TinyPirate Posted August 20, 2015 Share Posted August 20, 2015 Hi there! I featured this mod in my 2 Minute Mod series. Hope you enjoy Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 24, 2015 Share Posted August 24, 2015 (edited) Is this mod still maintained? I made a pull request to make it compatible with all parts that implement RCSModuleSeems the light effects no longer function, anyone else has this problem? Edited August 24, 2015 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 25, 2015 Share Posted August 25, 2015 I seem to have a problem with the lighting showing. Is anyone else having this problem? Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted September 22, 2015 Author Share Posted September 22, 2015 Is this mod still maintained? I made a pull request to make it compatible with all parts that implement RCSModuleThanks for the contribution! I've bundled it into a new release.Seems the light effects no longer function, anyone else has this problem?KSP has a hard limit on the number of lights that can be displayed at any one time, and many new parts contain lights. You can increase the limit by upping the pixel light count in the game's graphics settings. Quote Link to comment Share on other sites More sharing options...
Castun Posted October 11, 2015 Share Posted October 11, 2015 Do you use KSP AVC for version tracking? I notice the new release doesn't have a version file in it, but I also installed the old version through CKAN. Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 18, 2015 Share Posted November 18, 2015 Any reports yet of 1.0.5 compatibility? Quote Link to comment Share on other sites More sharing options...
razark Posted November 18, 2015 Share Posted November 18, 2015 [quote name='Fwiffo']Any reports yet of 1.0.5 compatibility?[/QUOTE] Install it and try. If it doesn't, simply uninstall it. I haven't had any problems with it, though. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted November 18, 2015 Author Share Posted November 18, 2015 (edited) Quote Any reports yet of 1.0.5 compatibility? ¯\_(ツ)_/¯ Works on my machine. If something's broken, I can fix it, but if no one tries it and reports any problems, there's nothing I can do. 1.0.x means it's expected to work with all versions from 1.0.0 to 1.0.9. If this isn't the case, you'll see it in the thread. Edited December 14, 2015 by pizzaoverhead Quote Link to comment Share on other sites More sharing options...
politas Posted December 14, 2015 Share Posted December 14, 2015 Should be showing as compatible with 1.0.5 in CKAN soon. Hey, @pizzaoverhead, I notice that you have a github repository that you seem to be using for your code. Have you considered pushing your releases there as well as to Curse? Then CKAN could index new releases. Quote Link to comment Share on other sites More sharing options...
DianonForce Posted April 9, 2016 Share Posted April 9, 2016 Seems that this Mod have issues with module manager 2.6.21 and some mod parts (ex. launch escape system from SDHI Service Module System), so that the rcs effects on this parts will be allways on. With module manager 2.6.20 i don't have this bug, but then i have bugs with texture switching modules on other mods. So it is only a workarround for installations that have no mods with texture switching. Quote Link to comment Share on other sites More sharing options...
W1ntermute Posted April 10, 2016 Share Posted April 10, 2016 (edited) 22 hours ago, DianonForce said: Seems that this Mod have issues with module manager 2.6.21 and some mod parts (ex. launch escape system from SDHI Service Module System), so that the rcs effects on this parts will be allways on. With module manager 2.6.20 i don't have this bug, but then i have bugs with texture switching modules on other mods. So it is only a workarround for installations that have no mods with texture switching. Yep, same effect here, stage separators and RCS are puffing their particles away like crazy. I love this mod Edited April 10, 2016 by W1ntermute Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted April 11, 2016 Share Posted April 11, 2016 Anyone tried this mod in 1.1 yet? Quote Link to comment Share on other sites More sharing options...
lude Posted April 13, 2016 Share Posted April 13, 2016 On 4/11/2016 at 5:10 PM, Fwiffo said: Anyone tried this mod in 1.1 yet? it works great and is used with the 1.1 KSPIe but with the newest version of modulemanager you have the lighting bug causing them to fire in editor and flight all the time (well it looks like it but isn't actually) useLightingEffects = false < in the settings and voila it should be fixed else use modulemanager .20 Quote Link to comment Share on other sites More sharing options...
