Borisbee Posted February 19, 2015 Share Posted February 19, 2015 I'v been taking a look through the source code of Kittopia and I see why landclasses aren't working, and possibly why Volonoi craters don't work. I figured it would be a pretty simple fix but after a few hours of editing code it's still not loading correctly although I blame my lack of experience and knowledge of how the config node system works. Hopefully I can get it working and it will open up more planet creation avenues since you won't even need a color map. Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 I get no planet loading when I:Create a star, even if it's based off JoolCreate a starEdit flightglobalsMake a typoDO ANYTHING WRONGAnd the worst part is that Kopernicus doesn't even say why it didn't load.It is frustrating but Grav says he plans on adding an error tracking, though it might not be the godsend some people want (error strings can sometimes be gibberish.) I don't get my biome bug, as I'm almost certain I set it up just like OPM does... Link to comment Share on other sites More sharing options...
Borisbee Posted February 19, 2015 Share Posted February 19, 2015 So I tried adding biomes to my latest planet and it causes the no planet loading thing....Anyone see a reason why? http://pastebin.com/bRQuyzWW (excuse indents, they don't copy right from notepad++)Not sure, it looks correct but I didn't try loading it myself. Link to comment Share on other sites More sharing options...
CaptRobau Posted February 19, 2015 Share Posted February 19, 2015 So I tried adding biomes to my latest planet and it causes the no planet loading thing....Anyone see a reason why? http://pastebin.com/bRQuyzWW (excuse indents, they don't copy right from notepad++)Is the biome map in DDS format? For some reason biome maps can only be in PNG. Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 Is the biome map in DDS format? For some reason biome maps can only be in PNG.It is in PNG. The only thing I can think of is that the borders of the different biomes blend together, so those few pixels are not any color listed in the biome config.... Link to comment Share on other sites More sharing options...
SiriusB Posted February 19, 2015 Share Posted February 19, 2015 Is it smart of me to set Kerbomeda 1 real light year away from Kerbol? (doing it now)KSP totally wont crash. Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 Is it smart of me to set Kerbomeda 1 real light year away from Kerbol? (doing it now)KSP totally wont crash.I would do 1/10scale... so closest star to earth is 4.243ly away so in KSP it'd be about (4.243/10)ly away. KSP would crash though and it'd be too hard to get there, but it definitely should be very far.... Link to comment Share on other sites More sharing options...
SiriusB Posted February 19, 2015 Share Posted February 19, 2015 I can't believe that it fricking workedTime to put it further away, I'm gonna test the limits!- - - Updated - - -Gonna put it 1000 light years from Kerbol, that can't work.- - - Updated - - -1000 light years worked, setting to 2 538 000 light years, which is the real distance from Earth to the Andromeda galaxy.This time it must crash. Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 I can't believe that it fricking workedhttp://i.imgur.com/VDZKmen.pngTime to put it further away, I'm gonna test the limits!- - - Updated - - -Gonna put it 1000 light years from Kerbol, that can't work.- - - Updated - - -1000 light years worked, setting to 2 538 000 light years, which is the real distance from Earth to the Andromeda galaxy.This time it must crash.Make sure you can actually orbit the body... the game will load with something that far away, it crashes once you try to orbit it with a ship, at least for me Link to comment Share on other sites More sharing options...
SiriusB Posted February 19, 2015 Share Posted February 19, 2015 Make sure you can actually orbit the body... the game will load with something that far away, it crashes once you try to orbit it with a ship, at least for meIt worked, IT WORKED!Its 2 538 000 LIGHT YEARS away from kerbol, I used hyperedit to get there and everything is just fine!When I had focused view on Kerbomeda, it didn't have an orbit line anymore... weird. Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 Is the biome map in DDS format? For some reason biome maps can only be in PNG.Here is the biome map, if you want to take a look https://mega.co.nz/#!CRUljbjC!0_emzWTLezm0ExHL6zS2aJvBUHynnypdLP9PFDFF26s- - - Updated - - -It worked, IT WORKED!Its 2 538 000 LIGHT YEARS away from kerbol, I used hyperedit to get there and everything is just fine!When I had focused view on Kerbomeda, it didn't have an orbit line anymore... weird.Nice! Link to comment Share on other sites More sharing options...
SiriusB Posted February 19, 2015 Share Posted February 19, 2015 Oh my God, look what happened after I went back to the space center... I destroyed Kerbin by going to Kerbomeda! Javascript is disabled. View full albumI think I'm setting it back to its old distance from Kerbol, couldn't have had it at 2 538 000 light years anyway, or 1 light year for that matter. Would take far too long to get there, even with warp drives. Link to comment Share on other sites More sharing options...
Borisbee Posted February 19, 2015 Share Posted February 19, 2015 I was going to say, setting the distant to be some absurd number like that will lead to bad things due to floating point number errors. The game isn't meant for that sort of distance, and frankly it doesn't add much to gameplay making distances as large as that. Link to comment Share on other sites More sharing options...
