DYJ Posted July 27, 2012 Author Share Posted July 27, 2012 Since .16 removed part to part collisions there is nothing but the wobbly joints keeping things attached together, this is what\'s most likely causing the robotics parts to perform worse than expected.I\'ll see if I can crank up the connection strength somehow. Link to comment Share on other sites More sharing options...
krazysrfr Posted July 28, 2012 Share Posted July 28, 2012 can someone help me please i have v0.16 and only the 1 & 2meter strut show up can someone tell me how to fix this please?! Link to comment Share on other sites More sharing options...
RC1062 Posted July 28, 2012 Share Posted July 28, 2012 can someone help me please i have v0.16 and only the 1 & 2meter strut show up can someone tell me how to fix this please?!More info needed. Have you placed all the parts and plugins in their respective folders? Link to comment Share on other sites More sharing options...
DYJ Posted July 28, 2012 Author Share Posted July 28, 2012 Thinking about updating all the parts with textures and normals. What do you guys think? Link to comment Share on other sites More sharing options...
Baleur Posted July 29, 2012 Share Posted July 29, 2012 I think it should be a little brighter grey, to match the rest of the ship parts. But that texture is great And i must request a duplicate set of parts that are 50% or even 35% of the original size..These parts are amazing for what they do, but they are way way too big for some of my plans!I tried changing Scale in the .cfg file, too bad that has no effect yet.Is there anyway you could add smaller versions of each part? Same functionality, just visibly smaller (and lower mass ofc)?Even if just in an optional 'Extras' package, it would be so much appreciated.God i wish this game was like Spore in that respect, allowing you to scale parts with your mouse wheel. Link to comment Share on other sites More sharing options...
Thobewill10 Posted July 29, 2012 Share Posted July 29, 2012 What you want to change in the CFG is 'rescaleFactor' (or add it in if it\'s not there) to 0.5 or 0.35, though I\'ve heard this causes errors. Link to comment Share on other sites More sharing options...
krazysrfr Posted July 29, 2012 Share Posted July 29, 2012 this is whats showing up the trusses i can use but everything else says its not in this version of ksp ive tried everything and they still wont work.More info needed. Have you placed all the parts and plugins in their respective folders? Link to comment Share on other sites More sharing options...
FourTee2 Posted July 29, 2012 Share Posted July 29, 2012 this is whats showing up the trusses i can use but everything else says its not in this version of ksp ive tried everything and they still wont work.TO ANYONE HAVING THIS ISSUE WITH ANY MUMECH-POWERED PART:There are two separate fixes, which probably should be posted in the OP of all mumech.dll-powered part threads.[list type=decimal][li]Always run KSP.exe as administrator[/li][li]Move the KSP game folder out of any directory monitored by Windows User Account Control (i.e. Program Files) and into a directory that a 'non-sudo' user has write privileges in (i.e. My Documents)[/li]Hope this helps, it sure helped me! Link to comment Share on other sites More sharing options...
Emilio Posted July 29, 2012 Share Posted July 29, 2012 And if you run a mac You have no problems at all I think making the parts smaller will make them behave strangely : remember what Harv said about his attempts for 0.4 meters kerbals : they behave like insects...Also, why were part to part collision removed ? Looks like the railgun is inoperant now. Link to comment Share on other sites More sharing options...
ultrasquid Posted July 29, 2012 Share Posted July 29, 2012 …Also, why were part to part collision removed ? …I think in some cases small errors in the collision model were causing some newly built ships to explode. I hope this will be restored sometime in the future, but I guess some bugs have to be worked out and this change made most rockets playable. Link to comment Share on other sites More sharing options...
ssTALONps Posted July 29, 2012 Share Posted July 29, 2012 am I the only one who\'s getting DR parts \'de-railed\' when I go to tracking center and back???non of the DR parts are \'saving\' their state after vessel switching...great mod, but this needs some fixin\'...here\'s picture of some vessels of Mun arch expedition got their legs \'levitated\'... Link to comment Share on other sites More sharing options...
rkman Posted July 29, 2012 Share Posted July 29, 2012 am I the only one who\'s getting DR parts \'de-railed\' when I go to tracking center and back???non of the DR parts are \'saving\' their state after vessel switching...great mod, but this needs some fixin\'...here\'s picture of some vessels of Mun arch expedition got their legs \'levitated\'...You\'re not the only one. That bug has been reported several times in the past week. Link to comment Share on other sites More sharing options...