Sturmgeschutz Posted April 13, 2016 Share Posted April 13, 2016 (edited) Nice mod, you plan to create sounds to more parts of the game? Edited April 13, 2016 by Sturmgeschutz Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted April 13, 2016 Author Share Posted April 13, 2016 (edited) A new build of RCS Sounds for the 1.1 pre releases is now available on both Curseforge and SpaceDock. This fixes the issues with 1.1, and is incompatible with previous versions of KSP. Quote Nice mod, you plan to create sounds to more parts of the game? There are always more sounds to be added! New sounds will have to wait until all my current mods are updated however. Edited April 13, 2016 by pizzaoverhead Quote Link to comment Share on other sites More sharing options...
Temeter Posted April 13, 2016 Share Posted April 13, 2016 TY for the update! Especially the new RCS throttle function made me miss this mod. Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted May 9, 2016 Share Posted May 9, 2016 this looks great! but just a question, being updated to 1.1 will it work with 1.1.2? Quote Link to comment Share on other sites More sharing options...
tg626 Posted May 9, 2016 Share Posted May 9, 2016 Working fine for me (win 10 & ksp 64 bit) Quote Link to comment Share on other sites More sharing options...
gnivler Posted May 11, 2016 Share Posted May 11, 2016 Is there an issue tracker being used anywhere? It looks like Github is out of date despite the mod being updated (and thanks for that @pizzaoverhead!) It's a loaded question, and may not be a bug and I haven't thoroughly tested it, but it I'm hearing the sounds persist for a while after throttle cutoff (with zero monopropellant being consumed). Quote Link to comment Share on other sites More sharing options...
Bran31 Posted June 12, 2016 Share Posted June 12, 2016 On April 13, 2016 at 11:26 AM, lude said: causing them to fire in editor and flight all the time (well it looks like it but isn't actually) I've definitely had this bug for a while too, (since 1.1, I think) and also recently had a bug where mod command pods would shake on launch, but remain fixed above the launchpad, with the rest of the craft flying through them on stage to launch. Upon going through all my mods to eliminate the problem, it seems this one is the culprit. Staging works fine now, and the lighting effect is gone. Has anyone else had the weird launchpad bug? I'd love a fix if there's one to be had! Quote Link to comment Share on other sites More sharing options...
THX1138 Posted June 26, 2016 Share Posted June 26, 2016 On 12/06/2016 at 4:02 AM, Bran31 said: I've definitely had this bug for a while too, (since 1.1, I think) and also recently had a bug where mod command pods would shake on launch, but remain fixed above the launchpad, with the rest of the craft flying through them on stage to launch. Upon going through all my mods to eliminate the problem, it seems this one is the culprit. Staging works fine now, and the lighting effect is gone. Has anyone else had the weird launchpad bug? I'd love a fix if there's one to be had! I had the weird launchpad bug but it came from a different mod called, ironically, stock bug fixes. I removed it and things went back to normal. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted June 28, 2016 Author Share Posted June 28, 2016 (edited) I'm not able to reproduce any of these issues. Is anyone still having trouble when running RCS Sounds without Stock Bug Fixes? If you are, could you post your output_log.txt? Edited June 28, 2016 by pizzaoverhead Quote Link to comment Share on other sites More sharing options...
fourfa Posted September 6, 2016 Share Posted September 6, 2016 Hello all - I've just identified a small problem with this mod. While installed, RCS thrusters shielded inside cargo bays are always subject to aerodynamic drag (as revealed in the Alt-F12 AeroGUI and action menu data, as well as experimentally). Remove this mod, and RCS thrusters inside closed bays show zero drag, and full drag inside open bays, exactly as they should. I started a thread about it (below) but soon realized it was a mod conflict. Using version 5.0.1 of this mod, 1.1.3-1289, MacOS. How can I help? Quote Link to comment Share on other sites More sharing options...
teej9 Posted September 12, 2016 Share Posted September 12, 2016 I am having an issue, getting no sound from RCS at all. Using RSS and RO at them moment, but it is also not working on my stockalike install. Downloaded from CKAN, any help is greatly appreciated! Quote Link to comment Share on other sites More sharing options...
JacktoseIntolerant Posted October 19, 2016 Share Posted October 19, 2016 @pizzaoverhead, are you still working on this? Has anyone tried it in 1.2? Does it work? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.