zarakon Posted March 11, 2015 Share Posted March 11, 2015 Any word on whether they'll be adding clouds or other visual enhancements? Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2015 Share Posted March 11, 2015 Any word on whether they'll be adding clouds or other visual enhancements?No, but we're getting a ~barn~. Link to comment Share on other sites More sharing options...
Daze Posted March 11, 2015 Author Share Posted March 11, 2015 Any word on whether they'll be adding clouds or other visual enhancements?Nothing :/ Link to comment Share on other sites More sharing options...
monstah Posted March 11, 2015 Share Posted March 11, 2015 They have already said they are doing major and massive bugfixing, so I'll address the "Fresh, original content" part.Modders have several huge benefits that Squad doesn't have:There are literally hundreds more of them.They have a much lower threshold for bug and ease-of-use tolerance.They can update hourly, dozens of times in a day if need be, and (almost) nobody cares.Squad has to move slower than modders. They MUST get it right (and by right I mean at least reasonably easy to use and without any huge bugs) the first time. Their failures to do that are actually proof that they must; they get LAMBASTED whenever anything is wrong - and other than the bitterness in the posts I tend to agree with them.Because Squad has to move slower (and they're doing more than any modder does), it takes them MONTHS to get a single update out, and in those months modders take everything new that's come out in the previous update and expand on it in every single conceivable way so there ends up being NOTHING left to do except - in the next version - put some of those in the game.Sometimes these mods put in something that Squad hasn't started on at all, like when Squad mostly just added FinePrint instead of thinking up their own contracts, or adding the B9 parts instead of reinventing them. Other times its things like their added icons on the navball that do the main portion of what Enhanced Navball did that was actually just finishing something they had started but left unfinished, or the upcoming changes to aerodynamics which sound like they are going for a far more fundamental change to the system than Ferram did. Not because FAR was bad or anything - but because with their access to the core code of the game they were simply able to when he was not.There is nothing on this post I don't love. SQUAD and modders are working together to create an awesome game I and many more love. People should realize this. Link to comment Share on other sites More sharing options...
Superfluous J Posted March 11, 2015 Share Posted March 11, 2015 Any word on whether they'll be adding clouds or other visual enhancements?No, but we're getting a ~barn~.Yup. They flat out traded one for the other. Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2015 Share Posted March 11, 2015 Yup. They flat out traded one for the other.Considering we're talking about an investment in artist time, I'd say that's an accurate statement. Link to comment Share on other sites More sharing options...
Wjolcz Posted March 11, 2015 Share Posted March 11, 2015 (edited) While we're at reworking heating and stuff: probes should melt before hitting surface at Jool. That shouldnt be hard to implement since we had it a long time ago on Moho.It would also take care of kraken lurking down there. Edited March 11, 2015 by Veeltch Link to comment Share on other sites More sharing options...
Daze Posted March 11, 2015 Author Share Posted March 11, 2015 Actually with new thermal system it would be nice to see some other effect beside the *poof* of for example probe core Link to comment Share on other sites More sharing options...
smjjames Posted March 11, 2015 Share Posted March 11, 2015 Actually, things should implode from the immense pressures before they reach the 'surface' of Jool. Link to comment Share on other sites More sharing options...
Wallygator Posted March 11, 2015 Share Posted March 11, 2015 (edited) I can live with the barn - its ok, I can get over it.As to other bits and pieces, well... I guess we will have to wait and see. Most of the news seems good - really good. But what I don't see (and can't understand) is why the devs are not SPECIFICALLY noting which bugs have been squashed. Give me a bug tracker ID please... (EDIT: The ID of the bug that is)Yet, the bug tracker is a total waste of time from my perspective - seems to never be updated... bugs noted on the forum do not seem to appear... hard to search... I finally gave up looking at it. I bet there is a secret one in the background.Stil, I keep playing 'cause it remains the best thing out there. Edited March 12, 2015 by Wallygator Link to comment Share on other sites More sharing options...
GusTurbo Posted March 12, 2015 Share Posted March 12, 2015 (edited) But what I don't see (and can't understand) is why the devs are not SPECIFICALLY noting which bugs have been squashed. Give me a bug tracker ID please...Anyone can create an account on the bug tracker.Oh, I see you meant the BUG ID -- my mistake. Edited March 12, 2015 by GusTurbo Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted March 14, 2015 Share Posted March 14, 2015 (edited) Here's (maybe?) something:http://forum.kerbalspaceprogram.com/threads/113086-Squadcast-Summary-2015-03-13-The-Friday-the-13th-EditionThe picture; not the release date or other jokes. Edited March 15, 2015 by Mad Rocket Scientist Link to comment Share on other sites More sharing options...