Kreuzung Posted July 29, 2012 Share Posted July 29, 2012 Also, why were part to part collision removed ? Looks like the railgun is inoperant now.Collisions are only disabled between parts on the same vessel. You can still collkide with other ships. Link to comment Share on other sites More sharing options...
Emilio Posted July 29, 2012 Share Posted July 29, 2012 Collisions are only disabled between parts on the same vessel. You can still collkide with other ships.However, railgun bullets pass trough other parts, i tested it... Link to comment Share on other sites More sharing options...
Volt Posted July 29, 2012 Share Posted July 29, 2012 Has anyone reported the issue of DR parts not being persistent in position? I can\'t get hinges to stay in position when I switch to another craft then back. Link to comment Share on other sites More sharing options...
Baleur Posted July 30, 2012 Share Posted July 30, 2012 am I the only one who\'s getting DR parts \'de-railed\' when I go to tracking center and back???non of the DR parts are \'saving\' their state after vessel switching...great mod, but this needs some fixin\'...here\'s picture of some vessels of Mun arch expedition got their legs \'levitated\'...I had my first 100% vanilla orbiter EXPLODE after going back to it from the tracking center, and i found one of the ladders hovering 3 meters in mid-space beside the craft, still being \'attached\'.So yeah, probably part of a 0.16 vanilla bug. Link to comment Share on other sites More sharing options...
krazysrfr Posted July 30, 2012 Share Posted July 30, 2012 thank youuu soooo frekin much!!!!!!!!!! TO ANYONE HAVING THIS ISSUE WITH ANY MUMECH-POWERED PART:There are two separate fixes, which probably should be posted in the OP of all mumech.dll-powered part threads.[list type=decimal][li]Always run KSP.exe as administrator[/li][li]Move the KSP game folder out of any directory monitored by Windows User Account Control (i.e. Program Files) and into a directory that a 'non-sudo' user has write privileges in (i.e. My Documents)[/li]Hope this helps, it sure helped me! Link to comment Share on other sites More sharing options...
Aphox Posted July 30, 2012 Share Posted July 30, 2012 Is there any way to get rid of the Servo Config window in the VAB without removing servos? It\'s rather large and annoying. Link to comment Share on other sites More sharing options...
TheCardinal Posted July 30, 2012 Share Posted July 30, 2012 Is there any way to get rid of the Servo Config window in the VAB without removing servos? It\'s rather large and annoying.Just move it to the side of the screen. Link to comment Share on other sites More sharing options...
Aphox Posted July 30, 2012 Share Posted July 30, 2012 Just move it to the side of the screen.There\'s things I need to interact with on each side. I\'m very particular about the level of zoom I work at in certain points of the ship, it\'d purely be a convenience feature to be able to close or minimize it. Even resizing. It\'s just so huge.Although I suppose it could sit at the very tip of the edge as long as I don\'t move it too far and lose it. Still though. Would be a nice option. Link to comment Share on other sites More sharing options...
rkman Posted July 30, 2012 Share Posted July 30, 2012 There\'s things I need to interact with on each side. If it\'s in the way i move it to the lower edge of the screen so that only the title bar is visible. Link to comment Share on other sites More sharing options...
Baleur Posted July 30, 2012 Share Posted July 30, 2012 What errors will that rescale thingy cause? I really want smaller versions of these parts Link to comment Share on other sites More sharing options...
DYJ Posted July 30, 2012 Author Share Posted July 30, 2012 You can probably make them quite a lot smaller now, since there are no part to part collisions anyway. Decided to start up blender this evening. Very sloppy rigging, just a first go at making a hand. Link to comment Share on other sites More sharing options...
Baleur Posted July 31, 2012 Share Posted July 31, 2012 Looks amazing mate. I can\'t wait for KSP to more delicately handle craft on craft collisions.Or do you think it will be possible to use such hands to \'grab\' long trusses of other craft already? Are the KSP physics stable enough for that? Link to comment Share on other sites More sharing options...
Arrowstar Posted July 31, 2012 Share Posted July 31, 2012 Yeah, I have to report the same 'not saving state' error that other have been having. In this case, the claw pieces don\'t work. In fact, what happens is that the claws actually seem to switch directions so that you can no longer close the claw at all. Slightly annoying, you might imagine. DYJ, is there a fix in the works perchance? Link to comment Share on other sites More sharing options...
Recommended Posts