1.0.7KSP Interstellar Extended - 1.5.14Any help is appreciated. Quote Link to comment Share on other sites More sharing options...
funk Posted October 27, 2015 Share Posted October 27, 2015 ModularFlightIntegrator is in your modlist... Perhaps it's a relic of an old FAR or DRE install, don't know if another mod is using it... Have you tried to rebuild the craft? Maybe it's broken!?! Quote Link to comment Share on other sites More sharing options...
nicknite1 Posted October 27, 2015 Share Posted October 27, 2015 ModularFlightIntegrator is in your modlist... Perhaps it's a relic of an old FAR or DRE install, don't know if another mod is using it... Have you tried to rebuild the craft? Maybe it's broken!?!Being I'm at work I can't tell but I know it's PW as I've tried using the wings on other mods and stock parts with the same effect. I installed FAR once but it breaks my jail broken win64 version so I avoid it till the official unity5 ksp comes out. Quote Link to comment Share on other sites More sharing options...
nicknite1 Posted October 28, 2015 Share Posted October 28, 2015 I deleted ModularFlightIntegrator and that seemed to work. I'll make sure to watch out for any old FAR folders. I really want to like FAR, but using win64 makes it destroy my KSP =\ Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted October 29, 2015 Share Posted October 29, 2015 Currently, with Realism Overhaul and Real Fuels, I lack the 'wet wings' option.Is there anything I can do to bring it back? Quote Link to comment Share on other sites More sharing options...
falken Posted October 31, 2015 Share Posted October 31, 2015 Ahhh, I need to keep modularflightintegrator to run realheat by nathankell and in turn so KIDS plays nice with heating. Looks like I'm in a bind! Quote Link to comment Share on other sites More sharing options...
Enorats Posted November 4, 2015 Share Posted November 4, 2015 (edited) Might as well ignore this.. figured it out. Leftover files from an old FAR install I had from RSS/Realism Overhaul/FAR that was the culprit. Deleting those and the modulemanager cache fixed it.I'm not sure what the problem here is but I've made myself a craft using these procedural wings for the first time and I'm finding that the control surfaces don't seem to respond at all. I've got several (all-moving) and several regular ones and none of them move at all. If I right click on them it won't let me assign pitch/yaw/roll and the like either, though I'm not sure if that's supposed to happen. Right clicking them on the runway doesn't even bring up a menu at all. Any ideas what could be going on? The game is mostly stock aside from a few UI mods and the OPT spaceplane parts I'm using that led me to put these wings in as well (nothing stock that goes nearly big enough.. though if I get these working everything I ever make from now on will only ever use them. God these need to be in the stock game something fierce).I'm also noticing that all the numbers on the menu option "show wing data" are basically 0. Lift, surface area.. all of it. Only cost and volume have non zero values. That seems wrong to me. I'm thinking I'm missing a module or something somehow. Installed it via CKAN so it should have installed everything.. Edited November 4, 2015 by Enorats Quote Link to comment Share on other sites More sharing options...
Gatrnerd Posted November 11, 2015 Share Posted November 11, 2015 Is this still going to work well in 1.0.5 now that the thermodynamics have been overhauled? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted November 11, 2015 Share Posted November 11, 2015 https://github.com/Crzyrndm/B9-PWings-Fork/releases/tag/2.1Recompiled for KSP 1.0.5 plus a few other fixes that aren't in the current main download Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 12, 2015 Share Posted November 12, 2015 Thanks crzyrndm! Quote Link to comment Share on other sites More sharing options...
Guest Posted November 12, 2015 Share Posted November 12, 2015 Could someone add a scaling slider to rescale wings keeping the proportions exactly the same but just scaling everything by the same coefficient? Quote Link to comment Share on other sites More sharing options...
Lego8_bit Posted November 14, 2015 Share Posted November 14, 2015 i think tweak scale mod could help you with that issue Quote Link to comment Share on other sites More sharing options...
Toonu Posted November 21, 2015 Share Posted November 21, 2015 Hello I have a big problem, I installed the mod a lot of time ago, but now when I loaded career, load the hangar all planes with this wings have them in "basic" proportions, not shaped as before. The flaps were same. Whe n I tried to load one plane I had parked near KSC, it have the "basic" shape of wings too. It s very bad for me, because I used them a lot. Any suggestions or help? EDIT: Next loading the game works perfectly, but still, I don t want reload game everytimes it do this weird thing..... Quote Link to comment Share on other sites More sharing options...
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