CaptRobau Posted February 19, 2015 Share Posted February 19, 2015 It is in PNG. The only thing I can think of is that the borders of the different biomes blend together, so those few pixels are not any color listed in the biome config....That might be it, as I see no other issues with the cfg or the png. Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 (edited) Well, I figured out the biome issue. It lies somewhere inside Kopernicus. Biomemap files have to be inside the Kopernicus folder (I put the map in the textures folder of OPM) and it worked.... Edited February 19, 2015 by Lillz Link to comment Share on other sites More sharing options...
SiriusB Posted February 19, 2015 Share Posted February 19, 2015 (edited) I was going to say, setting the distant to be some absurd number like that will lead to bad things due to floating point number errors. The game isn't meant for that sort of distance, and frankly it doesn't add much to gameplay making distances as large as that.Yeah, I know. Wasn't going to plan having anything at that distance, I just wanted to test the limits. Edited February 19, 2015 by SiriusB Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 Ioruta's biomes are working great now! Link to comment Share on other sites More sharing options...
CaptRobau Posted February 19, 2015 Share Posted February 19, 2015 Well, I figured out the biome issue. It lies somewhere inside Kopernicus. Biomemap files have to be inside the Kopernicus folder (I put the map in the textures folder of OPM) and it worked....It doesn't need to be, as I have successfully put them in another folder. But if it fixes it... Link to comment Share on other sites More sharing options...
Lillz Posted February 19, 2015 Share Posted February 19, 2015 It doesn't need to be, as I have successfully put them in another folder. But if it fixes it...Weird.. I didn't change anything other than its location so I'm not sure what else it could be.. Link to comment Share on other sites More sharing options...
ABZB Posted February 20, 2015 Share Posted February 20, 2015 Quick Question for anyone who can help! (I think _Augustus could help to, dispite no coding skills, he's pretty damn good with configs!) I would love to have KSPI Resources at the planets added into the game with Kopernicus Tech. One of the main things to worry about have to think about would be radiation from the gas giants, adding a bit more difficulty to the game as just throwing a probe into the gas giant expertly piloting a remote probe thru the thick atmospheres of the gas giants could result in malfunctions from the radiation (or from another mod that I found, Kerbal Mechanics!) that is near them!resources can be added to KT planets by using MM patches (sufficient for atmosphere resources) and using resource maps (for mining resources). They can be (sloppily) made by grayscaleing a biome map, or something (darker = less resource), or just have it point to an existing resourcemap (vall's water map is a single pixel of 100% resource).that said, I made a MM patch for myself to convert the UmbraSpaceIndustries (Karbonite etc.) drills to use MegaJoules, and to add the various KSPI resources to the USI resources. USI allows a Globally-defined resource thing, so any planet that does not have a specific config defaults to having some % chance of having some kind of distribution of that resource. Link to comment Share on other sites More sharing options...
srbgaming Posted February 20, 2015 Share Posted February 20, 2015 I need some help, if anyone is willing.Ive been working on getting Kopernicus to work with RSS so that I can add things like Sedna and Ceres. I can do it, but what happens is that whatever planet I used as a template retextures the others.For example, if I add Sedna with an Eeloo template, Sedna works, but then Europa (the moon in RSS that uses Eeloo) gets Sedna's texture but not physical or orbital qualities.SO, my questions...1) Are there any guides on making a planet with Kopernicus or should I use another pack to figure it out? I assume I am doing something wrong.2) Has anyone had a similar problem and know the solution?Thanks!! Link to comment Share on other sites More sharing options...
Drakoflame Posted February 20, 2015 Share Posted February 20, 2015 Looking at it, the Radiation effect isn't an actual resource, but a feature... so I don't think it would be as easy to add it to planets fortunately... my next best option is making my OWN radiation resource, which I am planning to do in my own mod Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 20, 2015 Share Posted February 20, 2015 I need some help, if anyone is willing.Ive been working on getting Kopernicus to work with RSS so that I can add things like Sedna and Ceres. I can do it, but what happens is that whatever planet I used as a template retextures the others.For example, if I add Sedna with an Eeloo template, Sedna works, but then Europa (the moon in RSS that uses Eeloo) gets Sedna's texture but not physical or orbital qualities.SO, my questions...1) Are there any guides on making a planet with Kopernicus or should I use another pack to figure it out? I assume I am doing something wrong.2) Has anyone had a similar problem and know the solution?Thanks!!Hi there!You're probably trying to texture it using RSS. Don't do that!Use Kopernicus to texture the scaled space and normal map, and KT to texture it's color and height maps.- - - Updated - - -Okay, I just thought about something to explain the orbits of the stars that is WAY more plausible than companions or StarSystems:You see, up until the 1600s-ish, Copernicus' theory had a slight twist: The stars also orbited the Sun in far-away orbits.This was perfectly plausible at the time, considering that they knew more distant objects moved more slowly.Therefore, what if Kerbals never really understood that they orbit a galactic center? That would be a perfect explanation! Link to comment Share on other sites More sharing options...
Candlelight Posted February 20, 2015 Share Posted February 20, 2015 Aimed ballistically at Gravitasi :Dude, pleeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaase get stars to work in the next update of KT. Link to comment Share on other sites More sharing options...
Olympic1 Posted February 20, 2015 Share Posted February 20, 2015 Aimed ballistically at Gravitasi :Dude, pleeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaase get stars to work in the next update of KT. wow, easy. One day it will work Link to comment Share on other sites More sharing options...
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