EtherDragon Posted April 2, 2015 Share Posted April 2, 2015 New things for the 1.0 summary!Kerbals now cost Funds to Hire from the Astronaut ComplexTrackIR Support Added(optional) Camera Wobble addedLink for proof: http://forum.kerbalspaceprogram.com/threads/114430-Devnote-Tuesday-It%E2%80%99s-All-In-The-Details Link to comment Share on other sites More sharing options...
Daze Posted April 2, 2015 Author Share Posted April 2, 2015 New things for the 1.0 summary!Kerbals now cost Funds to Hire from the Astronaut ComplexTrackIR Support Added(optional) Camera Wobble addedLink for proof: http://forum.kerbalspaceprogram.com/threads/114430-Devnote-Tuesday-It%E2%80%99s-All-In-The-DetailsThanks, updated Link to comment Share on other sites More sharing options...
kenbobo Posted April 2, 2015 Share Posted April 2, 2015 Am I the only person who think that the fairings will not be acting as some kind of heatshield? I guess, given a loose enough definition, they do protect things from re-entry, but that's because they're protecting the parts from the airflow (not because they're absorbing the heat of scraping through the atmosphere). There was no mentions that the fairings themselves would be able to withstand re-entry.. Like, have a shallow re-entry with a very very delicate part inside the fairing and it'll be protected, but I wouldn't count on them for an Eve aerocapture.. Not to mention that fairings are supposed to make a payload more aerodynamic and well, when was the last time you saw a pointy heatshield? Not saying it's not gonna happen, but don't be surprised if it doesn't because I don't think that's what they meant.The only picture I have for this is the Titan II ICBM warhead fairing. Link to comment Share on other sites More sharing options...
Yakuzi Posted April 2, 2015 Share Posted April 2, 2015 KSP 1.0 (0.27) just went into experimentals. Guess that means KSP is feature complete... although with Squad you never know Link to comment Share on other sites More sharing options...
basic.syntax Posted April 2, 2015 Share Posted April 2, 2015 We're in an age of software that gets continuous updates, "feature complete" doesn't seem to mean what it did in the retail-boxed-software era. And I'm really grateful, for this! It's a good time to be a KSP fan. We've been repeatedly assured that new features will come into the game, in v1.1 and beyond. Link to comment Share on other sites More sharing options...
dryer_lint Posted April 3, 2015 Share Posted April 3, 2015 The only picture I have for this is the Titan II ICBM warhead fairing.All KSP rockets are basically ICBMs Link to comment Share on other sites More sharing options...
r4pt0r Posted April 3, 2015 Share Posted April 3, 2015 Will "Craters" biomes on Duna be fixed for 1.0? They really really suck as is. Right now "Craters" is the border between highlands and icecap, instead of actually the craters Link to comment Share on other sites More sharing options...
tater Posted April 3, 2015 Share Posted April 3, 2015 That Titan II looks like the one here in Albuquerque at the Atomic Museum.It would be nice if they actually had craters on Duna. Link to comment Share on other sites More sharing options...
Robotengineer Posted April 3, 2015 Share Posted April 3, 2015 Do we know what they will share on SquadCast tonight? Link to comment Share on other sites More sharing options...
smjjames Posted April 3, 2015 Share Posted April 3, 2015 Do we know what they will share on SquadCast tonight?A preview of the fairings (with an Aero demonstration at the same time probably) was floated as a maybe. However, with 1.0 now in the experimentals phase, who knows (besides Squad anyway). Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 3, 2015 Share Posted April 3, 2015 "Squad office closed due to national holiday. No Squadcast" or so says Twitch. Link to comment Share on other sites More sharing options...
basic.syntax Posted April 3, 2015 Share Posted April 3, 2015 (edited) OWK can sleep tonight! Edited April 3, 2015 by basic.syntax Link to comment Share on other sites More sharing options...
smjjames Posted April 3, 2015 Share Posted April 3, 2015 Why can't they just say that on the forums Link to comment Share on other sites More sharing options...
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