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Everything posted by Majorjim!
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When building the constant loading into the main game to test parts with the physics enabled quickly becomes a pain. Having the ability to load in Gravity/physics whilst in the editor would be extremely helpful!
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Precise slider adjustments
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
This! Being able to type in an exact number would be very helpful! And also the ability to do this for multiple parts would also save a lot of time. -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
@sgt_flyer is right to suggest checking the correct ejection angles etc. good luck! -
I would love to be able to enable physics in the editor..
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Lock robotic part whilst moving
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
I found a way to do it through Axis groups! Still being able to lock whilst moving would indeed be useful. -
Right ok so strutting to a part connected to the moving part doesn't impede its movement. Ive heard someone mention this but have yet to try it myself. Nice work!
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It would be very useful to be able to lock a robotic part whilst it is moving. I am trying to make a set of custom legs move from deployed to stowed but then also to another position for a cargo release height. It seems the game does not allow any method for doing this as you cannot apply more than two limitations to the angle restrictions and thus you cannot apply two action groups to one servo, and the KAL 1000 just writes over the original part angle restrictions..
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Is that only connected by one of the rams or do you know a way to connect one part to two?
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Can we please have a tutorial of the kal unit? @UomoCapra
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Does anyone know if one exists?
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[1.12.x] Toolbar Controller (for modders)
Majorjim! replied to linuxgurugamer's topic in KSP1 Mod Releases
which version do I need to dl? I have version 1.6 -
So can we power a real train with this? First to make that and put it on real tracks wins KSP.
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Cupcake's Dropship Dealership...
Majorjim! replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Onward! Looks ace mate! -
Ive built some custom landing legs from servos and I have a question. I have the legs in a stowed position as dictated by the min and max movement settings I have applied to the servos. The max is the deployed state. This happens with a single action group. Is it possible to apply a second set of leg movements to another action group? I want the legs to be able to cushion the landing then have a cargo deploy state where they lower a little. I'm thinking I will have to use that controller thing.
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Keep up the excellent work mate, you have some really great designs!
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totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
What are those tracks? Are they the large crocodile hinge? -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Yeah I'm using servos for my heavy stuff too. The hinges are hilariously weak. I would love to but my limited KSP time is taken up with other stuff. -
Hi all, So I have again begun another rebuild of my constellation craft. Ive removed all my thermo hinges and swapped them out for servos and have even built some custom controllable landing legs for the horizontal landers. Ive massively reduced the part count by auto strutting and I am close to finishing the landers. I am thinking I might setup a scenario using the mission builder with a few variants so folks wont have to fly the whole mission profile. I might even post some pictures soon. Anyone else still working on theirs?
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totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
One of those hinges on each side is redundant isn't it. Why use two as it looks like the weight is quite low.